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SCULPTURE AND DRAWING 
For GAD 
5 WEEKS IN 5 MINUTES With Dustin Tabor
IN WEEK 1 
• We Focused on Organic shapes 
• Plus Basic shapes and Nets 
Here is an example of some of the 
work provided by me 
For the organic shapes one thing I 
chose was a yellow squash. 
And for the basic shapes I chose to 
create a bank out of squares, 
rectangles, and triangles! All while 
using nets to create every block! 
Although I could have made some 
minor changes I thought everything 
went great my first week.
FOR WEEK 2 
• We worked with Positive and negative space. 
My first choice Was to go abstract 
But to show a more 
basic understanding 
of Positive and 
Negative, I drew the 
Batman mask that 
you see here.
• We also worked on Enclosure, and how to design 
and construct a sculptural form. I drew multiple 
enclosures. But I chose to construct a loot chest 
that has been an idea for my future game, that I 
am creating while I am in school! And created it 
out of illustration board. 
• Here's a quick look from start to finish.
THEN WEEK 3 
• One thing we had to do, was draw a 
Metaphorical Composition. While trying 
to stay completely creative, and also 
staying away from being cliché at all! I 
chose to draw my little rabbit here who 
wears his own “Lucky Rabbits Foot” 
• What I was trying to say is that 
“Everyone wants to be a little lucky!”
• Then we got the chance to create a complete sculpture, 
while only using wire. This is the turnout for mine! From 
beginning to end!
DURING WEEK 4 
• We started to work on the 
Human Form 
• This did not start off well for me 
since we had to try and draw 
Larger scale “Gesture Drawings” 
These were drawn on 18”x24” 
Newsprint paper. 
• The big guy to the left here, is the 
pose I chose to use when we 
started the next assignment!
• The first part of assignment 2 in week 4, I had 
to create a wire armature and get it into a 
pose that I had chosen. I of course chose the 
Muscle guy from my gesture drawings. And 
these are some images I got to show the 
class.
• Then for my first time ever, I 
was able to apply clay to 
the wire armature. Since we 
were working on the human 
form, I learned how to build 
this model from the inside 
out. So these first pictures 
show how my first clay 
sculpture got started. 
• With No Aluminum foil at all I 
was able to create a rib 
cage and a pelvic area. I 
then added a little more 
clay to give me a basic 
shape 
• By the end of this week I 
needed to have the basic 
form of a human, and the 
expressive state needed to 
be indicated by the pose 
and body gesture
THE GREAT WEEK 5 
• This was when I started to add detail to my clay sculpture. 
• After “multiple” layers of clay were added to this figure I started to 
get a very well built character. And he started to look toned. 
• As I progressed I learned that my muscle structure was not adding 
up to par. So I continued to add and define until the legs and chest 
were at great proportion. These are a few images of that process.
• As this character continued to grow I started 
to add things like clothes, a weapon, and a 
more defined chest that includes a collar 
bone and some scars (one of the few cool 
features of this figure in my opinion). 
• Continue on to see a more finished figure
• I really like how my first sculpture turned out. I think with a lot of 
new knowledge I was able to create a solid build that shows great 
detail! 
• Here is a 360 view of what my final Figure looked like by the end of 
class. In the next slide I show you a nice close up, along with my 
artist statement.
AN ARTIST’S STATEMENT 
• This class is exactly why I started in Game Art 
and Design! Being able to take an idea from 
my head, and creating it from scratch. All while 
watching it grow into something that not only I 
like, but also into something everyone can 
enjoy! I want the people to know that I care 
about what I create. When this humungous 
creature comes running at you in my soon to 
be videogame. You will know that it was done 
to the best of my abilities, and this will be 
completely noticeable! But nowadays this is 
not always true. Some people just don’t care 
enough for it to show at all! And we have 
many games that just get tossed away for 
taking up to much space. As I continue on with 
this career path. I will always try my hardest to 
create my work with Quality Craftsmanship! 
Because, 
My games will never be thrown away! 
