18. Well Played Books
Video Games, Value and Meaning
• ETC Press"
• 1.0 – 2009"
• 2.0 – 2010"
• 3.0 – 2011"
• 65 Articles
19. GLS 7.0 - 2011
• Well Played
Track of Sessions
20. Well Played Live Sessions
• GLS (2007 - "
• DiGRA (2011 - "
• IndieCade (2011 - "
• Games for Change (2014 -
21. What is it?
• Live Play"
• Illustrate & Analyze"
• Developer Discussion
22. Well Played Journal !
!
• Started in 2011"
• To Date - 3 Volumes, 7 Issues"
• Peer Reviewed"
• Editorial Advisory Board"
• Open Submissions"
• Special Issues"
• Regular Publication "
• http://press.etc.cmu.edu/wellplayed/
23. Why?
• Video Games, Value and Meaning"
• Analysis & Criticism"
• Literacy & Mastery"
• Well Read & Well Made
24. Value & Meaning
• What it Means to Play a Game"
• Why it’s Important"
• Deconstruct & Discuss"
• The Experience of Play
25. Analysis & Criticism
• Close Reading"
• “Textual” Analysis"
• Like Film and Literary Criticism"
• Various Methods
26. Literacy & Mastery
• Flow"
• Procedural"
• Articulation"
• Interactive"
• Learning is Playing
27. Well Read & Well Made
• Playing Games"
• Making Games"
• Value & Meaning"
• Good, Bad, Better
28. Well Played
• Video games are a Complex Medium
that Merits Careful Interpretation and
Insightful Analysis."
!
• Thanks!"
• Questions?"
• drew@andrew.cmu.edu