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Emerging
Technologies
October 2013 Showcase
5 Trends Impacting Technology Growth
1. People expect to work, learn and
communicate wherever they are.
-time and location should not be a hindrance

2. People expect to access their “stuff” wherever they
are. Cloud computing has become
inexpensive, reliable and mainstream.
3. Interest in data and analytics has promoted
adaptive or personalized technologies.
4. Progression in technology is still increasing rapidly
and production costs is staying steady or
decreasing
5. New avenues of research and investment
MOOCs
• Massive Open Online Courses
– Several variations
– https://www.udacity.com/
– https://www.edx.org/
– https://www.coursera.org/

Photo from UOFL Center for
Teaching and Learning Blog

• MOOC.org, a future one-stop-shop for anyone
trying to create an educational experience from
scratch
• Georgia Tech is offering a cheap online master’s
degree through a MOOC
Mobile Devices
• HTML5
• Smartphones
– group texting

Photo by East Georgia State
College (CC BY-NC-ND 3.0)

• Tablets
– Alert systems
– Apps
– 1:1

Photo by East Georgia State
College (CC BY-NC-ND 3.0)
BYOD
• Bring Your Own Device
– There are advantages and disadvantages
– Quickly becoming an expectation

Photo by jan zuppinger (CC BY-NC 3.0)
Games & Gamification
• Simulation of real life situations
– Medical dummies used Health, nursing, emt
– Second-life
– http://www.scvngr.com/
•
•
•
•

• Dartmouth College and Webster University gamified their
new student orientation
http://www.edutopia.org/blogs/beat/game-based-learning
Amazing Nursing Race – Our nursing program runs a paraody of
the nursing race as the final exam
http://gamingtheclassroom.wordpress.com/syllabus/
http://www.knewton.com/gamification-education/
Badges
• Get recognition for learning that happens
anywhere. Then share it on the places that
matter.
– Mozilla OpenBadges: http://openbadges.org/about/
– Khan academy
uses a badge system
Learning Analytics
• Collection and analysis of usage data
associated with student learning
• Big Data is a BIG deal
• http://www.educause.edu/library/learning-analytics
Adaptive Learning
• Use of technology to assess user’s
skillset and adapt learning
– Customized or personalized learning
– intelligent tutoring system
– Next-Generation LMS
– Examples:
• KhanAcademy
• MyMathLab
• McGraw Hill
Photo from:
http://edtechreview.in/dictionary/174-whatis-adaptive-learning
Internet of Things
• Objects are becoming connected
• RFID, Nearfield Communications,
• WiDi, Miracast
User Interfaces are Changing!
• Augmented Reality
• Natural User Interfaces (NUI)
• No-Touch Interfaces
– Leap Motion: https://www.leapmotion.com/
– Lumitrack - Carnegie Melllon University & Disney Research
Wearable Technologies
• Google Glass
– http://www.google.com/glass/start/
– Glass Explorer program
– 2,000 initial beta testers

• Disney Magic Band
(Radio Frequency Technology)
• http://mashable.com/
category/wearable-tech/
3-D scanning
• analyzes a real-world object or environment
to collect data on its shape and possibly its
appearance (i.e. color). The collected data can
then be used to construct digital, three
dimensional models.
• 3D scanners for the home:
http://www.nextengine.com/
• 3D scanner for your ipad
3-D printing
• Printing 3-dimensional
objects
• Additive Manufacturing
• Medical
• Arts
• Home
GE, the world’s largest
• Desktop 3-D Printer manufacturer, is on
the verge of
by Form Labs $3,000 using 3-D
printing to
make jet parts.

