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FAIL WELL, PIVOT FAST:
PRODUCT EXPERIMENTATION
FOR CONTINUOUS DISCOVERY
WITH WILLIAM HAAS EVANS - PRINCIPAL CONSULTANT,
HEAD OF PRODUCT STRATEGY & DESIGN PRACTICE,
KUROSHIO CONSULTING
WEBINAR EXCLUSIVE
MODERATOR:
RAYVONNE CARTER
WEBINAR PRODUCTION MANAGER
PRODUCT MANAGEMENT TODAY
MARCH 16, 2023
11:00 AM PT
2:00 PM ET
7:00 PM GMT
03
AB Tasty is the best-in-class experience optimization solution
for enterprises looking to use controlled experimentation,
recommendation and intelligent search to build better digital
experiences.
A global leader in experimentation, personalization, and
feature management solutions, AB Tasty enables companies
to validate ideas, while maximizing impact, minimizing risk,
and accelerating time to market. Founded in 2013 in Paris,
AB Tasty has offices around the world in 8 countries and
more than 320 employees.
To learn more, visit www.ABTasty.com
Revolutionize
Brand and Product Experiences
Better Products. Better Software. Better Experiences
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presentation?
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4
Fail Well, Pivot Fast:
Product Experimentation for Continuous Discovery
WILLIAM HAAS EVANS
Principal, Product Strategy Practice Lead
5
6
T
oday’s Agenda
§ I’m Really Busy, Why Does Experimentation Matter?
§ Why Products Fail
§ Patterns of Discovery: Coverting Guesses into Knowledge
§ Methods of Customer and Product Discovery
§ What/Where/How/When to Experiment
§ Designing Your First Experiment
§ Mapping Assumptions and Uncertainty
§ Managing the Experiment Backlog
7
8
“It Ain’t What You Don’t Know That Gets You Into Trouble.
It’s What You Know for Sure That Just Ain’t So.”
How to W
e Place Better Product Bets?
9
“We could not find a large enough
audience quickly enough to
convince us the business model was
sustainable in the long term."
― RUPERT MURDOCH, NEWSCORP
“Why Did Murdoch's 'The Daily' Fail?”, NPR
10
When do you want to learn you’re wrong?
Launching a Product is a Risky Proposition.
11
“However beautiful the
strategy, you should
occasionally look at the
results.”
- WINSTON CHURCHILL
12
Traditional Product Development
“When is the best time to find out you are wrong?
DEFINE DESIGN DEVELOPMENT DEPLOYMENT
Epiphany
Customer
pivot
DRINK
13
Traditional Product Development
“When is the best time to LEARN you are wrong?
Some Learning Very Little Learning Most of the Learning
DEFINE DESIGN DEVELOPMENT DEPLOYMENT
Epiphany
DRINK
14
“Life’s too short to
build something
nobody wants.”
— ASH MAURYA, RUNNING LEAN
15
If products fail from a lack of customers more often than
product development failure…
Then why do we have:
§ A well-defined process for product development?
§ No defined process for customer development? and
§ No process for ensuring that we build the right thing.
It *always* started with a question…
16
“If a man will begin with certainties,
he shall end in doubts, but if he will
content to begin with doubts, he
shall end in certainties.”
— Francis Bacon (1620)
17
1 2
3 4
5
Develop a question
you want answered
Do background
research to become
more familiar with
your area of study
Make a prediction for
what you think the
outcome of the
experiment will be
Make a procedure
to test your
question and carry
out the experiment
Analyze your data
and compare it
with Hypothesis
Question Research
Hypothesis
Experiment
Analyze
Results
Modern Scientific Method
18
Decendents of Bacon’s Scientific Method
JOHN DEWEY DEMINGS / OHNO REIS / FRAZER
19
Basic Patterns of Discovery
Scientific Method Lean Product Design Kaizen
Make Observations Define Problem Clarify Goal
Gather Information Formulate Hypothesis
Map Value Stream / Identify
Waste
Form Hypothesis Design Prototype (Stimuli) Plam (Design A3 Action Plan)
Perform Experiment Perform Experiment Do (Exectute (in the Small))
Analyze Results Analyze Results Study Results
Summarize Conclusions Pivot or Persevere Act (Standardize and Scale)
20
Experimenting Down the The Knowledge Funnel
21
ACTIVITY
Phase
IDEATION
Research
EXPERIMENT
Synthesis
IDEATION
Solution
EXPERIMENT
Execution
A
Discovering the right problems Discovering the right product
WE KNOW
Should Be
WE GUESS
Could Be D
I
V
E
R
G
I
N
G
C
O
N
V
E
R
G
I
N
G
D
I
V
E
R
G
I
N
G
C
O
N
V
E
R
G
I
N
G
B
Design Thinking Product Discovery
Converting Known-Unknowns and Unknown-Unknowns into Known-Knowns.
