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Everyone Deserves to Have Fun: Recognizing the Individual in Games | Carey DiJulio
1. Carey DiJulio - SVP, Product & Marketing @ Big Fish Games
Everyone deserves to have fun:
Recognizing the Individual in Games
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o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Everyone deserves to have fun!
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o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Who are the Match 3 players?
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o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Woman. Age 35.
Match 3 players
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o Collage of different types of people playing games in different situations. Go for diversity both in person but also gameplay situation.
Match 3 players
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On average (across product categories),
less than 2%
of brand choice is explained by demographics.
Demographics only get you a small way to understanding your players…
Source: Mediamark Research & Intelligence
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We’ve long recognized different styles of play…
Source: Bartle Player Types
Killers
Socializers
Achievers
Explorers
Acting
Interacting
Player World
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o Collage of different games I’ve played
o Super Mario Bros (1)
o Tetris
o Kaboom
o Counterstrike
o Bejeweled (early 2000s)
o PvZ
o Fairway Solitaire
o MyTribe
o Hay Day
o NYTimes Crossword
o Best Fiends
o Dungeon Boss
o Drawn
o Marches of Antan MUD
o Space Invaders
o Jump Joe/Janitor Joe
My gaming behavior over time
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Favorite Genre: RPG
61% Also play Puzzle games
24% Enjoy Match-3 Specifically
Players are more than their primary genre preference
Source: Mediamark Research & Intelligence
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“Players have a wide variety of
experiences, skills, learning rates, and
playing styles, and will react differently
to the same difficulty setting. “
Xue, Wu, Kolen et al. “Dynamic Difficulty Adjustment for Maximized Engagement in Digital Games.”
Copyright 2017 International World Wide Web Conference Committee