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What is critique?
Critique is about critical thinking.
There are two facets to critique:
 giving and receiving.




        At their foundation is intent.
Giving critique with the
wrong intent is selfish.
Giving critique with the
right intent is selfless.
Tips for giving critique...
Tips for giving critique...
• Use   a filter
 Gather initial thoughts and reactions. Revisit them in the right context
Tips for giving critique...
• Use   a filter
 Gather initial thoughts and reactions. Revisit them in the right context

• Don’t   assume
 Find out the reason behind thinking, constraints or other variables
Tips for giving critique...
• Use   a filter
 Gather initial thoughts and reactions. Revisit them in the right context

• Don’t   assume
 Find out the reason behind thinking, constraints or other variables

• Don’t   invite yourself
 Get in touch and ask to chat about the design
Tips for giving critique...
• Use   a filter
 Gather initial thoughts and reactions. Revisit them in the right context

• Don’t   assume
 Find out the reason behind thinking, constraints or other variables

• Don’t   invite yourself
 Get in touch and ask to chat about the design

• Lead    with questions
 Show an interest in their process
Tips for giving critique...
• Use    a filter
 Gather initial thoughts and reactions. Revisit them in the right context

• Don’t   assume
 Find out the reason behind thinking, constraints or other variables

• Don’t   invite yourself
 Get in touch and ask to chat about the design

• Lead    with questions
 Show an interest in their process

• Talk   about strengths
 Critique isn’t just about the things that aren’t working
Receiving critique with the right intent
takes humility and meekness.
Tips for receiving critique...
Tips for receiving critique...
• Remember       the purpose
 Critique is about understanding and improvement, not judgement
Tips for receiving critique...
• Remember       the purpose
 Critique is about understanding and improvement, not judgement

• Listen   and think before you talk back
 Do you understand what the critics are saying?
Tips for receiving critique...
• Remember        the purpose
 Critique is about understanding and improvement, not judgement

• Listen   and think before you talk back
 Do you understand what the critics are saying?

• Refer    to the goals
 Is what you’re hearing pertinent to the goals you’re trying to achieve?
Tips for receiving critique...
• Remember        the purpose
 Critique is about understanding and improvement, not judgement

• Listen   and think before you talk back
 Do you understand what the critics are saying?

• Refer    to the goals
 Is what you’re hearing pertinent to the goals you’re trying to achieve?

• Participate
 Analyze your proposed solution with everyone else
Critique is a life skill...




                 ...not a design skill.
Making critique part of your process...
A few things to keep in mind...
A few things to keep in mind...

• Critique
         is a skill. You only get better
 with practice
A few things to keep in mind...

• Critique
         is a skill. You only get better
 with practice
• Start   small
A few things to keep in mind...

• Critique
         is a skill. You only get better
 with practice
• Start   small
• Think   before you speak
A few things to keep in mind...

• Critique
         is a skill. You only get better
 with practice
• Start   small
• Think   before you speak
• Choose  who you critique with
 carefully
The Rules of Critique
The Rules of Critique
• Avoidproblem solving
 and design decisions
The Rules of Critique
• Avoidproblem solving
 and design decisions
• Thedesigner is
 responsible for follow
 up and decisions
The Rules of Critique
• Avoidproblem solving
 and design decisions
• Thedesigner is
 responsible for follow
 up and decisions
• Everyone   is equal
The Rules of Critique
• Avoidproblem solving
 and design decisions
• Thedesigner is
 responsible for follow
 up and decisions
• Everyone   is equal
• Everyone   is a critic
Goals are critical for successful critique.
Who should
you invite?
When should you have critiques?
All the f***ing time!
What should you critique?
Every f***ing thing!
When and what should you be critiquing?
In the beginning of a project...
When and what should you be critiquing?
In the beginning of a project...

What You’re Working On
•High level user & business goals
•User research, competitive analysis
•Initial concepts & vision
When and what should you be critiquing?
In the beginning of a project...

What You’re Working On
•High level user & business goals
•User research, competitive analysis
•Initial concepts & vision
Example Goals
•Feedback on different concepts / approaches
•Explore the design of competing products
When and what should you be critiquing?
In the beginning of a project...

