ON THE CUTTING EDGE:May 16, 2011
Early 2011 Trends To WatchThe first part of 2011 has seen several technologies and ideas taking shape with brands big and small:
Group Messaging
Gamification Grows
Brands Get Personal2
Group Messaging
Group MessagingDespite all the bells and whistles on phones, a top activity is still texting.
5 billion texts are sent every day in the U.S.
Those messages are often the quick updates for family members or around a specific topic not meant for a full list of friends on a social network.
Welcome to the world of group messaging.4
Just GroupMeGroupMe has been the stand out group messaging app thus far.
Use it to create groups of 25 people or fewer around events or topics.
Reply via text message or to avoid texting charges, grab the app for your smartphone.5
Brands Go GroupMeBrands are getting in on the action, too.
Similar to the way sponsored topics work on Twitter, brands can get valuable real estate on the GroupMe app’s Featured tab.
This encourages people to create groups around a brand or topic.
It’s particularly relevant for events and     entertainment properties.6
Takeaways For Marketers And BrandsThere’s massive value in text messaging and/or text related services.
If your brand or client is an entertainment property or network, look into using the Featured tab in a tool like GroupMe.
The same goes for big events like festivals, concerts and sports. These are topics where passionate viewers/participants are likely to have conversations.
If a group messaging platform isn’t the right fit, traditional text messaging may still be appropriate.7
Gamification Grows
Game Mechanics Go FurtherFrom Foursquare check-ins and SCVNGR challenges to frequent flier programs and credit card points, game mechanics play a big role in our lives.

