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Mobile Youth
Opportunities
Mobile Marketing & Branding
 Mobile Anthem
 Mobile 101
 Mobile Youth
 Venus Case Study
 Mobile 201*
 Myths, Power, Vision
 Conclusions
Mobile Anthem: At-a-glance
 Mobile Anthem is a youth marketing agency specialized in
 creating, implementing and analyzing marketing campaigns for
 the mobile phone.
 We tie brand marketing objectives and metrics to the emerging
 Mobile Marketing industry.
 Our brand, mobile, and business backgrounds provide you with
 95 years of experience.
 Our capabilities includes:
  • CRM                              • Mobile Websites (WAP sites)
  • Mobile coupons                   • Mobile ad placement
  • SMS (Text) alerts/interactions   • Ringtones, Wallpapers
  • Mobile phone accessories         • Location Based Services
  (skins, mirrors, phone dangles)    • Anthem SegmentationTM
                                     • Anthem AmplificationTM
Mobile Marketing 101
Mobile 101: Overview
 Mobile Marketing is any outreach to consumers
 that engages them through their mobile phone
     • iPhone Apps to mCommerce to branded
       phone cases
     • Stands on its own
     • Extends the reach of any other marketing channel
 Confusion in early stages
     • Marketing Medium like TV, Internet
     • More than just a website
       or ringtone
     • Like the Internet 15 years ago
     • McD’s hompage in 1996
Mobile 101: Overview
Mobile 101: Opt-in
 Mobile Marketing starts when a consumer OPTS-IN
    • Text “CHI” to 234327 (ADIDAS) to win $1,000 and VIP access
    • Automated response gives marketing message
    • Consumer’s number is stored in CRM database
Builds trust and loyalty - Adidas (should) send useful content
        Entertainment/news updates
        Promotional messages
        Ringtones, wallpapers
        Links to WAP site
        Sweeps, Vote, Quizzes
Drive purchase
        Mobile Coupons
        In-Store content
                                   Thanks for becoming an adidas
                                   Chicago VIP. Look out for your chance
                                   to win $1000 and events at the Water
                                   Tower Place Performance Store. Rply
                                   END to stop mgs
Mobile Youth: Needs State Change

  Navigate the shifting landscape of the Youth Market
   • “Aspirational” brands          “Conscious” brands
  De-mystify mobile
   • Equate mobile to specific brand metrics
  Generate quantifiable impact
   • ROI, sales, purchase intent, brand loyalty, awareness
Mobile Youth: Quick Facts
           Generation Y is mobile, 76-83M1
                                                                            1800
                    2nd determiner of teen social status
                                                                                                         Calls
                                                                            1350
                    8.6 average age of first mobile use2                                                 Texts

                    41% can text blindfolded                                900


                    50% open to marketing through phone                     450


                    79% have mobile phones                                    0
                                                                                   <12 13-17 18-24 25-34 35-44
                    1,200 texts per month3                                              Q2 ‘08 avg/mn2
                    Hispanic & African-
                     American over-index




1   Harris/CTIA Sep.’08;   2   Neilsen Mobile Sep.’08; 3 T-Mobile Oct.’08
Mobile 101: Older Psychographic
 Look at their mobile phone as a mini-computer
 It’s just a fancy piece of electronics
 Compare features
 The more features, the better the phone
 Sprint’s “Crime-deterrent” Superbowl commercial
    http://www.youtube.com/watch?v=G4O4f6FKYyc
Mobile 101: Youth Psychographic
 The phone is an extension of the person
 Phones personalized with ringtones, wallpapers, skins, cases
 It’s the connection to friends, family, the world
 The easier it is to connect to people, the better the phone
 T-Mobile’s Fav Five “Hot Friends” commercial
    http://www.youtube.com/watch?v=ZUHT-p8svkc
                       –
Venus Case Study
Venus Case Study
 Gillette Venus Spring Break Campaign ‘06
•   Problem: Brand awareness for Venus dropped for college-aged females
•   Solution: Integrated Campaign including
      Mobile, Internet, Print, Experiential, TV, and Sampling
•   Results: Drove trial with 0.8M women and millions of impressions
      Won the Silver Promo Marketing Award for Experience




