Edp111 Finalsproject

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Edp111 Finalsproject

  1. 1. UNIT 1 COMPUTER BASICS LESSON 5 INPUT OUTPUT and STORAGE
  2. 2. OBJECTIVES  Identify and describe the most common output devices.  Identify and describe the most common input devices.  Identify and describe storage devices.  Identify and describe how input and output devices are connected to the computer.
  3. 3. INPUT AND OUTPUT DEVICES  Input devices enable a user to input data and commands to the computer to be processed.  Output devices enable the computer to give or show you the results of its processing.  Some devices can perform both input and output operations.
  4. 4. INPUT DEVICES- KEYBOARD  The Keyboard - is the most widely used input device. -As you press keys on the keyboard, an electrical signal representing that key is sent to the computer. -Keyboards are divided into sections.
  5. 5. EXAMPLE OF A KEYBOARD
  6. 6. INPUT DEVICES- KEYBOARD  Typewriter keys: The standard alphabetic and numeric characters you would find on a typewriter.  Function keys: Special keys that perform some specific function for the application being run.  Numeric keypad: Used for mathematical operations.  Directional keys: Used to move the cursor around the screen.
  7. 7. INPUT DEVICES- MOUSE  The mouse is a pointing device that rolls around on a flat surface and controls the location of the pointer on the screen.
  8. 8. INPUT DEVICES- MOUSE  The mouse performs the following functions: – Pointing: Placing the on-screen pointer at a specific place – Clicking: Pressing and releasing the mouse button
  9. 9. INPUT DEVICES- MOUSE – Dragging: Holding down the mouse button and dragging an object to a new location by dragging the mouse – Double-clicking: Pressing and releasing the mouse button twice very quickly – Right-clicking: Pressing the right mouse button
  10. 10. Other Pointing Devices  Other devices that control the on-screen pointer: -Trackball: This is like a mouse turned upside down. You roll a ball around with your fingers to control the location of the pointer. -These frequently are found on notebook computers.
  11. 11. EXAMPLE OF A TRACKBALL
  12. 12. Other Pointing Devices (cont.) -Joystick and wheel: Joysticks consist of a metal or plastic handle mounted on a base that you can move in any direction to move the pointer or other object. -These typically are used for video games. -Most have buttons that can be pushed or clicked to control input/output.
  13. 13. EXAMPLE OF A JOYSTICK & WHEEL
  14. 14. Other Pointing Devices (cont.) -Pointing stick: A pressure-sensitive device that resembles a pencil eraser; found mostly on notebook computers -Graphics tablet: A flat drawing surface connected to the computer -The user draws on the surface, and the figures or writing on the tablet can be input to the computer for processing
  15. 15. EXAMPLE OF A GRAPHICS TABLET
  16. 16. Other Pointing Devices (cont.) -Touch display: Screens that contain pictures or shapes that the user can press to input that data -Stylus/digital pen: Used with mobile devices to input data -Touchpad: Used mostly in laptop/notebook computers
  17. 17. EXAMPLE OF A TOUCH DISPLAY
  18. 18. EXAMPLE OF A DIGITAL PEN
  19. 19. EXAMPLE OF A TOUCHPAD
  20. 20. Other Pointing Devices (cont.) -Audio/voice input: Inputting sound and/or voice. – These usually require a microphone and special voice recognition software to be installed on the computer.
  21. 21. EXAMPLE OF AN AUDIO/VOICE INPUT
  22. 22. Other Pointing Devices (cont.)  Scanners: Devices that can convert a graphical image into a digital image and input it to the computer – Types of scanners include Image scanners for scanning images and text Bar code scanners to read product bar codes Magnetic scanners to read the magnetic strip on a credit card
  23. 23. EXAMPLE OF A SCANNER
  24. 24. Other Pointing Devices (cont.)  Digital cameras: Used to take pictures and store them on a magnetic disk instead of on film – Their images can be input directly into the computer.  Video input: Input from a camcorder or VCR using video capture cards
  25. 25. EXAMPLE OF A DIGITAL CAMERA
