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Game-like language learning
in 3-D virtual environments

    Presenter: Ni-Jyun Cathy Liu
    Instructor: Dr. Pi-Ying Teresa Hsu
    Date: November 19, 2012
Citation
Bern, A., Gonzale-Pardo, A., & Camacho,
D. (2013). Game-like language learning
in 3-D virtual environments. Computer
& Education, 60 (1), 210-220.




                                          2
Contents
   Introduction

     Purpose

 Literature Review

   Methodology

Result & Conclusion

    Reflection
                          3
Introduction

               4
Background




Teacher needs to explore new ways to ensure that
the competences students are expected to have at
the end of the term are acquired.




Teacher needs to make sure that learners receive
the necessary guidance to succeed in their learning.




                                                       5
Abbreviation of terms


VWs    Videogames and virtual worlds


ICTs   Information Communication
       Technologies

VLEs   Virtual Learning Environments


LMSs   Learning Managements Systems
                                       6
Purpose




To determine whether the
VirtUAM platform combined
with game-like application
enhances students’ learning and
motivation



                                  7
Literature
 Review

             8
Key-principles of foreign language teaching
Motivate learners through meaningful and learner-focused topics.

Provide learners with comprehensible input through context-based
learning.

Provide learners with opportunities for real and meaningful
interaction through task-based and goal-oriented activities as well as
cooperative learning.

Underline the role of failure in successful language acquisition.

Encourage learners to experiment           and   take   risks   while
communicating in the target language.


(Deutschmann, Panichi, & Danielsen, 2009; Dornyei & Ushioda,
2010; Krashen, 2003; Moore & Kearsley, 1996.)
                                                                    9
Interaction is here seen as a multidirectional
 process in which students cooperate with
 instructors as well as other learners in real time
 activities, getting furthermore the opportunity to
 perform tasks in a collaborative way. The fact
 that a huge number of real life activities can be
 reproduced or simulated makes VWs a highly
 immersive environment.

(Helmer, 2007;     Melchor    couto,   2010;   Molka-
Danielsen, 2009)

                                                        10
VWs    represent   very    stimulating      learning
 environments, as they increase significantly
 students’ motivation as well as learning.



(Amory, 2010; Blanco, Torrente, Moreno-Ger,
&Fernández-Manjón, 2009; Chang& Chou, 2008;
Dondlinger, 2007; Garris, Ahlers,& Driskell, 2002;
Lepper& Cordova, 1992; Mitchell& Savill-Smith,
2004; Torrente, Morenno-Ger, Fernanadez-Manjon,&
Del Blanco,2009)


                                                        11
Methodology

              12
Instruments




  85 Spanish University
                                8 months
Students Who enrolled in
a German language class




Computers which install
                              Pre-test
    Virtual Worlds at
                              Post-test
Universidad Autónoma de
                            Questionnaire
Madrid platform(VirtUAM)

                                            13
Procedure


           Conduct pre-test of The supermarket game




                  Play “The Supermarket game”

 Total
   8
months
         Conduct the post-test which is same as pre-test




                  Conduct the questionnaire

                                                      14
Example of the test


          Birnen         Kiwis
                       Erdbeern
                       Pfirsische
                         Kürbis
                      Apfelsinen
                      Kirschen




                                    Aubergine




                                        15
Structure of VirtUAM




                       16
Design of The supermarket game


    Rooms              Skills                  Goal                 Dynamic         Time


                                                                                  Depends on
(Level 0)             General                                       Individual
                                    Attend to students’ questions                 Individual
 Meeting room      Communication                                     tutoring
                                                                                    needs

(Level 1)             Listening     Activate and widen previous     Individual
                                                                                  15–20 min
Training room       comprehension            knowledge               training

(Level 2)             Listening          Check the acquired         Teamwork,
                                                                                    10 min
Quiz-room           comprehension           knowledge               competition

                      Listening           Consolidate oral
(Level 3)                                                           Individual,
                    comprehension          comprehension                          15–25 min
Amusement arcade                                                    competition
                      & Reading        and widen reading skills

(Level 4)                              Check and consolidate        Individual,
                       reading                                                    20–40 min
Supermarket                                reading skills           competition
                                                                                      17
Design of The supermarket game




       Meeting room (Level 0)    18
Design of The supermarket game




      Training room (Level 1)    19
Design of The supermarket game




       Quiz-room (Level 2)
                                 20
Design of The supermarket game




    Amusement Arcade (Level 3)
                                 21
Design of The supermarket game




       Supermarket (Level 4)     22
Result
   &
Conclusion
             23
Null Hypothesis(H0)




Post-test scores are lower or
equal to pre-test scores.




                                24
Result of students’ score in the tests




                                         25
Result of Wilcoxon test



Test        #Measurements         W+         W0         α       H0

Test2               42            26         248       0.01   Rejected



Test3               42            11.5       248       0.01   Rejected




Test4               25             0         68        0.01   Rejected



                                    accepted if W+ >W0
        Null hypothesis will be
                                       rejected if W+ ≦W0            26
Results from the students’ evaluation


                                      Question                                          Students%
The game helps me learn vocabulary                                                         80
The game increases my motivation                                                           86
The game makes learning easy                                                               88
The game enhances the interaction with other players                                       80
The game makes me more active than in the classroom                                        40
The game makes me feel more relaxed than in the classroom                                  36
The game motivates me more to interact with others than LMS systems such as Moodle do      78
The game helps me improve my listening                                                     69
The game helps me improve my writing                                                       38
The game helps me improve my reading comprehension                                         65
The game helps me improve my pronunciation                                                 74
The game permits me to practice my passive as well as active language knowledge            72
The game focuses mainly on the practice of passive language knowledge                      28
The game offers opportunities to practice and improve communication skills                 48
                                                                                            27
Conclusion

          Games make learning easier and faster.



