UX STRAT USA: Beverly May, "Moving Your Team From Good To Great UX"
1. MOVING YOUR TEAM FROM GOOD TO GREAT UX
5 YEARS OF INSIGHTS FROM THE UX AWARDS
UXAWARDS.ORG @UXAWARDS
BEV MAY, EXECUTIVE DIRECTOR
UX STRAT, SEPTEMBER 15, 2016
20. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
2016-2017 ADVISORY BOARD
Todd Lefelt
Managing Director UX,
Huge LA
Scott McDonald
Co-Founder &
Managing Director,
Modus NY
Matthew Weber
VP UX & Design,
Zoomdata; Adjunct,
NYU NY
Janaki Kumar
Vice President, Head
of Design and Co-
Innovation Center, SAP
Labs, Palo Alto
Dale Herigstad
Advanced Interaction
Consultant; Co-Founder,
SeeSpace, London UK
26. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
JUDGED BY SENIOR PRACTITIONERS AND THOUGHT LEADERS
IRENE AU
PARTNER, KHOSLA
VENTURES
JAKE BARTON
PRINCIPAL &
FOUNDER, LOCAL
PROJECTS
GILES COLBORNE
MD, CX PARTNERS;
AUTHOR, SIMPLE &
USABLE
KATIE DILL
HEAD OF EXPERIENCE
DESIGN AIRBNB
BILL FLORA
FOUNDER, TECTONIC;
FORMER DESIGN
DIRECTOR, MS
JENNIFER KILIAN
VP DIGITAL, MCKINSEY
IAN WORLEY
GLOBAL HEAD OF UX
& DESIGN, MORGAN
STANLEY
PETER MERHOLZ
EXPERIENCE DESIGN
CONSULTANT, FORMER
COFOUNDER ADAPTIVE
PATH
JANICE FRASER
HEAD OF LUXR AT
PIVOTAL LABS
MICHAL PASTERNAK
FORMER CXO, HUGE
GREG PETROFF
CHIEF EXPERIENCE
OFFICER & GM, GE
ALEX WRIGHT
HEAD OF USER RESEARCH,
ETSY
CLIFF KUANG
SENIOR EDITOR AT
WIRED
TURI MCKINLEY
PARTICIPATORY DESIGN
DIRECTOR, FROG
MARGARET STEWART
DIRECTOR OF PRODUCT
DESIGN, FACEBOOK
BRIAN KRALYEVICH
VP UX, AMAZON
ALEX CUTHBERT
VP UX, PICSART; FORMER
SENIOR PRODUCT
DESIGNER, GOOGLE
TOMER SHARON
VP UX, WEWORK; FORMER SR.
UX RESEARCHER, GOOGLE
CHRIS JAFFE
VP PRODUCT INNOVATION,
NETFLIX
CINDY JEFFERS
CEO, SALON
27. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
1. USER User & needs clearly identified
2. SOLUTION Product clearly solves user needs
3. USABLE Well-designed, intuitive & usable product
4. PROCESS UX process explained in submission, incorporating best practices
5. RESEARCH User research & testing incorporated
6. STORY Case study has a coherent, compelling narrative
7. IMPRESSIVE PRODUCT New, complex or advanced technology
8. IMPRESSIVE IMPACT Customer adoption/ user satisfaction/ social value
Negatives: product demo only; no mention of ux; no process discussion;
submission is incoherent, confusing, sloppy or full of errors
INTERNAL VETTING: THE BASELINE OF “GOOD” UX
33. UXAwards.org @UXAwards
SOME JUDGES ARE MORE CHARITABLE THAN OTHERS
NON-WINNERSWINNERS
2015 SCORES, SMOOTHED. BLACK= AVERAGE, COLORS= INDIVIDUAL JUDGES
35. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
Solves a problem (useful)
Understands users' needs
Is easy to understand and use (usable)
Is appealing and desirable
Thinks of UX as a journey
Examines edge cases (comprehensive)
JUDGE KATIE DILL’S EVALUATION CRITERIA
36. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
Process - did they involve users and really seek to understand their problems?
Insight - were there insights derived and put to use in the design?
Results - could they show evidence of the positive impact their design had?