MIT Technology Review
Crowd-Sourced Projects
• Crowdfunding
• www.kickstarter.com
– http://www.kickstarter.com/projects/occipital/struct
ure-sensor-capture-the-world-in-3d

Photo from http://www.hongkiat.com/blog/crowdfunding-sites/
Quantum Computing
• We’ve been progressing to smaller spaces
with double the processing ability about every 18
months. Physical limit predicted around 2020.
• Next phase of computing: Quantum
• Google is putting significant investment into
quantum computing
– Amazon, Jeff Bezos
Keeping Up
• Apps like Flipboard and Readability.
– Use these apps to follow the technology news sites
and expert blogs

• Podcasts/Vodcasts
• Use Social Media
– Twitter, Linkedin, Facebook, Google+
connect with experts

• Determine a way to collect the
information and keep your own notes: evernote
Image by Cambodia4kids.org:
http://www.flickr.com/photos/cambodia4kidsorg/1343334854/
A few good articles…
•
•

•
•
•

•

The New Intelligence: http://www.insidehighered.com/news/2013/01/25/arizonast-and-knewtons-grand-experiment-adaptive-learning
Gamification In Leadership Development:
http://www.forbes.com/sites/jeannemeister/2013/09/30/gamification-inleadership-development-how-companies-use-gaming-to-build-their-leaderpipeline/
How Badges Really Work in Higher Education:
http://campustechnology.com/Articles/2013/06/20/How-Badges-Really-Work-inHigher-Education.aspx?Page=3
Google X Display Guru Says Wearable Computing Is Unstoppable:
http://www.technologyreview.com/view/520231/google-x-display-guru-sayswearable-computing-is-unstoppable/
Wearable Tech: Try it on!:
http://www.moxieinteractive.com/blog/2013/04/23/wearable-tech-try-it-on
The Next Digital Paradigm:
http://www.forbes.com/sites/gregsatell/2013/02/02/the-next-digital-paradigm/
Resources
•
•
•
•
•
•
•
•
•
•
•
•
•
•

Educause Series, Seven Things You Should Know About…. http://www.educause.edu/ELI7Things
Technology Review (Published by MIT) http://www.technologyreview.com/
Tech&Learning Online Magazine: http://www.techlearning.com/index
Mashable Tech http://mashable.com/tech/
Google Mobile Blog http://googlemobile.blogspot.com/
Google Think Insights: http://www.google.com/think/
TechCrunch http://techcrunch.com/
PCMAG http://www.pcmag.com/
ZDNet: http://www.zdnet.com/
PewInternet: http://pewinternet.org/
This Week In Technology Network:
Think with Google: http://www.thinkwithgoogle.com/insights/
New Media Consortium (NMC) Technology Outlook (Two-Year Colleges 2013-2018)
http://www.nmc.org/pdf/2013-technology-outlook-community-colleges.pdf
New Media Consortium (NMC) 2013 Higher Education Report
http://www.nmc.org/publications/2013-horizon-report-higher-ed

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Emerging Web Technologies October 2013