SCALE
23
* Lean Startup ≠ Lean
Process for Turning Mysteries into Algorithms
24
Start for the Earlyvangelist
HAS A PROBLEM/NEED/JOB TO BE DONE
IS AWARE OF HAVING A PROBLEM/NEED/JTBD
HAS BEEN ACTIVELY LOOKING FOR A SOLUTION
HAS KLUGED A SOLUTION TOGETHER
HAS OR CAN ACQUIRE A BUDGET
1
2
3
4
5
25
Customer Discovery Process
to turn market uncertainty into validated product learnings
HIGH OCCURRENCE
LOW OCCURRENCE
LOW PAIN HIGH PAIN
High Frequency
High Pain
High Frequency
Low Pain
Low Frequency
High Pain
Low Frequency
Low Pain
27
to turn market uncertainty into validated product learnings
Customer Discovery Process
28
to turn market uncertainty into validated product learnings
Product Discovery Experiments
Pivot Before Product/Market Fit, Optimize After
29
Product Discovery Experiments
1 2 3
CUSTOMER/PROBLEM
FIT
PROBLEM/SOLUTION
FIT
PRODUCT/MARKET
FIT
SCALE
4
Have we found an interesting problem worth solving?
Learning Experiments Growth Experiments
Is there an interesting opportunity or gap?
30
Product Discovery Experiments for Validation
1 2 3
CUSTOMER/PROBLEM
FIT
PROBLEM/SOLUTION
FIT
PRODUCT/MARKET
FIT
SCALE
4
Learning Experiments Growth Experiments
VALIDATE
DESIRABLE
VALIDATE
FEASIBLE
VALIDATE
VIABLE
VALIDATE
SCALABLE
Focus:
Validated Learning
Experiments:
Assumption Testing: Contextual and
Evaluative Research
Focus:
Validated Learning: Satisficing JTBD
Experiments:
Assumption Testing: Contextual and
Evaluative Research
Focus:
Growth
Experiments:
Optimization (Cohort A/B & Multivariate)
Focus:
Fitness
Experiments:
Cohort Analysis (A/B * Multivariate)
31
Context Matters: Where are you?
Optimize for Validated Learning, then OPTIMIZE FOR TRACTION BY REDUCING FRICTIONS to cross
the chasm and find PMF, then Optimize for Margin Growth.
Focus: Validated Learning
Experiments: Pivots
Metrics: Qualitative
Focus: Growth
Experiments: Optimization
Metrics: Quantitative
32
DESIGNING
THE FIRST
EXPERIMENT
TO F
AIL WELL
33
The Process of Designing Experiments to Fail W
ell
There are several steps involved in the process of designing, prioritizing,
conducting and implementing experiments and the results of
experimentation.
1. Generate questions & ideas (assumptions)
2. Create a testable hypothesis
3. Conduct your experiment
4. Communicate your results
5. Re-prioritize your next steps
34
Experiments Start with Questions
Start by asking yourself, “What is my riskiest
assumption?”
Then ask yourself, “What insight do I need to
move forward?”
Then ask, “What’s the simplest test I can run to
get it?”
Finally, think about, “How do I design an
experiment to run this simple test?”
35
Failing W
ell Produces Information which Reduces Uncertainty
§ State Your Assumptions and Outcomes Clearly, Visibly, Publically
§ Challenge Your Assumptions and Outcomes (Wanna Bet?)
§ Seek Disconfirming Data, Interrogate Outliers (don’t hide them in
averages)
§ Use ”Counter-Factuals” to Reframe Hypothesis
§ Learn when to correct your Actions and when to correct your Beliefs
(Mental Models)
An OUTCOME is the verifiable result, condition, or consequence of a plan, process, event,
effort, action, or occurence for which a testable causal relationship can be drawn.