Digital Trends: First Quarter 2011

  • 1.
    ON THE CUTTINGEDGE:May 16, 2011
  • 2.
    Early 2011 TrendsTo WatchThe first part of 2011 has seen several technologies and ideas taking shape with brands big and small:
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
    Group MessagingDespite allthe bells and whistles on phones, a top activity is still texting.
  • 8.
    5 billion textsare sent every day in the U.S.
  • 9.
    Those messages areoften the quick updates for family members or around a specific topic not meant for a full list of friends on a social network.
  • 10.
    Welcome to theworld of group messaging.4
  • 11.
    Just GroupMeGroupMe hasbeen the stand out group messaging app thus far.
  • 12.
    Use it tocreate groups of 25 people or fewer around events or topics.
  • 13.
    Reply via textmessage or to avoid texting charges, grab the app for your smartphone.5
  • 14.
    Brands Go GroupMeBrandsare getting in on the action, too.
  • 15.
    Similar to theway sponsored topics work on Twitter, brands can get valuable real estate on the GroupMe app’s Featured tab.
  • 16.
    This encourages peopleto create groups around a brand or topic.
  • 17.
    It’s particularly relevantfor events and entertainment properties.6
  • 18.
    Takeaways For MarketersAnd BrandsThere’s massive value in text messaging and/or text related services.
  • 19.
    If your brandor client is an entertainment property or network, look into using the Featured tab in a tool like GroupMe.
  • 20.
    The same goesfor big events like festivals, concerts and sports. These are topics where passionate viewers/participants are likely to have conversations.
  • 21.
    If a groupmessaging platform isn’t the right fit, traditional text messaging may still be appropriate.7
  • 22.
  • 23.
    Game Mechanics GoFurtherFrom Foursquare check-ins and SCVNGR challenges to frequent flier programs and credit card points, game mechanics play a big role in our lives.
  • 24.
    This type ofgaming is going further all the time.
  • 25.
    It’s coming toa TV near you and even the London transit system.9
  • 26.
    The More YouShare, The More You WinUSA’s Club Psych, a community oriented portion of the Psych website is a spot where viewers get points for things like sharing content, taking polls and doing challenges.
  • 27.
    It’s doubled engagementon the site, increased page views by 130% and return visits have gone up 40%.10
  • 28.
    Follow The Leader(board)Thecompetitive element is key within gaming. When you publicize competition, it adds another layer of motivation.
  • 29.
    BFG created Leaderboardsaround SCVNGR activity within Buffalo Wild Wings locations, adding a layer of competition and rewards to a winter campaign around basketball.11
  • 30.
    It’s A GameSlamMLBaction got a little more exciting this spring with the GameSlam app for Mac and PC (look for mobile apps soon).
  • 31.
    Use it tofollow along live with baseball games and predict what will happen next by placing bets using virtual currency.12
  • 32.
    Gaming On TheGoSwipe an Oyster card on London’s transit system and Chromaroma becomes like an automated Foursquare for trips.
  • 33.
    It checks outinfo on a user’s typical routes and connects them with others on similar ones.
  • 34.
    It can alsobe used for recommendations on new places to explore around the city, creating potential for partners down the road. 13
  • 35.
    Breakout KingsA&E becamethe first TV network to partner with augmented reality application GoldRun to promote Breakout Kings.
  • 36.
    Tying in withthe show’s theme, A&E used the app to create a scavenger hunt where people could track down and "capture" virtual convicts, appearing in orange prison jumpsuits in the viewfinder of an iPhone’s camera.
  • 37.
    Users could posta photo of their fugitive on the A&E Facebook page to win cash prizes.The campaign is also noteworthy for its offline pieces, including a clever use of OOH and in-store promos.14
  • 38.
    Takeaways For MarketersAnd BrandsApplying game mechanics to your business model or campaign shouldn’t be overlooked.
  • 39.
    Take these stepsto determine if this approach would work for your audience:What is the specific behavior or result I’m trying to drive? (web visits, repeat traffic to stores/restaurants, user generated content, etc.)Is there an existing network that could help me reach that result? (Foursquare, SCVNGR, Get Glue, etc.) Is my audience there? How could it be used?If there’s not an existing network that works, are there game elements that could be applied to channels you have control over? (website, mobile app, etc.)What type of game mechanic would help there? (badges, virtual currency, physical rewards, levels)15
  • 40.
  • 41.
    Getting PersonalThe socialmedia age is helping brands to show off their human side.
  • 42.
    It’s happening ina few ways that other brands should take note of:
  • 43.
    Just like people,brands make mistakes and should be honest about them.
  • 44.
    Get involved withconsumers through personalized messages and content to show you’re listening.
  • 45.
    Charitable connections cango a long way but only when it’s truly virtuous. 17
  • 46.
    A Red CrossMistake Goes Viral For GoodWhen the admin of the Red Cross Twitter account posted an update meant for a personal one, they owned up to it and poked a little fun at the situation.
  • 47.
    Their original mentionof #GettingSlizzerd caught on as a popular hashtag and helped drive Red Cross donations.18
  • 48.
    AT&T Shares PersonalizedValentines This Valentine’s Day, AT&T helped couples shout their love from the Mountaintop.
  • 49.
    All participants hadto do was share the message through a Facebook app.
  • 50.
    On February 14,a mountain man shouted thousands of personalized video messages via YouTube, ensuring maximum reach of the declaration of your love, thanks to AT&T.19
  • 51.
    Declare Your LevelSeattle’sBest Coffee partnered with Second City on a 24-hour improv event that aired on the web.
  • 52.
    The first 100,000to share their preferred level of coffee strength along with an improv topic received free coffee.
  • 53.
    More importantly, SecondCity took those topics and incorporated them into scenes for your viewing pleasure. 20
  • 54.
    Making The RightCharitable Connection61% of consumers are more likely to buy from a company that’s committed to a cause.
  • 55.
    But that causeand the donation have to make sense for the brand. Consider the success of Tom’s Shoes, which has baked charity into its DNA.
  • 56.
    When a causeis too focused on promoting the brand instead of the cause, people notice.21
  • 57.
    Bing BacklashMicrosoft’s Bingoffered to donate up to $100,000 to help victims of Japan’s earthquake but only if Twitter users retweeted their original post. They would donate at $1 per retweet.
  • 58.
    Twitter users wereoffended they had to help advertise Bing in exchange for the donation. (A truly charitable company would have just donated the money).
  • 59.
    Bing ended upapologizing and making the full $100,000 donation. 22
  • 60.
    Takeaways For MarketersAnd BrandsThe most important thing brands can be doing in this space is listening.
  • 61.
    Enlist the helpof a social media monitoring tool to see what’s being said about your brand across the social web.
  • 62.
    Gather insights aroundthese comments and your audience.
  • 63.
    Find ways toget engaged with this audience:
  • 64.
    Replies that addressa comment, concern or question
  • 65.
    Be creative withthe replies. Make a video or if your brand has a mascot or fun voice, be sure to use it.
  • 66.
    Create and sharerandom rewards that address the needs of your audience.
  • 67.
    No matter whatyou do, don’t be afraid to get out there, show some understanding and ultimately let people learn about your company and the people behind it.23

Editor's Notes

  • #11 http://venturebeat.com/2011/01/21/usa-network-scores-with-gamification-on-psych-tv-show/
  • #13 http://bfginteractive.com/blog/sports/2011/03/31/watching-baseball-gets-social/
  • #14 http://www.digitalbuzzblog.com/chromaroma-gamifying-london-transport/
  • #15 http://www.multichannel.com/article/464481-A_E_Deputizes_Consumers_To_Capture_Virtual_Breakout_Kings_.php
  • #20 http://www.youtube.com/watch?v=c4aLozdTRPc
  • #22 http://www.frogloop.com/care2blog/2010/9/28/ninety-percent-of-consumers-want-companies-to-support-causes.html
  • #23 http://venturebeat.com/2011/03/12/bing-sees-backlash-for-japan-quake-donation-campaign/