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Ângelo Cortesão (akaAnjelDiavolo) Maio 2010
Interacção Meio de Interacção Para a Aprendizagem a Distância
Metodologia do Projecto Tecnológico: estudo comparativo de várias plataformas digitais (Moodle, SecondLife, Sloodle) na aprendizagem dos mestrandos de ECM (Educação e Comunicação Multimédia) MPT - SLoodle
Universidade de AveiroAntónio MoreiraTeresa Bettencourt (akaCleoBekkers) Universidade do Porto Paulo Frias (akaPalupLing) Universidade Aberta Maria Mendes (akaMysaRandt) António Quintas (akaOngbergBluebird)
BETTENCOURT, T., ABADE, A. (2008). Mundos Virtuais de Aprendizagem e de Ensino – uma caracterização inicial. RevistaIbero-americana de InformáticaEducativa, Números 7/8, Dezembro 2008 “Explorações educativas de SecondLife”, citando Bransford e Gawel quanto às suas especificidades educativas: «o sentido de partilha e colaboração entre grupos e comunidades; a interoperabilidade através da qual essa partilha se baseia permitindo que todos os ganhos ou aprendizagens sejam acumuláveis, compatíveis, transferíveis e aplicáveis em qualquer parte de SL; a possibilidade de se implementarem situações de ensino inviáveis na vida real; e, o espírito de colaboração subjacente que contribui para o progresso e evolução pessoais.» MOREIRA, A., BARBAS, M., CAMPICHE, J., ALMEIDA, H., MESSIAS, I. «SecondLife: Criarroduzirmportar» FDTI - Fundação para a Divulgação das Tecnologias de Informação. 2009 Potencialidades educativas do SecondLife: «Os projectos e as implementações são notoriamente ambiciosos, pois lecciona-se todo o tipo de disciplinas, o que nos permite assim assistir, a título de exemplo, a aulas de língua, de arquitectura de história, de economia, de multimédia, ou de artes.» LIVINGSTONE, D. «Online Learning In Virtual Environments with SLOODLE» Computing and Information Systems Technical Reports, No 50 (Dec 2009). «…never more so than when hearing about how SLOODLE is already being put to use to support classes using virtual worlds from around the globe.» «What is Sloodle? SLOODLE is a software package which integrates the Moodle web-based virtual learning environment and the 3D virtual world platform Second Life. SLOODLE blends these two distinct platforms into a single blended 3D/web virtual learning environment Activities can be blended across both platforms: Moodle's mature web-based tools can be used to support virtual world classes and Second Life can be used to bring richer engagement and immersioninto online Moodle courses activities.» «A few years ago Jeremy Kemp and Daniel Livingstone wrote a short paper which compared some of the different ways in which web-based virtual learning environments and 3D user-generated virtual worlds could support learning and education (Livingstone and Kemp, 2006)»
(aka Buddy Sprocket) Primary Investigator, SLOODLE co-founder Dr. Daniel Livingstone teaches Computer Game Development at the University of the West of Scotland. Daniel Livingstone (aka Jeremy Kabumpo) SLOODLE co-founder Jeremy W. Kemp is an instructional designer at San José State University and started teaching online in 1999. Jeremy is a co-founder of SLOODLE and he also keeps the wiki for educators using Second Life — www.simteach.com. Jeremy Kemp
1.0.01 Current SLOODLE version number 7Languages with SLOODLE documentation and/or tools available 111Videos on YouTube mentioning SLOODLE 168SLOODLE_News followers on Twitter 198Downloads of SLOODLE 1.0 1,256Members of SLoodlers group in Second Life 5,563Average monthly site visits to SLOODLE.org* 6,084 Registered accounts at SLOODLE.org 68,600Hits for SLOODLE on Google search *Feb to Oct 2009 (average pages per visit: 3.73)
SLOODLE Tracker SLOODLE Tracker is a plug-in which allows interactions with objects in Second Life to be tracked and recorded to a SLOODLE webpage. Intel Ireland - skoool.ie skooolTMis an award-winning international online education program developed by a group in Intel called Intel Performance Learning Solutions (IPLS). eLearningProject @ KAIST Cypris Chat “At the Korea Advanced Institute of Science and Technology (KAIST) we’re using SLOODLE tools to power a 10-mission, adventure-based learning interaction in Second Life. “Devil Island Mystery” challenges teams of students to piece together the clues of a 20-year-old mystery in order to escape from Devil Island. It is being run in two parts: as a local program, and as a collaborative effort involving Steven Moinester and his students at KwanseiGakuin University in Japan. Cypris Chat is an informal collaborative English language learning community in Second Life.