36
Mapping
Experiments
T
o Drive Out
Uncertainty
37
IMPACT
OF
BEING
WRONG
MARKET UNCERTAINTY
MINIMAL
MODERATE
CATASTROPHIC
“Let’s Try Something”
SWAG
“Expert” Intuition Based
on Domain Knowledge
Inference from Related or
Anecdotal Data
Extrapolation from
Correlated Data
Hypothesis based on
Extensive Research
Validated by Experimental
Test Results
HIGHER CERTAINTY / LOWER RISK LOWER CERTAINTY / HIGHER RISK
PRODUCT LIFECYLCLE
(LESS EXPERIMENTING
AND VALIDATION)
INNOVATION LAB
(MORE EXPERIMENTING
AND TESTING)
Map Y
our Assumptions & Ideas on the Confidence Matrix
38
Greatest Potential Value from Experiments
Where Odds Are Even
39
Optimum Experiment Failure Rate
OPTIMAL
EXPERIMENTATION
RANGE
40
The Competency (Expertise) Trap
“We might think of ourselves as open-
minded and capable of updating our
beliefs based on new information, but
the research conclusively shows
otherwise. Instead of altering our beliefs
to fit new information, we do the
opposite, altering our interpretation of
that information to fit our beliefs.”
― ANNIE DUKE, THINKING IN BETS
41
Expertise Trap + Loss-Aversion Bias = W
eak “Bets”
Little
Trapped
Value
POSITIVE VALUE
NEGATIVE VALUE
+ Gains
- Losses
Value of
gains
Value of
losses Reference Point
42
1. During customer discovery
focus experiments on
interesting ideas
2. Before scaling validate your
“WE KNOW” assumptions to
reduce risk of building things
nobody wants.
3. After customer/problem
validation, run experiments to
stimulate feedback where their
may be inchoat value.
Experiments Focus First: Interesting Ideas (50/50 Bets)
Some Tips
43
Pushing Experiments to the Middle
DECREASING COMFORT
INCREASING CONFIDENCE
Ambiguity can create
opportunity (and anxiety).
If a signal were clear,
everyone would see and act
on it, making it
competitively neutral.
Certainty (about facts
considered “known”) can
create risk. Challenge to
confirm known-knowns to
make sure we aren’t blind
to potential risks when the
market and situations
change.
44
IMPACT
OF
BEING
WRONG
MARKET UNCERTAINTY
MINIMAL
MODERATE
CATASTROPHIC
“Let’s Try Something”
SWAG
“Expert” Intuition Based
on Domain Knowledge
Inference from Related or
Anecdotal Data
Extrapolation from
Correlated Data
Hypothesis based on
Extensive Research
Validated by Experimental
Test Results
HIGHER CERTAINTY / LOWER RISK LOWER CERTAINTY / HIGHER RISK
PRODUCT LIFECYLCLE
(LESS EXPERIMENTING
AND VALIDATION)
INNOVATION LAB
(MORE EXPERIMENTING
AND TESTING)
Map Y
our Assumptions & Ideas on the Confidence Matrix
A GOOD PLACE
TO ST
ART
HUNTING FOR
VALUE
45
Setting Up for Success
Testing different variables, followed by careful observation and analysis, yields insight into the
relationships between CAUSE and EFFECT, which ideally can be applied to and tested in other
settings.
To obtain that kind of knowledge—and ensure that business experimentation is worth the
expense and effort—companies need to ask themselves several crucial questions:
§ Does the experiment have a clear purpose?
§ Have stakeholders made a commitment to abide by the results?
§ Is the experiment doable?
§ How can we ensure reliable results?
§ Have we gotten the most value out of the experiment?
46
Replication, Validity, Reliability and Flexibility
47
T
esting for Causality
§ A hypothesis is a testable assertion of fact which can be proved or
disproved.
§ It’s an educated GUESS or a PREDICTION about the relationship
between 2 variables, and you most likely want to get really
comfortable with two works:
IF and THEN
§ The IF precedes the variable we we plan to test, and the THEN
precedes that measurable outcome of the experiment.
48
FORMING A HYPOTHESIS
A hypothesis is a testable statement which can be disproved. It’s an educated
guess or a prediction about the relationship between 2 (or more) variables –
using two critical words: IF and THEN.