What You’re Working On
•High level user & business goals
•User research, competitive analysis
•Initial concepts & vision
Example Goals
•Feedback on different concepts / approaches
•Explore the design of competing products
What You Might Look At
•Competitors products
•Conceptual models/sketches/flows
When and what should you be critiquing?
In the middle of a project...
When and what should you be critiquing?
In the middle of a project...

What You’re Working On
•Detailed interactions & product behaviors
•Identifying flow variations & solving for constraints
When and what should you be critiquing?
In the middle of a project...

What You’re Working On
•Detailed interactions & product behaviors
•Identifying flow variations & solving for constraints
Example Goals
•Compare the design of system components
•Identify usability issues
•Get cross-functional team feedback
When and what should you be critiquing?
In the middle of a project...

What You’re Working On
•Detailed interactions & product behaviors
•Identifying flow variations & solving for constraints
Example Goals
•Compare the design of system components
•Identify usability issues
•Get cross-functional team feedback
What You Might Look At
•Screen-flow diagrams
•Wireframes / Prototypes
When and what should you be critiquing?
At the end of a project...
When and what should you be critiquing?
At the end of a project...

What You’re Working On
•Finalizing detailed design
•Solidify answers or solutions to issues
When and what should you be critiquing?
At the end of a project...

What You’re Working On
•Finalizing detailed design
•Solidify answers or solutions to issues
Example Goals
•Analyze design details and the product’s full impact
•Identify usability issues
•Get cross-functional team feedback
When and what should you be critiquing?
At the end of a project...

What You’re Working On
•Finalizing detailed design
•Solidify answers or solutions to issues
Example Goals
•Analyze design details and the product’s full impact
•Identify usability issues
•Get cross-functional team feedback
What You Might Look At
•High Fidelity Prototypes
•Beta/Pilot Systems
Preparation and Kickoff
Tools & Techniques
Tools & Techniques
• Activelistening,
 question for clarity
Tools & Techniques
• Activelistening,
 question for clarity
• Round    Robin
Tools & Techniques
• Activelistening,
 question for clarity
• Round    Robin
• Direct   Inquiry
Tools & Techniques
• Activelistening,
 question for clarity
• Round    Robin
• Direct   Inquiry
• Quotas
Tools & Techniques
• Activelistening,
 question for clarity
• Round    Robin
• Direct   Inquiry
• Quotas

• Six   Thinking Hats
Tools & Techniques
• Activelistening,
 question for clarity
• Round    Robin
• Direct   Inquiry
• Quotas

• Six   Thinking Hats
• Facilitators
Dealing with difficult people...
Help with handling difficult people...
Help with handling difficult people...
• Set   expectations at the beginning
Help with handling difficult people...
• Set   expectations at the beginning
• Make    sure everyone understands critique
Help with handling difficult people...
• Set   expectations at the beginning
• Make    sure everyone understands critique
• Ask   quiet people for feedback directly
Help with handling difficult people...
• Set   expectations at the beginning
• Make    sure everyone understands critique
• Ask   quiet people for feedback directly
• Refer   back to personas, goals and principles
Help with handling difficult people...
• Set   expectations at the beginning
• Make    sure everyone understands critique
• Ask   quiet people for feedback directly
• Refer   back to personas, goals and principles
• Use   laddering (The 5 Whys)
Help with handling difficult people...
• Set   expectations at the beginning
• Make    sure everyone understands critique
• Ask   quiet people for feedback directly
• Refer   back to personas, goals and principles
• Use   laddering (The 5 Whys)
• Critique   with people individually ahead of time
Following Up
In Summary
In Summary

• Critique focuses on what works, what doesn’t and why.
 It’s a form of analysis
In Summary

• Critique focuses on what works, what doesn’t and why.
 It’s a form of analysis

• Critique
         is a life skill. It makes us better communicators
 and collaborators and only improves with practice
In Summary

• Critique focuses on what works, what doesn’t and why.
 It’s a form of analysis

• Critique
         is a life skill. It makes us better communicators
 and collaborators and only improves with practice

