AGE OF REAL-TIME
                               Future Trends in a Digital World




                     September 2009
 ...
We are in the midst of a historic “upload”,

 a frenetic rush to transfer
 the vast wealth of analog
 culture to the digit...
35%
   of book sales at
Amazon when Kindle
editions are available




               Source: Amazon
HELSINKI CITY LIBRARY


        PHYSICAL VISITS          VIRTUAL VISITS


     7,06m
                             6,44m
  ...
LIBRARIES ONLINE?
SCHOOLS ONLINE?
e-Learning 1.0
NETWORK
WEB 2.0: Architectures
of Participation


                   Photo: Christopher Chan
Ref: Scott Leslie
e-Learning 2.0
WHICH SHELF?
Digitalization frees
information architecture
from the constraints of
physical location.
AVG 80 YEAR OLD




                  15 YEARS
                  WATCHING TV
TV > MOBILE HEAD




                   Image: Judy Breck
1 TRILLION
     hours of TV / YEAR




1%   = 100 Wikipedia
       projects
               Source: Clay Shirky
ALEXANDRIA
WIKIPEDIA
             10 times larger than Library of Alexandria




                                         ...
Years old
                         7th MASS
500         Print

                            MEDIA
100
            Radio
   ...
A LOOK AT THE HISTORY...
PRE-GUTENBERG ERA
PALIMPSESTS
   “Scraped again”
MANUSCRIPTS
Manuscripts as visual communication
3D INTERFACES
Church as a medium for visual communication
LEARNING AS LOOKING
LEARNING AS READING
MOVABLE TYPE
 Johannes Gutenberg, 1439
“Only a fraction of the history of literacy
         has been typographic.”
              Marshall McLuhan (1962)
PRE-HELVETICA
LEARNING AS READING
    Decorate the margins as you go
MASS-EDUCATION
   Copy/paste text into brain
CONTEXTUALITY
MAN-MACHINE SYMBIOSIS
      – J. C. R. Licklider, 1960
ONE MACHINE


Technology as an extension of man.
Man as an extension of technology.
SOCIAL MEDIA
“We are the genitals of our technology.” – McLuhan
CONTEXTUALITY
  Nonlinearity and probing
FRAMING
 SOCIAL
OBJECTS
Pattern Recognition




“Information overload is an opportunity for
pattern recognition” – Marshall McLuhan
              ...
Look              Read         Perceive patterns


Pre-Gutenberg Era   Gutenberg Era   Post-Gutenberg Era
< Mechanic Age of Speed
> Digital Age of Real-time
The web is transitioning from mere interactivity to a more
dynamic, real-time web where read-write functions are
heading t...
From Pages to Streams
FROM COLLECTING
TO PERCEIVING
  PATTERNS
FROM SEQUENTIAL
    MODELS
TO SIMULTANEOUS
   HAPPENING
THE SIXTH SENSE


colored
 caps
              camera



              projector

      phone    mirror



                ...
Ref: MIT Media Lab
Magic Wands


        What do you call a h
                            andheld interface fo
            real, actual objec...
"It is the framework which changes
 with each new technology and not
 just the picture within the frame."
             Mar...
Thanks!
                              Teemu Arina
                              ceo - dicole ltd.


                      ...
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
Age of Real-Time: Future Trends in a Digital World
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Age of Real-Time: Future Trends in a Digital World

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At 10th of September 2009, Developing Public Library Services for the Future, Helsinki, Finland.