[IF] We believe that doing/building: [ ACTION / EXPERIMENT]
§ In order to solve [ the Problem ]
§ For [ THESE PEOPLE/THIS PROCESS ]
[THEN] We will achieve [ THIS MEASURABLE OUTCOME ] by [ TIMEFRAME ]
§ When it fails, we will [NEXT EXPERIMENT]
§ If it succeeds, we will [PLAN FOR ITERATING/SCALING]
49
A Strong Hypothesis V
ersus a W
eak One
STRONG WEAK
Source
Qualitative research, customer insights, problems,
observations, data mining, competitors (example: “We
observed fewer customers during the first store hour”)
Guesses not rooted in observation or
fact (example: “We think that wealthier
buyers will like our products”)
Design
Identifies possible CAUSES and EFFECTS (example:
“Opening our stores one hour later has no impact on daily
sales revenue”)
Does not identify possible causes and
effects (example: “We can extend our
brand upmarket”)
Measuement
QUANTIFIABLE METRICS that establish whether the
hypothesis should be accepted or rejected (example: time
and revenue)
Vague qualitative outcomes driven by
several variables that are hard to isolate and
measure (example: brand value)
Verification The experiment and its results can be replicated by others
The experiment and its results are difficult
to replicate
Relevance to a
meaningful business
outcome
Will have a clear impact (example: “Opening an hour later
will reduce store operating expenses by $XX/t”)
Won’t necessarily have a measurable
impact, or the link between the metric and
business impact is fuzzy (example: “It’s
unclear how extending the brand affects
gross margins erosion.”)
50
AARRR: Pirate Metrics for New Products
51
Adoption Stages & Progression
EMPATHY
STICKINESS
VIRALITY
REVENUE
SCALE
GROWTH
RATE I’ve found a real, poorly-met need that an addressable
market faces,
I’ve figured out how to solve the problem in a way they
will adopt and pay for.
I’ve built the right product/features/functionality that
keeps users around.
The users and features ffuel growth organically and
artifically.
I’ve found a sustainable, scalable business with the right
margins in a healthy and growing market.
52
How to Measure for Comparison: Four Ways to Slicing
53
WHA
T TO MEASURE: MINIMUM SUCCESS CRITERIA
§ Show to X number of people? What is N?
§ What % of customers will validate?
§ Directional or Statistical?
§ What is the minimum “signal” to perserve
§ Who will give you currency?
§ Who will give you time/feedback?
§ What is the reservation price? How
sensative?
§ Money trumps Time/Engagement for
validation purposes!
Enrico Fermi told his students that an
experiment that successfully proves a
hypothesis is a measurement; one that
doesn’t is a discovery.
54
Managing
The Experiment
Backlogs for Learning
55
PRODUCT ORGANIZATIONS WHICH MOVE FASTEST THROUGH
THIS CYCLE FAIL FASTER, LEARN FASTER
AND SHIP FASTER THAN THEIR COMPETITORS.
56
Market & Implementation Uncertainty
57
SIGNALS / QUESTIONS QUESTIONS ASSUMPTIONS OUTCOME HYPOTHESES
T
I
M
E
H
O
R
I
Z
O
N
S
EXPERIMENT
DESIGN
ACTIVE EXPERIMENTS ACTUAL OUTCOMES
HORIZON
1
HORIZON
2
HORIZON
3
0
U N C E R T A I N T Y
We believe
[this to be
true]
We believe
[this to be
true]
We believe
[this to be
true]
We believe
[this outcome]
will be achieved if
[these users] attain
[a benefit] with [this
solution/feature/idea].
WHE 03/23
Manage for Flow (of Experiments)
58
10 Pitfalls to Avoid Reviewing T
est Results
§ Assuming your data is clean
§ Not normalizing your data
§ Excluding outliers
§ Including outliers
§ Ignoring seasonality
§ Ignoring size when reporting growth
§ Data vomit
§ Metrics that cry wolf
§ The “not collected here” syndrome
§ Focusing on noise.
Monica Rogati, a data scientist at LinkedIn, gave us the
following 10 common pitfalls that product managers should
avoid when reviewing test results.
59
60
Want to Go Deeper? We Have a Course!
