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Games, Curiosity, and the Future
of Education
Jesse Schell
2014
+ =
PsychologyTechnology Destiny
Have you noticed?
Beautiful!
Customized!
Shared!
Real!
TV
Groceries
Reality TV
Organic Groceries
Purina
Dog Chow
“Blue Wilderness”
Beautiful!
Customized!
Shared!
Real!
Beautiful?
Customized?
Shared?
Real?
Ugly.
Standardized.
Withheld.
Fake.
1) Beauty
Things become BEAUTIFUL
through design
2) Customization
CUSTOMIZING respects the learner
I have no special
talents, I am only
passionately curious.
–Albert Einstein
Fear Apathy
Curiosity
Curiosity
InsightWonder
The cure for boredom is curiosity.
There is no cure for curiosity.
The curious will win
3) Sharing
Create situations that demand
SHARING
4) Reality
Pair REAL teachers with REAL students
Use simulations to get close to REALITY
Beautiful,
Customized,
Shared,
Real…
Can games
help?
History of symbolic logic
(3,000 years)
History of tool use
(3,000,000 years)
History of touch
(300,000,000 years)
Some Thoughts On Education (1692)
Johnathan Locke
“I have always had a fancy
that learning might be
made a play and
recreation to children…”
What is a game?
A game is
something you
play.
But what is play?
Play is
manipulation
Play is
manipulation
that
indulges
curiosity.
But what makes a
game a game?
But what makes a
game a game?
Games have goals.
But what makes a
game a game?
Games have goals.
Every game is a
problem to be solved.
A game is a
problem solving
activity
A game is a
problem solving
activity
approached
playfully.
Our Dictionary
• play (pla), v. Manipulation that indulges
curiosity.
• game (gam), n. A problem solving activity
approached playfully.
7/11
Games Are Bad At…
1) Being Cheap
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time
Limits
5) Understanding
Mistakes
6) Long Shelf Lives
Games Are Bad At…
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting
Forever
7/11
Games Are Good At…
1) Giving the Brain What
it Wants
a) Visible Progress
b) Abstract -> Concrete
c) Full Engagement
d) Fantasy Motivations
Betty’s Brain – Vanderbilt University
“These kids know these characters aren’t alive, but they
get engaged with the narrative, and play pretend, and
it brings out a lot of good behaviors.”
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
Games Are Good At…
1) Giving the Brain What
it Wants
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
Games Are Good At…
2) Illustrating Complex
Systems
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
Games Are Good At…
3) Keeping You in Flow
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experience
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
Games Are Good At…
4) Showing New POV
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
Games Are Good At…
5) Being Authentic
6) Raising Questions
7) Creating Shared
Experiences
8) Allowing Independent
Exploration
9) Practice for Dangerous
Situations
10) Creation of Teachable
Moments
11) Giving Students
Ownership
I can learn anything myself.
School is a tool,
but who I become
is up to me, and no one else.
+ =
Psychology
Beautiful
Customized
Shared
Real
Technology
Ubiquitous
Networked
Simulation
Tablets
Destiny
Powerful
Life-Long
Transformative
Education
Thanks!
Slides: slideshare.net/jesseschell
Twitter: @jesseschell
Email: jesse@schellgames.com
 
1) Being Cheap
2) Tricking Students Into
Learning
3) Limitless Exploration
4) Adhering to Time Limits
5) Understanding Mistakes
6) Long Shelf Lives
7) Staying Interesting Forever
1. Giving the Brain What it
Wants
2. Illustrating Complex Systems
3. Keeping You in Flow
4. Showing New POV
5. Being Authentic
6. Raising Questions
7. Creating Shared Experiences
8. Allowing Independent
Exploration
9. Practice for Dangerous
Situations
10. Creation of Teachable
Moments
11. Giving Students Ownership

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ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 

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