                                     Photo Anthem™


                                                                Textual Flirting™
VenusBeach Mobile game
Venus: Sweeps
Create awareness
Similar poster for
  mobile game
Venus: VenusBeach Mobile Game
Venus: Textual Flirting
Venus: Mobile Picture

“Hope u had a great
time at Spring Break!
Gillette Venus was
glad to be a part of it.
Go to
www.gillettevenus.co
m/sprinkbreak to pic
up ur photo. Use ur
cell# as the code.”
Venus Case Study
Learnings:
 • All engagements become more powerful with CRM
 • Promotional campaign should fold into the overall
      marketing plan

Mobile Activation Objective               Media Partners
VenusBeach Mobile      awareness, brand   Print
game                   loyalty

Textual Fling™         brand loyalty      Experiential


Spring Break updates   brand loyalty      Experiential


Photo Anthem™          Anthem             Internet, Experiential
                       Amplification™
Mobile 201: What are Companies Doing?
 US Online Advertisers Who Plan to Invest in Mobile, 2008



                      4%4%
                                          35%    Dabble
                                                 No
           24%                                   Product Dependent
                                                 Invested Heavily
                                                 Big Part of Budget



                        33%




*iMedia Connection Poll, eMarketer, March 2008
Mobile 201: What are consumers doing?
                                               Pictures, Games, Music, Video, Web, Email
  82%
                                                                                                           90%

              47%                                                                                      68%
                        38%
                                   34%
                                              31%                                                      45%
                                                          28%
                                                                      26%
       Picture
             Game Music
                                                                                      19%             23%
                                                                                            18%
                    Record Video
                            WAPsite
                                                            Email                                     0%
                                                                           IM
                                                                                  Play Video
                                                                                            Mapping
                 18-29                  30-49                  50-64

Mobile Access to Data and Information 2008 – Pew Internet and American Life Project
Mobile 201: What are the youth doing?
         TEENS                                               COLLEGE
         25 million                                          18 million
         79% have phones                                     90% have phones

                                            100%                                                 100%
                    Smart
                    Regular
                                           75%                                                  75%

                                         50%                                                  50%

                                        25%        Texting
                                                                                             25%
Texting
  Pictures                                           Pictures
        PIM                                             Calendar
        Ringtones                                          Ringtones
             Internet                  0%                       Games                       0%
                   Music                                             Videos
   Harris/CTIA - Teen Mobile Study, Sep. 2008         Harris/Alloy - College Explorer Study, Apr. 2008
Mobile 201: Type of Ads Wanted

                                      0%      18%   35%      53%   70%
    Specific Brand/Vendor

      Favorite Restaurants
Sport, Entertnmt, Travel, etc
 Coupons for Consumables
                   Time Driven



                                Teens 13-17          Adults 18+


      Harris Interactive, May 2008
Mobile 201: Mobile WAP
 28% of Teens browse the web
 U.S. is now ahead of Britain with 29% of web traffic

                      0%               15%     30%   45%   60%
    Email

Social Net
 Weather
Directions
     Sports
       News



  Harris/CTIA - Teen Mobile Study, Sep. 2008
Mobile 201: iPhone Apps
    31+ million iPhones/iTouches sold in the U.S.
    8% of college students own iPhones (3% PY)
        22% expect to purchase an iPhone in 6 months*
    1+ billion apps downloaded
        70,000+ apps available
        20% are free, make up 90% of downloads
    Ad response is the same for iPhone, WAP, Text
    Best place for branding




* Piper Jaffrey’s 16th Annual Taking Stock with Teens Study, Oct. 2008
Mobile 201: iPhone Consumer
  The typical iPhone user is 30 years old, has a second phone,
  technologically savvy, richer than average, and a prior Apple customer.


