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Using Virtual Worlds
     for Learning
            Daniel Oprish
             EDUC 7102
  Principles of Distance Education
Agenda
•   Identify self
•   Define Virtual Worlds for Learning
•   Explain possible benefits to the organization
•   Conclusion
•   References
Introduction of self
Define Virtual Worlds for Learning
Explain possible benefits to the
         organization
References
Barab, S., Gresalfi, M., Ingram-Goble, A. (2010).
Transformational Play: Using Games to Position
Person, Content, and Context. Educational
Researcher, 39(7), 525-536.
Crookall, D. (2010). Serious Games, Debriefing, and
Simulation/Gaming as a Discipline. Simulation &
Gaming, 41(6), 898-920.
Moreno-Ger, P., Burgos, D., Torrente, J. (2009). Digital Games in
eLearning Environments: Current Uses and Emerging Trends.
Simulation & Gaming, 40(5), 669-687.

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Storyboard oprishd (mod 3)

  • 1. Using Virtual Worlds for Learning Daniel Oprish EDUC 7102 Principles of Distance Education
  • 2. Agenda • Identify self • Define Virtual Worlds for Learning • Explain possible benefits to the organization • Conclusion • References
  • 4. Define Virtual Worlds for Learning
  • 5. Explain possible benefits to the organization
  • 6. References Barab, S., Gresalfi, M., Ingram-Goble, A. (2010). Transformational Play: Using Games to Position Person, Content, and Context. Educational Researcher, 39(7), 525-536. Crookall, D. (2010). Serious Games, Debriefing, and Simulation/Gaming as a Discipline. Simulation & Gaming, 41(6), 898-920. Moreno-Ger, P., Burgos, D., Torrente, J. (2009). Digital Games in eLearning Environments: Current Uses and Emerging Trends. Simulation & Gaming, 40(5), 669-687.