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Media & Visual Arts
Symposium “From Traditional to Digital”
Ege University Izmir May 2018
Andreas Treske
Ä°.D. Bilkent University
Refik Anadol, Immersive Infinity Chanber
Ali Mahmut Demirel
New Media 2001
• modular,
• numeric,
• automatic,
• variable,
• and transcoded (Manovich).
“EVERY TIME
A NEW
CONSUMER
JOINS THIS
MEDIA
LANDSCAPE
A NEW
PRODUCER
JOINS AS
WELL,
BECAUSE
THE SAME
EQUIPMENT -
PHONES,
COMPUTERS
- LET YOU
CONSUME
AND
PRODUCE.
IT'S AS IF,
WHEN YOU
Clay Shirky, How
Social Media Can
Make History
=> ‘post-digital’
post-digital
Benjamin Bratton: “Something has shifted, it seems. We are
making new worlds faster than we can keep track of them,
and the pace is unlikely to slow. If our technologies have
advanced beyond our ability to conceptualise their
implications, such gaps can be perilous”.
Heaven on Earth
Schlaraffenland
Gerhard Richter - Cologne Cathedral Window
19th century Panorama
no media
Nam June Paik
BLUE MARBLE
▸ “We can “recognize” the Earth from Blue
Marble, but only the three-man crew of Apollo
17 has ever actually seen this view, with the
Earth fully illuminated, and no one has seen it
since 1972. The 2012 Blue Marble is made to
seem as if it was taken from one place in
space but it was not. It is accurate in each
detail, but it is false in that it gives the illusion
of having being taken from a specific place at
one moment in time. Such “tiled rendering” is
a standard means of constructing digital
imagery. It is a good metaphor for how the
world is visualized today. We assemble a
world from pieces, assuming that what we
see is both coherent and equivalent to reality.
Until we dis- cover it is not.” Nicholas Mirzoeff
TRESKE
FORMS AND PRACTICES OF MEDIA ART
Orchestra - House of Natural Faber (Indonesia), Transmediale Aw
“We have to develop
from being a subject to
being a project, from a
state of being subjected
to being something that
one creates, what one
introduces to others,
what lies ahead of one
as the beginning of a
new work.”
Vilem Flusser
Video-Glass
The photographic image can be anything.
This is what makes images so weak, prone to
violation and misuse, fragile construction of a
possible death frozen, always in need of an
explanatory layer to point to something.
Video is a part of an always
evolving system.
Video has no beginning and no
end.
Video is by definition in constant
flow.
Machine seeing is superior !
– Paul Scheerbart
“Colored glass destroys all hatred at last.”
Within the diversity of technological possibilities and creative approaches to
technology, artistic processes must continually be distinguished from the
functional, the popular and the ordinary. Art has a function in society. In this
sense, the task of media artists and media art practice is to break through
the ordinariness, to force it open, and to resist mediocrity. Media art
should subvert the everyday uses of technology precisely in order to
reflect them, or to pay attention to them and call our conscious
attention to them.
Media art should be arresting and afflicting, it should catch and
besiege the eye and ear. Media art should bolster, discover and
generate new ways of seeing. It should break free from the “given”. It
should determine and propagate an “outside”, a “beyond”.
Media art needs a public and should create a public. It should
preserve the fleeting occurrence, the temporal object that exists in a
state of flux; it should, in this sense, conserve a past or passing “it”.
Just as media art is about
temporal objects, it is also a
temporal object in and of itself.
As such, it eludes any hard and
fast definition. It is its dynamic
nature that makes it so
interesting and appealing. It is
its mutability, its adaptability,
that makes it so different. And
yet it is part and parcel of our
techno-cultural transformation,
and an elucidation thereof. It is
its obsession with movement
and its lightness, its
dexterity, that blurs the
boundaries between
categories in art, science and
society.
A 4000
years old
smartphone
Nippur (Niffar) SĂźmerce. Yeni
Sümer (III. Ur Dönemi) MÖ.
