1. Importance Of The Internet Of Things Essay
Importance of the Internet of Things The term 'internet of things ' (IoT) has been around for a while. In simple terms, it refers to the connectivity
between different kinds of technology. A good example of this is the Apple Watch, which was launched in the UK in June 2015. The watch is suited to
each wearer, collects information about them and communicates the data to their iPhone. The idea behind the AppleWatch is to understand your needs
and to send out messages to programmable devices around you to meet your requirements. This is one way in which technology is being adapted to be
incorporated into our lifestyle and support our daily routine.
Technology is connected via sensors within the machines. A sensor is not exactly a machine itself, but it is a very important part of it as a whole. This
is the part which transmits data. Once the data is gathered and transmitted, there must be a way to store it and analyze it when it reaches its destination.
To do this, cloudābased applications are the only way to interpret, transmit and store data coming from other devices. These applications enable apps to
collect data and store it at any time.
The whole idea behind the Internet of Things is to make the world around us more intelligent and save time by using technology, which is valuable to
all businesses.
CCS specialize in providing services to meet all technology and communication needs for businesses, including cloudābased solutions and business
broadband services. As
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2. The Factors That Influence The Adoption Of New Technologies
Dissertation First Draft: Chapter 2 (Literature Review)
Research Question:
Understanding the factors that influence the adoption of new technologies in organisations: A Case Study of Wearable Technology
Subā Research Questions:
To what extent are employee attitudes a contributing factor of new technology adoptions within organisations?
What are the main factors that influence technology adoption in an organisation?
Does wearable technology have a sustainable future within organisations?
Research Objectives:
This dissertation aims to elucidate the critical factors that pertain to widespread technology adoption in organisations, with regards to radical IT
innovations, whilst also highlighting the issues that stymie technology adoption. ... Show more content on Helpwriting.net ...
Failed investments in technology may not only cause financial losses, but also lead to dissatisfaction amongst employees (Venkatesh, 2000). Whilst,
there exists a large amount of literature on technological adoption, most of the research undertaken deals with this in the context of individual
consumers rather than at a firm level. Furthermore, in the case of wearable technology, the main case study of this particular research, as a current
example of a radical technological innovation, there is a lack of breadth in terms of the literature available, which can be expected from its relative
infancy. Therefore, this literature review will serve as a treatise to not only critically analyse the seminal research in the broader field of technological
innovation and adoption, but also to extrapolate the information gathered in the context of my own research, to provide a fresh insight on technological
adoption at an organisational level, with a special interest in the future of wearable technology at this level.
2.1.1 What is technological innovation?
According to Sagar (2013) Technology innovation is the process through which new technologies are developed and brought into widespread use.
Typically in literature, a distinction will be made between the different types of innovation. The type of innovation mentioned in this research, will refer
to product innovation, as wearable technology
4. Google Glass, A Wearable Computing Device
Abstract
This report aims to look at how Google Glass, a wearable computing device, contributes to social and privacy ethical implications. Ethical issues
recognised in devices can question the legal rights of a product. However, a study shows that this device may have an opportunity to enhance the
quality of the surgical industry. If so, should this device still be used amidst the ethical issues?
1Introduction
1.1Wearable Technology
Wearable computing is a technology device that can be worn on the human body and often includes devices that can collect information and may even
have motion detectors. WiāFi or Bluetooth tethering is used to connect the device with an internet connection. Evolving examples of wearable
technology include smart watches, clothing and jewellery, sports watches, fitness trackers, headāmounted displays and devices that can be implanted in
the body.
1.2Augmented Reality
Augmented Reality (AR) is technology that allows virtual objects to be layered on to the actual environment in real time. Together, this creates a
space called mixed reality. The layers allow detailed information about the world to be visually present whilst wearing the device. AR browsers can
enhance camera display with information that is relevant to the place you are at. If you point the device to a building, it can display the details of the
building on the building.
2Defining Ethical Implications
Ethical implications are issues that arise within the invention
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5. Difference Between Samsung And Apple Watch
Apple Watch Vs Samsung Gear S2ā The ultimate comparison
Wearable technology has grown in impetus with the introduction of smart watches by Apple and Samsung. They promise great new features and high
end performance which are met with stylish designs and comfortable wearing. Samsung, the big name in the industry is battling out for victory against
the smart elegance of Apple which only releases the most comprehensive products. The big debate rose because of their similar launch dates and
people have grown great interest on the products. So, let us compare the two smart watches released by these techno giants and elicit a conclusion.
