This document provides guidance for teachers on empowering students as digital learners based on ISTE standards. It encourages teachers to have students do more organizing of content, generate examples, and solve problems while teachers do less direct instruction. Students should articulate learning goals, build networks to support learning, and demonstrate their learning in various ways. The document provides examples of tools and strategies teachers can use to help students develop as empowered learners, digital citizens, knowledge constructors, innovative designers, computational thinkers, creative communicators, and global collaborators.
6. WHAT DO YOU WANT STUDENTS TO
DO?
INSTEAD OF:
How do I get
through the
syllabus?
What do I
want to
cover?
https://pixabay.com/en/girl-white-fun-kid-literature-3038974/
7. ● Teachers do less learning
tasks
● Teachers do less telling
● Teachers do more design
work
● More modeling
● Create climates for learning
● Effective assignments and
activities: increase learning
skills, motivate, relationship to
real world, develop content
knowledge and awareness
BASIC PRINCIPLES
● Learners do more organizing
content, generating examples,
asking questions, answering
questions, summarizing,
solving problems, constructing
diagrams
● Students discover or uncover
what they need to know
● Students learn from and with
each other
● Use feedback to learn from
mistakes.
8. ● Students articulate and set personal learning goals, develop strategies
leveraging technology to achieve them and reflect on the learning process itself
to improve learning outcomes.
● build networks and customize their learning environments in ways that support
the learning process.
● use technology to seek feedback that informs and improves their practice and to
demonstrate their learning in a variety of ways
● understand the fundamental concepts of technology operations, demonstrate the
ability to choose, use and troubleshoot current technologies and are able to
transfer their knowledge to explore emerging technologies.
EMPOWERED LEARNER
https://pixabay.com/en/adult-education-book-books-know-2706977/
9. ● Set goals, reminders, track progress, reflection
● Follow goals in Google Calendar on a mobile device
● Connect a learning goal with an Extension that can help
● Blogging, feedback/reflection
● Google slides for a portfolio or a vision board
● What improvement do they want to make?
● Single point rubrics - Areas needing work, Criteria, Evidence of
exceeding standards
● Use knowledge of tools they know to try new tools
EMPOWERED LEARNER
Tools: Google slides, Google sites, Google Docs, OneNote, Seesaw,
Notability, Evernote, Blogger, Kidblog, Google Calendar
11. Examples:
● Google Docs, sharing on Instagram/Twitter
● Flipped classroom
● Choice over how to demonstrate knowledge/choice in discussion
● Choice/Use of resources they understand (YouTube)
● Learning menus, Gallery walk
● Create/learn from others (youtube, feedly), Jigsaw
● Authentic learning
EMPOWERED LEARNER
Tools: Skype, Hangouts, Twitter, Texting, Pinterest, LMS, Apps, G
suite training, Skitch, Screencastify, Google Keep, Todoist,
Edmodo, Instagram, YouTube, Symbaloo, Scratch, Google
search/extension, Thinglink, Canva, Prezi, News feeds, Explain
12. EMPOWERED LEARNER
Focus on student motivation
Voice and choice
Classroom culture of
collaboration
Self-direction (growth
mindset)
Digital fluency, use feedback
13. ● Cultivate and manage their digital identity and reputation and are
aware of the permanence of their actions in the digital world.
● Engage in positive, safe, legal and ethical behavior when using
technology, including social interactions online or when using
networked devices.
● Demonstrate an understanding of and respect for the rights and
obligations of using and sharing intellectual property.
● Manage their personal data to maintain digital privacy and security
and are aware of data-collection technology used to track their
navigation online.
DIGITAL CITIZEN
https://pixabay.com/en/computer-smartphone-online-digital-1231889/
14. ● Learning about websites http vs. https, evaluating websites (CRAAP test), Hoax sites
● Checking MLA to determine site authenticity, Credible sourcing
● Digital identity posters
● Resources, discussions, looking at viewpoints in different countries
● Responsible use of language
● Fair use, copyright, plagiarism, citing sources
● Smithsonian learning lab for images
● Be internet awesome program and Interland app
● Search Google images for reuse
● Google yourself
● Google search challenges
● Learning how to search
● Google alerts
● CommonSense.org
DIGITAL CITIZEN
15. DIGITAL CITIZEN
Be internet awesome, Interland app, Google search challenges, Google yourself,
Easybib.com, Fair use/Using Google images
16. ● Plan and employ effective research strategies to locate
information and other resources for their intellectual or creative
pursuits.
● Evaluate the accuracy, perspective, credibility and relevance of
information, media, data or other resources.
● Curate information from digital resources using a variety of tools
and methods to create collections of artifacts that demonstrate
meaningful connections or conclusions.
● Build knowledge by actively exploring real-world issues and
problems, developing ideas and theories and pursuing answers
and solutions.
