This activity introduces reinforcement learning in AI by using the game of rock-paper-scissors, where an AI learns from its mistakes as it plays the game rather than being explicitly programmed. Reinforcement learning allows an AI to track results of actions and lessen the chance of repeating negative actions while increasing positive ones over time through trial and error. Learners will discuss how reinforcement learning works and how an AI learns differently than a human.
Key-note presentation of the TACCLE project results and ICT in education to the AquaTnet conference in Vilamoura (PT) - September 8th 2011
By Jens Vermeersch
This document provides an overview of computational thinking. It defines computational thinking as a process for solving problems by breaking them down into smaller pieces before programming. The four pillars of computational thinking are then explained as decomposition, pattern recognition, pattern abstraction, and algorithm design. Examples are given for each pillar and the importance of teaching computational thinking in schools is discussed.
iPads and the primary computing curriculumJEcomputing
This document discusses using iPads to enhance delivery of the Primary Computing Curriculum. It outlines pros of iPads such as allowing pupils to develop key computing and other skills by working with multimedia. Some limitations are areas that are difficult to teach, such as computer science theory, and skills like touch typing. The document explores effective iPad apps for different curriculum areas, like Book Creator for presenting knowledge, iMovie for video editing, and Pic Collage for creating posters. It provides examples and guidance on using the apps to develop pupils' skills while meeting curriculum objectives.
Teaching Machine Learning to Design Studentsbutest
The document discusses a course taught at Eindhoven University of Technology that teaches machine learning to industrial design students using an embodied intelligence approach. The course uses Lego Mindstorms kits to teach reinforcement learning and supervised learning concepts. Students build machines with sensors and actuators that learn behaviors through interaction with the real world. This hands-on approach helps design students without strong technical backgrounds better understand machine learning concepts compared to traditional abstract teaching methods. The course structure combines initial theory lessons with practical projects, and evaluations found the embodied approach motivated and helped all students learn the material.
Technology Use And Integration Powerpoint (Bober)jbober
This document defines and compares technology use versus technology integration in the classroom. Technology use involves having technology as an aid to teaching, such as showing presentations, while technology integration uses technology to directly benefit student learning through meaningful experiences. Some examples of technology use are playing videos or using PowerPoint, while technology integration could involve students making movies or using online collaboration tools. The key difference is that technology integration makes technology a central part of the lesson rather than just an accessory.
This activity introduces reinforcement learning in AI by using the game of rock-paper-scissors, where an AI learns from its mistakes as it plays the game rather than being explicitly programmed. Reinforcement learning allows an AI to track results of actions and lessen the chance of repeating negative actions while increasing positive ones over time through trial and error. Learners will discuss how reinforcement learning works and how an AI learns differently than a human.
Key-note presentation of the TACCLE project results and ICT in education to the AquaTnet conference in Vilamoura (PT) - September 8th 2011
By Jens Vermeersch
This document provides an overview of computational thinking. It defines computational thinking as a process for solving problems by breaking them down into smaller pieces before programming. The four pillars of computational thinking are then explained as decomposition, pattern recognition, pattern abstraction, and algorithm design. Examples are given for each pillar and the importance of teaching computational thinking in schools is discussed.
iPads and the primary computing curriculumJEcomputing
This document discusses using iPads to enhance delivery of the Primary Computing Curriculum. It outlines pros of iPads such as allowing pupils to develop key computing and other skills by working with multimedia. Some limitations are areas that are difficult to teach, such as computer science theory, and skills like touch typing. The document explores effective iPad apps for different curriculum areas, like Book Creator for presenting knowledge, iMovie for video editing, and Pic Collage for creating posters. It provides examples and guidance on using the apps to develop pupils' skills while meeting curriculum objectives.
Teaching Machine Learning to Design Studentsbutest
The document discusses a course taught at Eindhoven University of Technology that teaches machine learning to industrial design students using an embodied intelligence approach. The course uses Lego Mindstorms kits to teach reinforcement learning and supervised learning concepts. Students build machines with sensors and actuators that learn behaviors through interaction with the real world. This hands-on approach helps design students without strong technical backgrounds better understand machine learning concepts compared to traditional abstract teaching methods. The course structure combines initial theory lessons with practical projects, and evaluations found the embodied approach motivated and helped all students learn the material.