  • 2. 5 Trends Impacting Technology Growth 1. People expect to work, learn and communicate wherever they are. -time and location should not be a hindrance 2. People expect to access their “stuff” wherever they are. Cloud computing has become inexpensive, reliable and mainstream. 3. Interest in data and analytics has promoted adaptive or personalized technologies. 4. Progression in technology is still increasing rapidly and production costs is staying steady or decreasing 5. New avenues of research and investment
  • 3. MOOCs • Massive Open Online Courses – Several variations – https://www.udacity.com/ – https://www.edx.org/ – https://www.coursera.org/ Photo from UOFL Center for Teaching and Learning Blog • MOOC.org, a future one-stop-shop for anyone trying to create an educational experience from scratch • Georgia Tech is offering a cheap online master’s degree through a MOOC
  • 4. Mobile Devices • HTML5 • Smartphones – group texting Photo by East Georgia State College (CC BY-NC-ND 3.0) • Tablets – Alert systems – Apps – 1:1 Photo by East Georgia State College (CC BY-NC-ND 3.0)
  • 5. BYOD • Bring Your Own Device – There are advantages and disadvantages – Quickly becoming an expectation Photo by jan zuppinger (CC BY-NC 3.0)
  • 6. Games & Gamification • Simulation of real life situations – Medical dummies used Health, nursing, emt – Second-life – http://www.scvngr.com/ • • • • • Dartmouth College and Webster University gamified their new student orientation http://www.edutopia.org/blogs/beat/game-based-learning Amazing Nursing Race – Our nursing program runs a paraody of the nursing race as the final exam http://gamingtheclassroom.wordpress.com/syllabus/ http://www.knewton.com/gamification-education/
  • 7. Badges • Get recognition for learning that happens anywhere. Then share it on the places that matter. – Mozilla OpenBadges: http://openbadges.org/about/ – Khan academy uses a badge system
  • 8. Learning Analytics • Collection and analysis of usage data associated with student learning • Big Data is a BIG deal • http://www.educause.edu/library/learning-analytics
  • 9. Adaptive Learning • Use of technology to assess user’s skillset and adapt learning – Customized or personalized learning – intelligent tutoring system – Next-Generation LMS – Examples: • KhanAcademy • MyMathLab • McGraw Hill Photo from: http://edtechreview.in/dictionary/174-whatis-adaptive-learning
  • 10. Internet of Things • Objects are becoming connected • RFID, Nearfield Communications, • WiDi, Miracast
  • 11. User Interfaces are Changing! • Augmented Reality • Natural User Interfaces (NUI) • No-Touch Interfaces – Leap Motion: https://www.leapmotion.com/ – Lumitrack - Carnegie Melllon University & Disney Research
  • 12. Wearable Technologies • Google Glass – http://www.google.com/glass/start/ – Glass Explorer program – 2,000 initial beta testers • Disney Magic Band (Radio Frequency Technology) • http://mashable.com/ category/wearable-tech/
  • 13. 3-D scanning • analyzes a real-world object or environment to collect data on its shape and possibly its appearance (i.e. color). The collected data can then be used to construct digital, three dimensional models. • 3D scanners for the home: http://www.nextengine.com/ • 3D scanner for your ipad
  • 14. 3-D printing • Printing 3-dimensional objects • Additive Manufacturing • Medical • Arts • Home GE, the world’s largest • Desktop 3-D Printer manufacturer, is on the verge of by Form Labs $3,000 using 3-D printing to make jet parts. MIT Technology Review
  • 15. Crowd-Sourced Projects • Crowdfunding • www.kickstarter.com – http://www.kickstarter.com/projects/occipital/struct ure-sensor-capture-the-world-in-3d Photo from http://www.hongkiat.com/blog/crowdfunding-sites/
  • 16. Quantum Computing • We’ve been progressing to smaller spaces with double the processing ability about every 18 months. Physical limit predicted around 2020. • Next phase of computing: Quantum • Google is putting significant investment into quantum computing – Amazon, Jeff Bezos
  • 17. Keeping Up • Apps like Flipboard and Readability. – Use these apps to follow the technology news sites and expert blogs • Podcasts/Vodcasts • Use Social Media – Twitter, Linkedin, Facebook, Google+ connect with experts • Determine a way to collect the information and keep your own notes: evernote Image by Cambodia4kids.org: http://www.flickr.com/photos/cambodia4kidsorg/1343334854/
  • 18. A few good articles… • • • • • • The New Intelligence: http://www.insidehighered.com/news/2013/01/25/arizonast-and-knewtons-grand-experiment-adaptive-learning Gamification In Leadership Development: http://www.forbes.com/sites/jeannemeister/2013/09/30/gamification-inleadership-development-how-companies-use-gaming-to-build-their-leaderpipeline/ How Badges Really Work in Higher Education: http://campustechnology.com/Articles/2013/06/20/How-Badges-Really-Work-inHigher-Education.aspx?Page=3 Google X Display Guru Says Wearable Computing Is Unstoppable: http://www.technologyreview.com/view/520231/google-x-display-guru-sayswearable-computing-is-unstoppable/ Wearable Tech: Try it on!: http://www.moxieinteractive.com/blog/2013/04/23/wearable-tech-try-it-on The Next Digital Paradigm: http://www.forbes.com/sites/gregsatell/2013/02/02/the-next-digital-paradigm/
  • 19. Resources • • • • • • • • • • • • • • Educause Series, Seven Things You Should Know About…. http://www.educause.edu/ELI7Things Technology Review (Published by MIT) http://www.technologyreview.com/ Tech&Learning Online Magazine: http://www.techlearning.com/index Mashable Tech http://mashable.com/tech/ Google Mobile Blog http://googlemobile.blogspot.com/ Google Think Insights: http://www.google.com/think/ TechCrunch http://techcrunch.com/ PCMAG http://www.pcmag.com/ ZDNet: http://www.zdnet.com/ PewInternet: http://pewinternet.org/ This Week In Technology Network: Think with Google: http://www.thinkwithgoogle.com/insights/ New Media Consortium (NMC) Technology Outlook (Two-Year Colleges 2013-2018) http://www.nmc.org/pdf/2013-technology-outlook-community-colleges.pdf New Media Consortium (NMC) 2013 Higher Education Report http://www.nmc.org/publications/2013-horizon-report-higher-ed

