1. The result of the interactive game
program in reading and listening in
elementary school student
Presenter: Ni-Jyun Cathy Liu
Instructor: Dr. Pi-Ying Teresa Hsu
Date: January 7, 2013
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5. Purpose
To find out whether interactive game
program is effective in reading and
listening skills
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6. Research Questions
Does Interactive Game Program teaching
facilitate in learning English listening
skill on six grades students of elementary
school students in central Taiwan?
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7. Research Questions
Does Interactive Game Program teaching
facilitate in learning English reading skill
on six grades students of elementary
school students in central Taiwan?
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9. Definition of Computer-Assisted Language Learning
Computer-Assisted Language Learning is
related to the use of computers for language
teaching and learning.
(Hashemi& Aziznezhad, 2011)
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10. Definition of Computer-Assisted Language Learning
This system can offer many potential
benefits for both learners and teachers.
(Wang, Waple& Kawahara, 2009)
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11. Definition of Computer-Assisted Language Learning
This system offers learner the chance to
practice extra learning material at their
convenient time in a stress-free environment.
(Witt, 1999; Zinovjeva, 2005)
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13. Definition of Interactive Game Program
Bern, Gonzales,& Camacho(2013) explored some of
outline of the reason why people interest in game-
learning:
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14. Facilitate in language learning with Game-based learning
Game makes learning easier and faster, also makes
learning entertaining and fun. The result of playing
game can encourage learner to challenge themselves
in order to win the game.
(Bern, Gonzales,& Camacho, 2013)
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15. Facilitate in language learning with Game-based learning
Language teachers make great use of
simulation/gaming methodologies and there are
many supporting textbooks and research papers
that present various forms of role-
play, games, simulations, and other exercises.
(Crookall, 2007)
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