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STEM Career Opportunities in the
UK Film Industry
Delivered by
Intofilm.org
Funded by
creativeskillset.org
Yen Yau
Talent Development Manager
Into Film
The Bigger Picture
• Creative employment outpaces
rest of economy
• The creative economy is one of
the few industrial areas where
the UK has a credible claim to
be world–leading
• Equipping young people with
transferable skills, 21st
century
skills.
• Skills shortages
http://www.thecreativeindustries.co.uk/uk-creative-overview
New figures reveal that the UK’s Creative Industries are now
worth £84.1 billion per year to the UK economy (DCMS, Jan 2016)
•UK’s Creative Industries grew by
8.9 per cent in 2014 - almost double
UK economy as a whole
•UK’s Creative Industries generate
nearly £9.6million per hour
•2016 set to be another blockbuster
year for UK’s music, film, video
games, TV and publishing sectors
http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and-
views/star-wars-powered-by-uk-creativity
Some Statistics
Key Findings
•The UK’s creative economy had 2.6 million jobs in 2013,
consisting of 1.7 million jobs in the creative industries.
•The UK’s high–tech economy had 3.2 million jobs in
2013, 2.4 million of which were jobs in high–tech
industries (825,000 in STEM occupations)
•Employment in the creative economy grew on average
over three times faster than the workforce as a whole
(4.3 per cent per annum (p.a.) vs 1.2 per cent p.a.)
between 2011 and 2013.
•Employment in the high–tech economy also grew faster
than the workforce over this period (2.1 per cent p.a. vs
1.2 per cent p.a.).
Creative Industries Strategy 2014
Creative Clusters Map (2016)
Skills needed by the film industry
• In-demand roles
• Production Manager
• 1st, 2nd & 3rd ADs
• Costume Supervisors
• Steadicam
• DITs
• Digital asset
management
• Studio management
• Script supervisors
• 3D Rigging
• Priority skills
• Make-up in HD
• Wig application
• Period hair
• Prosthetics
• Sound recording
• Editing 3D
• Pre-visualisation
Stages of making a film
Careers in Film Primary
Did you know that there are several stages to making a
film?
design accounted for £131
million of services exported in
201110.
Award Winning VFX (visual effects)
Did you know…..
Routes In
Historically most of those entering
the industry come in as university or
private institute graduates but, as
it's a young industry compared to
the others in the creative industries,
new entry routes are emerging.
Creative Skillset Tick that shows that
degree courses are industry
accredited. Runners don't tend to
need any specific qualifications, but
basic maths and English skills are
recommended, along with
a showreel or portfolio of work.
•Walt Disney ©
Where is the science?
Stages of making a film
VFX Careers Doc-2.jpg
Useful Websites
• BAFTA Guru
• Double Negative
• BBC Academy
• Future Learn
• Creative Skillset
• BFI Academy
October 12, 2016
www.principia.org.uk
@spacegovuk
Careers in space
Film and Science
Robotics, NASA and Film
Possible careers
Engineers - mechanical and electrical, and technicians, to design
and build spacecraft and instruments.
IT and software designers, mathematicians – developing software
to control and monitor spacecraft, using space data to model
complex systems for applications such as weather, navigation and
communications
Scientists, researchers and technical specialists - in physics,
geology, climatology, biology and many more subjects, designing
experiments and using space data to learn more about the Earth,
ourselves and the Universe.
In companies using space - from agriculture to resource
exploration, disaster monitoring and risk evaluation, environmental
protection to telecommunications, using physical sciences, maths
and engineering
.
What skills are important?
