Experiments In Design - the meet up combining product development and lean experimentation - went on tour to Brighton and took part in the excellent DOTS Conference 2016 hosted by Brilliant Noise
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The Experiments in Design results from Dots 2016
1. http://fluxx.uk.com/Experiments-in-Design#ExpID
WHAT IS #EXPID?
• Experiments in Design is a fast-growing meetup for anyone
who wants to combine product development with lean
experiments.
• We're a community of designers, behavioural scientists and
developers interested in using experiments to develop
creative solutions that actually work.
• We believe that the quickest way to make something that
works is to test it. Come and learn the tricks of the trade.
• At each event there is a short, sharp presentation and then
you'll be rolling your sleeves up and running a live
experiment.
2. http://fluxx.uk.com/Experiments-in-Design#ExpID
#EXPID AT #DOTSCONF
• We love DOTS, so we collaborated to run
our biggest experiment yet, at DOTS
2016.
• We conducted a Mindfulness experiment
inspired by Caroline Webb’s book “How to
have a good day” in order to show how
easy it can be to do an experiment.
• We believe that doing something is better
than being perfect. You definitely don’t
learn anything if you don’t do anything!
4. http://fluxx.uk.com/Experiments-in-Design#ExpID
METHOD
The Control – it’s pretty hard to create an actual control, so we
picked an activity that many people would do anyway!
Remember, our primary learning goal is participation, so we just
couldn’t make this too precise and scientific – but we did want to see
what else we could learn!
7. http://fluxx.uk.com/Experiments-in-Design#ExpID
THE DATA
Intervention 1 Intervention 2 Intervention 3
ACTIVITY
AVERAGE
SCORE
VARIANCE TO
CONTROL
AVERAGE
SCORE
VARIANCE TO
CONTROL
AVERAGE
SCORE
VARIANCE TO
CONTROL
Catch-up on your messages
(20 responses)
2.90 - 3.30 - 3.50 -
Notice 3 Breaths
(20 responses)
3.38 17% 3.14 -5% 3.71 6%
Visualise Someone
Important
(23 responses)
4.13 42% 4.35 32% 4.48 28%
Notice 3 Good Things
(20 responses)
3.91 35% 4.05 23% 4.18 19%
17. http://fluxx.uk.com/Experiments-in-Design#ExpID
WHAT DID WE REALLY
LEARN AT DOTS 2016?
• Quantitative data is no good without knowing WHY
• A fast experiment is a co-creation activity – your
‘customers’ show you how to make it better, and
it’s better to get have done something than nothing
• Creativity will flourish in the oddest places
• We should have put dogs on our cards,
and emojis are everywhere
• Mindful interventions do work!
Chris TT
Martin
Gill
Dan
Shute
Carolin
e Webb
Lydia
Nichola
s
Nothing like
joining a few
dots is there?Vyv
Evans