THIS HAS BEEN A PORTFOILIO PRESENTATION OF 
SCULPTURE AND DRAWING FOR GAD 
Presented by Dustin Tabor 
Thanks for viewing!

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Sculpture and Drawing for GAD Portfoilio Presentation

  • 1. SCULPTURE AND DRAWING For GAD 5 WEEKS IN 5 MINUTES With Dustin Tabor
  • 2. IN WEEK 1 • We Focused on Organic shapes • Plus Basic shapes and Nets Here is an example of some of the work provided by me For the organic shapes one thing I chose was a yellow squash. And for the basic shapes I chose to create a bank out of squares, rectangles, and triangles! All while using nets to create every block! Although I could have made some minor changes I thought everything went great my first week.
  • 3. FOR WEEK 2 • We worked with Positive and negative space. My first choice Was to go abstract But to show a more basic understanding of Positive and Negative, I drew the Batman mask that you see here.
  • 4. • We also worked on Enclosure, and how to design and construct a sculptural form. I drew multiple enclosures. But I chose to construct a loot chest that has been an idea for my future game, that I am creating while I am in school! And created it out of illustration board. • Here's a quick look from start to finish.
  • 5. THEN WEEK 3 • One thing we had to do, was draw a Metaphorical Composition. While trying to stay completely creative, and also staying away from being cliché at all! I chose to draw my little rabbit here who wears his own “Lucky Rabbits Foot” • What I was trying to say is that “Everyone wants to be a little lucky!”
  • 6. • Then we got the chance to create a complete sculpture, while only using wire. This is the turnout for mine! From beginning to end!
  • 7. DURING WEEK 4 • We started to work on the Human Form • This did not start off well for me since we had to try and draw Larger scale “Gesture Drawings” These were drawn on 18”x24” Newsprint paper. • The big guy to the left here, is the pose I chose to use when we started the next assignment!
  • 8. • The first part of assignment 2 in week 4, I had to create a wire armature and get it into a pose that I had chosen. I of course chose the Muscle guy from my gesture drawings. And these are some images I got to show the class.
  • 9. • Then for my first time ever, I was able to apply clay to the wire armature. Since we were working on the human form, I learned how to build this model from the inside out. So these first pictures show how my first clay sculpture got started. • With No Aluminum foil at all I was able to create a rib cage and a pelvic area. I then added a little more clay to give me a basic shape • By the end of this week I needed to have the basic form of a human, and the expressive state needed to be indicated by the pose and body gesture
  • 10. THE GREAT WEEK 5 • This was when I started to add detail to my clay sculpture. • After “multiple” layers of clay were added to this figure I started to get a very well built character. And he started to look toned. • As I progressed I learned that my muscle structure was not adding up to par. So I continued to add and define until the legs and chest were at great proportion. These are a few images of that process.
  • 11. • As this character continued to grow I started to add things like clothes, a weapon, and a more defined chest that includes a collar bone and some scars (one of the few cool features of this figure in my opinion). • Continue on to see a more finished figure
  • 12. • I really like how my first sculpture turned out. I think with a lot of new knowledge I was able to create a solid build that shows great detail! • Here is a 360 view of what my final Figure looked like by the end of class. In the next slide I show you a nice close up, along with my artist statement.
  • 13. AN ARTIST’S STATEMENT • This class is exactly why I started in Game Art and Design! Being able to take an idea from my head, and creating it from scratch. All while watching it grow into something that not only I like, but also into something everyone can enjoy! I want the people to know that I care about what I create. When this humungous creature comes running at you in my soon to be videogame. You will know that it was done to the best of my abilities, and this will be completely noticeable! But nowadays this is not always true. Some people just don’t care enough for it to show at all! And we have many games that just get tossed away for taking up to much space. As I continue on with this career path. I will always try my hardest to create my work with Quality Craftsmanship! Because, My games will never be thrown away! 
  • 14. THIS HAS BEEN A PORTFOILIO PRESENTATION OF SCULPTURE AND DRAWING FOR GAD Presented by Dustin Tabor Thanks for viewing!