• Being good at solving problems
• Being able to work well with other
people, in teams
• Being able to communicate your
ideas to other people
• Being proficient with numbers
• Being able to communicate well
and with people from other
cultures
• Languages
• Managing money and budgets
Credit: ISIC
2016 10 11 Institute of Physics talk - York University

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2016 10 11 Institute of Physics talk - York University

  • 1. STEM Career Opportunities in the UK Film Industry Delivered by Intofilm.org Funded by creativeskillset.org Yen Yau Talent Development Manager Into Film
  • 2. The Bigger Picture • Creative employment outpaces rest of economy • The creative economy is one of the few industrial areas where the UK has a credible claim to be world–leading • Equipping young people with transferable skills, 21st century skills. • Skills shortages http://www.thecreativeindustries.co.uk/uk-creative-overview
  • 3. New figures reveal that the UK’s Creative Industries are now worth £84.1 billion per year to the UK economy (DCMS, Jan 2016) •UK’s Creative Industries grew by 8.9 per cent in 2014 - almost double UK economy as a whole •UK’s Creative Industries generate nearly £9.6million per hour •2016 set to be another blockbuster year for UK’s music, film, video games, TV and publishing sectors http://www.thecreativeindustries.co.uk/uk-creative-overview/news-and- views/star-wars-powered-by-uk-creativity
  • 4. Some Statistics Key Findings •The UK’s creative economy had 2.6 million jobs in 2013, consisting of 1.7 million jobs in the creative industries. •The UK’s high–tech economy had 3.2 million jobs in 2013, 2.4 million of which were jobs in high–tech industries (825,000 in STEM occupations) •Employment in the creative economy grew on average over three times faster than the workforce as a whole (4.3 per cent per annum (p.a.) vs 1.2 per cent p.a.) between 2011 and 2013. •Employment in the high–tech economy also grew faster than the workforce over this period (2.1 per cent p.a. vs 1.2 per cent p.a.).
  • 6.
  • 8. Skills needed by the film industry • In-demand roles • Production Manager • 1st, 2nd & 3rd ADs • Costume Supervisors • Steadicam • DITs • Digital asset management • Studio management • Script supervisors • 3D Rigging • Priority skills • Make-up in HD • Wig application • Period hair • Prosthetics • Sound recording • Editing 3D • Pre-visualisation
  • 9. Stages of making a film Careers in Film Primary Did you know that there are several stages to making a film?
  • 10. design accounted for £131 million of services exported in 201110. Award Winning VFX (visual effects)
  • 12. Routes In Historically most of those entering the industry come in as university or private institute graduates but, as it's a young industry compared to the others in the creative industries, new entry routes are emerging. Creative Skillset Tick that shows that degree courses are industry accredited. Runners don't tend to need any specific qualifications, but basic maths and English skills are recommended, along with a showreel or portfolio of work.
  • 13. •Walt Disney © Where is the science?
  • 14. Stages of making a film VFX Careers Doc-2.jpg
  • 15. Useful Websites • BAFTA Guru • Double Negative • BBC Academy • Future Learn • Creative Skillset • BFI Academy
  • 19. Possible careers Engineers - mechanical and electrical, and technicians, to design and build spacecraft and instruments. IT and software designers, mathematicians – developing software to control and monitor spacecraft, using space data to model complex systems for applications such as weather, navigation and communications Scientists, researchers and technical specialists - in physics, geology, climatology, biology and many more subjects, designing experiments and using space data to learn more about the Earth, ourselves and the Universe. In companies using space - from agriculture to resource exploration, disaster monitoring and risk evaluation, environmental protection to telecommunications, using physical sciences, maths and engineering .
  • 20. What skills are important? • Being good at solving problems • Being able to work well with other people, in teams • Being able to communicate your ideas to other people • Being proficient with numbers • Being able to communicate well and with people from other cultures • Languages • Managing money and budgets Credit: ISIC

Editor's Notes

  1. Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the WHO I AM!!!!
  2. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  3. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  4. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  5. Great answers – this talk will help crystallise for some of your thoughts. Others motivate and inspire you Others find out jobs didn’t know exist that you could be interested. Up to you to take advantage of this session: Ask questions Active listening Take some notes though will make this available via twitter later You need to take responsibility for yourself how much you engage with this – you don’t know what you don’t know Hopefully I can help you – either to say yes, def want to follow through or to say, not for me which is just as important
  6. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  7. There is a wide range of specialist, high-end creative and technical skills employed in the film industry. The existing craft, technical and production skills long associated with the film industry remain in demand.  However, as the business model and technologies underlying the film industry become more complex, individuals will also need to develop a more sophisticated understanding of how the different sectors and functions of the industry inter-relate and of the impact of new technologies.