Design
As one can expect, the two smart watches are aesthetically attractive and there is no remark for either of them. However, the big difference is that
Gear S2 has a round casing which gives it a conventional look, whereas the Apple watch has a rectangular outlook. Samsung has three versions
(general, 3G and Classic) of the S2 and all of them are made of stainless steel. For the regular version of the watch plastic bands are available and for
the classic version leather bands are provided. Black, silver and dark gray colours are released in the market and black colour is limited only to the ...
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The presence of pedometer, sedentary reminder and heart rate monitor ensures that the user's overall health is taken care of without any drawbacks.
The Gear S2 also has the same features in possession. The big drawback for Apple is that it does not come with an option to control the Smartphone
remotely with which the wearable is associated to. Samsung impresses in this section as it comes with a sublime rotating bezel allowing users to gain
access to settings and features with ease. Interestingly, the rotating bezel accepts both horizontal and vertical scrolling which is not seen in the Apple
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6. Augmented Reality And Wearable Devices
Summary: 251
Introduction: 169
Health Care: 406
Communications: 345
Marketing: 350
Conclusion: 249
Title
"Augmented reality and wearable devices will be implemented to monitor and give quick feedback on daily life, especially tied to personal health."
"Augmented reality is a descriptive used to explain the ways in which information layers added by networked devices can inform people in ways that
were not possible before the wireless Internet" (Pew Research Center).
Summary The paper describes the many different ways augmental reality is contributing to the new era of technology. You will find the many different
uses for augmented reality in healthcare such as practical surgeon operations and tracking activity. These technologies can advance the way students
and surgeons can practice lifeāthreatening surgeries or operations, with the aid of a wearable device that can act as an expert assistance. Tracking
and monitoring health now doesn't require a trip to the doctor. Now many of the basic data can be track by simply wearing a device on your wrist.
This data can be very crucial to knowing your lifestyle and can help you build a healthy habit. Along with healthcare you will also be introduced to a
new way communications are presented. Students are now being introduced to many of the new technology that allows them to interact with the
learning material instead of the plain printed textbook. Researchers are finding that the interactions are dramatically increases which leads
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7. Technology And Its Impact On Society
Technology consists of a neverāending cycle of development that has been improving for many generations. Today's generation functions on a
fastāmoving environment which means that technology needs to match that pace to keep up with societies everāgrowing demands. Scientists and
engineers are simultaneously collaborating to develop new advances for people to integrate into their lives. History tells that the first wearable
technology that was ever created was the watch. People wore them to help them keep track of what time it is. Generations later, Apple created the
iWatch that has all the capabilities of both a watch and a cell phone all in one convenient device that stylistically looks like a watch. The author wrote
"In the beginning was Apple. All things were made by it; and without it was not anything made that was made" (Economist 1). Alongside, Samsung
recently came out with the Samsung Gear VR which allows people to see the digital world in three dimensions with moving animations. With the
advancement of technology people today can progress further as a society by improving efficiency and speed. For example, the iWatch has a builtāin
calculator for whomever may need to calculate a math problem in the real world. This technology now can contact the paramedics with a simple
click of a button if there are any problems and issues, which also aides the famous example of "I've fallen and I can't get up." The progression of
technology has allowed people to keep track of
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8. Technology And Its Impact On Technology
Introduction Wearable Technology "can be anything from small wristāmounted systems to bulky backpack computers" [1, p. 57]. Since this definition
was coined, Wearable Technology has benefited from years of technological miniaturization, making the likelihood of coming across a backpack
computer incredibly small; however the definition is a perfect analogy of developments seen in the industry over the past few decades. Wearable
Technology serves two main purposes: to introduce technology into a situation where the use of traditional computers is not possible, usually due to
size and portability restrictions; and to serve as a means to sense and analyze what is occurring in the users' current environment [2]. In lay terms, the
technology... Show more content on Helpwriting.net ...
Emerging Wearables in the 80s and 90s During the 1980s, rapid electronic miniaturization began to occur as well as computer parts becoming more
available and affordable [4]. This effectively meant that the parts going into wearable technology became smaller, more efficient, and accessible to
more people. The flow on effect of this was that prototypes of Wearable Technologies began to emerge as developers realised the potential and
possibilities they held. One prominent example of early technologies during this time was Steve Mann's backpack mounted computer. This system
consisted of a helmetāmounted display which allowed Mann to observe both the screen and what was happening around him as he walked around.
The main purpose of this initial system was to capture images as he roamed the city [5]. Steve Mann continued to develop his backpackāmounted
system throughout the 1990s, eventually allowing for the checking of email, and facilitating both visual and audio communication with others. Mann's
system allowed for family members to access the camera of his device, seeing exactly what he was seeing at any given time. Family members could
send reminders via
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9. The Pros And Cons Of Technology
Nowadays, Technology has broad speculations in our lives. Technology has advantages and disadvantages. There are much diverse age groups that
use technology daily. It has come to a fact that we rely on technology to get a breather from our hectic daily life. The very definite functional part of
technology has been seen visible in the lowest part of the age group. Young children and teenagers in first world countries have been growing more
attached to technology the more advanced it gets. Why does a controversy still exist around the pros and cons of children's use of technology?
