ENTERING THE WORLD OF CONSUMER CO-CREATION Desk research, April 2007
The flow:- Web 2.0 and user generated content Innovation: from traditional model to innovation in the network economy P&G: a case study Crowd-sourcing and cocreation: examples and common themes Communities of creation: “do’s and don’ts”, requirements and research questions
The Internet is changing & it is changing the world Growing  BROADBAND  distribution is driving the change 1  BILLION  active citizens Quantum leap in  FUNCTIONALITY  and  USABILITY the result is a shift from the culture of hits to culture of niches - the “Long Tail”, described by Chris Anderson 3 forces are working for the long tail, away from the “hits”: 1 –  Democratize the Tools of Production  (e.g. personal computer becoming a small publishing house) 2 –  Democratize Tools of Distribution  (I-Tunes, Amazon) 3 –  Connect Supply and Demands  (filters: search engines, blogs, recommendations)
PROFESSIONAL CONTENT CREATORS *professional broadcasts  (news, entertainment, sport) SEMI-PROFESSIONALS *regional/local broadcasting *home video shows and video-diaries END USERS & EVERYBODY *photo/music sharing *blogging *co-creating content One to Many One to a Few Everybody to a Few Based on> Georg Trogemann, Academy of Media Arts Cologne The forces of the Long Tail transforms the user into a content creator, blurring the border between creators and between audience and actors
Editorial/Commerce News, magazines   www.salon.com   news.bbc.co.uk Topic specific    information sites E-commerce   amazon.co.uk Prompted Quizzes/Polls/   Questionnaires/   Personality tests   www.tickle.com Chat Bulletin boards    (user-to-user) User Generated Blogs   Online communities   topic specific     www.basenotes.net   www.imdb.com     or     connection specific    www.myspace.com Personal websites Shared content   flikr.com   youtube.com wikipedia     Active “ Static” Interactive User generated and professionally generated content co-exists and overlaps on the Internet
News, magazines Points of available user connection CONTENT GENERATED BY EDITORIAL/COMMERCE :  Salon.com & Amazon as example of the most successful sites. Why? People need and seek information and products on the Internet and rely on what other people see/think/experience about information and products. Online information resources E-commerce Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles Editorial/Commerce “ Static”
Blogs Points of available user connection USER GENERATED CONTENT :  Flickr ,  youtube  and  mySpace  being the most successful, i.e. those with the most points of available connections between users and the most interesting/fun/provocative content. Topic-specific communities Connection-specific  communities  Shared content sites Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles User Generated Active
USER GENERATED CONTENT :  Flickr ,  youtube,mySpace, Wikipedia -  and their road to success
 
USER GENERATED CONTENT  & user generated research:  www.grupthink.com : users generate their own questions & surveys
Traditional Innovation Management Innovation in the Network Economy Innovation is governed through a hierarchical mechanism Manufacturer organizes innovation as close, autonomous system Manufacturer retain full control of the innovation process Manufacturer retains intellectual property rights over innovation Convergence of industries and blurring of boundaries Increasing diversity of knowledge base Focus on core competencies Increasing need for partnering and collaboration Emergent nature of innovation and markets Increasing need for adaptability and speed Deep connectivity with partners and customers Increased ability to co-develop and co-create Innovation over innovation CROWDSOURCING & INNOVATION THROUGH COCREATION :  from traditional innovation management to innovation in the network economy
 
Mohan Sawhney, Kellog Graduate School of Management
Mohan Sawhney, Kellog Graduate School of Management
 
P&G: CONNECT AND DEVELOP PROGRAM - P&G is getting ahead of the game in the area of open innovation & cocreation -2004: the 1st co-created (with companies) product: Magic Eraser Duo   P&G : case study – CONNECT AND DEVELOP PROGRAM, at the “edge of chaos”
P&G: Case study: Tremor panels and Vocal point. - P&G is inviting the consumers to co-create, while offering access to new products, music etc. More than co-creation, this is WOM marketing on a mass scale… P&G is identifying people according to their potential to reach and influence other people (i.e. Connectors and Mavens according to Malcolm Gladwell definition)
User Generated Active Editorial/Commerce “ Static” Prompted Interactive Points of available user connection Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles P&G initiative  in terms of user generated content. P&G created Capessa to learn more about the interests and products needs of woemn. Capessa will also enable P&G to better understand digital space. The site is a mixture of user generated and editorial content. Bulletin board Site 1-2-1 messaging Site profiles Chat Polls Online “community”:   e.g. w direct user    interaction Personal blogging for all users Posting – sharing personal questions and thoughts and stories as well as videos, photos and links. Personal profiles Features (both user & editor generated) >> Photos >> Videos & Files Searchable tags Media files >> Photos >> Videos & Files P&G: Case study:- Capessa  ( http:// health.yahoo.com/capessa / )
IBM InnovationJam : working with IBMers, their clients and family members from 160 countries
Philips Design :  us ing  it’s presence in Second Life to gain feedback on innovation concepts, engage residents in co-creation and gain a deeper understanding of potential opportunities in this virtual environment.
