Before the printing press, it was oral tradition that preserved not only historical facts, religion, and family tradition, but also &#x201C;The Canterbury Tales&#x201D; by Chaucer dating to the 14th century. Now, we have any number of ways to access information!\n
How relevant is the term paper anymore? Blogging...Students are more impassioned by this &#x201C;new literacy&#x201D;. They love writing for an audience and ENGAGING\n
With this inevitable shift to this information explosion, there will be far more collaboration in school, and otherwise. This will translate to every career as well.\n
Digital Storytelling & Interactive Media
Digital Storytelling How Narratives are BeingReinterpreted through Digital Media Alexa Wheeler
On StorytellingTell me a fact and I’ll learnTell me a truth and I’ll believeTell me a story and I’ll remember itforever
Storytelling Conventions Linear narrative The development of a story from beginning, middle, end Nonlinear narratives The process of revealing a narrative not in chronological format Non-linear format begs user input and collaboration - interactivity
Complex Communication Regardless of the medium and form of delivery, storytelling still needs to focus on content and not just grammar and syntax alone. Deﬁned as - “conveying not just information, but ... persuading, explaining, and in other ways conveying a particular interpretation of information.” - Levy and Murnane 2004 Mastering this complex communication is more relevant now than at any time in our history Much of this communication is now accessible through interactivity on a variety of “screens”
The Read/Write WebTim Berners-Lee developed the World Wide Web in 1989His vision - “The original thing I wanted to do was make it acollaborative medium, a place where we could all meet andwrite.”1993 - ﬁrst web browser - “Mosaic”Users could access a multitude of information, but only a selectfew who could code and program HTML, for example, couldwriteWithin a decade, by 2003, almost 50% of Americans had usedthe web to publish their thoughts, post pictures, share ﬁles,and contribute in some form or fashion to the vast informationon the web through blogging platforms and social mediaoutlets
Not just Reading & Writing....Also, by 2008, over 100,000 videos are being uploaded toYouTube every day - only 1 example of the many video uploadsites...Social connection sites have a vast membership community Facebook - over 600,000,000 as of 2011 Twitter - over 175,000,000 as of 2011 LinkedIn - 100,000,000 as of 2011How are students different now?...
Students RealitiesStudents: are fearless in their use of technology and seize it for means of self-expression - and enjoy ENGAGING with an immediate audience are using a wide variety of technologies to access information, many of which are “forbidden” in the learning environment; ex. Wikipedia - “to forbid it is an anti- intellectual reaction to a knowledge-making, global phenomenon of global proportions.” (The Future of Learning in the Digital Age, 2009) are in need of the skills not only to be knowledgable readers and writers, but collaborators & editors & publishers According to the Digital Test Kitchen of the University of Colorado at Boulder, over 50% of college students are using a “smart-phone” mobile device to access information
Digital Storytelling“Digital Storytelling is the modern expression of the ancient artof storytelling. Throughout history, storytelling has been usedto share knowledge, wisdom, and values. Stories have takenmany different forms. Stories have been adapted to eachsuccessive medium that has emerged, from the circle of thecampﬁre to the silver screen, and now the computer screen.” The Digital Storytelling Association | Gail Matthews-DeNatale, Simmons CollegeIn 2012, this “screen” has evolved into many devices, most ofwhich are portable and mobileThis “modern expression” includes multi-media - voice,imagery - still and time based (video, animation, simulation),music/sound to create a visual storydevelops visual and media literacy & knowledgable
The 7 Elements of Digital Storytelling According to The Center for Digital Storytelling in Berkeley, California: What is the main point of the story and what is the perspective ofPoint of View the author? A key questions that keeps the viewers attention and will beA Dramatic Question answered by the end of the story. Serious issues that come alive in a personal and powerful way andEmotional Content connects the story to the audience. A way to personalize the story to help the audience understandThe Gift of Your Voice the context.The Power of Music or other sounds that embellish and support the storyline.Soundtrack Using just enough content to tell the story without overloadingEconomy the viewer.Pacing The rhythm of the story and how slowly or quickly it progresses.
