SlideShare a Scribd company logo
@BenLinders 1
Increasing Psychological Safety in Agile Team
@BenLinders
Starting Up Distributed Teams
 Short sessions: 4 hours max, 2 hours is better
 Frequent breaks: 10 minutes every hour
 Use check-ins to engage everyone
 Break up into smaller groups
 Interactive: Games, exercises (not “meetings”)
 Focus on one topic per session
 Visualize, co-create outcomes, collaborate
 Distribute sessions throughout the week/timezones
A new distributed team has to be
working online together from day 1
@BenLinders
Physical & virtual exercises
Exercises are the same, but played differently onsite or online:
 Culture Moodboard benlinders.com/xpdays1
 Psychological Safety benlinders.com/xpdays2
Share learnings after playing the exercises.
@BenLinders
@BenLinders
@BenLinders
Ask me Anything!
Free Lifetime Support (email): benlinders.com/fls
benlinders.com - @BenLinders 6
@BenLinders 7
Thank you!
Thank you!
Ben Linders
Trainer / Coach / Adviser / Author / Speaker
Agile, Lean, Quality & Continuous Improvement
info@BenLinders.com
info@BenLinders.com
@BenLinders
www.linkedin.com/in/benlinders
www.linkedin.com/in/benlinders
www.facebook.com/BenLindersAdvies
www.facebook.com/BenLindersAdvies
www.benlinders.com
www.benlinders.com
@BenLinders 8
• Trainer / Coach / Adviser / Author / Speaker
• Agile, Lean, Quality & Continuous improvement
• Freelance Editor for InfoQ.com
BenLinders.com
Books: Valuable Agile Retrospectives Problem? What Problem?
What Drives Quality Self-assessments Continuous Improvement
Games: Agile Self-assessment Game Retrospectives Bingo Impediments
Quality Coaching Cards Agile Testing Cards
@BenLinders 9
Gamification
• Applying principles and practices from
gaming in a non-gaming context
 Solving problems/challenges together,
 Share stories, travel journeys
 Progression or emerge structure
Enabling Improvement
@BenLinders 10
What can gamification bring?
 People like to play games
 Encourages and involves people
 Provides different perspectives
 Stimulates collaboration
 Builds relationships
 Visualizes what’s happening
 Establishes safety to fail and learn

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Start up distributed teams online - Mini XP days 2022 - Ben Linders

  • 2. @BenLinders Starting Up Distributed Teams  Short sessions: 4 hours max, 2 hours is better  Frequent breaks: 10 minutes every hour  Use check-ins to engage everyone  Break up into smaller groups  Interactive: Games, exercises (not “meetings”)  Focus on one topic per session  Visualize, co-create outcomes, collaborate  Distribute sessions throughout the week/timezones A new distributed team has to be working online together from day 1
  • 3. @BenLinders Physical & virtual exercises Exercises are the same, but played differently onsite or online:  Culture Moodboard benlinders.com/xpdays1  Psychological Safety benlinders.com/xpdays2 Share learnings after playing the exercises.
  • 6. @BenLinders Ask me Anything! Free Lifetime Support (email): benlinders.com/fls benlinders.com - @BenLinders 6
  • 7. @BenLinders 7 Thank you! Thank you! Ben Linders Trainer / Coach / Adviser / Author / Speaker Agile, Lean, Quality & Continuous Improvement info@BenLinders.com info@BenLinders.com @BenLinders www.linkedin.com/in/benlinders www.linkedin.com/in/benlinders www.facebook.com/BenLindersAdvies www.facebook.com/BenLindersAdvies www.benlinders.com www.benlinders.com
  • 8. @BenLinders 8 • Trainer / Coach / Adviser / Author / Speaker • Agile, Lean, Quality & Continuous improvement • Freelance Editor for InfoQ.com BenLinders.com Books: Valuable Agile Retrospectives Problem? What Problem? What Drives Quality Self-assessments Continuous Improvement Games: Agile Self-assessment Game Retrospectives Bingo Impediments Quality Coaching Cards Agile Testing Cards
  • 9. @BenLinders 9 Gamification • Applying principles and practices from gaming in a non-gaming context  Solving problems/challenges together,  Share stories, travel journeys  Progression or emerge structure Enabling Improvement
  • 10. @BenLinders 10 What can gamification bring?  People like to play games  Encourages and involves people  Provides different perspectives  Stimulates collaboration  Builds relationships  Visualizes what’s happening  Establishes safety to fail and learn