MODERATOR:
RAYVONNE CARTER
WEBINAR PRODUCTION MANAGER
Q&A
Principal Consultant, Head of
Product Strategy & Design
Practice, Kuroshio Consulting
William Haas Evans
/in/semanticwill/
semanticfoundry.com
/in/rayvonnecarter/

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Fail Well, Pivot Fast: Product Experimentation for Continuous Discovery

  • 1. FAIL WELL, PIVOT FAST: PRODUCT EXPERIMENTATION FOR CONTINUOUS DISCOVERY WITH WILLIAM HAAS EVANS - PRINCIPAL CONSULTANT, HEAD OF PRODUCT STRATEGY & DESIGN PRACTICE, KUROSHIO CONSULTING WEBINAR EXCLUSIVE MODERATOR: RAYVONNE CARTER WEBINAR PRODUCTION MANAGER PRODUCT MANAGEMENT TODAY MARCH 16, 2023 11:00 AM PT 2:00 PM ET 7:00 PM GMT
  • 2. 03 AB Tasty is the best-in-class experience optimization solution for enterprises looking to use controlled experimentation, recommendation and intelligent search to build better digital experiences. A global leader in experimentation, personalization, and feature management solutions, AB Tasty enables companies to validate ideas, while maximizing impact, minimizing risk, and accelerating time to market. Founded in 2013 in Paris, AB Tasty has offices around the world in 8 countries and more than 320 employees. To learn more, visit www.ABTasty.com Revolutionize Brand and Product Experiences Better Products. Better Software. Better Experiences
  • 3. Have questions about todays presentation? Click on the Questions panel to interact with the presenters Having issues with todays presentation? Try Dialing in! TO USE YOUR TELEPHONE: You must select "Use Telephone" after joining and call in using the numbers below. United States: +1 (415) 655-0052 Access Code: 403-718-603 Audio PIN: Shown after joining the webinar
  • 4. 4 Fail Well, Pivot Fast: Product Experimentation for Continuous Discovery WILLIAM HAAS EVANS Principal, Product Strategy Practice Lead
  • 5. 5
  • 6. 6 T oday’s Agenda § I’m Really Busy, Why Does Experimentation Matter? § Why Products Fail § Patterns of Discovery: Coverting Guesses into Knowledge § Methods of Customer and Product Discovery § What/Where/How/When to Experiment § Designing Your First Experiment § Mapping Assumptions and Uncertainty § Managing the Experiment Backlog
  • 7. 7
  • 8. 8 “It Ain’t What You Don’t Know That Gets You Into Trouble. It’s What You Know for Sure That Just Ain’t So.” How to W e Place Better Product Bets?
  • 9. 9 “We could not find a large enough audience quickly enough to convince us the business model was sustainable in the long term." ― RUPERT MURDOCH, NEWSCORP “Why Did Murdoch's 'The Daily' Fail?”, NPR
  • 10. 10 When do you want to learn you’re wrong? Launching a Product is a Risky Proposition.
  • 11. 11 “However beautiful the strategy, you should occasionally look at the results.” - WINSTON CHURCHILL
  • 12. 12 Traditional Product Development “When is the best time to find out you are wrong? DEFINE DESIGN DEVELOPMENT DEPLOYMENT Epiphany Customer pivot DRINK
  • 13. 13 Traditional Product Development “When is the best time to LEARN you are wrong? Some Learning Very Little Learning Most of the Learning DEFINE DESIGN DEVELOPMENT DEPLOYMENT Epiphany DRINK
  • 14. 14 “Life’s too short to build something nobody wants.” — ASH MAURYA, RUNNING LEAN
  • 15. 15 If products fail from a lack of customers more often than product development failure… Then why do we have: § A well-defined process for product development? § No defined process for customer development? and § No process for ensuring that we build the right thing. It *always* started with a question…
  • 16. 16 “If a man will begin with certainties, he shall end in doubts, but if he will content to begin with doubts, he shall end in certainties.” — Francis Bacon (1620)
