SlideShare a Scribd company logo
1 of 27
Why games in a classroom <> revolution 
Santeri Koivisto 
ceo, TeacherGaming LLC
What I’m about to say 
My three top things when combining proper 
games with the classroom: 
Situation / context, 
Sandbox & 
Purpose. 
Where these take us 
and not forgetting examples!
IRL me & why I’m the one telling you this
Situation & Context
Demonstrability
Authenticity
Sandbox
Process focus
Work skills 
Social skills
Teacher role 
- facilitate 
- resource 
- example 
- referee
Why it is a good thing that teachers don’t know how 
to play games very well?
Why we don’t offer too much ready made content?
Business & Social impact = the pedagogy we promote
= 
= 
=
Game?
Let’s try to wrap 
things together 
through couple 
notes and examples
So what do you need in order to use 
your virtual classroom? 
Basic understanding of the 
game / environment mechanics. 
The rest can be covered by students.
Time challenge 
Can we compress a more complex 
simulation / demonstration into 45 
minutes with our virtual classroom?
An Example 
Build a classroom 
A block in the game is one 
cubic meter. There are one 
meter long sticks in the 
classroom. 
Create our classroom in the 
game and report its volume.
What we learned? 
Math 
- volume stays inside 
- choosing a tool / algorithm 
- mathematical problem solving 
Work skills 
- planning (group) 
- operations and organising 
- evaluation and inspection 
Social skills 
- communication 
- negotiation 
- ‘teachable moments’ 
- group dynamics problem solving 
(virtual environment) 
Scaffolding 
- from pairs to small groups 
- one goal, set of goals, open goals 
- dead ends (more planning)
Another Example
The students know that they are learning
Can games increase interest in science / STEM? 
n=12 120 from which 610 have been involved in aerospace industry
Can games solve the skills shortage in tech industry?
@Aalvisto 
@Aalvisto 
santeri@teachergaming.com

More Related Content

What's hot

LtoJ Consulting Questionnaire Results
LtoJ Consulting Questionnaire ResultsLtoJ Consulting Questionnaire Results
LtoJ Consulting Questionnaire Results
ltojconsulting
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
taoyan
 
MidWHEB Partnership presentation
MidWHEB Partnership presentationMidWHEB Partnership presentation
MidWHEB Partnership presentation
leadingteachers
 

What's hot (6)

LtoJ Consulting Questionnaire Results
LtoJ Consulting Questionnaire ResultsLtoJ Consulting Questionnaire Results
LtoJ Consulting Questionnaire Results
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
Mathematical games
Mathematical gamesMathematical games
Mathematical games
 
香港六合彩
香港六合彩香港六合彩
香港六合彩
 
Contrived experience by hannah grace
Contrived experience by hannah graceContrived experience by hannah grace
Contrived experience by hannah grace
 
MidWHEB Partnership presentation
MidWHEB Partnership presentationMidWHEB Partnership presentation
MidWHEB Partnership presentation
 

Similar to (Games) Changing how we teach

2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
Tamas Makany
 
1 Running Head Lesson Plan Bundles of Beans.docx
1 Running Head   Lesson Plan Bundles of Beans.docx1 Running Head   Lesson Plan Bundles of Beans.docx
1 Running Head Lesson Plan Bundles of Beans.docx
monicafrancis71118
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroom
sayhitoheather
 
Contrived Experiences Presentation
Contrived Experiences PresentationContrived Experiences Presentation
Contrived Experiences Presentation
erica mae de vera
 
Eli08167 a
Eli08167 aEli08167 a
Eli08167 a
thinkict
 

Similar to (Games) Changing how we teach (20)

Authentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior HighAuthentic Learning: Some ideas for Junior High
Authentic Learning: Some ideas for Junior High
 
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
 
Gamification
GamificationGamification
Gamification
 
Corporate Training Revolutionized
Corporate Training RevolutionizedCorporate Training Revolutionized
Corporate Training Revolutionized
 
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
2021_06_30 «Collaborative Design with Classroom Teachers for Impactful Game-B...
 
Engage Workshop Berlin09 Part2
Engage Workshop Berlin09 Part2Engage Workshop Berlin09 Part2
Engage Workshop Berlin09 Part2
 
21CLHK9 - Building Heroes
21CLHK9 - Building Heroes21CLHK9 - Building Heroes
21CLHK9 - Building Heroes
 
Connect with Maths War on Worksheets-Martin Holt
Connect with Maths  War on Worksheets-Martin HoltConnect with Maths  War on Worksheets-Martin Holt
Connect with Maths War on Worksheets-Martin Holt
 
Level Up Your Talent Development with Gamification [eBook]
Level Up Your Talent Development with Gamification [eBook]Level Up Your Talent Development with Gamification [eBook]
Level Up Your Talent Development with Gamification [eBook]
 
1 Running Head Lesson Plan Bundles of Beans.docx
1 Running Head   Lesson Plan Bundles of Beans.docx1 Running Head   Lesson Plan Bundles of Beans.docx
1 Running Head Lesson Plan Bundles of Beans.docx
 
Technology In The Classroom
Technology In The ClassroomTechnology In The Classroom
Technology In The Classroom
 
Game Design Cycle
Game Design CycleGame Design Cycle
Game Design Cycle
 
10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement10 lessons learnt in the first ten years of the serious games movement
10 lessons learnt in the first ten years of the serious games movement
 
