SlideShare a Scribd company logo
1 of 16
On Studying Collaborative
     Learning Interactions
in Massively Multiplayer Online
            Games
                   Iro Voulgari. Doctoral candidate
                  Vassilis Komis. Associate Professor  

                           avoulgari@upatras.gr
                            komis@upatras.gr

      Department of Educational Sciences and Early Childhood Education
                        University of Patras, Greece
MMOG Research on Learning
                 in MMOGs



VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


2 of 16
VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games
                                                              Popular and Profitable
12/5/2011
                 MMOData Charts version 3.2, December 2010 
3 of 16          http://mmodata.net
MMOGs Players form
                 Communities of Learning



VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


4 of 16
Main Points
                 • Present a framework for C.L. 
                   in MMOGs
                 • Focus on skills acquired and 
                   group processes
                  Apply design features of 
                   MMOGs to collaborative 
VS Games           learning environments and/or 
2011
Athens
                   apply educational design
Greece             principles to MMOGs for 
Voulgari, 
                   learning
Komis–
Collaborative 
                  But also consider and take 
Learning in        advantage of the emergent 
Massively 
Multiplayer        behaviours and the potential 
Online Games       of the community of players
12/5/2011


5 of 16
Cognitive
                 •Acquisition of knowledge               Cognitive
                 and skills
                                                                                      MMOGs
                 •Benefits of peer‐                                                    (ideally)
                 mentoring, explaining to 
                 others
                 •Argumentation, 
                 disagreement, 
                 adjustment of mental 
                 schemata, knowledge 
                 elicitation, internalisation, 
                 reduced cognitive load
                 •Learning through 
                 interactions with others 
                 (Piaget, Vygotsky, 
VS Games         Situated Learning)
2011
Athens
Greece
                          Social
Voulgari,                                                               Motivation
Komis–           •Learning through 
Collaborative    interaction with the world 
Learning in      and the social‐cultural                             •Individual and situational 
Massively 
Multiplayer 
Online Games
                 environment
                 •Quality of interactions         Theoretical        interest 
                                                                     •Motivation to participate 
                                                                     in group increases 
                 and communication 

12/5/2011
                 among group members
                 •Construction and co‐            Framework          effectiveness and 
                                                                     cooperation
                                                                     •Motivation affects 
                 construction of meaning 
                 through conflicts                                   learning and strategies 
6 of 16                                                              employed 
                 •Social aspect increases 
                 group cohesion                                      •Flow experience  
Group Interactions & Efficiency
                                            Designed                     Social
                                          Environment                 Environment
                                        •Environment                •Community of 
                                        Content                     players
                                        •Graphics                   •Emerging rules
                                        •Affordances                •Behaviours
                                        •Rules                      •Interactions




VS Games
2011                                                                                             Group 
Athens                  Task                 Member                  Group Structure
Greece                                                                                        Interactions
                                        •Motivations                •Formation 
Voulgari,        •Format                •Experience, skills                                 •Collaboration, 
                                                                    procedures
Komis–           •Rules                 •Attitude, behaviour                                competition
                                                                    •Hierarchy
Collaborative    •Solution strategies   •Age, personality,                                  •Team cohesion
                                                                    •Member Roles
Learning in      •Rewards, penalties    etc                                                 •Communication
                                                                    •Goals, orientation
Massively 
Multiplayer 
Online Games


12/5/2011

                                                    Collaborative Learning                Learning 
7 of 16
                                                          Processes                       Outcomes 
Social                             Designed
                 Environment                     Environment




                                    Task                       Motivational


                                  Member

VS Games                                                        Cognitive
2011
                               Group Structure
Athens
Greece

Voulgari, 
Komis–                          Interactions                      Social
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


8 of 16
Research Methodology
                                                           Virtual 
                                                        Ethnography
                                         Qualitative
                                                       Semi‐structured 
                            Mixed                        Interviews
                          Concurrent
                                                           Survey 
                                        Quantitative
                                                       (questionnaire)



VS Games
                  • Virtual ethnography 
2011
Athens
                     – participant observation (Lineage II, Tribal Wars)
Greece
                     – websites and fora
Voulgari, 
Komis–               – gameplay video recordings (players in 
Collaborative 
Learning in 
                       authentic context, 5 volunteers, 3 months)
Massively 
Multiplayer 
                  • Survey
Online Games
                     – interviews (18 semi‐structured, 
12/5/2011
                       2 focus groups)
                     – online questionnaire (220 full responses)
9 of 16
Text 
                   (interviews, etc.)