  • 17. 17 1 2 3 4 5 Develop a question you want answered Do background research to become more familiar with your area of study Make a prediction for what you think the outcome of the experiment will be Make a procedure to test your question and carry out the experiment Analyze your data and compare it with Hypothesis Question Research Hypothesis Experiment Analyze Results Modern Scientific Method
  • 18. 18 Decendents of Bacon’s Scientific Method JOHN DEWEY DEMINGS / OHNO REIS / FRAZER
  • 19. 19 Basic Patterns of Discovery Scientific Method Lean Product Design Kaizen Make Observations Define Problem Clarify Goal Gather Information Formulate Hypothesis Map Value Stream / Identify Waste Form Hypothesis Design Prototype (Stimuli) Plam (Design A3 Action Plan) Perform Experiment Perform Experiment Do (Exectute (in the Small)) Analyze Results Analyze Results Study Results Summarize Conclusions Pivot or Persevere Act (Standardize and Scale)
  • 20. 20 Experimenting Down the The Knowledge Funnel
  • 21. 21 ACTIVITY Phase IDEATION Research EXPERIMENT Synthesis IDEATION Solution EXPERIMENT Execution A Discovering the right problems Discovering the right product WE KNOW Should Be WE GUESS Could Be D I V E R G I N G C O N V E R G I N G D I V E R G I N G C O N V E R G I N G B Design Thinking Product Discovery Converting Known-Unknowns and Unknown-Unknowns into Known-Knowns. SCALE
  • 22. 23 * Lean Startup ≠ Lean Process for Turning Mysteries into Algorithms
  • 23. 24 Start for the Earlyvangelist HAS A PROBLEM/NEED/JOB TO BE DONE IS AWARE OF HAVING A PROBLEM/NEED/JTBD HAS BEEN ACTIVELY LOOKING FOR A SOLUTION HAS KLUGED A SOLUTION TOGETHER HAS OR CAN ACQUIRE A BUDGET 1 2 3 4 5
  • 24. 25 Customer Discovery Process to turn market uncertainty into validated product learnings
  • 25. HIGH OCCURRENCE LOW OCCURRENCE LOW PAIN HIGH PAIN High Frequency High Pain High Frequency Low Pain Low Frequency High Pain Low Frequency Low Pain
  • 26. 27 to turn market uncertainty into validated product learnings Customer Discovery Process
  • 27. 28 to turn market uncertainty into validated product learnings Product Discovery Experiments Pivot Before Product/Market Fit, Optimize After
  • 28. 29 Product Discovery Experiments 1 2 3 CUSTOMER/PROBLEM FIT PROBLEM/SOLUTION FIT PRODUCT/MARKET FIT SCALE 4 Have we found an interesting problem worth solving? Learning Experiments Growth Experiments Is there an interesting opportunity or gap?
  • 29. 30 Product Discovery Experiments for Validation 1 2 3 CUSTOMER/PROBLEM FIT PROBLEM/SOLUTION FIT PRODUCT/MARKET FIT SCALE 4 Learning Experiments Growth Experiments VALIDATE DESIRABLE VALIDATE FEASIBLE VALIDATE VIABLE VALIDATE SCALABLE Focus: Validated Learning Experiments: Assumption Testing: Contextual and Evaluative Research Focus: Validated Learning: Satisficing JTBD Experiments: Assumption Testing: Contextual and Evaluative Research Focus: Growth Experiments: Optimization (Cohort A/B & Multivariate) Focus: Fitness Experiments: Cohort Analysis (A/B * Multivariate)
  • 30. 31 Context Matters: Where are you? Optimize for Validated Learning, then OPTIMIZE FOR TRACTION BY REDUCING FRICTIONS to cross the chasm and find PMF, then Optimize for Margin Growth. Focus: Validated Learning Experiments: Pivots Metrics: Qualitative Focus: Growth Experiments: Optimization Metrics: Quantitative
  • 32. 33 The Process of Designing Experiments to Fail W ell There are several steps involved in the process of designing, prioritizing, conducting and implementing experiments and the results of experimentation. 1. Generate questions & ideas (assumptions) 2. Create a testable hypothesis 3. Conduct your experiment 4. Communicate your results 5. Re-prioritize your next steps
  • 33. 34 Experiments Start with Questions Start by asking yourself, “What is my riskiest assumption?” Then ask yourself, “What insight do I need to move forward?” Then ask, “What’s the simplest test I can run to get it?” Finally, think about, “How do I design an experiment to run this simple test?”