                                 Age of iPhone User
30%
23%
15%
  8%
  0%
       <18 18-21 22-25 26-30 31-40
                                   41-50 51-60 61-70         71+

Rubicon Consulting, March 2008
Myths, Power, Vision
Mobile Marketing Myths
   • If I create an iPhone app I’ve done mobile marketing
   • If I put up a mobile website I’ve leveraged mobile
   • All mobile can do is basic SMS/text sweepstakes
The Power of Mobile Marketing
   • It connects your brands to your consumers
   • Like the Internet
     it is a new mass
     medium platform
     with interactivity...
   • ...plus Anywhere,
     Anytime, Always on
Myths, Power, Vision
The Vision
   •   7th Mass Medium
   •   Reach your consumers, anytime, anywhere
   •   Know each person’s demo/psychographic profile
   •   Based on this deliver the right advertising message
   •   Maintain connection with content she finds
       valuable
   • Follow through to
     purchase with mobile
     coupon
Conclusions
        Mobile brings unique benefits for your brand
                • Anyone, Anywhere, Anytime, Always-on
                • Personal: The phone is an extension of the person
                • Big! From $0.9B in 2007 to $6.5B in 2012*
        Mobile complements any marketing channel
                • Interactive: Makes print, radio, OOH a 2-way communication
                • Measurable: Like the Internet, but more
                • Targeted: Opt-in = only the interested get the message
        Mobile Anthem differentiates your brands
                • Provides brand mktg, i.e. segmentation and amplification
                • Consumer pocket: be with your consumers 24/7
                • Access: activate when your brand is Top-of-Mind
        Mobile is the language of the “Mobile Youth” market

* eMarketer, 2008
Get the Word Out
THANK YOU!

Hugh Jedwill
CEO/Founder
Text “anthem” to 41411
 for business card
312.912.2837 (m)
Mobile Anthem: What we do
 Connecting brands to the mobile youth
     •   MA is a full-service agency
          •   We are the Creative ideas, the campaign
          •   We execute through our tech partners
     •   Each campaign is personalized
        • Start with your business objectives
        • Learn about your brand equities
        • Integrate mobile into your existing marketing mix
 Delivering measurable results
    • Everything is trackable in mobile
    • P&G-ish focus on measuring against your objectives
Mobile Anthem: Unique Abilities
   Anthem SegmentationTM
     • Only MA can tell you the demo/psychographics of who you’re talking to. This lets you
        customize your marketing to each consumer segment.
     • RESULT: Laser-focused messaging means you deliver the right message to the right person
   Anthem AmplificationTM
     • Only MA can increase the effectiveness of your other marketing initiatives by purposely
        directing your consumers to multiple touch points
     • RESULT: Each additional touch point increases your chances of purchase

                    Mobile     Mobile     Creative   Client-side   MA
                    Experts    Implem     Talent     branding      Unique
                               entation              experience    Abilities

Mobile Anthem
Mobile Agency
Mobile Tech Co.
Mobile Anthem: Who we are
 Privately-held company based in Illinois
 Non-biased about mobile assets
    (not pushing our solution, we’re making your solution)
 Hugh, the mobile evangelist
    11 years Kraft, P&G
 Jason, the technologist
    8 years in Telecommunications; Mocospace
 Board of Advisors, a deep well
    55 years in high tech, ad agencies, start-ups
 Mobile partners, the industry leaders
    CRM partner did Obama’s campaign
    Music partner has leading mobile music service

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“Mobile Marketing to the Youth Demograpic,” Hugh Jedwill