KNOWLEDGE CONSTRUCTOR
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17. ● Asking questions, using a search and search terms effectively,
using databases,
● Evaluating a website
● Curating resources
● PBL - projects that anchor the unit and use info and skills. Current
events or videos that are important. Simulations, VR
● Learning targets- I can define...I can explain...I can explain how…
● What questions do you have about…. Can also rank order in
groups then in class
● Jigsaw
● Generic question stems
KNOWLEDGE CONSTRUCTOR
Tools: I chart, kwl chart, Symbaloo, Google suite/wiki/LMS, Google
expeditions, Pinterest, News feeds, Newsela, Biteable
19. ● Know and use a deliberate design process for generating ideas,
testing theories, creating innovative artifacts or solving authentic
problems.
● Select and use digital tools to plan and manage a design process
that considers design constraints and calculated risks.
● Develop, test and refine prototypes as part of a cyclical design
process.
● Exhibit a tolerance for ambiguity, perseverance and the capacity
to work with open-ended problems.
INNOVATIVE DESIGNER
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20. ● Design thinking process: empathize (how to approach the
challenge), define (the approach), ideate (what do we create),
prototype (how do we build it), test (how do we prove and improve).
● Divergent thinking: generate/explore all possible ideas first
● Use open ended questions for an activity, include ambiguity
● What if…? What could you do…? Compare these problems…
● What is one thing you can change (structure or function)?
● What can’t be changed?
● Tinker (tear things apart, play with everyday items)
● Be innovative with their goals and passions
● No need to make, can just ideate
● Rat park - community problem, designing a space for a human
INNOVATIVE DESIGNER
Tools: Animoto, Scratch, Prezi, Minecraft, NovaLabs
22. ● Formulate problem definitions suited for technology-assisted methods such as
data analysis, abstract models and algorithmic thinking in exploring and
finding solutions.
● Collect data or identify relevant data sets, use digital tools to analyze them,
and represent data in various ways to facilitate problem-solving and decision-
making.
● Break problems into component parts, extract key information, and develop
descriptive models to understand complex systems or facilitate problem-
solving.
● Understand how automation works and use algorithmic thinking to develop a
sequence of steps to create and test automated solutions.
COMPUTATIONAL THINKER
https://pixabay.com/en/matrix-technology-tech-data-3109378/
23. ● Identify and order the sequential steps of a process
● Characterize phenomena by their component elements
● Identify causes leading to an event or from an event
● Break an event into problems and actions (Cause and effect)
● Examine the parts of a whole and their relationships
● Determine the similarities and differences
● Break into parts
COMPUTATIONAL THINKER
Tools: Code.org, Tynker, Google CS First, Scratch, Tinkercad
24. COMPUTATIONAL THINKER
● Plan an approach to a math problem
● Classify organisms in a new system
● Generalize qualities…
● Transfer what they learned to a new situation
● Find patterns
● Make rules
● Change a variable to find what happens
● Breakdown a simple routine in 15 steps
● Create nodes and routes for an escape plan
● Animate a literary character
25. ● Choose the appropriate platforms and tools for meeting the desired
objectives of their creation or communication.
● Create original works or responsibly repurpose or remix digital
resources into new creations.
● Communicate complex ideas clearly and effectively by creating or
using a variety of digital objects such as visualizations, models or
simulations.
● Publish or present content that customizes the message and
medium for their intended audiences.
CREATIVE COMMUNICATOR
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26. ● Write for different audiences (RAFT)
● Publish with purpose
● Protein synthesis project
● Examples: Tombstone project,
https://www.youtube.com/watch?v=SAQvi7k
mtlA&feature=youtu.be
CREATIVE COMMUNICATOR
Tools: Google Sites, Weebly, Wix, Twitter, Instagram, Seesaw,
Blogger, Edublogs
27. ● Use digital tools to connect with learners from a variety of
backgrounds and cultures, engaging with them in ways that
broaden mutual understanding and learning.
● Use collaborative technologies to work with others, including peers,
experts or community members, to examine issues and problems
from multiple viewpoints.
● Contribute constructively to project teams, assuming various roles
and responsibilities to work effectively toward a common goal.
● Explore local and global issues and use collaborative technologies
to work with others to investigate solutions.
GLOBAL COLLABORATOR
28. GLOBAL COLLABORATOR
● Build bridges with the world
● Find a common problem or issue that has perspective
throughout the world
● Interdisciplinary learning
● Spark curiosity
Tool: Periscope (free app that allows users to broadcast live video
stream from anywhere in the world), SnagIt, Padlet, Twitter, ePals,
Skype, Voxer, Hangouts, Seesaw
Empowering students gives them agency and the ability to adapt/better prepared to a variety of learning environments. They need to be able to move between digital and physical environments. It is about the change of teaching and using technology to amplify learning. The challenges facing us today require us to be more tolerant, inclusive, and aware of our similarities and differences. Students care about their learning and the goals they have for themselves. This is what students should be able to do to be successful in the future. Before we begin...A shift in thinking
Thoughtful planning infusing tech. Tech allows for more productivity/differentiation. Paradigm shift for both. It is about learning, not the tools. It is not just about changing the assignment, it is about a shift in teaching and pedagogy first.
