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Adaptive Learning for Educational
Game Design
Dr. Ed Lavieri
Three Roads
Game Design
Game
Design
Learners excited about games; not school
Excite learners about game’s content
‘to learn’ is the fundamental motivating factor
Traditional Game Design
Instructional Strategies Instructional
Strategies
Learner Concept Map Learning Object Ontology
Learning
Theories
Human
Behavior
Cognitive Factors
Environmental Influences
Behavior
Respondent
(prior cues)
(emotional)
Operant
(produces
rewards/punishments)
(environment)
Performs
Operations
(encoding)
Information
Storage
Retention/Retrieval
Generate
Response to Info
Evaluation
Synthesis
Analysis
Application
Understanding
Knowledge
P
EB
Adaptive
LearningAdaptive Learning
Methodology
Qualitative Exploratory
Model Based Reasoning
Tacit Epistemology
Literature
Review
Integrated
Model
Survey Analysis
Revised
Model
ALGAE
Adaptive Learning GAme dEsign (ALGAE)
ALGAE
Model
Consolidated
Instructional
Strategies
Model
(CISM)
ALGAE
Model
Comprehensive
Adaptive
Learning
Model
(CALM)
Survey Instrument – Area of Focus
Game Design
INS-STR
Adaptive Learning
Not Identified
0 5 10 15 20 25 30 35 40 45 50
Focus Area
Participant Primary Area of Focus
Survey Instrument – Expertise Levels
Very Little
Very Little
Very Little
Very Little
Some
Some
Some
Some
Above Avg
Above Avg
Above Avg
Above Avg
Expert
Expert
Expert
Expert
0 2 4 6 8 10 12 14 16 18 20
Game Design
INS-STR
Adaptive
Other
Game Design INS-STR Adaptive Other
Expert 6 19 1 6
Above Avg 7 15 8 4
Some 2 9 2 1
Very Little 1 0 0 6
Participant Level of Expertise by Area of Focus
Survey Instrument - Industries
Government/Military
Academic
Game
Not-For-Profit
Independent
Other
0 10 20 30 40 50 60
Participant Industries (Select All That Apply)
• No “Independent” Respondents
• No “Not-For-Profit” Respondents
• “Other” Write-ins:
• Corporate Training & Development
• Synthetic Intelligence
• Libraries
• Corporate and Non-Profit Online Training
Survey Instrument – Education Levels
HS or Below
HS or Below
HS or Below
HS or Below
AS/AA
AS/AA
AS/AA
AS/AA
BS/BA
BS/BA
BS/BA
BS/BA
MS/MA
MS/MA
MS/MA
MS/MA
Doctorate
Doctorate
Doctorate
Doctorate
0 5 10 15 20 25
Game Design
INS-STR
Adaptive
Oher
Participant Education Levels
RQ1 How can an adaptive learning model’s effectiveness
be assessed?
0
1
2
3
4
5
6
assessments automated
analytics
baseline /
benchmarks
case studies expert opnion learner
retention
learning
outcomes
measured
over time
RQ2
What characteristics of an adaptive learning model need
to be evaluated in order to determine the model’s
efficacy?
0
2
4
6
8
10
12
RQ3 What are the key conceptual elements of game design
methodologies that should be incorporated into a
comprehensive adaptive learning model?
Missing
Intuitive
Transreality Component
Storage
Measurement Systems
Video Tutorials
Aesthetics
Role of Trainer
Personalization, Engaging, Challenging,
Completion Certificate
Complex Open-Ended Problem Space
Unnecessary
Social Connectivity / Collaborative
Punishment System
Instructional Strategies System
Contextual Feedback
NPCs
Motivated
RQ4 What are the key instructional strategies that should be
incorporated into a comprehensive adaptive learning
model?
RQ5 What level of adaptiveness is necessary to increase
learning outcomes in educational games?
Level of Adaptiveness
Design & Development
Difficulty
RQ6-A What are the advantages. . .of using the ALGAE model?
Inst.DesignersGameDesigners
- Structure / guidelines
- Game success
- Improved outcomes
- Non-exclusive gameplay
- Link between GD & EDU
- Structure / guidelines
- Checklist / job aid
- Understanding in-game
adaptivity
RQ6-B What are the. . . disadvantages of using the ALGAE model?
Inst.DesignersGameDesigners
- Specificity of LOs
- Difficult to comprehend
- Difficult to implement
- Change / buy-in
- Collaboration with educators
RQ7
How does the ALGAE model support adaptive learning?
Content-Related
Adapts presentation of content
Participation-based content creation
Makes content effective
Delivers adaptive content
Based on learner needs
Links
Content to storyline
Instruction and goals
Goals to KSAAMs
Learner-Focused
Adaptable learning path
In-game progression drives difficultly level
RQ8
What are the benefits and challenges when using a
focused vs. an unfocused approach to implementing a
specific game design model?
UnfocusedFocused
Consistency
Accuracy
Coordination
Scope Management
Flexibility
Adaptability
Creativity
Inflexibility
Stifles Creativity
People
Time Consuming
Hard to Implement
Implementation
Approach
Implications
Basic Guideline
Checklist
Data Schema
Unknown Level of
Adaptiveness (RQ5)
Figure 5.41
Opinions of Usability
Art of the Possible
Future Research
Near Term
Detailed model analysis
Focused / unfocused
implementation
Assessment tool
Determine adaptiveness level
Map to serious game heuristics
Longer Term
Domain ontology & repository
integration method
Learner retention methods
Deep immersion
Determine ethical, social, and
cultural issues
Measuring connectivity between
ALGAE components
Collaboration Invitation: MIT Education Arcade and Learning Games Network
Three Roads & ALGAE
Adaptive
Learning
Instructional
Strategies
Game
Design
Adaptive Learning for Educational
Game Design
Dr. Ed Lavieri

