This document defines and provides examples of different types of sound that can be used in films, including diegetic vs. non-diegetic sound, synchronous vs. asynchronous sound, parallel vs. contrapuntal sound, ambient sound, sound bridges, sound motifs, and verisimilitude. Diegetic sound would be heard by characters, while non-diegetic would not. Synchronous sound fits the on-screen action pace while asynchronous does not. Parallel sound fits the mood and contrapuntal does not. Ambient sound fills quiet parts. Sound bridges link shots. Sound motifs associate with characters or places. Verisimilitude is the appearance of realism or truth accepted by audiences based on genre conventions.