  8. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  9. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  10. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  11. Exercise More in depth discussion – after watching the films, to explore different things that need to be done. Game - have 5 bags/boxes with bits of paper/card, etc.: Different types of weather Selection of characters - prince, pirate, spaceman, alien, giant mouse, nurse, etc. Different settings/locations – castle, seaside, in a caravan, sweet shop, submarine, etc. Setting a task – going to buy a pair of shoes, deciding what to cook for dinner, going on holiday, etc. Selection of props – cushion, tennis racket, a plant, wooden spoon, etc. Split class into groups, get someone different each time to pick one bit of paper from each bag/box. This will form the outline of a film. Have to imagine what they need to do to get film off the ground (assigning roles, tasks)
  12. A key gap for the future is new and digital technology and particularly managing the change from traditional to digital media. In production digital camera skills and awareness are lacking For exhibition and distribution employers a key focus is exploiting opportunities such as online and digital sales, marketing and distribution and dealing with threats eg. file sharing. .
  13. Be proactive do research. Be prepared to start at bottom To find out about the different jobs and what they really entail – do the research. Look online for case studies, look up industry people you find inspiring – look at their career pathway, network, go to festivals, events = be proactive It is important to be clear what job/role you are interested in and whether it is in film or television. Are you flexible? In this day and age with many aspects of the industries overlapping or converging, it maybe that you move between the 2 (post production or screenwriting for instance), What area of the are you most interested in? TV, Film, advertising, Video, Interactive Media? For example, if you are interested in television are you interested in production, presenting, research, technical support? Watch content, make stuff, read widely – be proactive Bear in mind that media is moving towards a cross platform approach, allowing content to be created and accessed in many different ways, e.g. a computer game could be made into a film, or a TV show could be made online etc. So while it’s important to know an area you want to target, it’s worth researching other areas and considering how they could fit together and being flexible about working in a variety of ways. QUESTION transmedia (or cross media) – who know what this term means? Power to the Pixel, SDF BAFTA survey last year – 2000 young people 16-24 questioned: The skills, roles, Work experience, information deficit: • Young people are not necessarily aware of industry skills requirements Careers advice on film, television or games is hard to find Accessing careers advice can be difficult
  14. Content of talk: Importance of supporting the development of creative and technical skills, preparing young people with transferable 21st century skills.  The UK is a world leader of film VFX (kicked of by the Harry Potter franchise), and to retain our leading edge in this sector, need to have students aware that careers dependent on strong STEM and computing science backgrounds are essential.   Working in this sector involves problem solving skills, a creative vision to develop stories and ideas that capture an international audiences imagination, the iterative process of making visual effects means that sometimes things do not work but that is a not to be seen as a failure because you learn something from that process.  We need to encourage more students to think about STEM subjects because many industries that we in the UK excel in depend on them. Not enough engineers undertaking R&D; UK 5th largest economy in the world yet we are 22nd in the world rankings for countries for registering patents (according to James Dyson in Observer last month) Companies like Dneg rely on individuals who can come up with technical innovation, to push at the cinematic boundaries.  Need to invest in indigenous talent – Dneg current workforce, 50% non UK. Exciting time to be working (or considering working in the creative industries/film) A  2012 study by Oxford Economics estimates that the core UK film industry is a substantial industry, directly generating 43,900 full time equivalent (FTE) jobs and contributing £1.6 billion to national GDP. In employment terms, the industry is larger than fund management and the pharmaceutical manufacturing sector. Furthermore, the overall trend is very positive with employment increasing since 1995, mirroring film production levels (particularly inward investment). Creative Industries Employment (2011 –2012) The Creative Industries accounted for 1.68 million jobs in 2012, 5.6 per cent of the total number of jobs in the UK.  