  • 34. 35 Failing W ell Produces Information which Reduces Uncertainty § State Your Assumptions and Outcomes Clearly, Visibly, Publically § Challenge Your Assumptions and Outcomes (Wanna Bet?) § Seek Disconfirming Data, Interrogate Outliers (don’t hide them in averages) § Use ”Counter-Factuals” to Reframe Hypothesis § Learn when to correct your Actions and when to correct your Beliefs (Mental Models) An OUTCOME is the verifiable result, condition, or consequence of a plan, process, event, effort, action, or occurence for which a testable causal relationship can be drawn.
  • 36. 37 IMPACT OF BEING WRONG MARKET UNCERTAINTY MINIMAL MODERATE CATASTROPHIC “Let’s Try Something” SWAG “Expert” Intuition Based on Domain Knowledge Inference from Related or Anecdotal Data Extrapolation from Correlated Data Hypothesis based on Extensive Research Validated by Experimental Test Results HIGHER CERTAINTY / LOWER RISK LOWER CERTAINTY / HIGHER RISK PRODUCT LIFECYLCLE (LESS EXPERIMENTING AND VALIDATION) INNOVATION LAB (MORE EXPERIMENTING AND TESTING) Map Y our Assumptions & Ideas on the Confidence Matrix
  • 37. 38 Greatest Potential Value from Experiments Where Odds Are Even
  • 38. 39 Optimum Experiment Failure Rate OPTIMAL EXPERIMENTATION RANGE
  • 39. 40 The Competency (Expertise) Trap “We might think of ourselves as open- minded and capable of updating our beliefs based on new information, but the research conclusively shows otherwise. Instead of altering our beliefs to fit new information, we do the opposite, altering our interpretation of that information to fit our beliefs.” ― ANNIE DUKE, THINKING IN BETS
  • 40. 41 Expertise Trap + Loss-Aversion Bias = W eak “Bets” Little Trapped Value POSITIVE VALUE NEGATIVE VALUE + Gains - Losses Value of gains Value of losses Reference Point
  • 41. 42 1. During customer discovery focus experiments on interesting ideas 2. Before scaling validate your “WE KNOW” assumptions to reduce risk of building things nobody wants. 3. After customer/problem validation, run experiments to stimulate feedback where their may be inchoat value. Experiments Focus First: Interesting Ideas (50/50 Bets) Some Tips
  • 42. 43 Pushing Experiments to the Middle DECREASING COMFORT INCREASING CONFIDENCE Ambiguity can create opportunity (and anxiety). If a signal were clear, everyone would see and act on it, making it competitively neutral. Certainty (about facts considered “known”) can create risk. Challenge to confirm known-knowns to make sure we aren’t blind to potential risks when the market and situations change.
  • 43. 44 IMPACT OF BEING WRONG MARKET UNCERTAINTY MINIMAL MODERATE CATASTROPHIC “Let’s Try Something” SWAG “Expert” Intuition Based on Domain Knowledge Inference from Related or Anecdotal Data Extrapolation from Correlated Data Hypothesis based on Extensive Research Validated by Experimental Test Results HIGHER CERTAINTY / LOWER RISK LOWER CERTAINTY / HIGHER RISK PRODUCT LIFECYLCLE (LESS EXPERIMENTING AND VALIDATION) INNOVATION LAB (MORE EXPERIMENTING AND TESTING) Map Y our Assumptions & Ideas on the Confidence Matrix A GOOD PLACE TO ST ART HUNTING FOR VALUE
  • 44. 45 Setting Up for Success Testing different variables, followed by careful observation and analysis, yields insight into the relationships between CAUSE and EFFECT, which ideally can be applied to and tested in other settings. To obtain that kind of knowledge—and ensure that business experimentation is worth the expense and effort—companies need to ask themselves several crucial questions: § Does the experiment have a clear purpose? § Have stakeholders made a commitment to abide by the results? § Is the experiment doable? § How can we ensure reliable results? § Have we gotten the most value out of the experiment?
  • 46. 47 T esting for Causality § A hypothesis is a testable assertion of fact which can be proved or disproved. § It’s an educated GUESS or a PREDICTION about the relationship between 2 variables, and you most likely want to get really comfortable with two works: IF and THEN § The IF precedes the variable we we plan to test, and the THEN precedes that measurable outcome of the experiment.
