SLoodle: Moodle and Second Life

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MoodleMoot 2007: Sloodle - Moodle and SecondLife Mashup

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SLoodle: Moodle and Second Life

  1. 1. Sloodle: Intro “ A chocolate and peanut butter combination”
  2. 2. Grant Potter, M.Ed Moodle admin and high school Vice-Principal SD#54 – Bulkley Valley, British Columbia Grant Potter Intro
  3. 3. Jeremy Kemp, M.Ed, M.S.J. “ Sloodle” concept originator Assistant Director, Second Life Campus SJSU School of Library & Information Science Jeremy Kemp Intro
  4. 4. Sloodle News: Funding Grant <ul><li>Eduserv Foundation (UK) has agreed a one year grant of £80,000 ($176,000 CAD) to the Sloodle project for ‘07/’08, subject to contractual arrangements being confirmed. </li></ul><ul><li>Awarded to Dr. Daniel Livingstone Paisley University </li></ul>
  5. 5. Sloodle: Defined <ul><li>Sloodle is an open source experiment that maps the Moodle module structure to S econd Life activities so course designers may experiment with effective and engaging 3D immersion for learning. </li></ul><ul><li>or - </li></ul><ul><li>Sloodle is a set of free, “full-perm” objects in Second Life that transport content back and forth to Moodle and help teachers and learners achieve learning objectives more efficiently with web scaffolding. </li></ul>
  6. 6. Sloodle: Illustrated
  7. 7. <ul><li>A Second Life n00b? No problem. </li></ul><ul><li>Go to SecondLife.com and create a free account </li></ul><ul><li>First name is freeform; last name from a provided list </li></ul><ul><li>Download / install the free Second Life viewer </li></ul><ul><li>Check the PC requirements, esp. video card, firewall </li></ul>Getting a ‘MUVE’ on…
  8. 8. <ul><li>The Pervasiveness of Practice. </li></ul><ul><ul><ul><li>MUVE’s are social worlds that foster a culture of collaborative learning. </li></ul></ul></ul><ul><ul><ul><li>‘ Sandboxes’ are everywhere - places where experienced users share what they know with others. </li></ul></ul></ul><ul><ul><ul><li>The common start of SL conversation is ‘How do I…?” </li></ul></ul></ul>Another Life: Virtual Worlds as Tools for Learning By Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligence http:// elearnmag.org/subpage.cfm?section = articles&article =44-1 Why make the ‘MUVE’?
  9. 9. <ul><li>The Power of Presence, Sense of Space, and Capacity to Co-Create. </li></ul><ul><ul><li>Avatars converse, collaborate, attend concerts and meetings, listen to presentations, explore, co-construct virtual artworks, create films and blog, blog, blog. </li></ul></ul><ul><ul><li>MUVE’s like Second Life are a powerful means of encouraging social interaction and dialogue. </li></ul></ul>Another Life: Virtual Worlds as Tools for Learning By Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligence http:// elearnmag.org/subpage.cfm?section = articles&article =44-1 Why make the ‘MUVE’?
  10. 10. <ul><li>Enrich the Student Experience </li></ul><ul><ul><li>Virtual environments make impossible experiences possible for students, and new and engaging </li></ul></ul><ul><ul><li>Inspect a virtual prototype of a car </li></ul></ul><ul><ul><li>Walk through the mazes of a microprocessor </li></ul></ul><ul><ul><li>Re-enact a battlefield situation </li></ul></ul><ul><ul><li>Construct a water molecule </li></ul></ul>Why make the ‘MUVE’? Another Life: Virtual Worlds as Tools for Learning By Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligence http: //elearnmag . org/subpage . cfm ?section=articles&article=44-1
  11. 11. The New Learnscape Another Life: Virtual Worlds as Tools for Learning By Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligence http:// elearnmag.org/subpage.cfm?section = articles&article =44-1 <ul><li>Flow - balance inactivity and challenge </li></ul><ul><li>Experimentation - encourage learners to try new things </li></ul><ul><li>Experience - more engaging than other tech </li></ul><ul><li>Doing - Second Life is one BIG practice field </li></ul><ul><li>Observing - Explore, observe, learn </li></ul><ul><li>Motivation - teachable moments at every turn </li></ul>
  12. 12. Why now? Gaming has sprung a leak. The social web and immersive game technology are fusing. Another Life: Virtual Worlds as Tools for Learning By Jay Cross, Internet Time Group; Tony O'Driscoll, IBM; and Eilif Trondsen, SRI Consulting Business Intelligence http: //elearnmag . org/subpage . cfm ?section=articles&article=44-1
  13. 13. Gaming and Collaboration <ul><li>Collaboration in gaming </li></ul><ul><li>Solo - Sim City, Pacman </li></ul><ul><li>Multi - The Sims Online, Doom </li></ul><ul><li>Group-specific - World of Warcraft, Second Life </li></ul>
  14. 14. Collaboration Timeline
  15. 15. Cumulativity <ul><li>“ Cumulativity” in Gaming </li></ul><ul><ul><li>Add items to inventory - Board games, FPS </li></ul></ul><ul><ul><li>Install templated, persistent objects - Sims </li></ul></ul><ul><ul><li>Build freeform, persistent objects - Second Life </li></ul></ul>
  16. 16. Cumulativity Timeline
  17. 17. Collaborative/Cumulative Axis
  18. 18. Collaboration on the Internet <ul><li>Collaboration on the Internet </li></ul><ul><ul><li>Solo - AOL / Compuserv content </li></ul></ul><ul><ul><li>Multi - Web with hyperlinks </li></ul></ul><ul><ul><li>Group-specific - Web 2.0 </li></ul></ul>
  19. 19. Cumulativity on the Internet <ul><li>“ Cumulativity” on the Internet </li></ul><ul><li>You can chat, change your persona </li></ul><ul><li>You can store files (Gopher / FTP) </li></ul><ul><li>You can upload to database, mark-up others’ content (Wiki, YouTube, Second Life) </li></ul>
  20. 20. Collaborative/Cumulative
  21. 21. Collaborative/Cumulative - Sloodle
  22. 22. <ul><li>Sloodle Adds: </li></ul><ul><li>Scaffolded learning, assessment </li></ul><ul><li>Web 2.0 tools framework </li></ul><ul><li>Compatible open community partners </li></ul><ul><li>Rigorous structure, Rabid Engagement </li></ul>SLoodle adds
  23. 23. Moodle/Sloodle Analogues
  24. 24. Current Sloodle Experiments <ul><li>Current Sloodle Experiments: </li></ul><ul><li>“ Toolbar” </li></ul><ul><ul><li>Blogging </li></ul></ul><ul><ul><li>Gestures </li></ul></ul><ul><li>“ Chatcast” relay </li></ul><ul><li>“ Box” classroom builder </li></ul><ul><ul><li>Quiz chair </li></ul></ul>
  25. 25. Sloodle HUD
  26. 26. Chat logger
  27. 27. Quiz Chairs
  28. 28. Experiments for you to try…
  29. 29. RSS Feeds to/from Second Life
  30. 30. Additional applications <ul><li>Calendar </li></ul><ul><li>Role-play </li></ul><ul><li>Simulations </li></ul>
  31. 31. <ul><li>See the Sloodle area </li></ul><ul><li>on the MoodleMoot site </li></ul><ul><li>for links, SLURLS, and discussion. </li></ul>More info
  32. 32. <ul><li>See </li></ul><ul><li>you </li></ul><ul><li>there </li></ul>See you

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