                                        Garrison, D., Archer, T., & Anderson, W. (1999)




                                                                    Video Recordings


VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
                 Qualitative Data
Multiplayer       QSR Nvivo 8
Online Games


12/5/2011


10 of 16
What do players learn in MMOGs?




VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


11 of 16
                 • Content, rules, game mechanics
What do players learn in MMOGs?
                 Perceived skills & knowledge




VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


12 of 16
                 • Social, communication, interpersonal skills? 
                     – [they have to have them, but do they learn them in the game?]
What do players learn in MMOGs?
                 Perceived skills & knowledge

                 • Other skills: use of computer, internet, 
                   language (English), typing, 
                   management, market economy, 
VS Games
                   marketing
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011


13 of 16
VS Games
2011
Athens
Greece

Voulgari, 
Komis–
Collaborative 
Learning in 
Massively 
Multiplayer 
Online Games


12/5/2011
                 by Sebastian Deterding 2010
                 http://www.slideshare.net/dings/just‐add‐points‐what‐ux‐can‐and‐cannot‐learn‐from‐games
14 of 16
Impact of Design and Players on
                 Groups: some trends
                 Group
                                               Design                              Player Community
                 Features
                 Purpose         Essential for exploration of the      Social interactions, help, support
                                 content and for progress 
                                 (difficult, complex tasks)
                 Communication   Channels and tools for          Players resort to third‐party external 
                                 communication and coordination  applications for communication when 
                                 among members                   necessary
VS Games
2011
                 Types           Different types of groups by          Different types of groups by player
Athens                           design e.g. guilds and groups/        decisions and personalities (social, 
Greece                           clans and parties (size, structure)   affective criteria, goals, behaviours, 
Voulgari, 
                                                                       decision‐making, rules) e.g. social 
Komis–                                                                 groups, achievement groups. 
Collaborative                                                          Different behaviours in different groups 
Learning in                                                            (e.g. cohesion, trust, commitment, help ‐
Massively 
Multiplayer                                                            more in long‐term than in random, task‐
Online Games                                                           oriented teams)

12/5/2011        Benefits        Privileges of group members by        Privileges by relational space (e.g. peer 
                                 design (e.g. special skills)          mentoring, sociability, support)
15 of 16
Thank you!
                 Iro Voulgari. avoulgari@upatras.gr. Ph.D. candidate.
                 Vassilis Komis. komis@upatras.gr. Associate Professor.

                   Department of Educational Sciences & Early Childhood 
                                         Education 
VS Games
2011                            University of Patras, Greece
Athens
Greece

Voulgari, 
Komis–
Collaborative 
                               http://www.ecedu.upatras.gr/
Learning in 
Massively                    http://www.ecedu.upatras.gr/icte/
Multiplayer 
Online Games


12/5/2011


16 of 16

More Related Content

Viewers also liked

Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...
Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...
Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...Iro Voulgari
 
Player Characters as Devices for Supporting Learning in Massively Multiplayer...
Player Characters as Devices for Supporting Learning in Massively Multiplayer...Player Characters as Devices for Supporting Learning in Massively Multiplayer...
Player Characters as Devices for Supporting Learning in Massively Multiplayer...Iro Voulgari
 
Players’ Perceptions on the Concept of the “Good Player” in MMOGs
Players’ Perceptions on the Concept of the “Good Player” in MMOGsPlayers’ Perceptions on the Concept of the “Good Player” in MMOGs
Players’ Perceptions on the Concept of the “Good Player” in MMOGsIro Voulgari
 
Digital Media Adaptation Model - MRS Kids&youth2011 conference
Digital Media Adaptation Model - MRS Kids&youth2011 conferenceDigital Media Adaptation Model - MRS Kids&youth2011 conference
Digital Media Adaptation Model - MRS Kids&youth2011 conferenceClaudio Pires Franco
 