• Intentis critical to the success of a critique on both
 sides: giving and receiving
In Summary

• Critique focuses on what works, what doesn’t and why.
 It’s a form of analysis

• Critique
         is a life skill. It makes us better communicators
 and collaborators and only improves with practice

• Intentis critical to the success of a critique on both
 sides: giving and receiving

• Theright intent is to understand the design and provide
 information to help the designer make better decisions
In Summary
In Summary

• Agreed   upon and mutually understood goals are
 critical both when asking for and giving critique
In Summary

• Agreed   upon and mutually understood goals are
 critical both when asking for and giving critique

• Thereare basic rules that should be followed to help
 ensure good critique
In Summary

• Agreed   upon and mutually understood goals are
 critical both when asking for and giving critique

• Thereare basic rules that should be followed to help
 ensure good critique

• Critique
         can be done both internally and with clients.
 Use 3-6 people for about 1 hour
In Summary

• Agreed   upon and mutually understood goals are
 critical both when asking for and giving critique

• Thereare basic rules that should be followed to help
 ensure good critique

• Critique
         can be done both internally and with clients.
 Use 3-6 people for about 1 hour

• Be   prepared to deal with difficult people
Additional Resources
•   The Art of the Design Critique (Aarron Walter - Think Vitamin)
    http://thinkvitamin.com/design/the-art-of-the-design-critique/

•   It’s Not Working For Me: #crit (Mark Boulton - Mark Boulton Design)
    http://www.markboulton.co.uk/journal/comments/its-not-working-for-me-crit

•   Design Criticism and the Creative Process (Cassie McDaniel - A List Apart)
    http://www.alistapart.com/articles/design-criticism-creative-process/

•   Everything I’ve Ever Learned About Giving Design Critiques... (Dan Saffer - Kicker Studio)
    http://www.kickerstudio.com/blog/2010/11/everything-ive-ever-learned-about-giving-
    design-critiques-i-learned-from-tim-gunn/

•   What Goes into a Well-Done Critique (Jared Spool - UIE)
    http://www.uie.com/articles/critique/

•   Do you want critique, or a hug? (Jon Kolko - AC4D)
    http://www.ac4d.com/2012/04/30/do-you-want-critique-or-a-hug/
Discussing Design: The Art of Critique - Webvisions Portland 2012

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Discussing Design: The Art of Critique - Webvisions Portland 2012