Editor's Notes

  1. The smartphone in your pocket provides a better communication tool than the President of the United States had access to just 25 years ago, and provides access to more data than he had access to just 10 years ago.biannual survey of SMB IT intentions conducted by Spiceworks Inc.Close to 59% of small and midsize businesses (SMBs) already support BYOD in some form, From video and tv – amazon, netflix, HbGo to photos, flickr, shutterfly, documents dropbox, google drive, skydrive, icloud – businesses and institutions are moving to the cloud Rapid Growth of Big Data. Cloud Computing and Advanced Cloud Services
  2. http://www.youtube.com/watch?v=XGMrzQ7YOfIhttp://www.washingtonpost.com/blogs/innovations/wp/2013/10/08/moocs-going-mainstream-this-may-be-the-year/http://www.washingtonpost.com/local/education/harvard-mit-venture-edx-teams-with-google-on-platform-for-free-online-courses/2013/09/10/02879cf4-1a13-11e3-8685-5021e0c41964_story.htmlOnce it goes live in 2014, MOOC.org will host free online courses from universities, businesses, governments and not-for-profit providers. http://www.slate.com/articles/technology/technology/2013/07/georgia_tech_s_computer_science_mooc_the_super_cheap_master_s_degree_that.htmlGeorgia Institute of Technology is about to take a step that could set off a broad disruption in higher education: It’s offering a new master’s degree in computer science, delivered through a series of massive open online courses, or MOOCs, for $6,600.http://theteachingpractice.wordpress.com/2013/03/18/what-is-a-mooc-why-should-you-care/Massive Open Online Course (MOOC – rhymes with Luke) is a term first hinted at in an article Views: Does Class Size Matter? by Daniel W. Barwick in late 2007.
  3. Questioning whether or not smartphones and tablets belong in education or are valuable is like questioning whether or not pens and notebooks are valuable in education and belong. There was time students got a piece of slate and some chalk…. Mobile devices are here – in 2020, do you think a third grader will no what life is like without a smart board or a tablet in their class room??????????? So we can fight it or we can embrace it. Instead of asking is it valuable? How about how do we use this tool in a valuable way? What can it do for the classroom, the student, the teacher?
  4. Not a new concept, it started with laptops – but is becoming a bigger issue because of the growth in mobile devices and ownership of multiple devices Students have device and are getting devices Remember the 5 tech trends happening – students expect to use the devices How does this affect institutions, colleges, schools?? There are advantages and disadvantages – many schools are excited and embracing this concept – less maintenance and support – can reduce computer labs-other schools are fearful because of security and bandwidth/network requirementshttp://www.educatorstechnology.com/2012/07/what-teachers-need-to-know-about-byod.htmlhttp://www.v3.co.uk/v3-uk/news/2273970/hp-discover-enterprise-must-prepare-for-byod-generation-of-staff
  5. The idea of gamification is a simple one: to motivate and engage people by applying game design techniques and mechanics to non-game situations (like education)We have a generation of individuals entering college and the work-force that have grown up playing games and are fascinated and engaged by games. Using some of those characteristics to engage and motivate is a natural progressionhttp://www.theknowledgeguru.com/games-and-gamification-research-from-the-elearning-guild/Organizations are starting to invest major $$ into gamesThe most powerful case study found in the report tells the story of McDonalds Japan, which invested $2.2 million USD to develop a Nintendo DS game for front-line staff. McDonalds gave two devices to each store and had new hires train on basic food prep and service tasks as part of their orientation training.The result? Training time was cut in half, and that adds up to major savings for a company with high employee turnover.