  • 47. 48 FORMING A HYPOTHESIS A hypothesis is a testable statement which can be disproved. It’s an educated guess or a prediction about the relationship between 2 (or more) variables – using two critical words: IF and THEN. [IF] We believe that doing/building: [ ACTION / EXPERIMENT] § In order to solve [ the Problem ] § For [ THESE PEOPLE/THIS PROCESS ] [THEN] We will achieve [ THIS MEASURABLE OUTCOME ] by [ TIMEFRAME ] § When it fails, we will [NEXT EXPERIMENT] § If it succeeds, we will [PLAN FOR ITERATING/SCALING]
  • 48. 49 A Strong Hypothesis V ersus a W eak One STRONG WEAK Source Qualitative research, customer insights, problems, observations, data mining, competitors (example: “We observed fewer customers during the first store hour”) Guesses not rooted in observation or fact (example: “We think that wealthier buyers will like our products”) Design Identifies possible CAUSES and EFFECTS (example: “Opening our stores one hour later has no impact on daily sales revenue”) Does not identify possible causes and effects (example: “We can extend our brand upmarket”) Measuement QUANTIFIABLE METRICS that establish whether the hypothesis should be accepted or rejected (example: time and revenue) Vague qualitative outcomes driven by several variables that are hard to isolate and measure (example: brand value) Verification The experiment and its results can be replicated by others The experiment and its results are difficult to replicate Relevance to a meaningful business outcome Will have a clear impact (example: “Opening an hour later will reduce store operating expenses by $XX/t”) Won’t necessarily have a measurable impact, or the link between the metric and business impact is fuzzy (example: “It’s unclear how extending the brand affects gross margins erosion.”)
  • 49. 50 AARRR: Pirate Metrics for New Products
  • 50. 51 Adoption Stages & Progression EMPATHY STICKINESS VIRALITY REVENUE SCALE GROWTH RATE I’ve found a real, poorly-met need that an addressable market faces, I’ve figured out how to solve the problem in a way they will adopt and pay for. I’ve built the right product/features/functionality that keeps users around. The users and features ffuel growth organically and artifically. I’ve found a sustainable, scalable business with the right margins in a healthy and growing market.
  • 51. 52 How to Measure for Comparison: Four Ways to Slicing
  • 52. 53 WHA T TO MEASURE: MINIMUM SUCCESS CRITERIA § Show to X number of people? What is N? § What % of customers will validate? § Directional or Statistical? § What is the minimum “signal” to perserve § Who will give you currency? § Who will give you time/feedback? § What is the reservation price? How sensative? § Money trumps Time/Engagement for validation purposes! Enrico Fermi told his students that an experiment that successfully proves a hypothesis is a measurement; one that doesn’t is a discovery.
  • 54. 55 PRODUCT ORGANIZATIONS WHICH MOVE FASTEST THROUGH THIS CYCLE FAIL FASTER, LEARN FASTER AND SHIP FASTER THAN THEIR COMPETITORS.
  • 56. 57 SIGNALS / QUESTIONS QUESTIONS ASSUMPTIONS OUTCOME HYPOTHESES T I M E H O R I Z O N S EXPERIMENT DESIGN ACTIVE EXPERIMENTS ACTUAL OUTCOMES HORIZON 1 HORIZON 2 HORIZON 3 0 U N C E R T A I N T Y We believe [this to be true] We believe [this to be true] We believe [this to be true] We believe [this outcome] will be achieved if [these users] attain [a benefit] with [this solution/feature/idea]. WHE 03/23 Manage for Flow (of Experiments)
  • 57. 58 10 Pitfalls to Avoid Reviewing T est Results § Assuming your data is clean § Not normalizing your data § Excluding outliers § Including outliers § Ignoring seasonality § Ignoring size when reporting growth § Data vomit § Metrics that cry wolf § The “not collected here” syndrome § Focusing on noise. Monica Rogati, a data scientist at LinkedIn, gave us the following 10 common pitfalls that product managers should avoid when reviewing test results.
  • 58. 59
  • 59. 60 Want to Go Deeper? We Have a Course!
  • 60. MODERATOR: RAYVONNE CARTER WEBINAR PRODUCTION MANAGER Q&A Principal Consultant, Head of Product Strategy & Design Practice, Kuroshio Consulting William Haas Evans /in/semanticwill/ semanticfoundry.com /in/rayvonnecarter/