        Games make learning entertaining and fun.




        Interaction in game-like applications is
        perceived to be free from the fear of failure.

                                                   28
Reflection

             29
30
Adorable
       Amazing
       Attractive
                    ---(Cathy,2012)



Thanks for your listening             .   31

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10122603 cathy game like

  • 1. Game-like language learning in 3-D virtual environments Presenter: Ni-Jyun Cathy Liu Instructor: Dr. Pi-Ying Teresa Hsu Date: November 19, 2012
  • 2. Citation Bern, A., Gonzale-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environments. Computer & Education, 60 (1), 210-220. 2
  • 3. Contents Introduction Purpose Literature Review Methodology Result & Conclusion Reflection 3
  • 5. Background Teacher needs to explore new ways to ensure that the competences students are expected to have at the end of the term are acquired. Teacher needs to make sure that learners receive the necessary guidance to succeed in their learning. 5
  • 6. Abbreviation of terms VWs Videogames and virtual worlds ICTs Information Communication Technologies VLEs Virtual Learning Environments LMSs Learning Managements Systems 6
  • 7. Purpose To determine whether the VirtUAM platform combined with game-like application enhances students’ learning and motivation 7
  • 9. Key-principles of foreign language teaching Motivate learners through meaningful and learner-focused topics. Provide learners with comprehensible input through context-based learning. Provide learners with opportunities for real and meaningful interaction through task-based and goal-oriented activities as well as cooperative learning. Underline the role of failure in successful language acquisition. Encourage learners to experiment and take risks while communicating in the target language. (Deutschmann, Panichi, & Danielsen, 2009; Dornyei & Ushioda, 2010; Krashen, 2003; Moore & Kearsley, 1996.) 9
  • 10. Interaction is here seen as a multidirectional process in which students cooperate with instructors as well as other learners in real time activities, getting furthermore the opportunity to perform tasks in a collaborative way. The fact that a huge number of real life activities can be reproduced or simulated makes VWs a highly immersive environment. (Helmer, 2007; Melchor couto, 2010; Molka- Danielsen, 2009) 10
  • 11. VWs represent very stimulating learning environments, as they increase significantly students’ motivation as well as learning. (Amory, 2010; Blanco, Torrente, Moreno-Ger, &Fernández-Manjón, 2009; Chang& Chou, 2008; Dondlinger, 2007; Garris, Ahlers,& Driskell, 2002; Lepper& Cordova, 1992; Mitchell& Savill-Smith, 2004; Torrente, Morenno-Ger, Fernanadez-Manjon,& Del Blanco,2009) 11
  • 13. Instruments 85 Spanish University 8 months Students Who enrolled in a German language class Computers which install Pre-test Virtual Worlds at Post-test Universidad Autónoma de Questionnaire Madrid platform(VirtUAM) 13
  • 14. Procedure Conduct pre-test of The supermarket game Play “The Supermarket game” Total 8 months Conduct the post-test which is same as pre-test Conduct the questionnaire 14
  • 15. Example of the test Birnen Kiwis Erdbeern Pfirsische Kürbis Apfelsinen Kirschen Aubergine 15
  • 17. Design of The supermarket game Rooms Skills Goal Dynamic Time Depends on (Level 0) General Individual Attend to students’ questions Individual Meeting room Communication tutoring needs (Level 1) Listening Activate and widen previous Individual 15–20 min Training room comprehension knowledge training (Level 2) Listening Check the acquired Teamwork, 10 min Quiz-room comprehension knowledge competition Listening Consolidate oral (Level 3) Individual, comprehension comprehension 15–25 min Amusement arcade competition & Reading and widen reading skills (Level 4) Check and consolidate Individual, reading 20–40 min Supermarket reading skills competition 17
  • 18. Design of The supermarket game Meeting room (Level 0) 18
  • 19. Design of The supermarket game Training room (Level 1) 19
  • 20. Design of The supermarket game Quiz-room (Level 2) 20
  • 21. Design of The supermarket game Amusement Arcade (Level 3) 21
  • 22. Design of The supermarket game Supermarket (Level 4) 22
  • 23. Result & Conclusion 23
  • 24. Null Hypothesis(H0) Post-test scores are lower or equal to pre-test scores. 24
  • 25. Result of students’ score in the tests 25
  • 26. Result of Wilcoxon test Test #Measurements W+ W0 α H0 Test2 42 26 248 0.01 Rejected Test3 42 11.5 248 0.01 Rejected Test4 25 0 68 0.01 Rejected accepted if W+ >W0 Null hypothesis will be rejected if W+ ≦W0 26
  • 27. Results from the students’ evaluation Question Students% The game helps me learn vocabulary 80 The game increases my motivation 86 The game makes learning easy 88 The game enhances the interaction with other players 80 The game makes me more active than in the classroom 40 The game makes me feel more relaxed than in the classroom 36 The game motivates me more to interact with others than LMS systems such as Moodle do 78 The game helps me improve my listening 69 The game helps me improve my writing 38 The game helps me improve my reading comprehension 65 The game helps me improve my pronunciation 74 The game permits me to practice my passive as well as active language knowledge 72 The game focuses mainly on the practice of passive language knowledge 28 The game offers opportunities to practice and improve communication skills 48 27
  • 28. Conclusion Games make learning easier and faster. Games make learning entertaining and fun. Interaction in game-like applications is perceived to be free from the fear of failure. 28
  • 30. 30
  • 31. Adorable Amazing Attractive ---(Cathy,2012) Thanks for your listening . 31