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Well Played 
What the What? 
Drew Davidson
About Me
ETC Press 
• First Publication in 2008" 
• Experimental, Academic, Open Source" 
• Entertainment Technologies Across Fields" 
• Books, Journals, Proceedings, Games" 
• 38 Publications to Date" 
! 
• http://press.etc.cmu.edu/
Well Played 
• Well 
Read 
& 
Well 
Made 
• Analysis 
& 
Cri2cism 
• Gameplay 
& 
Narra2ve 
• Design 
& 
Development 
• Literacy 
& 
Mastery
Well Played 
• Presenta2ons 
• Books 
• Conferences 
• Journal
2nd ICEC in 2003
MiT 4 in 2005
GLS 3.0 - 2007
GLS 4.0 - 2008
Meaningful Play - 2008
GLS 5.0 - 2009
GLS 6.0 - 2010
Meaningful Play - 2010
Sandbox Summit - 2011
GLS 7.0 - 2011
IndieCade East - 2013
GLS 9.0 - 2013
Well Played Books 
Video Games, Value and Meaning 
• ETC Press" 
• 1.0 – 2009" 
• 2.0 – 2010" 
• 3.0 – 2011" 
• 65 Articles
GLS 7.0 - 2011 
• Well Played 
Track of Sessions
Well Played Live Sessions 
• GLS (2007 - " 
• DiGRA (2011 - " 
• IndieCade (2011 - " 
• Games for Change (2014 -
What is it? 
• Live Play" 
• Illustrate & Analyze" 
• Developer Discussion
Well Played Journal ! 
! 
• Started in 2011" 
• To Date - 3 Volumes, 7 Issues" 
• Peer Reviewed" 
• Editorial Advisory Board" 
• Open Submissions" 
• Special Issues" 
• Regular Publication " 
• http://press.etc.cmu.edu/wellplayed/
Why? 
• Video Games, Value and Meaning" 
• Analysis & Criticism" 
• Literacy & Mastery" 
• Well Read & Well Made
Value & Meaning 
• What it Means to Play a Game" 
• Why it’s Important" 
• Deconstruct & Discuss" 
• The Experience of Play
Analysis & Criticism 
• Close Reading" 
• “Textual” Analysis" 
• Like Film and Literary Criticism" 
• Various Methods
Literacy & Mastery 
• Flow" 
• Procedural" 
• Articulation" 
• Interactive" 
• Learning is Playing
Well Read & Well Made 
• Playing Games" 
• Making Games" 
• Value & Meaning" 
• Good, Bad, Better
Well Played 
• Video games are a Complex Medium 
that Merits Careful Interpretation and 
Insightful Analysis." 
! 
• Thanks!" 
• Questions?" 
• drew@andrew.cmu.edu

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Well Played: What the What?

  • 1. Well Played What the What? Drew Davidson
  • 3. ETC Press • First Publication in 2008" • Experimental, Academic, Open Source" • Entertainment Technologies Across Fields" • Books, Journals, Proceedings, Games" • 38 Publications to Date" ! • http://press.etc.cmu.edu/
  • 4. Well Played • Well Read & Well Made • Analysis & Cri2cism • Gameplay & Narra2ve • Design & Development • Literacy & Mastery
  • 5. Well Played • Presenta2ons • Books • Conferences • Journal
  • 6. 2nd ICEC in 2003
  • 7. MiT 4 in 2005
  • 8. GLS 3.0 - 2007
  • 9. GLS 4.0 - 2008
  • 11. GLS 5.0 - 2009
  • 12. GLS 6.0 - 2010
  • 15. GLS 7.0 - 2011
  • 17. GLS 9.0 - 2013
  • 18. Well Played Books Video Games, Value and Meaning • ETC Press" • 1.0 – 2009" • 2.0 – 2010" • 3.0 – 2011" • 65 Articles
  • 19. GLS 7.0 - 2011 • Well Played Track of Sessions
  • 20. Well Played Live Sessions • GLS (2007 - " • DiGRA (2011 - " • IndieCade (2011 - " • Games for Change (2014 -
  • 21. What is it? • Live Play" • Illustrate & Analyze" • Developer Discussion
  • 22. Well Played Journal ! ! • Started in 2011" • To Date - 3 Volumes, 7 Issues" • Peer Reviewed" • Editorial Advisory Board" • Open Submissions" • Special Issues" • Regular Publication " • http://press.etc.cmu.edu/wellplayed/
  • 23. Why? • Video Games, Value and Meaning" • Analysis & Criticism" • Literacy & Mastery" • Well Read & Well Made
  • 24. Value & Meaning • What it Means to Play a Game" • Why it’s Important" • Deconstruct & Discuss" • The Experience of Play
  • 25. Analysis & Criticism • Close Reading" • “Textual” Analysis" • Like Film and Literary Criticism" • Various Methods
  • 26. Literacy & Mastery • Flow" • Procedural" • Articulation" • Interactive" • Learning is Playing
  • 27. Well Read & Well Made • Playing Games" • Making Games" • Value & Meaning" • Good, Bad, Better
  • 28. Well Played • Video games are a Complex Medium that Merits Careful Interpretation and Insightful Analysis." ! • Thanks!" • Questions?" • drew@andrew.cmu.edu