  • 2. Mobile Marketing & Branding Mobile Anthem Mobile 101 Mobile Youth Venus Case Study Mobile 201* Myths, Power, Vision Conclusions
  • 3. Mobile Anthem: At-a-glance Mobile Anthem is a youth marketing agency specialized in creating, implementing and analyzing marketing campaigns for the mobile phone. We tie brand marketing objectives and metrics to the emerging Mobile Marketing industry. Our brand, mobile, and business backgrounds provide you with 95 years of experience. Our capabilities includes: • CRM • Mobile Websites (WAP sites) • Mobile coupons • Mobile ad placement • SMS (Text) alerts/interactions • Ringtones, Wallpapers • Mobile phone accessories • Location Based Services (skins, mirrors, phone dangles) • Anthem SegmentationTM • Anthem AmplificationTM
  • 5. Mobile 101: Overview Mobile Marketing is any outreach to consumers that engages them through their mobile phone • iPhone Apps to mCommerce to branded phone cases • Stands on its own • Extends the reach of any other marketing channel Confusion in early stages • Marketing Medium like TV, Internet • More than just a website or ringtone • Like the Internet 15 years ago • McD’s hompage in 1996
  • 7. Mobile 101: Opt-in Mobile Marketing starts when a consumer OPTS-IN • Text “CHI” to 234327 (ADIDAS) to win $1,000 and VIP access • Automated response gives marketing message • Consumer’s number is stored in CRM database Builds trust and loyalty - Adidas (should) send useful content Entertainment/news updates Promotional messages Ringtones, wallpapers Links to WAP site Sweeps, Vote, Quizzes Drive purchase Mobile Coupons In-Store content Thanks for becoming an adidas Chicago VIP. Look out for your chance to win $1000 and events at the Water Tower Place Performance Store. Rply END to stop mgs
  • 8. Mobile Youth: Needs State Change Navigate the shifting landscape of the Youth Market • “Aspirational” brands “Conscious” brands De-mystify mobile • Equate mobile to specific brand metrics Generate quantifiable impact • ROI, sales, purchase intent, brand loyalty, awareness
  • 9. Mobile Youth: Quick Facts Generation Y is mobile, 76-83M1 1800 2nd determiner of teen social status Calls 1350 8.6 average age of first mobile use2 Texts 41% can text blindfolded 900 50% open to marketing through phone 450 79% have mobile phones 0 <12 13-17 18-24 25-34 35-44 1,200 texts per month3 Q2 ‘08 avg/mn2 Hispanic & African- American over-index 1 Harris/CTIA Sep.’08; 2 Neilsen Mobile Sep.’08; 3 T-Mobile Oct.’08
  • 10. Mobile 101: Older Psychographic Look at their mobile phone as a mini-computer It’s just a fancy piece of electronics Compare features The more features, the better the phone Sprint’s “Crime-deterrent” Superbowl commercial http://www.youtube.com/watch?v=G4O4f6FKYyc
  • 11. Mobile 101: Youth Psychographic The phone is an extension of the person Phones personalized with ringtones, wallpapers, skins, cases It’s the connection to friends, family, the world The easier it is to connect to people, the better the phone T-Mobile’s Fav Five “Hot Friends” commercial http://www.youtube.com/watch?v=ZUHT-p8svkc –
  • 13. Venus Case Study Gillette Venus Spring Break Campaign ‘06 • Problem: Brand awareness for Venus dropped for college-aged females • Solution: Integrated Campaign including Mobile, Internet, Print, Experiential, TV, and Sampling • Results: Drove trial with 0.8M women and millions of impressions Won the Silver Promo Marketing Award for Experience Photo Anthem™ Textual Flirting™ VenusBeach Mobile game
  • 14. Venus: Sweeps Create awareness Similar poster for mobile game
  • 17. Venus: Mobile Picture “Hope u had a great time at Spring Break! Gillette Venus was glad to be a part of it. Go to www.gillettevenus.co m/sprinkbreak to pic up ur photo. Use ur cell# as the code.”
  • 18. Venus Case Study Learnings: • All engagements become more powerful with CRM • Promotional campaign should fold into the overall marketing plan Mobile Activation Objective Media Partners VenusBeach Mobile awareness, brand Print game loyalty Textual Fling™ brand loyalty Experiential Spring Break updates brand loyalty Experiential Photo Anthem™ Anthem Internet, Experiential Amplification™
  • 19. Mobile 201: What are Companies Doing? US Online Advertisers Who Plan to Invest in Mobile, 2008 4%4% 35% Dabble No 24% Product Dependent Invested Heavily Big Part of Budget 33% *iMedia Connection Poll, eMarketer, March 2008
  • 20. Mobile 201: What are consumers doing? Pictures, Games, Music, Video, Web, Email 82% 90% 47% 68% 38% 34% 31% 45% 28% 26% Picture Game Music 19% 23% 18% Record Video WAPsite Email 0% IM Play Video Mapping 18-29 30-49 50-64 Mobile Access to Data and Information 2008 – Pew Internet and American Life Project
