Sl potencialidades e contextos de utilização

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Sl potencialidades e contextos de utilização

  1. 1. SL® - potencialidades e contextos de utilização<br />Ana Loureiro akaAnitiaLoire<br />Ana Loureiro (accloureiro@gmail.com) | ESE - InstitutoPolitécnico de Santarém| CIDTFF – Universidade de Aveiro<br />http://accloureiro.com <br />
  2. 2. SecondLife® > virtual world<br /><ul><li>virtual worlds are not themselves games (Austin & Boulder, 2007)
  3. 3. virtual worlds are persistent virtual environments in which people experience others as being there with them - and where they can interact with them. (Schroeder, 2008)
  4. 4. multi-userorcollaborativeorshared virtual environments are environments or systems which users experience other participants as being present in the same environment and interacting with them – or ‘being there together’(Schroeder, 2006). </li></ul>“definition focuses on sensory experience”<br />2<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  5. 5. SecondLife® > o que é<br /><ul><li>“Second Life® is a free to use 3D multi-user virtual environment, it is immersive, and it is imagined, designed, built and created by its residents (avatars). Second Life® is a playground for our imagination, a limitless platform - design, build, code, perform and collaborate, expanding the boundaries of creativity. It is a real life simulator, allowing all sorts of experiences and studies (from every field of science, humanities and art), all in a safe and controlled environment.” (Loureiro e Bettencourt, 2010)</li></ul>3<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  6. 6. estudantes sociedade em rede - características<br />estratégias de ensino desfasadas no tempo e no espaço, desadequadas às necessidades dos estudantes<br /><ul><li>theyhavechangedradically
  7. 7. mundo multimodal e em rede
  8. 8. habituados a interagir, a colaborar, a socializar e a comunicar em espaços virtuais
  9. 9. alwaysmultiprocessingandmultitasking
  10. 10. cyclingthrough</li></ul>4<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  11. 11. estudantes sociedade em rede - características<br />Características dos estudantes da sociedade em rede:<br /><ul><li>Digital
  12. 12. Connected
  13. 13. Experiential
  14. 14. Immediate
  15. 15. Social</li></ul>Preferências de aprendizagem:<br /><ul><li>Equipa/grupo, peer-to-peer
  16. 16. Compromisso e experiência
  17. 17. Visual e cinestésica
  18. 18. Coisas que interessam</li></ul>5<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  19. 19. estudantes da sociedade em rede – que estratégias?<br /><ul><li>Aprendizagem interactiva e experiencial
  20. 20. Estratégias de peer-to-peer
  21. 21. Tirar partido de aplicações real-world
  22. 22. Enfatizar literacia da informação
  23. 23. Encorajar a reflexão
  24. 24. Incorporar aprendizagem colaborativa, cooperativa e social
  25. 25. Utilizar oportunidades de aprendizagem informal
  26. 26. Criar oportunidades para síntese</li></ul>“Itisnotaboutwhetheryou are a digital nativebutwhetheryoucanadapt to thosewhosestyle does notmatchyourown” ( Dede, 2005)<br />6<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  27. 27. porquê sl > características do mundo virtual<br /><ul><li>simulador do mundo real
  28. 28. ambiente seguro e controlado
  29. 29. imersivo (walkthroughcontentsandinformation / learnbyliving)
  30. 30. representação tridimensional do “eu” – avatar – (learnsubjectmatterin 1st person, wichisexperiential, nonsymbolic, interactiveandmultisensorial)
  31. 31. comunicação, colaboração, interacção, partilha de informação em tempo-real</li></ul>7<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  32. 32. porquê sl > características<br /><ul><li>rede social /communityofpractice
  33. 33. colaboração e partilha na construção de objectos (learnbydoing/ engagewithcontent)
  34. 34. não sendo um jogo oferece os atractivos dos mundos virtuais tridimensionais (learnbyplaying)
  35. 35. “evergrowing virtual playgroundthatislimitedonlybythecreativityofitsusers”
  36. 36. “manyoftheattributesofgreat game playing, fromtheintellectualchallenge to theprovisionofmultiplelearningstyles, hadanimmediatepart to playinlearning”</li></ul>8<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  37. 37. porquê sl > potencialidades<br />Imersão 3D<br />Simulação<br />Modelação<br />Emulação<br />Construção<br />Scripting<br />Fotografia<br />Machinima<br />- utilização nas áreas de línguas, artes, história, geografia, ciências, programação, desporto, saúde, negócios, gestão e empreendedorismo, tutoria…<br />9<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  38. 38. porquê sl > potencialidades (saúde)<br />Shows a patient simulation in the virtual world of Second Life by MUVErs used in nursing courses with funding from University of Wisconsin, Oshkosh, Accelerated BSN progam.<br />http://www.youtube.com/watch?v=TkuLAOzL0zU<br />Heart Murmur Sim auscultation simulation with heart sounds and learning outcomes assessment. Created on the WaterheadSim in SL [http://slurl.com/secondlife/waterhead/130/37]<br />http://www.youtube.com/watch?v=xJY2Iwbzop4<br />Can Training in Second Life Teach Doctors to Save Real Lives? Medical training programs are springing up in virtual reality, and they may bring big changes to the way health-care professionals learn their craft.<br />http://discovermagazine.com/2009/jul-aug/15-can-medical-students-learn-to-save-real-lives-in-second-life<br />Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature.<br />http://www.jmir.org/2008/3/e26/<br />10<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  39. 