MUVEnation MUVEnation delivered a one year postgraduate online programme on ‘Teaching and learning with MUVEs’, for future and in-service teachers who wanted to use innovative methods and tools to address motivation and participation issues in compulsory education and to consider the impact of 3D virtual worlds on learning and teaching. MUVEnation was funded by the European Commission under the 2007 Lifelong Learning programme. Some 240 teachers from across the world participated in the project. TheOpenUniversity The Open University is the only University in the UK that is dedicated to distance learning, and has been providing distance learning for some 40 years. In recent years a number of research projects at the Open University have been exploring the use of virtual worlds to support distance learning, and a number of pilots and trials have been conducted – with some tutor groups meeting regularly in the OU's virtual campus in Second Life. The Open University is also home to the world's largest university Moodle system – with over 250,000 users registered. This is second in user numbers only to Moodle.org itself, but with a significantly higher number of courses and modules. In January 2008 Giaorganised the first SLOODLE Moot, a global 24hr community event in Second Life, which featured a total of 33 presentations and workshops. The event covered a diverse range of Second Life/Moodle/VLE related topics and attracted an audience of educators from as many as 14 countries, with more than 100 participants counted on the website alone. SLOODLE Moot 2010 (…) a free, online conference taking place in Second Life. A range of presentations, discussions and demonstrations …
DOCUMENTOS DOWNLOAD REFERENDO GLOSSÁRIO FORUM CHAT
CHAT GLOSSÁRIO PRESENTER UPLOAD DOWNLOAD REFERENDO TESTE
INTEROPERABILIDADE ? INTERACÇÃO FORMATOS APRENDIZAGEM USABILIDADE
ESPAÇOS RESIDENTES INTERACÇÃO OBJECTOS DOCUMENTOS
INTERACÇÃO COM O FUTURO Ângelo Cortesão (akaAnjelDiavolo) Maio 2010

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Sloodle: meio de interacção para a aprendizagem a distância

  • 2. Interacção Meio de Interacção Para a Aprendizagem a Distância
  • 3.
  • 4. Metodologia do Projecto Tecnológico: estudo comparativo de várias plataformas digitais (Moodle, SecondLife, Sloodle) na aprendizagem dos mestrandos de ECM (Educação e Comunicação Multimédia) MPT - SLoodle
  • 5.
  • 6. Universidade de AveiroAntónio MoreiraTeresa Bettencourt (akaCleoBekkers) Universidade do Porto Paulo Frias (akaPalupLing) Universidade Aberta Maria Mendes (akaMysaRandt) António Quintas (akaOngbergBluebird)
  • 7. BETTENCOURT, T., ABADE, A. (2008). Mundos Virtuais de Aprendizagem e de Ensino – uma caracterização inicial. RevistaIbero-americana de InformáticaEducativa, Números 7/8, Dezembro 2008 “Explorações educativas de SecondLife”, citando Bransford e Gawel quanto às suas especificidades educativas: «o sentido de partilha e colaboração entre grupos e comunidades; a interoperabilidade através da qual essa partilha se baseia permitindo que todos os ganhos ou aprendizagens sejam acumuláveis, compatíveis, transferíveis e aplicáveis em qualquer parte de SL; a possibilidade de se implementarem situações de ensino inviáveis na vida real; e, o espírito de colaboração subjacente que contribui para o progresso e evolução pessoais.» MOREIRA, A., BARBAS, M., CAMPICHE, J., ALMEIDA, H., MESSIAS, I. «SecondLife: Criarroduzirmportar» FDTI - Fundação para a Divulgação das Tecnologias de Informação. 2009 Potencialidades educativas do SecondLife: «Os projectos e as implementações são notoriamente ambiciosos, pois lecciona-se todo o tipo de disciplinas, o que nos permite assim assistir, a título de exemplo, a aulas de língua, de arquitectura de história, de economia, de multimédia, ou de artes.» LIVINGSTONE, D. «Online Learning In Virtual Environments with SLOODLE» Computing and Information Systems Technical Reports, No 50 (Dec 2009). «…never more so than when hearing about how SLOODLE is already being put to use to support classes using virtual worlds from around the globe.» «What is Sloodle? SLOODLE is a software package which integrates the Moodle web-based virtual learning environment and the 3D virtual world platform Second Life. SLOODLE blends these two distinct platforms into a single blended 3D/web virtual learning environment Activities can be blended across both platforms: Moodle's mature web-based tools can be used to support virtual world classes and Second Life can be used to bring richer engagement and immersioninto online Moodle courses activities.» «A few years ago Jeremy Kemp and Daniel Livingstone wrote a short paper which compared some of the different ways in which web-based virtual learning environments and 3D user-generated virtual worlds could support learning and education (Livingstone and Kemp, 2006)»