  • 21. Mobile 201: What are the youth doing? TEENS COLLEGE 25 million 18 million 79% have phones 90% have phones 100% 100% Smart Regular 75% 75% 50% 50% 25% Texting 25% Texting Pictures Pictures PIM Calendar Ringtones Ringtones Internet 0% Games 0% Music Videos Harris/CTIA - Teen Mobile Study, Sep. 2008 Harris/Alloy - College Explorer Study, Apr. 2008
  • 22. Mobile 201: Type of Ads Wanted 0% 18% 35% 53% 70% Specific Brand/Vendor Favorite Restaurants Sport, Entertnmt, Travel, etc Coupons for Consumables Time Driven Teens 13-17 Adults 18+ Harris Interactive, May 2008
  • 23. Mobile 201: Mobile WAP 28% of Teens browse the web U.S. is now ahead of Britain with 29% of web traffic 0% 15% 30% 45% 60% Email Social Net Weather Directions Sports News Harris/CTIA - Teen Mobile Study, Sep. 2008
  • 24. Mobile 201: iPhone Apps 31+ million iPhones/iTouches sold in the U.S. 8% of college students own iPhones (3% PY) 22% expect to purchase an iPhone in 6 months* 1+ billion apps downloaded 70,000+ apps available 20% are free, make up 90% of downloads Ad response is the same for iPhone, WAP, Text Best place for branding * Piper Jaffrey’s 16th Annual Taking Stock with Teens Study, Oct. 2008
  • 25. Mobile 201: iPhone Consumer The typical iPhone user is 30 years old, has a second phone, technologically savvy, richer than average, and a prior Apple customer. Age of iPhone User 30% 23% 15% 8% 0% <18 18-21 22-25 26-30 31-40 41-50 51-60 61-70 71+ Rubicon Consulting, March 2008
  • 26. Myths, Power, Vision Mobile Marketing Myths • If I create an iPhone app I’ve done mobile marketing • If I put up a mobile website I’ve leveraged mobile • All mobile can do is basic SMS/text sweepstakes The Power of Mobile Marketing • It connects your brands to your consumers • Like the Internet it is a new mass medium platform with interactivity... • ...plus Anywhere, Anytime, Always on
  • 27. Myths, Power, Vision The Vision • 7th Mass Medium • Reach your consumers, anytime, anywhere • Know each person’s demo/psychographic profile • Based on this deliver the right advertising message • Maintain connection with content she finds valuable • Follow through to purchase with mobile coupon
  • 28. Conclusions Mobile brings unique benefits for your brand • Anyone, Anywhere, Anytime, Always-on • Personal: The phone is an extension of the person • Big! From $0.9B in 2007 to $6.5B in 2012* Mobile complements any marketing channel • Interactive: Makes print, radio, OOH a 2-way communication • Measurable: Like the Internet, but more • Targeted: Opt-in = only the interested get the message Mobile Anthem differentiates your brands • Provides brand mktg, i.e. segmentation and amplification • Consumer pocket: be with your consumers 24/7 • Access: activate when your brand is Top-of-Mind Mobile is the language of the “Mobile Youth” market * eMarketer, 2008
  • 30. THANK YOU! Hugh Jedwill CEO/Founder Text “anthem” to 41411 for business card 312.912.2837 (m)
  • 31. Mobile Anthem: What we do Connecting brands to the mobile youth • MA is a full-service agency • We are the Creative ideas, the campaign • We execute through our tech partners • Each campaign is personalized • Start with your business objectives • Learn about your brand equities • Integrate mobile into your existing marketing mix Delivering measurable results • Everything is trackable in mobile • P&G-ish focus on measuring against your objectives
  • 32. Mobile Anthem: Unique Abilities Anthem SegmentationTM • Only MA can tell you the demo/psychographics of who you’re talking to. This lets you customize your marketing to each consumer segment. • RESULT: Laser-focused messaging means you deliver the right message to the right person Anthem AmplificationTM • Only MA can increase the effectiveness of your other marketing initiatives by purposely directing your consumers to multiple touch points • RESULT: Each additional touch point increases your chances of purchase Mobile Mobile Creative Client-side MA Experts Implem Talent branding Unique entation experience Abilities Mobile Anthem Mobile Agency Mobile Tech Co.
  • 33. Mobile Anthem: Who we are Privately-held company based in Illinois Non-biased about mobile assets (not pushing our solution, we’re making your solution) Hugh, the mobile evangelist 11 years Kraft, P&G Jason, the technologist 8 years in Telecommunications; Mocospace Board of Advisors, a deep well 55 years in high tech, ad agencies, start-ups Mobile partners, the industry leaders CRM partner did Obama’s campaign Music partner has leading mobile music service