Product Placement - A convenient revenue stream for games?
Product Placement - A convenient revenue stream for games? Product Placement - A convenient revenue stream for games?
Product Placement - A convenient revenue stream for games? OnLegends GmbH
 
D2: Candace Kuss Demystifying Storytelling
D2: Candace Kuss Demystifying StorytellingD2: Candace Kuss Demystifying Storytelling
D2: Candace Kuss Demystifying StorytellingHill+Knowlton Strategies
 
Proud to be chosen by more brands activating around the Olympics than any oth...
Proud to be chosen by more brands activating around the Olympics than any oth...Proud to be chosen by more brands activating around the Olympics than any oth...
Proud to be chosen by more brands activating around the Olympics than any oth...Hill+Knowlton Strategies
 
Consejos coeducativos
Consejos coeducativosConsejos coeducativos
Consejos coeducativosAna Vicaria
 
Quantum diablo summary
Quantum diablo summaryQuantum diablo summary
Quantum diablo summaryDan Wendlandt
 
Gaming the Social: Community, Measurement & Monetization
Gaming the Social: Community, Measurement & MonetizationGaming the Social: Community, Measurement & Monetization
Gaming the Social: Community, Measurement & MonetizationSuperData
 
BrandZ - Top 100 Most Valuable Global Brands
BrandZ - Top 100 Most Valuable Global BrandsBrandZ - Top 100 Most Valuable Global Brands
BrandZ - Top 100 Most Valuable Global BrandsHill+Knowlton Strategies
 
Diluted, but is thought leadership dead, dying or dynamic?
Diluted, but is thought leadership dead, dying or dynamic?Diluted, but is thought leadership dead, dying or dynamic?
Diluted, but is thought leadership dead, dying or dynamic?Hill+Knowlton Strategies
 
Thought leadership disrupted: New rules for the content age
Thought leadership disrupted: New rules for the content ageThought leadership disrupted: New rules for the content age
Thought leadership disrupted: New rules for the content ageHill+Knowlton Strategies
 

Viewers also liked (20)

Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...
Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...
Το Παιχνίδι και ο Παίκτης: Ελεύθερη Βούληση και Αναδυόμενες Συμπεριφορές σε M...
 
Player Characters as Devices for Supporting Learning in Massively Multiplayer...
Player Characters as Devices for Supporting Learning in Massively Multiplayer...Player Characters as Devices for Supporting Learning in Massively Multiplayer...
Player Characters as Devices for Supporting Learning in Massively Multiplayer...
 
Players’ Perceptions on the Concept of the “Good Player” in MMOGs
Players’ Perceptions on the Concept of the “Good Player” in MMOGsPlayers’ Perceptions on the Concept of the “Good Player” in MMOGs
Players’ Perceptions on the Concept of the “Good Player” in MMOGs
 
Digital Media Adaptation Model - MRS Kids&youth2011 conference
Digital Media Adaptation Model - MRS Kids&youth2011 conferenceDigital Media Adaptation Model - MRS Kids&youth2011 conference
Digital Media Adaptation Model - MRS Kids&youth2011 conference
 
Product Placement - A convenient revenue stream for games?
Product Placement - A convenient revenue stream for games? Product Placement - A convenient revenue stream for games?
Product Placement - A convenient revenue stream for games?
 
H+K Grad application form 2012
H+K Grad application form 2012 H+K Grad application form 2012
H+K Grad application form 2012
 
D2: James Alexander, H+K
D2: James Alexander, H+KD2: James Alexander, H+K
D2: James Alexander, H+K
 
D2: Candace Kuss Demystifying Storytelling
D2: Candace Kuss Demystifying StorytellingD2: Candace Kuss Demystifying Storytelling
D2: Candace Kuss Demystifying Storytelling
 
D2: Kenyatte Nelson, P&G
D2: Kenyatte Nelson, P&GD2: Kenyatte Nelson, P&G
D2: Kenyatte Nelson, P&G
 
D2: Alex Vaidya, Storystream
D2: Alex Vaidya, StorystreamD2: Alex Vaidya, Storystream
D2: Alex Vaidya, Storystream
 
Dream Quotes
Dream QuotesDream Quotes
Dream Quotes
 
D2: Dan Porter, Scriberia
D2: Dan Porter, ScriberiaD2: Dan Porter, Scriberia
D2: Dan Porter, Scriberia
 
Proud to be chosen by more brands activating around the Olympics than any oth...
Proud to be chosen by more brands activating around the Olympics than any oth...Proud to be chosen by more brands activating around the Olympics than any oth...
Proud to be chosen by more brands activating around the Olympics than any oth...
 
