9. Routes In
Historically, entry into VFX
was informal, usually
through the runner route.
However, the industry is
changing and most entrants
now study a course offered
by a private vocational
training provider or a
university.
15. • Show pixar in box film
• https://www.khanacademy.org/partner-
content/pixar/environment-modeling-
2/animating-parabolas-ver2/v/overview-
parabolic-arcs
17. VFX Film Resources
•The Core Skills of VFX
http://www.skillset.org/animation/qualifications/article_8377_1.asp
•Breakdown showreels
http://www.artofvfx.com/?p=6591
http://www.moving-picture.com/showreels/vfx-breakdowns/
•Individual Career Profiles and Case studies
http://www.dneg.com/career_profiles/
18. Developing a Portfolio
• The Foundry
NUKE – The award-winning tool for visual effects and the industry’s standard
software
(http://www.thefoundry.co.uk/products/nuke/non-commercial/)
• Autodesk
Maya – 3D computer animation, modeling, visual effects and rendering software
tool
(http://www.autodesk.com/education/home)
• Fusion
Tools for compositing, keying, painting, animation, stereoscopic 3D and more, all in
a single application. Currently only available for windows
(https://www.blackmagicdesign.com/products/fusion)
• Sculptris
If you're new to the world of digital sculpting, Sculptris is the ideal ground on which
to get started
(http://pixologic.com/sculptris/)
19. Useful Websites
• BAFTA Guru
• Double Negative
• Escape Studios
• Shooting People
• Screen International
• The CG Society
• College of Production
20. Useful Websites
• Pixar in a Box
• https://www.themuse.com
/advice/43-free-
careeradvancing-courses-
you-can-take-and-actually-
finish-this-summer
• Young Rewired State
• learnpython.org
• Creative Skillset
23. Interstellar - the science behind the film
Visualizing Interstellar’s Wormhole – American
Journal of Physics
Earlier this year saw the publication of Visualizing
Interstellar’s Wormhole, co-authored by Professor
Kip Thorne and Dneg’s Oliver James, Eugénie
von Tunzelmann and Paul Franklin, in the
prestigious American Journal of Physics (AJP).
“This is a wonderful article that provides some of
the background and detailed calculations that
went into creating the beautiful images seen in the
movie.”
David P. Jackson, Editor – American Journal of
Physics
24.
25. Final Thoughts
1. Be resilient
2. Be bold
3. Do a Skills audit
4. Always double check grammar &
spelling!!
5. Research, Research & Research!!
6. Don’t be a MEDIA WANNABE!
7. Be prepared for opportunities – 90
second pitch
8. Work out how to convey your
passion
Remember - Transferable skills – though talking of film also relevant for commercials, television, music videos, corporate films. Lots of different jobs in the
WHO I AM!!!!
Visual effects (commonly shortened to Visual FX or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shot.
Visual effects involve the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or simply impossible to capture on film. Visual effects using computer generated imagery has recently become accessible to the independent filmmaker with the introduction of affordable and user friendly animation and compositing software.
Not to be confused with SFX –
SFX are done ‘in camera,’ that is to say they actually, physically happen. If you drop a match in a can of petrol and record the resultant explosion, that’s SFX. If you build a prosthetic arm, then attach it to your actor then have it ripped off and blood spurt out, that’s SFX. So are gunshot wounds, firing blanks, stabbing people etc.VFX are done in post-production, through the power of a computer. If you create a computer model of a spaceship and fly it across the background of your scene, that’s VFX. If you greenscreen an actor to make it look like he’s falling from a plane, that’s VFX. Now, these days, VFX is often cheaper than SFX so often explosions, spurting blood and muzzle-flashes are done as VFX.
OTHER CAREERS – pyrotechnics
Exercise
More in depth discussion – after watching the films, to explore different things that need to be done.
Game - have 5 bags/boxes with bits of paper/card, etc.:
Different types of weather
Selection of characters - prince, pirate, spaceman, alien, giant mouse, nurse, etc.
Different settings/locations – castle, seaside, in a caravan, sweet shop, submarine, etc.
Setting a task – going to buy a pair of shoes, deciding what to cook for dinner, going on holiday, etc.
Selection of props – cushion, tennis racket, a plant, wooden spoon, etc.
Split class into groups, get someone different each time to pick one bit of paper from each bag/box. This will form the outline of a film. Have to imagine what they need to do to get film off the ground (assigning roles, tasks)
Or to look at getting in via subjects
Stage 1: Researching the idea, finding money and team members to make your film
Stage 2: Got the money and an idea – you’ve got the green light! Next, preparations
Stage 3: The actual shooting of the film
Stage 4: Post-production – what you do once you’ve shot the film
Stage 5: Getting it seen in the cinema
Point out, as some will know, US and UK have different systems
Studio films/independently made films
Films go through 5 common stages
Say it is one of the most competitive and popular job markets to crack.
For teachers:
Research and Development, including Writing, Pitching, Finding Finance
Pre-Production: Production is definitely on and preparations are made
Production or Shoot: Filming
Post-Production or Post: Editing of sound, vision and visual effects
Distribution and Exhibition, which may be the crucial part of the process -marketing the film; getting it shown and watched
Mixture of arts and technical but here in UK lacking enough new entrants at technical end
Look at careers MAP
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
Elevator Pitch/Being prepared/inquistiveness
First impressions The 'Mehrabian formula' (7%/38%/55%) was established in situations where there was incongruence between words and expression. (Verbal Liking + Vocal Liking + Facial Liking )
That is, where the words did not match the facial expression: specifically in Mehrabian's research people tended to believe the expression they saw, not the words spoken.