Technology Use And Integration Powerpoint (Bober)jbober
This document defines and compares technology use versus technology integration in the classroom. Technology use involves having technology as an aid to teaching, such as showing presentations, while technology integration uses technology to directly benefit student learning through meaningful experiences. Some examples of technology use are playing videos or using PowerPoint, while technology integration could involve students making movies or using online collaboration tools. The key difference is that technology integration makes technology a central part of the lesson rather than just an accessory.
MITx: 11.132x Design and Development of Educational Technology, Assignment 1AnilMull
The document discusses and compares two educational technologies: the Raspberry Pi and building a self-assembled PC. The Raspberry Pi was designed specifically for educational use, allowing independent or classroom learning through projects and tutorials. It promotes open-ended, creative learning. In contrast, building a PC provided unintentional educational benefits through hands-on learning, but required guidance and had a narrower scope. Both apply constructivist learning theories and benefited the author by increasing technical understanding and confidence in working with technology.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
Ayush completed a summer internship in AI and machine learning through Teachnook and Aican Automate. He learned Python programming and exploratory data analysis techniques. For his minor project, he built a countdown timer in Python, and for his major project he performed exploratory data analysis on a dataset. He gained valuable practical experience in machine learning domains and technologies like Anaconda and Jupyter Notebook. The internship helped him develop new skills and network for his career goals in AI and machine learning.
IEEE Day 2020IEEE si educatia digitala /deschisaDiana Andone
Prezentarea dr.ing. Diana Andone, Universitatea Politehnica Timisoara, dedicata IEEE Day 2020despre IEEE si educatia digitala /deschisa, parte din XV webinar Impreuna Online
IT has been useful for Sung Wai Fong in preparing teaching resources in the following ways: (1) IT helps illustrate abstract science concepts through computer animations and simulations, (2) IT allows experiments to be demonstrated through recordings of processes like a ball's motion that are too fast for the human eye to see, and (3) Using presentation software like PowerPoint saves teachers time writing on the board and allows lessons to be delivered more efficiently by revisiting slides.
This research proposal aims to develop an algorithmic counterpoint music composition practice. It will extend common western music notation to represent the underlying logic and instrumental parts in an abstract way. A new notation system will be created along with an authoring/performance technology environment to represent and execute the logical layer of musical pieces. As part of the research, a collection of interactive algorithmic counterpoint music pieces will be composed to explore, develop and evaluate the proposed notation system. The goal is to introduce new notational mechanisms that integrate organically with traditional western music notation.
The document discusses the importance of integrating information and communication technology (ICT) into elementary school classrooms. It defines several 21st century learning competencies like technological literacy, visual literacy, and information literacy that are important for students to develop. It also summarizes research showing that effective ICT integration requires systemic inclusion in lesson plans, basic student proficiency, using technology to support core curricula, and school plans detailing how technology supports learning. The document provides models for ICT-enhanced lesson plans, including specifying learning objectives, materials, instructional procedures, and assessment. It emphasizes using ICT tools to foster higher-order thinking skills like analysis, evaluation, and designing projects.
ETUG is an educational technology user group in BC that has existed since 1994. It provides professional development opportunities like workshops and an innovation award. Members include post-secondary educators and staff. ETUG aims to enhance teaching and learning through technology. In the past, ETUG communicated through various means like workshops, newsletters, and online discussions. Moving forward, ETUG is focusing on improving communication channels, better understanding member needs, tracking membership, and selecting projects that can be successfully executed.
This three-day workshop aimed to familiarize participants with iLife and iWorks tools and help them build a draft professional development plan for their school. On day one, participants explored classroom management in technology-rich environments and lesson design principles. They learned about Mac OSX features and accessibility. On day two, participants showcased technology integration across the curriculum using tools like Pages, Keynote and the shared wiki space. On the final day, tools like GarageBand and iMovie were covered. Participants were asked to finalize their professional development plan, outlining skills for each tool and implementation steps.
STEMulating Student Engagement Through Digital Storytellingtracycarp
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses using video in teaching. It provides reasons to use video such as grabbing attention and creating memorable learning experiences. It discusses options for finding and using video content from sites like YouTube and BBC iPlayer or downloading content. It also covers embedding video in PowerPoint, dealing with audio issues, and editing video. The document encourages the audience to try out some of the video tools discussed.