Everyone should take a stance that the overlong use of technology has bad effects on their development. Health issues that caused by too much screen
time have been researched to affect a large percentage of the vast tech users. There are divided from external and internal issues of pain in both age
group of young children and adolescents. The major common external health problem escalating noted in a recent research article is Musculoskeletal
neck pain and this problem is mostly caused by bending your back and staring at your handāheld device for a long time.
In 2017, Fares, Fares and Fares conducted research about relation on the influence of technology with neck pain where all the participants were asked
to show how they used their smartphones or tablets, all participants showed strong bond when engaged in the activity. Children and adolescent's
participant spent 5 to 7 hours a day on their
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10. Advantages Of Augmented Reality
Augmented Reality
Augmented reality is a combination of real scene and virtual scene, where real scene is viewed by user and virtual scene is generated by computer
that makes a scene with some additional information. In this User have to maintains a sense of presence in real world Because of that it always Needs
a mechanism to combine virtual and real worlds.It can be used by using the various applications. Augmented Reality is the new step for the digital age.
Augmented Reality plays an important role in various sectors as medical, gaming, IT sectors.
We can take various benefits from it if we have proper knowledge of how to use it and also we have easy availability of hardware systems and software
systems.
Technologies for AR:ā
Hardware:ā ... Show more content on Helpwriting.net ...
The Laser EyeTap is similar to the VRD except that it also has infinite depth of focus and causes the eye itself to, in effect, function as both a camera
and a display.
Input devices :ā Input devices includes speech recognition and gesture recognition. In which speech recognition used to translate the human spoken
words into computer instructions, and then give us some appropriate output, and gesture recognition is used to interpret human's body part movements
by using visual detection or by using sensors.
Software and algorithms:ā software and algorithms includes the process and developments by using which we can develop augmented reality
applications.for developers of Augmented Reality Applications, some software development kits (SDK) already have been emerged. Some SDK are
such as CloudRidAR , Which leverage cloud computing for performance improvement. Some of the well known AR SDKs are offered by different
companies.Augmented Reality Markup Language is a data standard developed within the Open Geospatial Consortium (OGC), which use an XML
grammar to describe the appearance and location of virtual objects in the scene, as well as ECMAScript bindings, which allows dynamic access to the
various properties of virtual
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11. Wearable Technology And Its Target Consumers
Unlike traditional desktop computers, wearable technologies encourage the user to interact with the technology any place, any time, and for any
duration. The anywhere, anytime nature of interaction with wearables makes it possible to form intimate bonds with the technology. (Ashbrook,
Lyons, Clawson, & Starner, 2010) Wearable technology devices collect data /information from sensors in order to track, monitor, and analyze things
such as motion and physical activity, calories burned, sleep patterns, heart rate, breathing, other biometric measures, etc. The data collected can then be
applied to analysis of individual health, fitness, business, and more. It is important to recognize that there are various ways that wearable technology can
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Flex also contains a vibration motor, which allows it to vibrate when alarms are set to go off. Smartwatches are another type of device that uses
wearable technology and sensors to collect, monitor, and analyze data specific to the user. However, smartwatches typically need to be paired or linked
to an active smartphone in order to provide the most benefits other than telling time. A smartwatch is like having a mini smartphone/computer on your
wrist. Once a smartwatch is connected to a smartphone, users can choose what notifications to get on the wearable device ā things like messages,
emails, calls and apps, GPS, music, and social networks. (Martin, 2014) As the case with the activity trackers, functionality and technology will vary
depending on the type of smartwatch device. There is a wide array of smartwatches currently available to consumers and include smartwatch products
offered by top companies like Google, Samsung, Sony, and Motorola. Apple Inc. recently announced in September 2014 that they would be entering the
wearable device/technology market by introducing a new smartwatch product called the Apple Watch. The types of technology used to support
smartwatches will vary; however some of the technologies that will specifically support the Apple Watch are describe
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12. The, Health And Fitness, And Other Medical Applications
Wearables for health (Hadi et al,2014). Health and fitness, and other medical applications, are areas where wearable's are expected to play a
transformative role. However, the application of wearable devices has potential in any industry where handsāfree data collection is highly valued.
