November 7th – 13th 2009    A Giant Sucking Sound    Video Games Move Online     By:     Group 6     Hitendrasinh Zala    ...
2ContentsIntroductionTypes of Online GamesIndustryMobile & Social GamingEdge over Video GamesProblems of Online GamingRoad...
3Introduction• Internet swallows another media business• Music, software & videos are all increasingly obtained  online no...
4Types of Online Games• MMRPOG – Massively Multiplayer Role Playing Games,  very popular in Asia• Episodic Gaming – New ad...
5Industry                   Market ($55 Billion)    Online Games ($9.4 Billion)   Video Games ($45.6 Billion)             ...
6Industry• Many PC‟s are powerful enough to run fast moving  graphics, so firms are offering online games either  through ...
7Mobile & Social Gaming• Smart-phones allow users to download new games or  play online via internet• Social games are mor...
8Edge over Video Games• Developing new games costs a few hundred thousand  dollars, online distribution is far cheaper & s...
9Problems of Online Gaming• Online players often move to new games very quickly• Collecting small sums from millions of us...
10Road Ahead• Facebook, Apple are trying to develop a low-cost  payment system for gamers• Music & newspaper industries ar...
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Onlinegames

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Onlinegames

  1. 1. November 7th – 13th 2009 A Giant Sucking Sound Video Games Move Online By: Group 6 Hitendrasinh Zala Ketan Changani Ruchi Gattani Shoaib Qureshi Vishal Bhatnagar
  2. 2. 2ContentsIntroductionTypes of Online GamesIndustryMobile & Social GamingEdge over Video GamesProblems of Online GamingRoad Ahead
  3. 3. 3Introduction• Internet swallows another media business• Music, software & videos are all increasingly obtained online now free of charge• Video games are next
  4. 4. 4Types of Online Games• MMRPOG – Massively Multiplayer Role Playing Games, very popular in Asia• Episodic Gaming – New add-ons can be downloaded for a fee• Casual Online Games – Web-based version of board & card games
  5. 5. 5Industry Market ($55 Billion) Online Games ($9.4 Billion) Video Games ($45.6 Billion) 17% 83%
  6. 6. 6Industry• Many PC‟s are powerful enough to run fast moving graphics, so firms are offering online games either through a client software or web browser• Gameforge.com offers 15 online games & has more than 85 million registered users• Otoy.com & OnLive.com are planning to let users play console games without consoles by online streaming
  7. 7. 7Mobile & Social Gaming• Smart-phones allow users to download new games or play online via internet• Social games are more about interaction than action & are very popular on social networking sites like Facebook• Zynga is the market leader in social games with 22 million registered users
  8. 8. 8Edge over Video Games• Developing new games costs a few hundred thousand dollars, online distribution is far cheaper & spreads “virally”• Users can take advantages of improvements in games rather than having to buy out new ones• Publishers earn money by, ▫ Charging subscription fees ▫ Selling advertisements ▫ Offering virtual goods for interested gamers
  9. 9. 9Problems of Online Gaming• Online players often move to new games very quickly• Collecting small sums from millions of users is expensive• Mobile operators take a big cut when payments are made using „premium‟ text messages
  10. 10. 10Road Ahead• Facebook, Apple are trying to develop a low-cost payment system for gamers• Music & newspaper industries are also hoping that the customers be persuaded to pay small amounts for services
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