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Personal Learning Environment - Generation 2.0

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Personal Learning Environment - Generation 2.0

  1. 1. Personal Learning Environment Generation 2.0 Martin Ebner, Behnam Taraghi, Clemens Kroell
  2. 2. http://www.facebook.com/ martin.ebner http:// elearningblog. tugraz.at http://www.martinebner.at https://twitter.com/#!/ mebner
  3. 3. Technology enhanced Learning http://flickr.com/photos/powerbooktrance/289992273//
  4. 4. uLearning = {u-Environment, u-Contents, u-Behaviour, u-Interface, u-Service} http://www.flickr.com/photos/sovietuk/141381675
  5. 5. What is a PLE ?
  6. 6. According to Stephen Downes a PLE is ... a future learning environment http://www.flickr.com/photos/alancleaver/2441359074
  7. 7. According to Stephen Downes a PLE is ... not an institutional or coporate application but a learning center http://www.flickr.com/photos/skippytpe/256929499
  8. 8. According to Stephen Downes a PLE is ... where content is reused and remixed http://www.flickr.com/photos/alysser/2011022884
  9. 9. According to Stephen Downes a PLE is ... according to the student‘s own needs and interests http://www.flickr.com/photos/alysser/2011022884
  10. 10. http://vimeo.com/25595446
  11. 11. Why we need a PLE ?
  12. 12. University a closed castle? http://www.flickr.com/photos/toru_okada/1377360600
  13. 13. But how can we integrate the WWW ... http://edtechpost.wikispaces.com/file/view/swl_ple2.gif (Scott Leslie, PLE Diagram)
  14. 14. and combine it with university‘s services? http://www.flickr.com/photos/ghz/407109888/
  15. 15. The general concept
  16. 16. 7 crucial aspects for the shift (Schaffert&Hilzensauer, 2008) Social Involvement Content Ownership Educational & organisatioal culture Personalisation Technological aspects Role of learner http://www.flickr.com/photos/thetoad01/2677459596
  17. 17. Technological concept
  18. 18. MashUp Principle - Use of Widgets http://java.sun.com/developer/technicalArticles/J2EE/mashup_2/
  19. 19. Comparable to iGoogle
  20. 20. Widget „Widgets are full-fledged client-side applications that are authored using Web standards. They are typically downloaded and installed on a client machine or device where they typically run as stand-alone applications outside a Web browser“ Defintion of W3C • Follow a W3C Widget Specification • Inter-widget Communication supported
  21. 21. First Design
  22. 22. First conceptual ideas
  23. 23. Main former GUI Elements
  24. 24. Former Workflow WidgetZone Widget Zoom Mashup of Widgets Dashboard FullScreen
  25. 25. Usability Tests http://www.flickr.com/photos/rdolishny/2760207306
  26. 26. Personalization in foreground E.g. own desktop background image, look & feel etc. Different UI structures & themes Total control of own environment is desired! Resemblance btw. Real and virtual world More than one Personal Desktop vs. An unlimited Desktop Free widget arrangement on UI Flexible widget dimensions Drag & Drop effects vs. simple clicks Sharing, collaboration, networking Ubiquitous PLE Mobile and desktop views
  27. 27. PLE Concept (What) Unknown to all test users PLE Workflow (How) Not easy to get started with Due to unfamiliar concept Introduction, tutorials for novel users strongly recommended PLE Competences Self-organization Self-cognition …. A Change from Teacher-Controlled to Coaching needed!
  28. 28. New Conceptual Design: App-like GUI http://bentleygsa.org/gmo/wp-content/uploads/2012/03/photo.png
  29. 29. Text Main new GUI Elements: Spaces (Personal Desktops) Space Management Widget Store Settings
  30. 30. Space Management
  31. 31. Widget Store
  32. 32. „Slideshare“ Widget (full sized view)
  33. 33. Inter-Widget Communicatioun CMS widget <=> Exam Planer widget
  34. 34. Main Outcomes of Generation 2.0 - ... more than 3000 registered users - ... about 30% of active users - ... observed more activity, resemblance to mobile apps - ... learners classify their widgets using spaces - ... widgets can send notifications - ... Inter-Widget communication actively used.
  35. 35. Personal Learning Environment - Graz University of Technology Next Steps Mobile PLE Ubiquitous PLE Desktop widgets Native Apps
  36. 36. Future Recommendation Learning Scenarios Shared PLE Collaborative Learning Integration of more Learning Objects (LO) http://www.flickr.com/photos/supersonic_look/1307679752
  37. 37. http://twitter.tugraz.at Slides available at: http://elearningblog.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Graz University of Technology Martin Ebner http://elearningblog.tugraz.at mebner http://elearning.tugraz.at

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