Wearables can be generally divided based on consumer or nonāconsumer applications. These two categories can be further segmented based on the
particular sector the product targets: General consumer,Fitness and sports,Fashion and apparel, Home automation and remote identification, Gaming
and recreation,Defence and security, Enterprise and industrial,Healthcare. 3.0 Proposed architecture for antiākidnapping and abduction using wearable
device. In this paper a definition for wearable technology is clothing and accessories incorporating computer and advanced electronic technologies.
Figure 2.0 proposed architecture. Throughout our research, we used the following description to define wearable technology: The new age of
wearables tap into the connected self ā they 're laden with smart sensors, and make use of a web connection, usually using Bluetooth to connect
wirelessly to your smartphone. They use these sensors to connect to you as a person, and they help you to achieve goals such as staying fit, active,
losing weight or being more organised. Smart jewellery is mostly aimed at women right now, and the most common usage is to discreetly notify the
user of texts, calls or
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13. Google Glass : A Technology Of Fear Or Embrace
Google Glass: A Technology to Fear or Embrace
Kang Zheng
1 Introduction
Google Glass is a wearable computer with a headāmounted display developed by Google. It includes a translucent prism as the display, a camera and
a touchpad on the right. There is also a microphone for voice input. Fig. 1 is a Google Glass prototype. Wearers can hear audio output via bone
conduction transducer or earbuds. The glass can be controlled by voice commands, gestures on the touchpad and MyGlass app on smartphones through
WiāFi connection. With Google Glass, people can take photos, record videos, make phone calls, send text messages, emails and do many other things.
Such features have made Google
Glass very popular for various applications such as social ... Show more content on Helpwriting.net ...
Fears have caused the campaign against Google Glass in public occasions. For example, in U.K. movie theaters and bars,
Google Glass is banned [1]. Stop the Cyborgs is a Londonābased organization which has been campaigning for prohibition of Google Glass and similar
devices [3]. The fears are reasonable considering the amount of information Google Glass can gather. It can have visual access to our friends,
schedules, location information and so on [4]. There are also some other questions raised. How does Google Glass comply with data protection law?
What privacy safeguards Google and application developers have used? Will Google use the information collected by Glass and what does Google
intend to do with it? Such questions need to be addressed before it is widely used in public [5]. Public concern about privacy issues with
Google Glass also results from the recent exposure of NSA's Prism project. Giant hiātech companies such as Google, Apple and Facebook are
questioned about whether they have cooperated with NSA.
But are we just too afraid that we do not see the good in Google Glass? In 1991, much ahead of the Google Glass, PARC researchers were devoted to
the development of ubiquitous computing. However, when facing the popular press, the researchers could not answer the questions about privacy
issues [6]. Hong [6] believes there are two possible reasons for this:
a) the PARC
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14. Analyzing The Target Market, Segment, Competitor Product...
The aim of the report is to research, define and analyse the target market, segment, competitor product and marketing mix as they are important prior to
the product launching.
The product is designed to monitor and assist patients recovering from arthritis and early stage dementia live independently with focus on people who
can still perform their daily activities with no support required.
Lipm wearable devices customers are categorised into various groups patients recovering from Arthritics, patients with early stage dementia, patients
with both arthritics and early stage dementia and elderly people who want to live independent and elderly people living in care homes.
The marketing objectives is to create awareness for the limp wearable ... Show more content on Helpwriting.net ...
The advertisements will be in Age UK website , campaigns will be accrued out in local community and partnership with arthritics care UK and
pharmaceutical company such as Boots and Lloyds pharmacy.
Grass root method of advertising such as coupon will be given to customers who buys the products as economic incentive as the coupon will has the
added force of attracting new customers.
The main market is United kingdom the implementation of the strategy will take place in Cornwall as it has largest number for elderly people from
age 65. As the product sales increases plans are developed to expand to Europe.
The price is set to a penetrating price of ŠŠ90 ti be increased to ŠŠ150 customers add more features to their product . An estimate of 50% profit margin
is to be achieved as the marketing force on direct sales and or campaigns will be carried out on low cost .
1.Strategic objectives
1.1.Vision statement
To be reckon with as innovative technology solution provider.
1.2.Mission statement
To produce product that allows Independent living with peace of mind.
1.3.Objectives
The product is designed to monitor and assist patients recovering from arthritis and early stage dementia. This is to allow them live independently at
these stage of their life with focus on people who can still perform their daily activities without need for support.
The marketing objectives is to create awareness for the lipm wearable device and to identify the market
16. Technology Of Health And Fitness
With the use of wearables such as smart watches, more specifically the Apple Watch, the potential for innovation in the realm of health and fitness is
unlimited. As more and more customers move to wearables, data collection becomes ever more robust. As the Apple Watch and other smart watches
become part of everyday life for
Drzewiecki 5