Final proposal


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Final proposal

  1. 1. The Effect of the Interactive GameProgram in Listening Skill inElementary School StudentPresenter: Ni-Jyun Cathy LiuInstructor: Dr. Pi-Ying Teresa HsuDate: June 3, 2013
  2. 2. Contents
  3. 3. Introduction
  4. 4. English becomes world language.BackgroundNutta (1998) found that low proficiencystudents who received computer-basedinstruction performed better than thosein the teacher directed instruction group.
  5. 5. PurposeTo find out whether interactive gameprogram is effective in listening skills
  6. 6. 1. Does Interactive Game Program instructionfacilitate in learning English listening skillon six grades students of elementary schoolin central Taiwan?Research Question
  7. 7. 2. Is the score of Experimental group willbe higher than Control group in post-test?Research Question
  8. 8. LiteratureReview
  9. 9. MotivationMany studies of human learning haveshown that motivation is a key tolearning.(Crookes & Schmidt, 1991)
  10. 10. Definition of Computer-Assisted Language LearningComputer-Assisted Language Learning isrelated to the use of computers forlanguage teaching and learning.(Hashemi & Aziznezhad, 2011, P832)
  11. 11. Definition of Computer-Assisted Language LearningComputer-Assisted Language Learning (CALL)has gained a boost from developments intechnology, psychology, and education and itsliterature abounds with studies that scrutinizedthe role of computer in language classes as “asignificant tool for language teaching andlearning”(Rahimi & Hosseini, 2011, P184).
  12. 12. Definition of Interactive Game ProgramJuul (2003) proposes six parameters of game:
  13. 13. Facilitate in language learning with Game-based learningGame makes learning easier and faster,also makes learning entertaining and fun.The result of playing game can encouragelearner to challenge themselves in order towin the game.(Bern, Gonzales,& Camacho, 2013)
  14. 14. According to constructivist theory, learners areactive participants in tasks in which they"construct" new knowledge derived from theirprior experience.(Greany, 2002)Facilitate in language learning with Game-based learning
  15. 15. Methodology
  16. 16. Six gradesstudents<40 students>Control Group<20 students>ExperimentalGroup<20 students>
  17. 17. Cambridge English Young Learner TestComputer lab
  18. 18. Conduct pre-testControl group →Conventional instructionExperimental group→Interactive game instructionConduct post-test22
  19. 19. A-Experimental Group1(EG1) ;B-Control Group (CG);O1-Pre-test;O2-Post-test;X1-treatment1
  20. 20. T-testData Analysis
  21. 21. Example of YLE (Listening part)Listen and draw lines. There is one example.□
  22. 22. Experimental Group Control GroupTime 45 minutes 45 minutesMaterialComputer which installs Interactive GameProgramListening material of YLE StarterWarm upTeacher will introduce how to useInteractive Game Program anddemonstrate the procedure.Teacher will introduce some words inYLE Starter in oral to make sure studentsunderstand.Presentation1. Teacher only provide instruction thathow to operate the game.2. Teacher won’t do any instructionabout the lessonTeacher will play the CD player to teach.(i.e. Song related to Starter level)PracticeStudents will do the test in the end ofgame.Students will fill in the worksheet withlistening material.26Example of Lesson Plan
  23. 23. Learning by teaching---(Cathy, 2012)Thanks for your listening.