D2: SJR Group
D2: SJR GroupD2: SJR Group
D2: SJR Group
 
Consejos coeducativos
Consejos coeducativosConsejos coeducativos
Consejos coeducativos
 
Quantum diablo summary
Quantum diablo summaryQuantum diablo summary
Quantum diablo summary
 
Gaming the Social: Community, Measurement & Monetization
Gaming the Social: Community, Measurement & MonetizationGaming the Social: Community, Measurement & Monetization
Gaming the Social: Community, Measurement & Monetization
 
BrandZ - Top 100 Most Valuable Global Brands
BrandZ - Top 100 Most Valuable Global BrandsBrandZ - Top 100 Most Valuable Global Brands
BrandZ - Top 100 Most Valuable Global Brands
 
Diluted, but is thought leadership dead, dying or dynamic?
Diluted, but is thought leadership dead, dying or dynamic?Diluted, but is thought leadership dead, dying or dynamic?
Diluted, but is thought leadership dead, dying or dynamic?
 
Thought leadership disrupted: New rules for the content age
Thought leadership disrupted: New rules for the content ageThought leadership disrupted: New rules for the content age
Thought leadership disrupted: New rules for the content age
 

Similar to On Studying Collaborative Learning Interactions

2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_finalCathie Howe
 
Conole pe le_con_final
Conole pe le_con_finalConole pe le_con_final
Conole pe le_con_finalGrainne Conole
 
Strategic Communities of Practice
Strategic Communities of PracticeStrategic Communities of Practice
Strategic Communities of PracticeNancy Wright White
 
343%20 engaged%20learning1
343%20 engaged%20learning1343%20 engaged%20learning1
343%20 engaged%20learning1Anna Montes
 
Framework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDFramework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDAnne Derryberry
 
Learningmatrix learning theories
Learningmatrix learning theoriesLearningmatrix learning theories
Learningmatrix learning theorieshafidzwaseda
 
Online Social Learning Practices - Benetec Slides
Online Social Learning Practices - Benetec SlidesOnline Social Learning Practices - Benetec Slides
Online Social Learning Practices - Benetec SlidesNancy Wright White
 
CDE personalised learning
CDE personalised learningCDE personalised learning
CDE personalised learningJames Ballard
 
Holmes online learning communities nl2012
Holmes online learning communities nl2012Holmes online learning communities nl2012
Holmes online learning communities nl2012Brian Holmes
 
Integrated Curriculum/Program Multimedia Presentation
Integrated Curriculum/Program Multimedia Presentation Integrated Curriculum/Program Multimedia Presentation
Integrated Curriculum/Program Multimedia Presentation kfears123
 
Performance improvement & assessment collaboration
Performance improvement & assessment collaborationPerformance improvement & assessment collaboration
Performance improvement & assessment collaborationCesToronto
 
Performance improvement & assessment of collaboration: starting points for ne...
Performance improvement & assessment of collaboration: starting points for ne...Performance improvement & assessment of collaboration: starting points for ne...
Performance improvement & assessment of collaboration: starting points for ne...Michelle Laurie
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012daniherro
 
Transforming Youth Behaviours
Transforming Youth BehavioursTransforming Youth Behaviours
Transforming Youth BehavioursVictoria Jack
 

Similar to On Studying Collaborative Learning Interactions (20)

2013 learningwith games_final
2013 learningwith games_final2013 learningwith games_final
2013 learningwith games_final
 
Conole pe le_con_final
Conole pe le_con_finalConole pe le_con_final
Conole pe le_con_final
 
Strategic Communities of Practice
Strategic Communities of PracticeStrategic Communities of Practice
Strategic Communities of Practice
 
Social learning at workplace
Social learning at workplaceSocial learning at workplace
Social learning at workplace
 
Can We Afford CSCL?
Can We Afford CSCL?Can We Afford CSCL?
Can We Afford CSCL?
 
