2. HOW IS LEARNING STRUCTURED?
Learning is centered around the interests
of the learner
This learning is immersive – learning by
doing
The computer connects the student to the
rest of the world
3.
4. providing sustainable value to
students, not only during the course,
but also after its finishing
stimulating them to contribute their
knowledge, insights and experiences
on a continuous basis
6. In connectivism, learning involves
creating connections and developing a
network. It is a theory for the digital age
drawing upon chaos, emergent
properties, and self organised learning.
(It’s not what you know but who you know)
9. We can get an idea of what the PLE looks like
by drilling down into the pieces…
Model
- conceptual frameworks
- wiki (wiki API, RSS)
- concept maps (SVG, mapping format)
- gliffy (SVG?)
- reference frameworks
- Wikipedia
- video / 2L 3D representation – embedded
spaces
The question is – how to
transport and represent
models that are actually
used?
10. Demonstrate
- reference examples
- code library
- image samples
- thought processes
- show experts at work (Chaos Manor)
- application
- case studies
- stories
The question is, how
can we connect the
learner with the
community at work?
11. Practice
- scaffolded practice
- game interfaces
- sandboxes
- job aids
- flash cards
- cheat sheets
- games and simulations
- mod kits
- mmorpgs
The question is, how can
we enable access to
multiple environments
that support various
activities?
12. Reflection
- guided reflection
- forms-based input
- presentations and seminars
- journaling
- blogs, wikis
- communities
- discussion, sharing
The question is, how can we
assist people to see
themselves, their practice, in
a mirror?
13. Choice – Identity - Creativity
- simulated or actual environments
that present tasks or problems
- OpenID, authentication, feature or
profile development
- Portfolios & creative libraries
People talk about ‘motivation’
– but the real issue here is
ownership
16. PLEs are systems that help learners take
control of and manage their own
learning. This includes providing
support for learners to set their own
learning goals, manage their learning;
managing both content and process;
communicate with others in the process
of learning and thereby achieve learning
goals.
17. learning is an ongoing process and
tools to support this learning are
needed
the role of the individual in self-
organizing learning is important
learning can take place in different
contexts and situations and cannot be
provided by a single learning
provider.
19. Human activities
are mediated by
culturally
established
instruments such
as tools and
language.
Vygotsky, L. S. (1978) Mind in
Society: The development of higher
psychological processes. Cambridge,
MA: Harvard University Press
http://www.phillwebb.net
20. We can use
computers to
extend the
capabilities of our
own minds. They
can become the
repositories of our
knowledge.
http://www.phillwebb.net
Computers as mind tools
21. New Environments
• Multimedia explosion
podcasts, vodcasts, YouTube, Slideshare, more
• Mobile computing
mobile phones, PDAs, etc.
• The 3D web
Second Life is a start, we will see more of this
24. The transition from PLE to PLN is an
important step that supports
students to become self-organized
and life-long learners
25. Downes, S. (2007, April 19). The Future of Online
Learning and Personal Learning Environments. Retrieved
march 13, 2013, from http://slideshare.net/Downes
Ivanova, M. (2009, April 10). From Personal Learning
Environment Building to Professional Learning Network
Forming. Retrieved march 13, 2013, from
http://slideshare.net/malinkaiva
Wheeler, S. (2009, October 11). It's Personal: Learning
Spaces, Learning Webs. Retrieved march 13, 2013, from
http://www.slideshare.net/timbuckteeh
Wheeler, S. (2011, February 04). The Future of Learning.
Retrieved march 13, 2013, from
http://www.slideshare.net/timbuckteeth