  • 8. (aka Buddy Sprocket) Primary Investigator, SLOODLE co-founder Dr. Daniel Livingstone teaches Computer Game Development at the University of the West of Scotland. Daniel Livingstone (aka Jeremy Kabumpo) SLOODLE co-founder Jeremy W. Kemp is an instructional designer at San José State University and started teaching online in 1999. Jeremy is a co-founder of SLOODLE and he also keeps the wiki for educators using Second Life — www.simteach.com. Jeremy Kemp
  • 9. 1.0.01 Current SLOODLE version number 7Languages with SLOODLE documentation and/or tools available 111Videos on YouTube mentioning SLOODLE 168SLOODLE_News followers on Twitter 198Downloads of SLOODLE 1.0 1,256Members of SLoodlers group in Second Life 5,563Average monthly site visits to SLOODLE.org* 6,084 Registered accounts at SLOODLE.org 68,600Hits for SLOODLE on Google search *Feb to Oct 2009 (average pages per visit: 3.73)
  • 10.
  • 11.
  • 12. SLOODLE Tracker SLOODLE Tracker is a plug-in which allows interactions with objects in Second Life to be tracked and recorded to a SLOODLE webpage. Intel Ireland - skoool.ie skooolTMis an award-winning international online education program developed by a group in Intel called Intel Performance Learning Solutions (IPLS). eLearningProject @ KAIST Cypris Chat “At the Korea Advanced Institute of Science and Technology (KAIST) we’re using SLOODLE tools to power a 10-mission, adventure-based learning interaction in Second Life. “Devil Island Mystery” challenges teams of students to piece together the clues of a 20-year-old mystery in order to escape from Devil Island. It is being run in two parts: as a local program, and as a collaborative effort involving Steven Moinester and his students at KwanseiGakuin University in Japan. Cypris Chat is an informal collaborative English language learning community in Second Life.
  • 13. MUVEnation MUVEnation delivered a one year postgraduate online programme on ‘Teaching and learning with MUVEs’, for future and in-service teachers who wanted to use innovative methods and tools to address motivation and participation issues in compulsory education and to consider the impact of 3D virtual worlds on learning and teaching. MUVEnation was funded by the European Commission under the 2007 Lifelong Learning programme. Some 240 teachers from across the world participated in the project. TheOpenUniversity The Open University is the only University in the UK that is dedicated to distance learning, and has been providing distance learning for some 40 years. In recent years a number of research projects at the Open University have been exploring the use of virtual worlds to support distance learning, and a number of pilots and trials have been conducted – with some tutor groups meeting regularly in the OU's virtual campus in Second Life. The Open University is also home to the world's largest university Moodle system – with over 250,000 users registered. This is second in user numbers only to Moodle.org itself, but with a significantly higher number of courses and modules. In January 2008 Giaorganised the first SLOODLE Moot, a global 24hr community event in Second Life, which featured a total of 33 presentations and workshops. The event covered a diverse range of Second Life/Moodle/VLE related topics and attracted an audience of educators from as many as 14 countries, with more than 100 participants counted on the website alone. SLOODLE Moot 2010 (…) a free, online conference taking place in Second Life. A range of presentations, discussions and demonstrations …
  • 14.
  • 15. DOCUMENTOS DOWNLOAD REFERENDO GLOSSÁRIO FORUM CHAT
  • 16.
  • 17. CHAT GLOSSÁRIO PRESENTER UPLOAD DOWNLOAD REFERENDO TESTE
  • 18. INTEROPERABILIDADE ? INTERACÇÃO FORMATOS APRENDIZAGEM USABILIDADE
  • 19. ESPAÇOS RESIDENTES INTERACÇÃO OBJECTOS DOCUMENTOS
  • 20. INTERACÇÃO COM O FUTURO Ângelo Cortesão (akaAnjelDiavolo) Maio 2010