  • 1.
  • 3. Critique is about critical thinking.
  • 4. There are two facets to critique: giving and receiving. At their foundation is intent.
  • 5. Giving critique with the wrong intent is selfish.
  • 6. Giving critique with the right intent is selfless.
  • 7. Tips for giving critique...
  • 8. Tips for giving critique... • Use a filter Gather initial thoughts and reactions. Revisit them in the right context
  • 9. Tips for giving critique... • Use a filter Gather initial thoughts and reactions. Revisit them in the right context • Don’t assume Find out the reason behind thinking, constraints or other variables
  • 10. Tips for giving critique... • Use a filter Gather initial thoughts and reactions. Revisit them in the right context • Don’t assume Find out the reason behind thinking, constraints or other variables • Don’t invite yourself Get in touch and ask to chat about the design
  • 11. Tips for giving critique... • Use a filter Gather initial thoughts and reactions. Revisit them in the right context • Don’t assume Find out the reason behind thinking, constraints or other variables • Don’t invite yourself Get in touch and ask to chat about the design • Lead with questions Show an interest in their process
  • 12. Tips for giving critique... • Use a filter Gather initial thoughts and reactions. Revisit them in the right context • Don’t assume Find out the reason behind thinking, constraints or other variables • Don’t invite yourself Get in touch and ask to chat about the design • Lead with questions Show an interest in their process • Talk about strengths Critique isn’t just about the things that aren’t working
  • 13. Receiving critique with the right intent takes humility and meekness.
  • 14. Tips for receiving critique...
  • 15. Tips for receiving critique... • Remember the purpose Critique is about understanding and improvement, not judgement
  • 16. Tips for receiving critique... • Remember the purpose Critique is about understanding and improvement, not judgement • Listen and think before you talk back Do you understand what the critics are saying?
  • 17. Tips for receiving critique... • Remember the purpose Critique is about understanding and improvement, not judgement • Listen and think before you talk back Do you understand what the critics are saying? • Refer to the goals Is what you’re hearing pertinent to the goals you’re trying to achieve?
  • 18. Tips for receiving critique... • Remember the purpose Critique is about understanding and improvement, not judgement • Listen and think before you talk back Do you understand what the critics are saying? • Refer to the goals Is what you’re hearing pertinent to the goals you’re trying to achieve? • Participate Analyze your proposed solution with everyone else
  • 19. Critique is a life skill... ...not a design skill.
  • 20. Making critique part of your process...
  • 21. A few things to keep in mind...
  • 22. A few things to keep in mind... • Critique is a skill. You only get better with practice
  • 23. A few things to keep in mind... • Critique is a skill. You only get better with practice • Start small
  • 24. A few things to keep in mind... • Critique is a skill. You only get better with practice • Start small • Think before you speak
  • 25. A few things to keep in mind... • Critique is a skill. You only get better with practice • Start small • Think before you speak • Choose who you critique with carefully
  • 26. The Rules of Critique
  • 27. The Rules of Critique • Avoidproblem solving and design decisions
  • 28. The Rules of Critique • Avoidproblem solving and design decisions • Thedesigner is responsible for follow up and decisions
  • 29. The Rules of Critique • Avoidproblem solving and design decisions • Thedesigner is responsible for follow up and decisions • Everyone is equal
  • 30. The Rules of Critique • Avoidproblem solving and design decisions • Thedesigner is responsible for follow up and decisions • Everyone is equal • Everyone is a critic
  • 31. Goals are critical for successful critique.
  • 33. When should you have critiques?
  • 35. What should you critique?
  • 37. When and what should you be critiquing? In the beginning of a project...
  • 38. When and what should you be critiquing? In the beginning of a project... What You’re Working On •High level user & business goals •User research, competitive analysis •Initial concepts & vision
  • 39. When and what should you be critiquing? In the beginning of a project... What You’re Working On •High level user & business goals •User research, competitive analysis •Initial concepts & vision Example Goals •Feedback on different concepts / approaches •Explore the design of competing products
  • 40. When and what should you be critiquing? In the beginning of a project... What You’re Working On •High level user & business goals •User research, competitive analysis •Initial concepts & vision Example Goals •Feedback on different concepts / approaches •Explore the design of competing products What You Might Look At •Competitors products •Conceptual models/sketches/flows
  • 41. When and what should you be critiquing? In the middle of a project...
  • 42. When and what should you be critiquing? In the middle of a project... What You’re Working On •Detailed interactions & product behaviors •Identifying flow variations & solving for constraints
  • 43. When and what should you be critiquing? In the middle of a project... What You’re Working On •Detailed interactions & product behaviors •Identifying flow variations & solving for constraints Example Goals •Compare the design of system components •Identify usability issues •Get cross-functional team feedback