  6. Mozilla Open Badges are not proprietary — they use free software and an open technical standard. That means that any organization can create, issue and verify digital badges, and any user can earn, manage and display these badges all across the web.Many LMS are building in badges – many are integrating with Mozilla openbadges – it’s a standard framework that is open source and let’s your users keep and implement their badges other places WordPress and twitter have api’s for displaying badges More companies like Facebook, LinkedIn are in the process of providing the abilityhttp://campustechnology.com/articles/2013/06/20/how-badges-really-work-in-higher-education.aspxDigital badges are getting a serious look on many university campuses because they may allow students to demonstrate a greater variety of skills. "A diploma says as much about the institution you attended as it does about you," notes Bill Wisser, instructional designer in the Graduate School of Education (HGSE) at Harvard University (MA). "A portfolio gets more granular, and badges can show individual records of accomplishment.“On its surface, a digital badge is nothing more than an image file encoded with metadata, or information, that includes all the data needed to understand the badge, such as which organization awarded it, what skill or achievement it represents, if and when it expires, and links to evidence for why it was awarded.
  7. http://net.educause.edu/ir/library/pdf/ELIB1101.pdf
  8. The general idea behind adaptive learning is that you are taking advantage of an internet based environment to assess each individual user based on their stage, not age and respond with appropriate learning materials and then more testing, once they achieve a level, then new material is available to them. “adaptive learning” -- a method that purports to give instructors real-time intelligence on how well each of their students is getting each concept.Read more: http://www.insidehighered.com/news/2013/01/25/arizona-st-and-knewtons-grand-experiment-adaptive-learning#ixzz2huI8NvyW Inside Higher Ed http://www.impatientoptimists.org/Posts/2013/04/2013-The-Year-of-Adaptive-LearningPredicted that most of the next-generation LMS will focus on adaptive learning environments. An intelligent tutoring system is computer software designed to simulate a human tutor’s behavior and guidancehttp://www.educause.edu/library/resources/7-things-you-should-know-about-intelligent-tutoring-systemsBlackboard and many of the major Course Management Systems are working to build in adaptive learning tools and features. Several publishers are building online components that are adaptive learning based platforms using their content. There are tons of mobile apps that are built on this concept.
  9. an ecosystem of technologies monitoring the status of physical objects, capturing meaningful data, and communicating that information through IP networks to software applications. - See more at: http://blog.atlasrfidstore.com/internet-of-things-and-rfid#sthash.u7AEb2de.dpufThere are many more devices than people connected to the Internet, but it is the ability to interact with us that makes these devices valuable and what is driving estimates of 15 billion connected devices by the middle of the decade. Ford Sync, connected thermostat – set the temp from your phone, how about a fire/CO2 alarm that sends you a txt if the battery is dying or if it’s going offhttp://nest.com/ - these products now available in places like home depot – initial support and research started in a Google lab – the thermostat is considered a learning thermostat – it adaptsMost people leave the house at one temperature and forget to change it. So the Nest Learning Thermostat learns your schedule, programs itself and can be controlled from your phone. Teach it well and the Nest Thermostat can lower your heating and cooling bills up to 20%.http://mashable.com/category/internet-of-things/http://mashable.com/2013/09/16/smart-home-automation/http://readwrite.com/tag/internet-of-things#awesm=~okh9TXzr80Fej6