Execution Quality- Was the design executed with polish and flair?
JUDGE GILES COLBORNE’S EVALUATION CRITERIA
40. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
POP QUIZ
WHAT STEPS DO WE FOLLOW TO DECIDE ON TOP WORK?
1. VETTING FOR “GOOD”
2. JUDGES VOTE INDEPENDENTLY
3. GROUP CONSENSUS
(& CROWDVOTE GENERALLY MATCHES)
41. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
Greatness is subjective, but there are still commonalities, and surprising consensus
Greatness in UX requires many baseline “good” factors to be present, plus
Greatness also demands your projects be exceptional! (up next)
3 TAKEAWAYS FROM OUR PROCESS
44. UXAwards.org @UXAwards
RETROSPECTIVE ANALYSIS IN 2016 BASED ON 22 STANDARDIZED FACTORS
ANALYZED HUNDREDS OF SUBMISSIONS ACROSS FIVE YEARS OF DATA
BOTH QUANTITATIVE (SCORING) & QUALITATIVE ANALYSIS (JUDGES’ COMMENTS)
WINNERS VS. NON-WINNERS, JUDGES’ SCORES, CROWDVOTES, INTERNAL SCORES
ANALYSIS
RETROSPECTIVE ANALYSIS IN 2016 BASED ON 22 STANDARDIZED FACTORS
ANALYZED HUNDREDS OF SUBMISSIONS ACROSS FIVE YEARS OF DATA
QUANTITATIVE ANALYSIS (SCORING) & QUALITATIVE ANALYSIS (JUDGES’ COMMENTS)
COMPARED WINNERS VS. NON-WINNERS, JUDGES’ & INTERNAL SCORES, CROWDVOTES
50. UXAwards.org @UXAwards
W i n n e r s
E n t r a n t s
2 0 1 4
EXPERIENCE REALLY MATTERS!
update
so
winners
is
on
bo/om
on
this
OR
winners
on
top
in
2015
so
consistent
AND
change
transi=on
prior
if
keep
both
57. UXAwards.org @UXAwards
9 COMMON FACTORS OF “GOOD” UX
8. FOLLOWS A COHERENT, COMPELLING NARRATIVE THAT'S EASY TO FOLLOW
7. PRODUCT TESTING INCORPORATED IN THE PROCESS
6. USER RESEARCH INCORPORATED IN THE PROCESS
5. UX PROCESS & APPROACH EXPLAINED, INCORPORATING BEST PRACTICES
4. PRODUCT IS WELL-DESIGNED, INTUITIVE & USABLE (FUNCTIONAL)
3. PRODUCT CLEARLY ADDRESSES & SOLVES USER NEEDS
2. USER NEEDS & GOALS ARE WELL DEFINED
1. TARGET USER CLEARLY IDENTIFIED
9. BENEFITS FROM SIGNIFICANT INTERNAL OR CLIENT SUPPORT
58. UXAwards.org @UXAwards
21. OPAQUE: SOLUTION NOT SHOWN IN SUFFICIENT DEPTH TO EVALUATE
22. NO MENTION OF IMPACT/ UNLAUNCHED PRODUCT (WHEN NOT CONCEPT/ STUDENT WORK)
20. NOT A UX CASE STUDY / NOT DISCUSS OR SHOW UX AT ALL (EX: PRODUCT DEMO)
19. INCOHERENT, CONFUSING OR SLOPPY SUBMISSION (EX: SPELLING ERRORS)
4 COMMON NEGATIVES
62. UXAwards.org @UXAwards
9 EXCEPTIONAL UX FACTORS: HOW TO BE EXCEPTIONAL
13. ADDRESSES BUSINESS OR TECHNICAL CONCERNS, BEYOND UX
11. POLISHED VISUAL DESIGN AND AESTHETIC
12. NARRATIVE APPEAL VIA MUSIC, PEOPLE, IMAGERY
16. SOCIAL/ ECONOMIC/ CULTURAL IMPACT OR MISSION
18. AIMS TO ADVANCE THE CRAFT OF UX
17. BRINGS UX INTO NEW REALMS (BEYOND SITES & APPS)
15. IMPRESSIVE PRODUCT / NEW / ADVANCED TECHNOLOGY
14. IMPRESSIVE IMPACT / ADOPTION / SATISFACTION AFTER LAUNCH
63. UXAwards.org @UXAwards
CORRELATION ANALYSIS: TOP FACTORS
5-YEAR CORRELATION ANALYSIS OF EACH FACTOR ON WINNING
1. GOOD VISUAL DESIGN
2. IMPRESSIVE PRODUCT
3. SIMPLE
4. INTUITIVE & FUNCTIONAL
5. EXCELLENT CRAFTSMANSHIP
6. BRINGS UX INTO NEW REALMS
