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Carey DiJulio - SVP, Product & Marketing @ Big Fish Games
Everyone deserves to have fun:
Recognizing the Individual in Games
2
o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Everyone deserves to have fun!
3
Big Fish Games
4
2,600,000,000
# of mobile gamers according to Unity’s Q1 2017 Estimates
5
6
1. Demographics
2.Behavioral Snapshots
3.Personalized Predictions
7
1. Demographics
2.Behavioral Snapshots
3.Personalized Predictions
8
o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Who are the Match 3 players?
9
o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Woman. Age 35.
Match 3 players
10
o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Match 3 players
11
On average (across product categories),
less than 2%
of brand choice is explained by demographics.
Demographics only get you a small way to understanding your players…
Source: Mediamark Research & Intelligence
12
1. Demographics
2.Behavioral Snapshots
3.Personalized Predictions
13
Non-Payer vs. Payer
14
Non-Payer vs. Payer
$100+ LTV
$10-$100 LTV
$0-$10 LTV
15
LTV
Time
$100 LTV
Adding time helps to predict future
Player 2
Player 1
16
We’ve long recognized different styles of play…
Source: Bartle Player Types
Killers
Socializers
Achievers
Explorers
Acting
Interacting
Player World
17
Gamer Motivation Model
Source: Quantic Foundry
18
o Collage of different games I’ve played
o Super Mario Bros (1)
o Tetris
o Kaboom
o Counterstrike
o Bejeweled (early 2000s)
o PvZ
o Fairway Solitaire
o MyTribe
o Hay Day
o NYTimes Crossword
o Best Fiends
o Dungeon Boss
o Drawn
o Marches of Antan MUD
o Space Invaders
o Jump Joe/Janitor Joe
My gaming behavior over time
19
Favorite Genre: RPG
61% Also play Puzzle games
24% Enjoy Match-3 Specifically
Players are more than their primary genre preference
Source: Mediamark Research & Intelligence
20
1. Demographics
2.Behavioral Snapshots
3.Personalized Predictions
21
o Salesforce data around marketing and AI
22
Increase customer touchpoints with personalized messages
23
Big
Fish
Confi
denti
al
Target the right customers to maximize effectiveness of your promotions
24
Tuning a game to it’s unique cadence
25
Too hard = Anxiety
26
Too Easy = Boredom
27
Just Right = Flow
28
“Players have a wide variety of
experiences, skills, learning rates, and
playing styles, and will react differently
to the same difficulty setting. “
Xue, Wu, Kolen et al. “Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games.”
Copyright 2017 International World Wide Web Conference Committee
29
So now that it’s down to a science
30
Introducing Big Fish Premium
31
Looking Forward
32
Bring Your Passion
33
www.bigfishgames.com/careers
Everyone deserves to
have fun!
Thank you

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