  • 44. When and what should you be critiquing? In the middle of a project... What You’re Working On •Detailed interactions & product behaviors •Identifying flow variations & solving for constraints Example Goals •Compare the design of system components •Identify usability issues •Get cross-functional team feedback What You Might Look At •Screen-flow diagrams •Wireframes / Prototypes
  • 45. When and what should you be critiquing? At the end of a project...
  • 46. When and what should you be critiquing? At the end of a project... What You’re Working On •Finalizing detailed design •Solidify answers or solutions to issues
  • 47. When and what should you be critiquing? At the end of a project... What You’re Working On •Finalizing detailed design •Solidify answers or solutions to issues Example Goals •Analyze design details and the product’s full impact •Identify usability issues •Get cross-functional team feedback
  • 48. When and what should you be critiquing? At the end of a project... What You’re Working On •Finalizing detailed design •Solidify answers or solutions to issues Example Goals •Analyze design details and the product’s full impact •Identify usability issues •Get cross-functional team feedback What You Might Look At •High Fidelity Prototypes •Beta/Pilot Systems
  • 51. Tools & Techniques • Activelistening, question for clarity
  • 52. Tools & Techniques • Activelistening, question for clarity • Round Robin
  • 53. Tools & Techniques • Activelistening, question for clarity • Round Robin • Direct Inquiry
  • 54. Tools & Techniques • Activelistening, question for clarity • Round Robin • Direct Inquiry • Quotas
  • 55. Tools & Techniques • Activelistening, question for clarity • Round Robin • Direct Inquiry • Quotas • Six Thinking Hats
  • 56. Tools & Techniques • Activelistening, question for clarity • Round Robin • Direct Inquiry • Quotas • Six Thinking Hats • Facilitators
  • 58. Help with handling difficult people...
  • 59. Help with handling difficult people... • Set expectations at the beginning
  • 60. Help with handling difficult people... • Set expectations at the beginning • Make sure everyone understands critique
  • 61. Help with handling difficult people... • Set expectations at the beginning • Make sure everyone understands critique • Ask quiet people for feedback directly
  • 62. Help with handling difficult people... • Set expectations at the beginning • Make sure everyone understands critique • Ask quiet people for feedback directly • Refer back to personas, goals and principles
  • 63. Help with handling difficult people... • Set expectations at the beginning • Make sure everyone understands critique • Ask quiet people for feedback directly • Refer back to personas, goals and principles • Use laddering (The 5 Whys)
  • 64. Help with handling difficult people... • Set expectations at the beginning • Make sure everyone understands critique • Ask quiet people for feedback directly • Refer back to personas, goals and principles • Use laddering (The 5 Whys) • Critique with people individually ahead of time
  • 67. In Summary • Critique focuses on what works, what doesn’t and why. It’s a form of analysis
  • 68. In Summary • Critique focuses on what works, what doesn’t and why. It’s a form of analysis • Critique is a life skill. It makes us better communicators and collaborators and only improves with practice
  • 69. In Summary • Critique focuses on what works, what doesn’t and why. It’s a form of analysis • Critique is a life skill. It makes us better communicators and collaborators and only improves with practice • Intentis critical to the success of a critique on both sides: giving and receiving
  • 70. In Summary • Critique focuses on what works, what doesn’t and why. It’s a form of analysis • Critique is a life skill. It makes us better communicators and collaborators and only improves with practice • Intentis critical to the success of a critique on both sides: giving and receiving • Theright intent is to understand the design and provide information to help the designer make better decisions
  • 72. In Summary • Agreed upon and mutually understood goals are critical both when asking for and giving critique
  • 73. In Summary • Agreed upon and mutually understood goals are critical both when asking for and giving critique • Thereare basic rules that should be followed to help ensure good critique
  • 74. In Summary • Agreed upon and mutually understood goals are critical both when asking for and giving critique • Thereare basic rules that should be followed to help ensure good critique • Critique can be done both internally and with clients. Use 3-6 people for about 1 hour
  • 75. In Summary • Agreed upon and mutually understood goals are critical both when asking for and giving critique • Thereare basic rules that should be followed to help ensure good critique • Critique can be done both internally and with clients. Use 3-6 people for about 1 hour • Be prepared to deal with difficult people
  • 76. Additional Resources • The Art of the Design Critique (Aarron Walter - Think Vitamin) http://thinkvitamin.com/design/the-art-of-the-design-critique/ • It’s Not Working For Me: #crit (Mark Boulton - Mark Boulton Design) http://www.markboulton.co.uk/journal/comments/its-not-working-for-me-crit • Design Criticism and the Creative Process (Cassie McDaniel - A List Apart) http://www.alistapart.com/articles/design-criticism-creative-process/ • Everything I’ve Ever Learned About Giving Design Critiques... (Dan Saffer - Kicker Studio) http://www.kickerstudio.com/blog/2010/11/everything-ive-ever-learned-about-giving- design-critiques-i-learned-from-tim-gunn/ • What Goes into a Well-Done Critique (Jared Spool - UIE) http://www.uie.com/articles/critique/ • Do you want critique, or a hug? (Jon Kolko - AC4D) http://www.ac4d.com/2012/04/30/do-you-want-critique-or-a-hug/