Social learning
Social learningSocial learning
Social learning
 
343%20 engaged%20learning1
343%20 engaged%20learning1343%20 engaged%20learning1
343%20 engaged%20learning1
 
Framework for Adoption of GBL in HED
Framework for Adoption of GBL in HEDFramework for Adoption of GBL in HED
Framework for Adoption of GBL in HED
 
Learningmatrix learning theories
Learningmatrix learning theoriesLearningmatrix learning theories
Learningmatrix learning theories
 
Online Social Learning Practices - Benetec Slides
Online Social Learning Practices - Benetec SlidesOnline Social Learning Practices - Benetec Slides
Online Social Learning Practices - Benetec Slides
 
CDE personalised learning
CDE personalised learningCDE personalised learning
CDE personalised learning
 
Holmes online learning communities nl2012
Holmes online learning communities nl2012Holmes online learning communities nl2012
Holmes online learning communities nl2012
 
Integrated Curriculum/Program Multimedia Presentation
Integrated Curriculum/Program Multimedia Presentation Integrated Curriculum/Program Multimedia Presentation
Integrated Curriculum/Program Multimedia Presentation
 
P&C_S12_A3_Janet
P&C_S12_A3_JanetP&C_S12_A3_Janet
P&C_S12_A3_Janet
 
Elearn2011
Elearn2011Elearn2011
Elearn2011
 
Performance improvement & assessment collaboration
Performance improvement & assessment collaborationPerformance improvement & assessment collaboration
Performance improvement & assessment collaboration
 
Performance improvement & assessment of collaboration: starting points for ne...
Performance improvement & assessment of collaboration: starting points for ne...Performance improvement & assessment of collaboration: starting points for ne...
Performance improvement & assessment of collaboration: starting points for ne...
 
WhoZNext - PDS 2012
WhoZNext - PDS   2012WhoZNext - PDS   2012
WhoZNext - PDS 2012
 
Conole
ConoleConole
Conole
 
Transforming Youth Behaviours
Transforming Youth BehavioursTransforming Youth Behaviours
Transforming Youth Behaviours
 

Recently uploaded

Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfAdmir Softic
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.MateoGardella
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfSanaAli374401
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 

Recently uploaded (20)

Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
An Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdfAn Overview of Mutual Funds Bcom Project.pdf
An Overview of Mutual Funds Bcom Project.pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 