39. porquê sl > potencialidades (negócios e empreendedorismo)<br />CTT<br />http://aeiou.exameinformatica.pt/ctt-criam-ilha-no-second-life-que-permite-desenhar-selos=f1004064<br />Scion just became first automaker to run a campaign in Second Life, releasing virtual cars in the popular metaverse. Toyota's progressive brand announced the initiative at the Second Life Community Convention in San Francisco<br />http://www.springwise.com/automotive/first_car_brand_drives_into_se/<br />Global Innovation Outlook at IBM dives into Second Life<br />http://www.ibm.com/developerworks/opensource/library/os-social-secondlife/?ca=drs- <br />IBM takes onboarding to the next level with Second Life<br />http://www.youtube.com/watch?v=s21YDrBm9F4<br />11<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  40. 40. porquê sl > potencialidades (línguas)<br />“great tool for language learning, with the possibility of direct contact with native speakers of a certain language, allowing the development of language skills at a writing and speech level” (Loureiro e Bettencourt, 2011)<br />Practice Your Languages for Free in Second Life<br />http://www.avatarlanguages.com/freepractice.php<br />Second Life - Web 2.0 / Language Learning<br />http://web20andlanguagelearning.wikidot.com/second-life<br />Does language learning in Second Life have serious potential?<br />http://jasonrenshaw.typepad.com/jason_renshaws_web_log/2010/05/does-language-learning-in-second-life-have-serious-potential.html<br />BABEL LanguageSchool - Learning German, French, Spanish, English, Danish, Dutch, Russian, Chinese or Italian with our highly qualified staff will give you an unique insight in language and culture ...<br />http://maps.secondlife.com/secondlife/Pak/122/159/108<br />12<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  41. 41. porquê sl > potencialidades (história)<br />“buildings and cities (some of them already missing in the real world) were built and can be visited in SL®” (Loureiro e Bettencourt, 2011)<br />reconstruction of ancient Rome<br />http://www.rikomatic.com/blog/2007/01/real_world_plac.html<br />http://maps.secondlife.com/secondlife/ROMA/128/128/128<br />projecto “CityandSpectacle” com o objectivo de recriar a totalidade da Lisboa barroca (antes terramoto 1755)<br />http://lisbon-pre-1755-earthquake.org/<br />http://vimeo.com/17044721<br />Sistine Chapel - the aim of this recreation was to explore use of virtual reality in the context of learning about art and architecture, allowing students experience the context, scale and social aspects of the original monument (Taylor, 2007)<br />http://slurl.com/secondlife/vassar/165/91/24<br />http://www.academiccommons.org/commons/showcase/sistine-chapel-in-second-life<br />13<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  42. 42. porquê sl > potencialidades (geografia, ciências)<br />“It has a meteorological and gravitational system (Loureiroe Bettencourt, 2011)<br />Green Expo on OneClimate Island<br />http://maps.secondlife.com/secondlife/OneClimate/118/116/600<br />ClimateChangeEducationCenter<br />http://maps.secondlife.com/secondlife/Eduisland%203/204/195/23<br />The SL Planetarium Dome<br />http://maps.secondlife.com/secondlife/Serena%20Carmel/154/111/413<br />Etopia Eco Village - Environmental Sustainable Living Community (where you will find real world examples of sustainable living and environmental conscientiousness)<br />http://maps.secondlife.com/secondlife/Etopia%20Island/174/80/23<br />http://etopiaecovillage.blogspot.com/<br />14<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  43. 43. alguns SLurls…<br /><ul><li>Academia Portucalis
  44. 44. http://maps.secondlife.com/secondlife/Portucalis/190/175/22
  45. 45. Ilha da Educacao
  46. 46. http://maps.secondlife.com/secondlife/Ilha%20da%20Educacao/36/148/25
  47. 47. InternationalSchoolsIsland
  48. 48. http://maps.secondlife.com/secondlife/International%20Schools/68/88/24
  49. 49. International Society for Technology in Education
  50. 50. http://maps.secondlife.com/secondlife/ISTE%20Island/92/63/36
  51. 51. Rockcliffe University Library & Reference Center
  52. 52. http://maps.secondlife.com/secondlife/Rockcliffe%20Library/103/214/23
  53. 53. InWorld Campus
  54. 54. http://maps.secondlife.com/secondlife/Petunova/187/46/55
  55. 55. Chilbo'sEducationVillage - ResourceCenter
  56. 56. http://maps.secondlife.com/secondlife/Madhupak/74/84/65
  57. 57. virtuALBA / Sloodle
  58. 58. http://maps.secondlife.com/secondlife/virtuALBA/144/157/40
  59. 59. Learn the basics of Second Life, including intermediate and advanced tools and techniques
  60. 60. http://secondlife.com/destinations/howto</li></ul>15<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />
  61. 61. alguns SLurls…<br /><ul><li>College of Scripting, Music, and Science
  62. 62. http://maps.secondlife.com/secondlife/Horsa/46/243/84
  63. 63. 'BUILD BETTER' at HAPPY HIPPO
  64. 64. http://maps.secondlife.com/secondlife/Kinetix/166/73/22
  65. 65. Ivory Tower Library of Primitives
  66. 66. http://maps.secondlife.com/secondlife/Natoma/210/164/28
  67. 67. educationandnonprofits
  68. 68. http://secondlife.com/destinations/learning
  69. 69. enterpriseandbusiness
  70. 70. http://secondlife.com/destinations/business
  71. 71. 3D art, virtual world exhibits and museums
  72. 72. http://secondlife.com/destinations/arts
  73. 73. Media & TV
  74. 74. http://secondlife.com/destinations/media
  75. 75. 3D replicas of famous landmarks and locations 
  76. 76. http://secondlife.com/destinations/real
  77. 77. science and technology applications and communities 
  78. 78. http://secondlife.com/destinations/science</li></ul>16<br />SL® - Potencialidades e Contextos de Utilização<br />Ana Loureiro|SecondLife, 28 Março 2011<br />

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