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Concept Workshop - Game PreProduction
The Los Angeles Film School
High-concept is a term used to refer to an artistic
work that can be easily pitched with a succinctly
It can be contrasted with a low-concept, which is
more concerned with character development and
other subtleties that aren’t as easily summarized.
High-concept narratives are typically
characterized by an overarching "what if?"
scenario that acts as a catalyst for the following
events. Often, the most popular summer
blockbuster movies are built on a high-concept
idea, such as ”What if we could clone dinosaurs?"
High-concept ideas can also be presented as
familiar genres or properties based upon a
different theme. For example: “Street Fighter with
Defined by gameplay interaction
Classified independent of their setting
Most fall within one genre but some are a
combination of two or more genres
This is a short statement that indicates what
the player is trying to accomplish in the game
– his role and goal. This helps indicate the
type of person the player is, and what is fun
The player might be driven by the desire to:
Compete or cooperate with others
Fight enemies and deal with threats
Be immersed in a another time or place
Explore an environment or build something
Solve puzzles and overcome challenges
Experience fear, suspense or humor
Are there already games on the market like
the one you want to make?
What’s new or different about your game?
How will it stand out from other games?
1. Create a 1-Page Concept Overview PowerPoint that lists the
High Concept (short phrase or sentence describing your game)
2. Put your PowerPoint into your instructor’s DropBox
3. Write an Elevator Pitch for your game concept that will take 30-
120 seconds to deliver and has the above information.
4. Email your Elevator Pitch to your instructor (firstname.lastname@example.org)
5. Present your PowerPoint and Elevator Pitch to Class
1. Place the following information on the Overview
Page of your Game Design Document:
High Concept Game Genre
2. Write an Ideal Play Session page for your Game Design
Create and name an imaginary player and then put yourself in their
shoes playing the game for five minutes,
Focus on the player's experience: what they're seeing, what they're
hearing, what they're doing, and what they're thinking about. Any
thoughts or feelings they have should be reflections of what is going on
in the game.
You may write this in paragraph form or as a step-by-step list.
You know lots more about your game than you may suspect -- this
exercise is meant to tease this part out! Have fun with this!