Employment in the Creative Industries increased by 8.6 per cent between 2011 and 2012 ,a higher rate than for the UK Economy as a whole (0.7%) – DCMS 2014 report Martini media - 2006 speech, Mark Thompson urged the BBC to embrace "martini media" – making content available any time, any place, anywhere. Eg. Film not just viewed in cinemas but on several platforms – knowledge of how your creative vision can be viewed on large or small format; transmedia, new jobs (Head of Data, Head of User Experience – film turned into themepark rides), Tax credits, film studios (we have 10 in the UK) like Pinewood seeking expansion, Bottle Yard (Bristol), Scotland still seeking to build studio (recent productions (Prometheus, Skyfall, Under the Skin, Sunshine on Leith, World War Z, Outlander last year and more recently Macbeth) VFX – world reputation, kickstarted off the back of the HP franchise Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the 21st century skills – not just about technology but also employers particularly in the creative industries want self starters, problem solvers, to have creative streak but also have technical know how (to be analytical). Fusion Skills the overlapping zones of Art/Creativity, STEM and Enterprise, which is the motor in our world of skills. Importance of creative industries to GDP 21st century skills – fit for, responsive, (Eric Schmidt) Convergence – digital skills, media literacy, to develop skills as creators and not just consumers of content – polymaths (not boffins vs luvvies) Lewis Carroll wrote one of the classic fairy tales, Alice in Wonderland, and was also a mathematics tutor at Oxford. the UK needed to bring art and science back together Priority as we as a country have moved away from traditional forms of work and enterprise. Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films health/medicine sector, Latest CS employment census Fusion Skills Skills Shortage: Our skills and talent base form the backbone of the UK's world class and growing creative media industries but we need to invest in on-going skills development; aging workforce
  15. Or to look at getting in via subjects Stage 1: Researching the idea, finding money and team members to make your film Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations Stage 3: The actual shooting of the film Stage 4: Post-production – what you do once you’ve shot the film Stage 5: Getting it seen in the cinema Point out, as some will know, US and UK have different systems Studio films/independently made films Films go through 5 common stages Say it is one of the most competitive and popular job markets to crack.   For teachers: Research and Development, including Writing, Pitching, Finding Finance Pre-Production: Production is definitely on and preparations are made Production or Shoot: Filming Post-Production or Post: Editing of sound, vision and visual effects Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
  16. The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies. The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge. The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief. Art of VFX – Capt America Milk – Dr Who, Sherlock MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows NUKE Personal Learning Edition – do not worry about the watermark Maya 30 free trial Houdini – apprentice edition
  17. The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.
  18. This presentation provides slides and information for a talk about careers in space. This presentation may be adapted as required by the presenter, and ideally used with the ‘General’ presentation. This presentation gives an overview of the UK Space Agency’s Education and Outreach programme for Tim Peake’s mission; and also sections of the activities in more detail; and the activities split by age – to be used as the presenter wishes All Images are from NASA / ESA unless otherwise stated. Visit: www.principia.org.uk for information
  19. Z. Nagin Cox NASA Jet Propulsion Laboratory Spacecraft Operations Engineer Nagin shares stories of NASA missions that cut through earthly political and cultural issues, redefine persistence in engineering and technology, make us rethink our place in the universe, and remind us that robotic explorations of the solar system and beyond symbolize all that humankind can do together. Dare to Do Mighty Things: Exploring Beyond the EarthSince the beginning of time, people have looked up at the night sky and wondered at the frontiers of our knowledge. While there are examples of solitary human exploration, most endeavors that push boundaries involve teams of people working together for a common goal. Robotic space missions are no different — they are defined by the passion of the people who build, launch, and send them out into the dark void to make great discoveries. Siggraph is an annual international conference and exhibition on Computer Graphics & Interactive Techniques
  20. And there are currently 29,000 working directly in the space sector in the UK alone, with 80,000 other jobs supported and a predicted increase in jobs by 115,000 by 2020. People who work in the space sector work in university research departments, government organisation and in the private sector companies These jobs will include eengineers, Researchers, Machinists, IT and software experts. Image 2 – MIRI in the vibration testing chamber. Image 3 – engineers working on MetOp-A Image 4 – a satellite undergoes the thermal chamber test Image 5 – Software is developed for the Gaia mission
  21. Need a degree in a specific relevant subjects, but what other skills are important?