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Age of Real-Time: Future Trends in a Digital World

  1. 1. AGE OF REAL-TIME Future Trends in a Digital World September 2009 Teemu Arina tarina.blogging.fi tar1na
  2. 2. We are in the midst of a historic “upload”, a frenetic rush to transfer the vast wealth of analog culture to the digital domain. It is still barely understood how the media of the past ought to be preserved, presented and interconnected for the future. – The Institute for the Future of the Book (2007)
  3. 3. 35% of book sales at Amazon when Kindle editions are available Source: Amazon
  4. 4. HELSINKI CITY LIBRARY PHYSICAL VISITS VIRTUAL VISITS 7,06m 6,44m 6,39m 3,50m 2003 2007 Source: tilastot.kirjastot.fi
  5. 5. LIBRARIES ONLINE?
  6. 6. SCHOOLS ONLINE?
  7. 7. e-Learning 1.0
  8. 8. NETWORK
  9. 9. WEB 2.0: Architectures of Participation Photo: Christopher Chan
  10. 10. Ref: Scott Leslie
  11. 11. e-Learning 2.0
  12. 12. WHICH SHELF?
  13. 13. Digitalization frees information architecture from the constraints of physical location.
  14. 14. AVG 80 YEAR OLD 15 YEARS WATCHING TV
  15. 15. TV > MOBILE HEAD Image: Judy Breck
  16. 16. 1 TRILLION hours of TV / YEAR 1% = 100 Wikipedia projects Source: Clay Shirky
  17. 17. ALEXANDRIA WIKIPEDIA 10 times larger than Library of Alexandria Source: Wikipedia
  18. 18. Years old 7th MASS 500 Print MEDIA 100 Radio Cinema Recordings 50 Television 15 Internet 10 Mobile Ref: Tomi T. Ahonen
  19. 19. A LOOK AT THE HISTORY...
  20. 20. PRE-GUTENBERG ERA
  21. 21. PALIMPSESTS “Scraped again”
  22. 22. MANUSCRIPTS Manuscripts as visual communication
  23. 23. 3D INTERFACES Church as a medium for visual communication
  24. 24. LEARNING AS LOOKING
  25. 25. LEARNING AS READING
  26. 26. MOVABLE TYPE Johannes Gutenberg, 1439
  27. 27. “Only a fraction of the history of literacy has been typographic.” Marshall McLuhan (1962)
  28. 28. PRE-HELVETICA
  29. 29. LEARNING AS READING Decorate the margins as you go
  30. 30. MASS-EDUCATION Copy/paste text into brain
  31. 31. CONTEXTUALITY
  32. 32. MAN-MACHINE SYMBIOSIS – J. C. R. Licklider, 1960
  33. 33. ONE MACHINE Technology as an extension of man. Man as an extension of technology.
  34. 34. SOCIAL MEDIA “We are the genitals of our technology.” – McLuhan
  35. 35. CONTEXTUALITY Nonlinearity and probing
  36. 36. FRAMING SOCIAL OBJECTS
  37. 37. Pattern Recognition “Information overload is an opportunity for pattern recognition” – Marshall McLuhan Image: jbum
  38. 38. Look Read Perceive patterns Pre-Gutenberg Era Gutenberg Era Post-Gutenberg Era
  39. 39. < Mechanic Age of Speed > Digital Age of Real-time
  40. 40. The web is transitioning from mere interactivity to a more dynamic, real-time web where read-write functions are heading towards balanced synchronicity. The real-time web is the next logical step in the Internet’s evolution. – OM Malik, Giga OM (2009)
  41. 41. From Pages to Streams
  42. 42. FROM COLLECTING
  43. 43. TO PERCEIVING PATTERNS
  44. 44. FROM SEQUENTIAL MODELS
  45. 45. TO SIMULTANEOUS HAPPENING
  46. 46. THE SIXTH SENSE colored caps camera projector phone mirror Ref: MIT Media Lab
  47. 47. Ref: MIT Media Lab
  48. 48. Magic Wands What do you call a h andheld interface fo real, actual objects? r "A wand." – Bruce Sterling
  49. 49. "It is the framework which changes with each new technology and not just the picture within the frame." Marshall McLuhan
  50. 50. Thanks! Teemu Arina ceo - dicole ltd. mail teemu@dicole.com blog tarina.blogging.fi web www.dicole.com “Imagination is more important than knowledge” – Albert Einstein tar1na
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