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Virtual Worlds Agumented Reality Social Networks as Educational Media ,[object Object],[object Object],[object Object],[object Object]
February 3, 2009 Bill Sams
Beginning The First Decade of the 21 st  Century ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Beginning The Second Decade of the 21 st  Century ,[object Object],[object Object],[object Object],[object Object],[object Object]
Reality The future ain’t what it used to be…Yogi Berra ,[object Object],[object Object],[object Object]
New Media Literacies 1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New Media Literacies 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New Media Literacies 3 ,[object Object],[object Object],[object Object],[object Object],from  Confronting the Challenges of Participatory Culture: Media Education for the 21st Century,  by Henry Jenkins, with Ravi Purushotma, Katherine Clinton, Margaret Weigel, and Alice J. Robison
Virtual Worlds ,[object Object],[object Object],[object Object],[object Object]
Virtual Worlds Q1 09 = 400 million Q4 09 = 800 million Participants Source: Kzero
Virtual World Participants in 2009 <5%
Virtual Worlds by Sector
Virtual Worlds for Education
Virtual World Participation
Virtual World by Time & Age by Kzero 88 8 10 13 5 15 20 25 30 SL
3D Virtual Worlds February 3, 2009 Bill Sams
Virtual Worlds ,[object Object],[object Object],[object Object],[object Object]
Augmented Reality ,[object Object],[object Object],[object Object],[object Object]
Google Earth Columbus Convention Center
iPhone Augmented Reality App
Augmented Reality
Augmented Reality
Social Networks ,[object Object]
Social Networks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Networks
New Models for Education Bill’s personal predictions ,[object Object],[object Object],[object Object],[object Object],[object Object]
Lots of Free Content
State Of Ohio iTunes U
Merlot
Neat Free Content and Tool
Lots of Free Tools ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Learning 1 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Learning 2 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Learning 3 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Learning 4 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Digital Learning 5 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Learning 6 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Social Learning 7 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Virtual Worlds Agumented Reality Social Networks as Educational Media ,[object Object],[object Object],[object Object],[object Object]

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E tech spring tech conf may 20

Editor's Notes

  1. Hello, my name is Obisam1 Canetti. I am an avatar and currently exist only in the virtual world of Second Life. During this next decade I will be able to exist in many different virtual worlds and will start connecting with the physical world through augmented reality. I would like to introduce my physical representation, Bill Sams. Bill exists in what used to be called the misnamed real world but will increasingly understood to be the physical world. Bill’s world is limited by the laws of physics so he cannot fly, teleport or be in the same place with friends from around the world at a moments notice. Bill’s world is very difficult to change and in fact his world with weather, distances and humanoid problems does more to control him than he does to control it. Virtual worlds on the other hand offer the potential for infinite creativity, collaboration and sharing. They offer the ultimate in both human control and freedom. So I would like to now turn the presentation over to Bill in the physical world of your darken room with the uncomfortable chairs for a primitive synchronous presentation on virtual worlds, social networks and augmented reality. Good afternoon Bill.