What you know is the content standards, what you do is the ISTE standards. Is student centered - not one specific answer. What students do is important.
It is no longer about the content
Students need to be able to:
Construct new understandings
Solve problems
Make decisions
Communicate
Understand complex issues
Work collaboratively
Set goals and work to a timeline
Make ethical choices
Skills for the future - problem solve, work in teams, flexible, strong interpersonal skills, higher level thinking (analyze, evaluate, create) Bloom’s revised taxonomy
Indicators (verbs) + content + how do I do it?
Focused squarely on the learning - what the student is learning, how the student is learning, conditions under which learns, is the student applying the learning, does current learning position for future learning.
SAMR
Substitute - function is the same
Augmentation - adds function
Modification - task is modified and redesigned
Redefine- new tasks not possible before
Empowered learner: “Student leverage technology to take an active role in the choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.”
Empowering students gives them agency and the ability to adapt/better prepared to a variety of learning environments. They need to be able to move between digital and physical environments. It is about the change of teaching and using technology to amplify learning. The challenges facing us today require us to be more tolerant, inclusive, and aware of our similarities and differences. Students care about their learning and the goals they have for themselves.
Engage in deeper learning and take responsibility for their learning.
Student choice - choose the tool
Students choose topic - environmental issues, type of diet plan. Social issue tied to content
Google keep or calendar for learning goals
If there is one product/right answer then it is not student centered. Optional right answer work that leads to the other assignment.
Self-directed learning is a skill. Need to be taught and structures need to be in place. Students believe they matter and the work they do matters. Teachers need to develop new skill sets too.
Students need to look at resources.
Examples and what they replaced
Build capacity - train/coach/time to collaborate, craft experiences
Customize learning environments
Examples and what they replaced
Student choice of digital tool, rubric based upon learning goals not just the tech part, digital storytelling - don’t let ppt be the only option. Voluntary lesson extensions
Learning menu,
Learning menus
Learning stations - computer, lab, small group, teaching (students are a teacher and thoughtful listener), assessment, 9 or 12 box worksheet with choices
Jigsaw- teach each other
Question they want to research
Why are these statements incorrect? Why do people think they are correct?
Apply content to new situation, make meaning out of new info
Choice is more than a menu of options - create an insult using the root words, what is wrong with the statements that I just wrote, what do I want to know, active learning (still need structure).
Negatives: tell me what to do and I’ll do it. How many words does it need to be, what should I write about?
Productively struggle - need a gap to be bridged. Choice boosts creativity and motivation
Start with who? Pedagogy is powerful - 4C’s - clear intentions, honor time, provide support
Build capacity - train/coach/time to collaborate, craft experiences
Ex. research diseases and find common themes and distinctions
Gallery walk - concept or question at each station. Look at the answers of other groups. Summarize when back in group. Most missed/ misunderstood?
VOICE AND CHOICE. VOICE MEANS THEIR PERSPECTIVES AND INTERESTS MATTER. CHOICE IS HOW THEY SHOW WHAT THEY HAVE LEARNED OR THE PATH THEY USE.
Digital Citizen:
Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.
Knowledge constructor:
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
Learning targets- I can define...I can explain...I can explain how…
What questions do you have about…. Can also rank order in groups then in class
Gallery walk. Groups respond to a posted concept or questions. Each walk around and respond and add to what other groups have, make corrections, then summarize info on charts.
Guided discovery - give key resources, info, and guided critical thinking questions, some have specific answers then lead to those that have multiple answers, students do research and then make a presentation.
Learning targets- I can define...I can explain...I can explain how…
Not just searching for info: “To research” means that we embark on a journey of inquiry; we investigate; we interpret facts and theories; we confirm and refute theories; and eventually we construct our truth. This ISTE Sub-Standard focuses on students’ ability to understand how to research effectively and efficiently, and use these skills both in their personal and school lives.
What questions do you have about…. Can also rank order in groups then in class
Gallery walk. Groups respond to a posted concept or questions. Each walk around and respond and add to what other groups have, make corrections, then summarize info on charts.
Guided discovery - give key resources, info, and guided critical thinking questions, some have specific answers then lead to those that have multiple answers, students do research and then make a presentation
Create a video explaining a genetics law or explain a concept or real world example
Create a video explaining the cell theory
Innovative Designer:
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
Using design thinking: creative solutions to complex problems
Design thinking: It is the process through which a problem is identified, an idea (or ideas) for a product/solution is suggested, planned, tested, and revised (again and again) until it becomes viable to be implemented and used.
It is the mindset and the approach that matters.
Use a design thinking playlist from websites so they can learn.
https://dschool-old.stanford.edu/groups/k12/wiki/956b6/Design_Thinking_Projects_and_Challenges.html
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
Decomposition and abstraction are important points of a sport.
Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
Give students challenges - questions to answer, realistic problems to solve, exper. Observations to interpret. HW: interpret familiar phenomena making use of concepts.
Creative communicator
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.