On Studying Collaborative Learning Interactions

  • 1. On Studying Collaborative Learning Interactions in Massively Multiplayer Online Games Iro Voulgari. Doctoral candidate Vassilis Komis. Associate Professor   avoulgari@upatras.gr komis@upatras.gr Department of Educational Sciences and Early Childhood Education University of Patras, Greece
  • 2. MMOG Research on Learning in MMOGs VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 2 of 16
  • 3. VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games Popular and Profitable 12/5/2011 MMOData Charts version 3.2, December 2010  3 of 16 http://mmodata.net
  • 4. MMOGs Players form Communities of Learning VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 4 of 16
  • 5. Main Points • Present a framework for C.L.  in MMOGs • Focus on skills acquired and  group processes  Apply design features of  MMOGs to collaborative  VS Games learning environments and/or  2011 Athens apply educational design Greece principles to MMOGs for  Voulgari,  learning Komis– Collaborative   But also consider and take  Learning in  advantage of the emergent  Massively  Multiplayer  behaviours and the potential  Online Games of the community of players 12/5/2011 5 of 16
  • 6. Cognitive •Acquisition of knowledge  Cognitive and skills MMOGs •Benefits of peer‐ (ideally) mentoring, explaining to  others •Argumentation,  disagreement,  adjustment of mental  schemata, knowledge  elicitation, internalisation,  reduced cognitive load •Learning through  interactions with others  (Piaget, Vygotsky,  VS Games Situated Learning) 2011 Athens Greece Social Voulgari,  Motivation Komis– •Learning through  Collaborative  interaction with the world  Learning in  and the social‐cultural  •Individual and situational  Massively  Multiplayer  Online Games environment •Quality of interactions  Theoretical interest  •Motivation to participate  in group increases  and communication  12/5/2011 among group members •Construction and co‐ Framework effectiveness and  cooperation •Motivation affects  construction of meaning  through conflicts learning and strategies  6 of 16 employed  •Social aspect increases  group cohesion  •Flow experience  
  • 7. Group Interactions & Efficiency Designed Social Environment Environment •Environment  •Community of  Content players •Graphics •Emerging rules •Affordances •Behaviours •Rules •Interactions VS Games 2011 Group  Athens Task Member Group Structure Greece Interactions •Motivations •Formation  Voulgari,  •Format  •Experience, skills •Collaboration,  procedures Komis– •Rules •Attitude, behaviour  competition •Hierarchy Collaborative  •Solution strategies •Age, personality,  •Team cohesion •Member Roles Learning in  •Rewards, penalties etc •Communication •Goals, orientation Massively  Multiplayer  Online Games 12/5/2011 Collaborative Learning  Learning  7 of 16 Processes  Outcomes 
  • 8. Social Designed Environment Environment Task Motivational Member VS Games Cognitive 2011 Group Structure Athens Greece Voulgari,  Komis– Interactions Social Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 8 of 16
  • 9. Research Methodology Virtual  Ethnography Qualitative Semi‐structured  Mixed  Interviews Concurrent Survey  Quantitative (questionnaire) VS Games • Virtual ethnography  2011 Athens – participant observation (Lineage II, Tribal Wars) Greece – websites and fora Voulgari,  Komis– – gameplay video recordings (players in  Collaborative  Learning in  authentic context, 5 volunteers, 3 months) Massively  Multiplayer  • Survey Online Games – interviews (18 semi‐structured,  12/5/2011 2 focus groups) – online questionnaire (220 full responses) 9 of 16
  • 10. Text  (interviews, etc.) Garrison, D., Archer, T., & Anderson, W. (1999) Video Recordings VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Qualitative Data Multiplayer  QSR Nvivo 8 Online Games 12/5/2011 10 of 16
  • 11. What do players learn in MMOGs? VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 11 of 16 • Content, rules, game mechanics
  • 12. What do players learn in MMOGs? Perceived skills & knowledge VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 12 of 16 • Social, communication, interpersonal skills?  – [they have to have them, but do they learn them in the game?]
  • 13. What do players learn in MMOGs? Perceived skills & knowledge • Other skills: use of computer, internet,  language (English), typing,  management, market economy,  VS Games marketing 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 13 of 16
  • 14. VS Games 2011 Athens Greece Voulgari,  Komis– Collaborative  Learning in  Massively  Multiplayer  Online Games 12/5/2011 by Sebastian Deterding 2010 http://www.slideshare.net/dings/just‐add‐points‐what‐ux‐can‐and‐cannot‐learn‐from‐games 14 of 16
  • 15. Impact of Design and Players on Groups: some trends Group Design Player Community Features Purpose Essential for exploration of the  Social interactions, help, support content and for progress  (difficult, complex tasks) Communication Channels and tools for  Players resort to third‐party external  communication and coordination  applications for communication when  among members necessary VS Games 2011 Types Different types of groups by  Different types of groups by player Athens design e.g. guilds and groups/  decisions and personalities (social,  Greece clans and parties (size, structure) affective criteria, goals, behaviours,  Voulgari,  decision‐making, rules) e.g. social  Komis– groups, achievement groups.  Collaborative  Different behaviours in different groups  Learning in  (e.g. cohesion, trust, commitment, help ‐ Massively  Multiplayer  more in long‐term than in random, task‐ Online Games oriented teams) 12/5/2011 Benefits Privileges of group members by  Privileges by relational space (e.g. peer  design (e.g. special skills) mentoring, sociability, support) 15 of 16
  • 16. Thank you! Iro Voulgari. avoulgari@upatras.gr. Ph.D. candidate. Vassilis Komis. komis@upatras.gr. Associate Professor. Department of Educational Sciences & Early Childhood  Education  VS Games 2011 University of Patras, Greece Athens Greece Voulgari,  Komis– Collaborative  http://www.ecedu.upatras.gr/ Learning in  Massively  http://www.ecedu.upatras.gr/icte/ Multiplayer  Online Games 12/5/2011 16 of 16