7. COMPELLING CASE STUDY
8. SOLVES BUSINESS / TECH PROBLEMS
9. ADDRESSES USER NEEDS
10.IMPACT/ADOPTION
69. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
ESTABLISH THE RIGHT INTERNAL PROCESSES AND GARNER SUFFICIENT SUPPORT
FOLLOW GOOD UX BASICS: Clear user definition based on research; well-defined solution
solves explicit user problem; incorporates user testing; focuses on usability & efficacy
- “Case study” aids team with focus on outcomes
- Passion for user-centered design
- Team creativity and innovation encouraged
- Desire to take risks and have an outsize impact
- Organizational support: funding, timing, staff, influence and respect
ESTABLISH “GOOD UX” TEAM PROCESSES
70. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
AIM TO CREATE EXCEPTIONALLY HIGH-QUALITY WORK
- Impact on business and technology through UX
- Superb narrative and storytelling
- Design craftsmanship, simplicity, elegance
AIM TO HAVE AN IMPACT THAT REACHES FAR BEYOND THE PROJECT
- Advancing the craft of UX
- Social/ economic/ cultural
- UX in new technical/ interaction realms
THEN, HAVE YOUR TEAM ASPIRE TO GREATNESS!
- Deep user empathy, understanding
- Model of UX process
73. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
UX PROCESS, SOCIETAL IMPACT
SIMPLICITY, STORYTELLING
BUSINESS IMPACT, CRAFTSMANSHIP, UX PROCESS
INNOVATION, SOCIETAL IMPACT, STORYTELLING
MOVING THROUGH GLASS
BILT
NAILSNAPS
HACKABALL
MOVING FROM GOOD TO GREAT
Examples:
89. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
TEAM TAKEAWAYS FROM OUR ANALYSIS
GREATNESS IS SUBJECTIVE, BUT THERE ARE STILL COMMONALITIES, AND SURPRISING CONSENSUS
GREATNESS IN UX REQUIRES MANY BASELINE “GOOD” FACTORS TO BE PRESENT, PLUS
GREATNESS ALSO REQUIRES YOUR TEAM TO BE EXCEPTIONALL!
90. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
ESTABLISH THE RIGHT PROCESSES AND GARNER SUPPORT
FOLLOW GOOD UX BASICS: Clear user definition based on research; well-defined solution
solves explicit user problem; incorporates user testing; focuses on usability & efficacy
- “Case study” aids team with focus on outcomes
- Passion for user-centered design
- Team creativity and innovation encouraged
- Desire to take risks and have an outsize impact
- Organizational support: funding, timing, staff, influence and respect
ESTABLISH “GOOD UX” TEAM PROCESSES
91. UXAWARDS.ORG @UXAWARDSUXAWARDS.ORG @UXAWARDS
AIM TO CREATE EXCEPTIONALLY HIGH-QUALITY WORK
- Impact on business and technology through UX
- Superb narrative and storytelling
- Design craftsmanship, simplicity, elegance
AIM TO HAVE AN IMPACT THAT REACHES FAR BEYOND THE PROJECT
- Advancing the craft of UX
- Social/ economic/ cultural
- UX in new technical/ interaction realms
HAVE YOUR TEAM ASPIRE TO GREATNESS!
- Deep user empathy, understanding
- Model of UX process
99. MOVING YOUR TEAM FROM GOOD TO GREAT UX
5 YEARS OF INSIGHTS FROM THE UX AWARDS
UXAWARDS.ORG @UXAWARDS
BEV MAY, EXECUTIVE DIRECTOR
UX STRAT, SEPTEMBER 15, 2016