Networking
Easy GOAL YOU CAN SET – networking example – not to be like a rabbit caught in headlights of a car – overwhelmed by sight of sea of strange, unfamiliar faces, like here today. SAY TO YOURSELF GIVE YOURSELF TARGET COLLECT 2 BUSINESS CARDS – ACHIEVE THAT THEN ANYTHING ELSE IS A BONUS, RELIEVES PRESSURE
Skills Audit (hard and soft skills)
Persuade me – what was the last film you saw?
What genres are you interested in? 4Talent Film/Grierson film
In your job hunt, it helps to think of yourself as a sales representative. You’re selling the most important thing in the world – yourself!
To be your own salesperson, you need three things:
PRODUCT KNOWLEDGE
You need to know everything there is to know about the product. You will do a skills audit, as well as your achievements, your experience/career. Building up list of your what/who you are, suggest that every time you achieve something noteworthy or is a milestone, make sure you record it on what can be a database.
PROMOTIONAL LITERATURE
A sales representative has leaflets and brochures about his/her product, to send or give to prospective customers. In this case, the promotional literature is your CV. Make sure you don’t make any grammatical or spelling mistakes; format the doc imaginatively, be eye catching. Do your research, certain principles apply in what employers expect a CV should include/look like. Use your database so that each CV can be tailored to opportunities – make it relevant for what you are applying to. For example – if you are self shooting director, and you are going for a camera job, leave out director credits, and emphasise kit you have worked with, illustrate the lights you are familiar with, name productions, etc. Do not include content that will detract from main message you want to convey
CONFIDENCE IN THE REPORT
You can’t sell anything well if you don’t believe in it. You have to have confidence in yourself, your skills, who you are, etc. One of the strategies you can adopt to achieve this it to set goals.
Self awareness
Self confidence
Resilience
Persistence and Perseverance
transition from student to professional; employability skills - work patterns for creative industries (freelance), mobile, portfolio career, new roles yet to be realised - internet of things; multi platforms, how we consume/create content
The handbook has been produced following a sustained dialogue between Creative Skillset, the industry and educators. It is a clear presentation of the VFX industry's voice on new entrant skills, setting out what skills the industry needs to remain world beating
The Core Skills of VFX Handbook has one simple but ambitious aim: to improve the new entrant skills available for the UK's VFX industry
The Core Skills of VFX is a comprehensive, modular guide to best practice in VFX education and training that draws on the knowledge and advice of more than 60 of the UK's top VFX professionals from many of the UKs leading companies.
The handbook, which will be provided free to all universities and colleges across the UK, has been designed to give course tutors in-depth guidance on the skills that the next generation of VFX talent will need to keep our industry at the leading edge.
The modular nature of the handbook will allow institutions to embed specific elements into their current courses, or use it in entirety to create brand new, industry-focused degree courses. It also contains a section for students, The VFX Core Skills Student Primer, with a guide to the core skills the industry needs - from technical elements to softer, often overlooked skills such as teamwork and meeting the client brief.
Art of VFX – Capt America
Milk – Dr Who, Sherlock
MPC – Lone Ranger, WWZ, Percy Jackson, Dark Shadows
NUKE Personal Learning Edition – do not worry about the watermark
Maya 30 free trial
Houdini – apprentice edition
The College of Production provides practical advice on all aspects of working in television, radio and online broadcast. This website is for everyone who wants to get into, get better and go further in their broadcast career.
Pixar and Khan Academy https://www.youtube.com/watch?v=3Iu1Z0h1i1Y
are collaborating to create, develop, and promote a series of learning tutorials that demonstrate how math, science, engineering, and the arts are a vital part of the magic and wonder of the Pixar filmmaking process
Environment modeling
Explore how blades of grass in Brave were created using parabolic arcs.
Modeling grass with parabolas
Character modeling
Explore how clay models are transformed into digital characters using weighted averages.
Modeling with subdivision
http://creativeskillset.org/creative_industries/vfx/ways_into_the_industry/vfx_assets_for_students#utm_sguid=146924,5f56be73-61a4-00dd-e7d3-4ee60a9b064f
Young Rewired State is a network of software developers and designers aged 18 and under.
It is the philanthropic arm of Rewired State and its primary focus is to find and foster the young children and teenagers who are driven to teaching themselves how to code, how to program the world around them. The aim is to create a worldwide, independent, mentored network of young programmers supported and supporting through peer-to-peer learning. Ultimately solving real-world challenges.
See how degrees in transportation and automative design can form the basis of amazing careers in film VFX.
Ryan Church is an concept designer for ILM (known for his vehicles, planets, and architecture designs on movies like Star Wars Episode II, and the tripods in Steven Spielberg's War of the Worlds. He also worked on James Cameron's Avatar and is responsible for the updated design of the USS Enterprise in J. J. Abrams's Star Trek).
Thang Le (VFX art director) provided concepts, designs and visual development for film, television, commercials, theme parks and video games. He was a concept artist on the Star Wars: The Clone Wars TV series, Avengers Assemble and in Star Trek Into Darkness.
http://www.cgsociety.org/news/article/381/conceptualising-tomorrowland
Exercise – all to spend 5-10 mins writing down and then sharing what they are going to do next
Look at post its from beginning of session
Review your CVs/application forms – what, if any changes would you make following the session?
Where to go for information?
Skills audit – plug those gaps
Skillset NOS
Brand You
Presentation skills
Pitching skills
Elevator pitch
Developing yourself
Get yourself a mentor
Digital Footprint
Internships – your rights
Expectations
How to be a freelancer
Social media