  10. In computing, a natural user interface, or NUI, or Natural Interface is the common parlance used by designers and developers of human-machine interfaces to refer to a user interface that is (1) effectively invisible, or becomes invisible with successive learned interactions, to its users, and (2) is based on nature or natural elements. The word natural is used because most computer interfaces use artificial control devices whose operation has to be learned.http://www.youtube.com/user/leapmotionDemo: TED Talk – 8:41 - http://www.ted.com/talks/john_underkoffler_drive_3d_data_with_a_gesture.html Windows surface – kinnect are examples of natural user interfaceEye Tribe: http://theeyetribe.com/
  11. http://mashable.com/category/wearable-tech/http://www.theguardian.com/technology/wearable-technologyGoogle Glass currently 2,000 developers initial beta testers – additional 8,000 signed up – had to attend training session and pick up glasses – 1,500 dollars – already have competition – Telepathy One – Japanese – rumors of Ms Glass and even Apple iGlass (uses directions in unfamiliar city, warnings of danger, parents using it to learn sign language, medical information/identification, plant identification, chemicals, etc…) http://mashable.com/2013/09/12/sign-langauge-google-glass-app/https://disneyworld.disney.go.com/plan/my-disney-experience/bands-cards/MagicBands and cards are all-in-one devices that serve as your “ticket,” “room key” and more. With a MagicBand on your wrist or a card in your pocket, you’ll travel lighter throughout your vacation. With the introduction of FastPass+, your MagicBand or card will even allow you to check in at FastPass+ locations. Create your Family & Friends list to connect to everyone in your travel group. http://tokenco.com/what/wearable/ http://www.fitbit.com/ukhttp://www.moxieinteractive.com/blog/2013/04/23/wearable-tech-try-it-on
  12. http://techcrunch.com/2013/09/17/occipitals-new-structure-sensor-turns-your-ipad-into-a-mobile-3d-scanner/http://www.rapidform.com/3d-scanners/
  13. A global leader in desktop 3D printing, MakerBot has thus far sold more than 13,000 machines to engineers, designers and other early adopters since its 2009 founding. Already a $1.3 billion-industry, 3D printing is projected to grow 300 percent over the next decade—to $5.2 billion by 2020.http://www.technologyreview.com/featuredstory/513716/additive-manufacturing/ http://www.telegraph.co.uk/science/science-news/10372598/A-vision-of-how-3D-printing-may-change-the-world-unveiled-Science-Museum.htmlhttp://mashable.com/category/3d-printing/http://www.wired.com/design/2012/09/formlabs-creates-a-low-cost-light-based-3-d-printer/http://www.pjstar.com/news/x1037510853/Peoria-simulation-center-exploring-the-potential-of-3-D-printinghttp://www.peoriamagazines.com/ibi/2013/jan/three-dimensional-demand
  14.  funding method where common people like you and me, henceforth the crowd, fund a personal or business project with their own money – usually a new idea It’s not a donation because the person, team or business offers something in return – you get something base on the amount you give – anything from a pen, t-shirt, free 1st product, get to be a beta tester, to a piece of the company or return of money with interest – just dependsCrowd funding also works because – if your little bit isn’t met by the crowd to get the total goal – project doesn’t happen and your money is returned to you
  15. http://mashable.com/2013/10/13/google-quantum-computing-video/http://www.dwavesys.com/en/dw_homepage.htmlThe laws of quantum physics, which govern the microscopic world, allow bits of matter to be in two states simultaneously.Quantum computing combines these two ideas, allowing us to put bits of information into their 0 and 1 states at the same time. This process allows quantum computers to consider and manipulate all combinations of bits simultaneously, making quantum computation powerful and fast.This new era won’t be based on solid state physics, the science that led to transistors, but on quantum information, the strange rules that govern the sub-atomic world. Two Nobel Prizes were awarded for discoveries in the field just this past year.http://www.forbes.com/sites/gregsatell/2013/02/02/the-next-digital-paradigm/