Dell’s  Idea Storm , “Where Your Ideas Reign”. Users can submit ideas and feedback and other Dell community members can vote on them. The top idea: Pre-Installed Linux | Ubuntu | Fedora | OpenSUSE | Multi-Boot
Cisco Systems :  An interactive community that allows customers, parteners and prospects the opportunity to exchange information on networking topics with peers and Cisco experts.  Benefits:  Allow Cisco to continuously capture feedback, used to anticipate and build next generation of products and solutionjs Gain information on networking trends, which is used in marketing, sales, engineering Grow customer and partner loyalty
3 key themes for Lego consumer community : Feedback Recommendations Innovation/Co-creation LEGO:  lesson in  consumer intimacy – leading to cocreation - Lego Mindstorms  is a line of  Lego  sets combining programmable bricks with  electric motors ,  sensors .Lego Mindstorms may be used to build a model of an  embedded system  with computer-controlled electromechanical parts. Many kinds of real-life embedded systems, from  elevator  controllers to  industrial robots , may be modelled using Mindstorms. There is a strong community of professionals and hobbyists of all ages involved in the sharing of designs, programming techniques, and other ideas associated with Lego Mindstorms.  (Wikipedia)
Concept share : allows designers to capture feedback in fast and interactive way & speed up the process of innovation.  The users are provided with a platform for collaboration and cocreation.
My Penguin : book covers created by readers
CrowdSpirit: Crowdsourcing for electronic products Submit an idea – Vote on it – Earn Money if idea goes to market
Cambrian House ( www.cambrianhouse.com ) : allows members to submit ideas that could succeed on the Internet, then vote for their favourites. Users are also awarded Royalty Points for their contributions: if a product is launched commercially and starts making money, the user-creator will earn part of it.
TBWA London ( www. thebigwhatadventure.com ) Cocreation and advertising:-users/participants can create and submit ideas as a response to creative briefs once submitted TBWA will own the ideas but will reward people for them (either money or possibility of a career)
Communities of creation: “do’s and don’ts” Balance order & disorder  Understand what is consumers’ perception of value Interact frequently; be open and honest Sound like yourself and admit mistakes Encourage conversation amongst consumers Find your advocates and invite them inside Formalize what can be formalize Participate: you get what you give Inspire, don’t manage your community Don’t sell; show passion and share passion It is ok to say “I don’t know" Constantly feeding and renewing the creative tension that defines innovation at the “edge of chaos”
Community of Creation: Requirements a common interest a sense of belonging an explicit economic purpose a sponsor a shared language ground rules for participation a mechanism to manage intellectual property rights physical support of the sponsor co-operation as a key success factor a setting in which ideas and prototypes can be tested
Communities of Creation - Research questions: What level of control should the sponsor firm/manufacturer maintain? What are the roles and responsibilities of the sponsor firm? What are the criteria for selecting the members? Can individual contributions be rewarded? How should intellectual property be managed? How should the community be allowed to evolve? What incentive promote long term member involvement?

cocreation desk

  • 1.
    ENTERING THE WORLDOF CONSUMER CO-CREATION Desk research, April 2007
  • 2.