Contrived Experiences Presentation
Contrived Experiences PresentationContrived Experiences Presentation
Contrived Experiences Presentation
 
Eli08167 a
Eli08167 aEli08167 a
Eli08167 a
 
E Learning Primer
E Learning PrimerE Learning Primer
E Learning Primer
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 
Solo Taxonomy
Solo TaxonomySolo Taxonomy
Solo Taxonomy
 
Week 4 3 Es Lecture
Week 4 3 Es LectureWeek 4 3 Es Lecture
Week 4 3 Es Lecture
 
Game-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & GamelearnGame-based Learning Webinar by GreenBooks & Gamelearn
Game-based Learning Webinar by GreenBooks & Gamelearn
 

More from Santeri Koivisto

More from Santeri Koivisto (7)

How to design games that make sense to schools
How to design games that make sense to schoolsHow to design games that make sense to schools
How to design games that make sense to schools
 
The way we see evaluation could happen in the near future with games in educa...
The way we see evaluation could happen in the near future with games in educa...The way we see evaluation could happen in the near future with games in educa...
The way we see evaluation could happen in the near future with games in educa...
 
Critical view of what Finnish are doing in the edtech field.
Critical view of what Finnish are doing in the edtech field.Critical view of what Finnish are doing in the edtech field.
Critical view of what Finnish are doing in the edtech field.
 
Hiekkalaatikkopelit nuorisotyössä - Kohtaamo päätösseminaari, Joensui
Hiekkalaatikkopelit nuorisotyössä - Kohtaamo päätösseminaari, JoensuiHiekkalaatikkopelit nuorisotyössä - Kohtaamo päätösseminaari, Joensui
Hiekkalaatikkopelit nuorisotyössä - Kohtaamo päätösseminaari, Joensui
 
Minecraft edu pitch two processes
Minecraft edu pitch   two processesMinecraft edu pitch   two processes
Minecraft edu pitch two processes
 
Pedagogy and things with games in a classroom skövde
Pedagogy and things with games in a classroom   skövde Pedagogy and things with games in a classroom   skövde
Pedagogy and things with games in a classroom skövde
 
Learning game development for skövde högskolan
Learning game development for skövde högskolanLearning game development for skövde högskolan
Learning game development for skövde högskolan
 

Recently uploaded

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
Chris Hunter
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 

Recently uploaded (20)

This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Role Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptxRole Of Transgenic Animal In Target Validation-1.pptx
Role Of Transgenic Animal In Target Validation-1.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 

(Games) Changing how we teach

Editor's Notes

  1. Me santeri koivisto why we don’t say revolution - alho we might do it let’s reimagine games in a classroom - away from fire and forget - to a space that don’t necessarily teach everything by itself - you should be happy, when everything is digitalised, we think that there still room for a teacher
  2. Just explain what you are about to say
  3. starting from the classroom - to the world of classrooms nowadays a businessman, kinda Repurposing entertainment games for education Product placement - but that’s the stuff i know the best
  4. game as a second classroom
  5. when we can’t demonstrate something in IRL, let’s do that in games We can go on the roof of a school and drop a coin, but some physical phenomenons might be easier / more natural to demonstrate in a virtual world
  6. We can create authentic situations where fex historical moment happened pencil example - game as a more approachable medium for communication now some of you might think - and by authenticity: not necessarily photorealism first of all - school computer simplified
  7. Definition of a sandbox game - we work with sandbox games
  8. it’s hard to keep up with what the students are doing - no 8/10 assessment you have to come up with a alternative way to assess student performance presentations, discussions…
  9. put them in groups, put them to help each other, start from few moving parts (pairs to big groups and small sub tasks to massive tasks) and slowly but steadily they create skills that they can use to complete massive undertakings in large groups Let’s make our school! (how to start)
  10. Most important teacher role in a sandbox: adult. You need a safe physical, but also virtual learning environment for your stuff to work. Teachable moments- the best one.
  11. I think: teachers job is finished, when you student knows more than you can teach. Guess what? Your job is done in most cases when it comes to computer games. So you don’t have to teacher that, but there are ton of things that connect with games that the students might not know. Games helping schools - schools helping the game community
  12. We don’t want to you to forget your students into the game. our pedagogical approach
  13. Stop griefing button - we will not do it - we wan’t you to have the conversation Teachable moments for digital citizen It’s just a game
  14. monkey example we can use games to create meaningful situations for students to use their knowledge and skills
  15. Is there a game… well, actually, we are kinda against gamification - why?
  16. Your students need 45minutes in order to grasp games like minecraft You just need to know what they are able to do in the game.. vaguely, rest you can put on your students shoulders You pick the topic - students create the method / situation - you facilitate
  17. Rule of thumb - most games students can grasp in 45minutes To learn essentials skills to help them in the game: Problem solv. Group work, … Longer - five times that with good structure integrated to what you teach - how long it took to make a proper group presentation? Our goals - remove noise / improve usability
  18. in 45 minutes -
  19. We will go through the process how to scaffold tasks like this: But with an experienced group you can do tasks like prove F=ma Demonstrate forces
  20. British teacher example kids know they are learning, now they have a chance to tell what they are also interested in sharing it and who knows, teacher might know something interesting too
  21. And do we need these digital communication skills and do we need our kids to be more active online, not just a consumer - minecraft art project example - why now do something for real?!**