2. What is the purpose of the dissertation?
The purpose of this study was to explore effects of virtual worlds as an educational
tool, to examine its effectiveness on students’ cognitive skills development in the areas
of retention and engagement in these environments by measuring if there is a
difference between those who utilize virtual worlds and those who do not. Lastly, do
students who participate in a virtual world environment perceive they are learning
more than those who do not?
3. www.SmallWorlds.com
SmallWorlds is a free virtual world online game, where you can
create a custom 3D avatar, own land, engage in Player versus
Player games, and even train your virtual pets.
4. THE BASICS
• Go through basic
virtual training
• Go on missions to
obtain supplies
• Locate appropriate
objects for scene
• Combine assets to
assemble scene
• Create media to add to scene
6. SMALL WORLDS IN THE CLASSROOM
• Math, Science, Social Studies, History
7. PBL = PROJECT BASED LEARNING
Project-based learning is a dynamic classroom
approach in which students actively explore
real-world problems and challenges and acquire
a deeper knowledge.
8. The PBL Method
• Focuses students on projects
that will deepen their
knowledge
• Builds Skills they will need for
the future such as Critical
Thinking, Collaboration, and
Communication
9. 7 STEP METHOD
1.Clarify concepts
2.Define the problem
3.Analyze the problem
4.Classify the problem
5.Formulate learning
objectives
6.Self study
7.Reporting
10. SKILLS ADDRESSED
• Problem solving and
troubleshooting
• Collaboration and teamwork,
leadership
• Planning, spatial reasoning,
construction
• Digital communication and
etiquette, ethics
• Could improve cognitive
learning, memory, and
problem-solving ability
12. THANK YOU
This concludes my
presentation.
Thank you for your time and
consideration.
Jarvis Sheffield
www.JarvisSheffield.com
jarvissheffield@yahoo.com
615-568-0622