2037-2029
http://arkeofili.com/istanbul-arkeoloji-
muzelerinde-sergilenen-22-tabletin-tercumesi
THANK YO
TRESKE

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Media & Visual Arts

  • 1. Media & Visual Arts Symposium “From Traditional to Digital” Ege University Izmir May 2018 Andreas Treske Ä°.D. Bilkent University
  • 2. Refik Anadol, Immersive Infinity Chanber
  • 4.
  • 5. New Media 2001 • modular, • numeric, • automatic, • variable, • and transcoded (Manovich).
  • 6. “EVERY TIME A NEW CONSUMER JOINS THIS MEDIA LANDSCAPE A NEW PRODUCER JOINS AS WELL, BECAUSE THE SAME EQUIPMENT - PHONES, COMPUTERS - LET YOU CONSUME AND PRODUCE. IT'S AS IF, WHEN YOU Clay Shirky, How Social Media Can Make History => ‘post-digital’
  • 8. Benjamin Bratton: “Something has shifted, it seems. We are making new worlds faster than we can keep track of them, and the pace is unlikely to slow. If our technologies have advanced beyond our ability to conceptualise their implications, such gaps can be perilous”.
  • 9.
  • 12. Gerhard Richter - Cologne Cathedral Window
  • 14.
  • 15.
  • 17.
  • 19. BLUE MARBLE ▸ “We can “recognize” the Earth from Blue Marble, but only the three-man crew of Apollo 17 has ever actually seen this view, with the Earth fully illuminated, and no one has seen it since 1972. The 2012 Blue Marble is made to seem as if it was taken from one place in space but it was not. It is accurate in each detail, but it is false in that it gives the illusion of having being taken from a specific place at one moment in time. Such “tiled rendering” is a standard means of constructing digital imagery. It is a good metaphor for how the world is visualized today. We assemble a world from pieces, assuming that what we see is both coherent and equivalent to reality. Until we dis- cover it is not.” Nicholas Mirzoeff TRESKE
  • 20.
  • 21.
  • 22. FORMS AND PRACTICES OF MEDIA ART
  • 23.
  • 24. Orchestra - House of Natural Faber (Indonesia), Transmediale Aw
  • 25. “We have to develop from being a subject to being a project, from a state of being subjected to being something that one creates, what one introduces to others, what lies ahead of one as the beginning of a new work.” Vilem Flusser
  • 27.
  • 28.
  • 29. The photographic image can be anything. This is what makes images so weak, prone to violation and misuse, fragile construction of a possible death frozen, always in need of an explanatory layer to point to something.
  • 30. Video is a part of an always evolving system. Video has no beginning and no end. Video is by definition in constant flow.
  • 31. Machine seeing is superior !
  • 32. – Paul Scheerbart “Colored glass destroys all hatred at last.”
  • 33.
  • 34.
  • 35. Within the diversity of technological possibilities and creative approaches to technology, artistic processes must continually be distinguished from the functional, the popular and the ordinary. Art has a function in society. In this sense, the task of media artists and media art practice is to break through the ordinariness, to force it open, and to resist mediocrity. Media art should subvert the everyday uses of technology precisely in order to reflect them, or to pay attention to them and call our conscious attention to them.
  • 36. Media art should be arresting and afflicting, it should catch and besiege the eye and ear. Media art should bolster, discover and generate new ways of seeing. It should break free from the “given”. It should determine and propagate an “outside”, a “beyond”. Media art needs a public and should create a public. It should preserve the fleeting occurrence, the temporal object that exists in a state of flux; it should, in this sense, conserve a past or passing “it”.
  • 37. Just as media art is about temporal objects, it is also a temporal object in and of itself. As such, it eludes any hard and fast definition. It is its dynamic nature that makes it so interesting and appealing. It is its mutability, its adaptability, that makes it so different. And yet it is part and parcel of our techno-cultural transformation, and an elucidation thereof. It is its obsession with movement and its lightness, its dexterity, that blurs the boundaries between categories in art, science and society.
  • 38. A 4000 years old smartphone Nippur (Niffar) SĂźmerce. Yeni SĂźmer (III. Ur DĂśnemi) MÖ. 2037-2029 http://arkeofili.com/istanbul-arkeoloji- muzelerinde-sergilenen-22-tabletin-tercumesi