    The flow:- Web2.0 and user generated content Innovation: from traditional model to innovation in the network economy P&G: a case study Crowd-sourcing and cocreation: examples and common themes Communities of creation: “do’s and don’ts”, requirements and research questions
  • 3.
    The Internet ischanging & it is changing the world Growing BROADBAND distribution is driving the change 1 BILLION active citizens Quantum leap in FUNCTIONALITY and USABILITY the result is a shift from the culture of hits to culture of niches - the “Long Tail”, described by Chris Anderson 3 forces are working for the long tail, away from the “hits”: 1 – Democratize the Tools of Production (e.g. personal computer becoming a small publishing house) 2 – Democratize Tools of Distribution (I-Tunes, Amazon) 3 – Connect Supply and Demands (filters: search engines, blogs, recommendations)
  • 4.
    PROFESSIONAL CONTENT CREATORS*professional broadcasts (news, entertainment, sport) SEMI-PROFESSIONALS *regional/local broadcasting *home video shows and video-diaries END USERS & EVERYBODY *photo/music sharing *blogging *co-creating content One to Many One to a Few Everybody to a Few Based on> Georg Trogemann, Academy of Media Arts Cologne The forces of the Long Tail transforms the user into a content creator, blurring the border between creators and between audience and actors
  • 5.
    Editorial/Commerce News, magazines www.salon.com news.bbc.co.uk Topic specific information sites E-commerce amazon.co.uk Prompted Quizzes/Polls/ Questionnaires/ Personality tests www.tickle.com Chat Bulletin boards (user-to-user) User Generated Blogs Online communities topic specific www.basenotes.net www.imdb.com or connection specific www.myspace.com Personal websites Shared content flikr.com youtube.com wikipedia Active “ Static” Interactive User generated and professionally generated content co-exists and overlaps on the Internet
  • 6.
    News, magazines Pointsof available user connection CONTENT GENERATED BY EDITORIAL/COMMERCE : Salon.com & Amazon as example of the most successful sites. Why? People need and seek information and products on the Internet and rely on what other people see/think/experience about information and products. Online information resources E-commerce Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles Editorial/Commerce “ Static”
  • 7.
    Blogs Points ofavailable user connection USER GENERATED CONTENT : Flickr , youtube and mySpace being the most successful, i.e. those with the most points of available connections between users and the most interesting/fun/provocative content. Topic-specific communities Connection-specific communities Shared content sites Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles User Generated Active
  • 8.
    USER GENERATED CONTENT: Flickr , youtube,mySpace, Wikipedia - and their road to success
  • 9.
  • 10.
    USER GENERATED CONTENT & user generated research: www.grupthink.com : users generate their own questions & surveys
  • 11.
    Traditional Innovation ManagementInnovation in the Network Economy Innovation is governed through a hierarchical mechanism Manufacturer organizes innovation as close, autonomous system Manufacturer retain full control of the innovation process Manufacturer retains intellectual property rights over innovation Convergence of industries and blurring of boundaries Increasing diversity of knowledge base Focus on core competencies Increasing need for partnering and collaboration Emergent nature of innovation and markets Increasing need for adaptability and speed Deep connectivity with partners and customers Increased ability to co-develop and co-create Innovation over innovation CROWDSOURCING & INNOVATION THROUGH COCREATION : from traditional innovation management to innovation in the network economy
  • 12.
  • 13.
    Mohan Sawhney, KellogGraduate School of Management
  • 14.
    Mohan Sawhney, KellogGraduate School of Management
  • 15.
  • 16.
    P&G: CONNECT ANDDEVELOP PROGRAM - P&G is getting ahead of the game in the area of open innovation & cocreation -2004: the 1st co-created (with companies) product: Magic Eraser Duo P&G : case study – CONNECT AND DEVELOP PROGRAM, at the “edge of chaos”
  • 17.
    P&G: Case study:Tremor panels and Vocal point. - P&G is inviting the consumers to co-create, while offering access to new products, music etc. More than co-creation, this is WOM marketing on a mass scale… P&G is identifying people according to their potential to reach and influence other people (i.e. Connectors and Mavens according to Malcolm Gladwell definition)
  • 18.