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Adaptive Learning for Educational Game Design

  • 1. Adaptive Learning for Educational Game Design Dr. Ed Lavieri
  • 3. Game Design Game Design Learners excited about games; not school Excite learners about game’s content ‘to learn’ is the fundamental motivating factor Traditional Game Design
  • 4. Instructional Strategies Instructional Strategies Learner Concept Map Learning Object Ontology
  • 5. Learning Theories Human Behavior Cognitive Factors Environmental Influences Behavior Respondent (prior cues) (emotional) Operant (produces rewards/punishments) (environment) Performs Operations (encoding) Information Storage Retention/Retrieval Generate Response to Info Evaluation Synthesis Analysis Application Understanding Knowledge P EB
  • 7. Methodology Qualitative Exploratory Model Based Reasoning Tacit Epistemology Literature Review Integrated Model Survey Analysis Revised Model
  • 11. Survey Instrument – Area of Focus Game Design INS-STR Adaptive Learning Not Identified 0 5 10 15 20 25 30 35 40 45 50 Focus Area Participant Primary Area of Focus
  • 12. Survey Instrument – Expertise Levels Very Little Very Little Very Little Very Little Some Some Some Some Above Avg Above Avg Above Avg Above Avg Expert Expert Expert Expert 0 2 4 6 8 10 12 14 16 18 20 Game Design INS-STR Adaptive Other Game Design INS-STR Adaptive Other Expert 6 19 1 6 Above Avg 7 15 8 4 Some 2 9 2 1 Very Little 1 0 0 6 Participant Level of Expertise by Area of Focus
  • 13. Survey Instrument - Industries Government/Military Academic Game Not-For-Profit Independent Other 0 10 20 30 40 50 60 Participant Industries (Select All That Apply) • No “Independent” Respondents • No “Not-For-Profit” Respondents • “Other” Write-ins: • Corporate Training & Development • Synthetic Intelligence • Libraries • Corporate and Non-Profit Online Training
  • 14. Survey Instrument – Education Levels HS or Below HS or Below HS or Below HS or Below AS/AA AS/AA AS/AA AS/AA BS/BA BS/BA BS/BA BS/BA MS/MA MS/MA MS/MA MS/MA Doctorate Doctorate Doctorate Doctorate 0 5 10 15 20 25 Game Design INS-STR Adaptive Oher Participant Education Levels
  • 15. RQ1 How can an adaptive learning model’s effectiveness be assessed? 0 1 2 3 4 5 6 assessments automated analytics baseline / benchmarks case studies expert opnion learner retention learning outcomes measured over time
  • 16. RQ2 What characteristics of an adaptive learning model need to be evaluated in order to determine the model’s efficacy? 0 2 4 6 8 10 12
  • 17. RQ3 What are the key conceptual elements of game design methodologies that should be incorporated into a comprehensive adaptive learning model? Missing Intuitive Transreality Component Storage Measurement Systems Video Tutorials Aesthetics Role of Trainer Personalization, Engaging, Challenging, Completion Certificate Complex Open-Ended Problem Space Unnecessary Social Connectivity / Collaborative Punishment System Instructional Strategies System Contextual Feedback NPCs Motivated
  • 18. RQ4 What are the key instructional strategies that should be incorporated into a comprehensive adaptive learning model?
  • 19. RQ5 What level of adaptiveness is necessary to increase learning outcomes in educational games? Level of Adaptiveness Design & Development Difficulty
  • 20. RQ6-A What are the advantages. . .of using the ALGAE model? Inst.DesignersGameDesigners - Structure / guidelines - Game success - Improved outcomes - Non-exclusive gameplay - Link between GD & EDU - Structure / guidelines - Checklist / job aid - Understanding in-game adaptivity
  • 21. RQ6-B What are the. . . disadvantages of using the ALGAE model? Inst.DesignersGameDesigners - Specificity of LOs - Difficult to comprehend - Difficult to implement - Change / buy-in - Collaboration with educators
  • 22. RQ7 How does the ALGAE model support adaptive learning? Content-Related Adapts presentation of content Participation-based content creation Makes content effective Delivers adaptive content Based on learner needs Links Content to storyline Instruction and goals Goals to KSAAMs Learner-Focused Adaptable learning path In-game progression drives difficultly level
  • 23. RQ8 What are the benefits and challenges when using a focused vs. an unfocused approach to implementing a specific game design model? UnfocusedFocused Consistency Accuracy Coordination Scope Management Flexibility Adaptability Creativity Inflexibility Stifles Creativity People Time Consuming Hard to Implement Implementation Approach
  • 24. Implications Basic Guideline Checklist Data Schema Unknown Level of Adaptiveness (RQ5) Figure 5.41 Opinions of Usability
  • 25. Art of the Possible
  • 26. Future Research Near Term Detailed model analysis Focused / unfocused implementation Assessment tool Determine adaptiveness level Map to serious game heuristics Longer Term Domain ontology & repository integration method Learner retention methods Deep immersion Determine ethical, social, and cultural issues Measuring connectivity between ALGAE components Collaboration Invitation: MIT Education Arcade and Learning Games Network
  • 27. Three Roads & ALGAE

Editor's Notes

  1. Conclusion Slide