On Interactive Storytelling Tell me, and I will forget. Show me, and I may remember. Involve me, and I will understand. Confucious, c. 450 B.C.
Action in InteractivityAccording to the University of Minnesota School of Journalism and Mass Communication’sInstitute for New Media Studies, there are 2 main actions in interactivity: Content Action and User Action Static/Active user action generates additional static content Dynamic/Passive content begins to move and requires no prompting from the user Dynamic/Active user action spawns additional dynamic content action with dynamic/active - there is a sense of user control I say sense because this is not always the case! many times there are pre-determined algorithms that give the
Web as Platform for DeliveryUsing the world wide web as a platform for delivery, we canexplore the use of Digital Storytelling in multiple genres: News - Huffington Post (social news), New York Times (blogs), NPR Games - AR Games- AR Invaders | Locative Media - NodeRunner Books - ebooks (Google, Project Gutenberg), interactive (The Fantastic Flying Books of Mr. Morris Lessmore, “Our Choice” 4:35) Art - UBUweb, FLONG, personal blogs/sites Augmented Reality Art- Layar Software, (un)seen art Films - YouTube, Vimeo, UBUweb, Interactive Narratives
Delivery on Multiple DevicesUsing the world wide web as a platform for delivery, we canexplore the use of Digital Storytelling on multiple devices, and“stories” and texts can be constantly revised easily: Computers Tablets eReaders (nook, Kindle) Electronic Pads (iPad) Music storage units (iPod) Cell phones
Delivery IntentionsThe intentions of the story and anticipation of audience caninstigate various reasons for creation of digital storytelling: Personal narrative - StoryCorps, individual blogs & sites Social change - Stories for Change, InvisiblePeople.tv Community - Indivisible, American Family Stories Language and Literature - Journal of Ordinary Thought, Katha Ethnicity - Beyond the Fire, Iowa Roots History - Center for History and New Media, 911 Digital Archive
Investigate the Tools AvailableWith such a wide variety of tools available, it is important tounderstand the opportunities and limitations of those availableto create your story: Digital Software Tools Money - Adobe, Apple, Autodesk Free Open-Source - GIMP, InkScape, SWIFT, Blender Web hosted tools - Blurb, Flickr, Instagram Publishing platforms - WordPress, Tumblr, Zapd, VoiceThread, SlideShare, Animoto, Facebook, PBworks, Prezi, Storify
Explore CollaborationIntention - decide what the intention of your story holdsand what your intention is for your audienceExplore the tools - some require mastery, others areintuitiveExplore the media - will it be sound, photographs, themoving image, the written word, or what is thecombination?Delivery - choose a delivery method that supports thisintention - website, mobile device, app, video game,performance, speech....Interactivity - determine the amount of content action anduser action your digital narrative requires for The
A Story on Stories...To the best of our KNOWLEDGE: Wisconsin Public Radio - podcast, download, stream Jonathan Harris on Cowbird: 13:20 - “Stories of Us” in iTunes (to 5:54...) Transcript of Jonathan Harris on ttbook.com http://ttbook.org/book/stories-us COWBIRD - www.cowbird.com
Bibliography• Klopfer, Eric. Augmented Learning: Research and Design of Mobile Educational Games. Cambridge, MA: MIT, 2008. Print.• Davidson, Drew. Beyond Fun: Serious Games and Media. ETC, 2008. Print.• Davidson, Cathy N., and David Theo. Goldberg. The Future of Learning Institutions in a Digital Age. Cambridge, MA: MIT, 2009. Print.• Richardson, Will. Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms. Thousand Oaks, Calif: Corwin, 2009. Print.• Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT, 2009. Print.• "Digital Storytelling." Educational Uses of Digital Storytelling. Web. 19 Feb. 2012. <http:// digitalstorytelling.coe.uh.edu/survey/index.html>.• "Educational Uses of Digital Storytelling." Educational Uses of Digital Storytelling. Web. 19 Feb. 2012. <http://digitalstorytelling.coe.uh.edu/research.html>.• Matthews-DeNatale, Ph.D., Gail. "Digital Storytelling: Tips and Resources." Simmons College. Web. 20 Feb. 2012.
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