    User Generated ActiveEditorial/Commerce “ Static” Prompted Interactive Points of available user connection Rating Reviews Comments Viral sharing Tags Recommendations Messaging Profiles P&G initiative in terms of user generated content. P&G created Capessa to learn more about the interests and products needs of woemn. Capessa will also enable P&G to better understand digital space. The site is a mixture of user generated and editorial content. Bulletin board Site 1-2-1 messaging Site profiles Chat Polls Online “community”: e.g. w direct user interaction Personal blogging for all users Posting – sharing personal questions and thoughts and stories as well as videos, photos and links. Personal profiles Features (both user & editor generated) >> Photos >> Videos & Files Searchable tags Media files >> Photos >> Videos & Files P&G: Case study:- Capessa ( http:// health.yahoo.com/capessa / )
  • 19.
    IBM InnovationJam :working with IBMers, their clients and family members from 160 countries
  • 20.
    Philips Design : us ing it’s presence in Second Life to gain feedback on innovation concepts, engage residents in co-creation and gain a deeper understanding of potential opportunities in this virtual environment.
  • 21.
    Dell’s IdeaStorm , “Where Your Ideas Reign”. Users can submit ideas and feedback and other Dell community members can vote on them. The top idea: Pre-Installed Linux | Ubuntu | Fedora | OpenSUSE | Multi-Boot
  • 22.
    Cisco Systems : An interactive community that allows customers, parteners and prospects the opportunity to exchange information on networking topics with peers and Cisco experts. Benefits: Allow Cisco to continuously capture feedback, used to anticipate and build next generation of products and solutionjs Gain information on networking trends, which is used in marketing, sales, engineering Grow customer and partner loyalty
  • 23.
    3 key themesfor Lego consumer community : Feedback Recommendations Innovation/Co-creation LEGO: lesson in consumer intimacy – leading to cocreation - Lego Mindstorms is a line of Lego sets combining programmable bricks with electric motors , sensors .Lego Mindstorms may be used to build a model of an embedded system with computer-controlled electromechanical parts. Many kinds of real-life embedded systems, from elevator controllers to industrial robots , may be modelled using Mindstorms. There is a strong community of professionals and hobbyists of all ages involved in the sharing of designs, programming techniques, and other ideas associated with Lego Mindstorms. (Wikipedia)
  • 24.
    Concept share :allows designers to capture feedback in fast and interactive way & speed up the process of innovation. The users are provided with a platform for collaboration and cocreation.
  • 25.
    My Penguin :book covers created by readers
  • 26.
    CrowdSpirit: Crowdsourcing forelectronic products Submit an idea – Vote on it – Earn Money if idea goes to market
  • 27.
    Cambrian House (www.cambrianhouse.com ) : allows members to submit ideas that could succeed on the Internet, then vote for their favourites. Users are also awarded Royalty Points for their contributions: if a product is launched commercially and starts making money, the user-creator will earn part of it.
  • 28.
    TBWA London (www. thebigwhatadventure.com ) Cocreation and advertising:-users/participants can create and submit ideas as a response to creative briefs once submitted TBWA will own the ideas but will reward people for them (either money or possibility of a career)
  • 29.
    Communities of creation:“do’s and don’ts” Balance order & disorder Understand what is consumers’ perception of value Interact frequently; be open and honest Sound like yourself and admit mistakes Encourage conversation amongst consumers Find your advocates and invite them inside Formalize what can be formalize Participate: you get what you give Inspire, don’t manage your community Don’t sell; show passion and share passion It is ok to say “I don’t know" Constantly feeding and renewing the creative tension that defines innovation at the “edge of chaos”
  • 30.
    Community of Creation:Requirements a common interest a sense of belonging an explicit economic purpose a sponsor a shared language ground rules for participation a mechanism to manage intellectual property rights physical support of the sponsor co-operation as a key success factor a setting in which ideas and prototypes can be tested
  • 31.
    Communities of Creation- Research questions: What level of control should the sponsor firm/manufacturer maintain? What are the roles and responsibilities of the sponsor firm? What are the criteria for selecting the members? Can individual contributions be rewarded? How should intellectual property be managed? How should the community be allowed to evolve? What incentive promote long term member involvement?