61. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
62.
63. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
64. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
65. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
66. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
6) Long Shelf Lives
67. Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting
Forever
69. Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fantasy Motivations
70.
71. Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they
get engaged with the narrative, and play pretend, and
it brings out a lot of good behaviors.”
72.
73. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
74. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
75. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
76.
77. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
78. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
79. Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
80. Games Are Good At…
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
81. Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experience
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
82. Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
83. Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
11) Giving Students
Ownership
84. I can learn anything myself.
School is a tool,
but who I become
is up to me, and no one else.
87.
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting Forever
1. Giving the Brain What it
Wants
2. Illustrating Complex Systems
3. Keeping You in Flow
4. Showing New POV
5. Being Authentic
6. Raising Questions
7. Creating Shared Experiences
8. Allowing Independent
Exploration
9. Practice for Dangerous
Situations
10. Creation of Teachable
Moments
11. Giving Students Ownership