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Reality is Broken: GDC08 Rant by Jane McGonigal

by Director of Game Research & Development at Institute for the Future on Feb 22, 2008

  • 14,513 views

As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we ...

As game designers, we own more emotional bandwidth, we occupy more brain cycles, and we make more people happy than any other platform or content in the world. Reality is fundamentally broken, and we have a responsibility as game designers to fix it. We have a responsibility as the smartest people in the world, the people who understand how to make systems that make people feel engaged, successful, happy, and completely alive, and we have the knowledge and the power to invent systems that make reality work better. We have the responsibility to take what we’ve learned as an industry over the past 30 years and start making everyday life more like our games.

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  • Taemojitsu Taemojitsu ...as I see you mentioned in your presentation. :P 6 years ago
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  • Taemojitsu Taemojitsu In other news: people use games to escape from problems in RL 6 years ago
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Reality is Broken: GDC08 Rant by Jane McGonigal Reality is Broken: GDC08 Rant by Jane McGonigal Presentation Transcript