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Maker Education: An Idea Whose Time Has Come


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The presentation includes theoretical ideas and research, some suggestions for implementation, the role of the educator as a maker educator, example units, and some informal research-observations.

Published in: Education

Maker Education: An Idea Whose Time Has Come

  1. Maker Education: An Idea Whose Time Has Come
  2. @JackieGerstein
  4. School for Hackers: The do-it-yourself movement revives learning by doing.
  5. ➔Theoretical Background ➔The Educator as a Maker Educator ➔Example Activities: From Puppets to Robots & Writer’s Workshop ➔Some Observations ➔Resources
  6. Theoretical Background
  7. Maker Education and Experiential Education
  8. Is It Project-Based Learning, Maker Education or Just Projects?
  9. ● Is there an authentic and relevant context directly related to the students’ lives? Does the educator incorporate student voice and interests in its conception and development? In its implementation, do the students have permission and freedom to go in a direction that interests them? In its implementation, does the teacher fade into the background with students coming into the foreground of thinking, doing, and discussing? Are there the venues, space, time, strategies for reflection so students can construct their own meanings and understandings?
  10. Tinkering and Technological Imagination in Educational Technology
  11. Making and Innovation: Balancing Skills-Development, Scaffolding, and Free Play
  12. ● Making, creating, innovating, experimenting are needed now more than ever in this rapidly evolving world and our children are severely lacking in these skills ● If these skills are to be integrated into formal and informal learning settings, some direct instruction and scaffolding will need to occur.
  13. MAKE STEAM: Giving Maker Education Some Context
  18. Online Games to Learn About Robotic Arms
  22. Robotic Prototyping
  24. Build on Online Robot as a Prototype 1. 2. 3.
  25. Programmable Robotics
  27. Maker Education Meets the Writers’ Workshop
  28. STEAM and Maker Education: Inclusive, Engaging, Self-Differentiating
  29. Participation is driven by intrinsic motivation
  30. Maker education lends itself to 100% engagement by 100% participants almost 100% of the time.
  31. Maker education is self-differentiating.
  32. Age levels and gender are blurred; does not affect participation, engagement, and interest.
  33. Maker education activities are multidisciplina and authentic.
  34. Maker education reinforces and teaches resilience.
  35. Resources
  38. for-young-people/