  26. 26. Other Pointing Devices (cont.)  Biometric input: Uses fingerprint, face, handwriting, and voice for identification
  27. 27. Magnetic Storage Devices  Floppy disks: Small, portable disks that hold a limited amount of data  Hard disks: Large-capacity and fast-access storage devices
  28. 28. Magnetic Storage Devices (cont.)  Zip disks: Auxiliary storage devices that can hold large quantities of data and can be portable  Magnetic tape drives: Used for making system backups and storing large quantities of data
  29. 29. Optical Storage Devices  CD-DA: Audio CD  CD-R: This drive allows you to read and to write to a compact disk.  CD-ROM: Can hold large amounts of data, but is read-only access.  CD-RW: Can be written on several times  DVD-ROM: Read-only DVD format  DVD-R: Similar to CD, but holds more data; read- only  DVD-RW: Can be written on several times  PhotoCD: Used for storing digital photographs on a CD
  30. 30. Solid-State Storage Media  Non-volatile removable media  Miniature mobile media – Uses integrated circuits  USB flash drive – Connects to the computer via a USB port
  31. 31. Caring for Storage Media  To safeguard your data from damage, follow these tips when dealing with removable media: – Keep away from magnetic fields. – Avoid extreme temperatures. – Never try to disassemble the case. – Remove media from drive when not being used.
  32. 32. Caring for Storage Media (cont.)  Tips for dealing with storage media (cont.) – Write-protect important data. – Hold optical disks at their edges. – Never remove the media from the drive if the access light is on. – Keep disks in a sturdy case when transporting them.
  33. 33. Output Devices—Monitors  Monitors are used to display video output to a user.  Monitors may be monochromatic or color. – Monochromatic monitors display output in a single-color display.
  34. 34. EXAMPLE OF A MONITOR LCD monitor PLASMA monitor
  35. 35. Output Devices—Printers  Printers are used to create a hard copy of a document or image. – Printers vary by speed, quality, and price  The most popular types of printers are – Laser: Produce images using the same techniques as copier machines
  36. 36. Output Devices—Printers (cont.) – Ink jet: Use fine nozzles to spray ink onto the page as the paper passes through – Dot matrix: Work similarly to a typewriter in that ink is transferred to the paper by some part of the printer striking a ribbon to transfer an image
  37. 37. EXAMPLES OF PRINTERS LASER INKJET DOTMATRIX
  38. 38. Other Types of Output Devices  Speakers and headsets  Fax machines and fax modems  Multifunctional devices  Data projectors
  39. 39. Connecting I/O Devices to the Computer  Input and output devices must be connected to the computer before they can be used.  Connecting I/O devices to the computer: – Plug the device into an existing socket or port on the back of the computer. – Install an expansion card with the port you need included on the back of the card. – Connect wirelessly.
  40. 40. Summary  Input devices enable you to input data and commands into the computer.  The most common input devices are the keyboard and mouse.  Other types of input devices include trackball, joystick and wheel, pointing stick, graphics tablet, touch display screen, stylus, voice recognition devices, touchpad, scanner, digital camera, video input, and biometric input.
  41. 41. Summary (cont.)  To maintain a permanent copy of data, you should store it on some type of storage medium.  The three categories of storage media are magnetic storage, optical storage, and solid-state storage.  Monitors and printers are examples of output devices.
  42. 42. Summary (cont.)  Monitors produce soft copy.  Printers are used to produce a paper or hard copy of the processed result.  Criteria for selecting a printer include speed, print quality, and cost.  Input and output devices must be physically connected to the computer.
  43. 43. Summary (cont.)  Some input devices communicate with the computer through a physical connection.  Wireless devices communicate with the computer through infrared or radio waves.
  44. 44. PHOTOS CURTESY OF YAHOO IMAGES

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