Top 10 Blog post of the week (Jan, 3rd Week) - Diipak GuptaDiipak Gupta
This document provides a summary of the top 10 blog posts for the third week of January. It lists the titles of the blog posts which include topics about technology and evolution, ending a mirror blog site, growth in preK-12 e-learning, whether the field of e-learning knows what it's doing, completing safety assessments, styling features in geospatial software, an introduction to nutrition, following up after a job interview, designing an online course, and adjusting line spacing in Word. Many of the posts indicate there is more content available by linking out.
Blackboard Learn for Large scale Professional DevelopmentJaime Metcher
Presented at Blackboard Teaching and Learning Conference, Australia, 2013.
Note: download the presentation to see the slide notes, which appear to be missing from the online version.
A presentation made to the EEE project in Valladolid, 14th November 2011, talking about ways of thinking about widget services, and describing work carried out in the iTEC and Omelette projects
This document discusses the integration of ICT resources in education from 2012-2013. It describes how teachers are at different stages of adoption - from entrance to creation stages. It notes challenges teachers face at each stage and comparisons between stages. The document also discusses ICT apprehension, appropriate lesson planning, the changing role of teachers, motivating teachers, technical support provided, and feedback from administration on areas discussed. The overall summary is that the document examines the integration of ICT in education by analyzing teacher adoption stages and challenges, and seeking feedback to further support teachers.
This document discusses e-content development and editing. It defines e-learning as electronic learning using digital devices and the internet. E-content includes text, images, graphics, audio and video used for online or offline content. E-content lessons guide students and can be used by teachers in virtual classrooms. Various online learning platforms and learning management systems are discussed for delivering educational content. Open source software tools for course development, editing, and authoring are also presented.
Smart Classroom Solution for CBSE and SSC (AP&TS) | Digital TeacherDigital Teacher
Smart classroom provides direction for harnessing the learning and business potential of ICT now & into the future. Make your classroom into a smart classroom.
For More Info: https://www.digitalteacher.in
Smart classroom aims to redefine modern age teaching | Digital TeacherDigital Teacher
Smart classroom aims to redefine modern age teaching with a focus on understanding the present & future education and creates a complete interactive learning environment.
For More Info: https://www.digitalteacher.in
MITx: 11.132x Design and Development of Educational Technology, Assignment 1AnilMull
The document discusses and compares two educational technologies: the Raspberry Pi and building a self-assembled PC. The Raspberry Pi was designed specifically for educational use, allowing independent or classroom learning through projects and tutorials. It promotes open-ended, creative learning. In contrast, building a PC provided unintentional educational benefits through hands-on learning, but required guidance and had a narrower scope. Both apply constructivist learning theories and benefited the author by increasing technical understanding and confidence in working with technology.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
Integration of technology_into_the_curriculumYezenia C
This document discusses strategies for integrating technology into the K-12 curriculum. It defines educational technology and outlines the National Educational Technology Standards. A variety of tools are presented, including SMART Boards, blogs, Glogster, Google Docs, videos, wikis, and webquests. These tools can be used to engage students, promote collaboration and creativity, and reinforce skills. The document also provides tips for creating a personal learning network and avoiding distractions while teaching with technology.
Ayush completed a summer internship in AI and machine learning through Teachnook and Aican Automate. He learned Python programming and exploratory data analysis techniques. For his minor project, he built a countdown timer in Python, and for his major project he performed exploratory data analysis on a dataset. He gained valuable practical experience in machine learning domains and technologies like Anaconda and Jupyter Notebook. The internship helped him develop new skills and network for his career goals in AI and machine learning.
IEEE Day 2020IEEE si educatia digitala /deschisaDiana Andone
Prezentarea dr.ing. Diana Andone, Universitatea Politehnica Timisoara, dedicata IEEE Day 2020despre IEEE si educatia digitala /deschisa, parte din XV webinar Impreuna Online
IT has been useful for Sung Wai Fong in preparing teaching resources in the following ways: (1) IT helps illustrate abstract science concepts through computer animations and simulations, (2) IT allows experiments to be demonstrated through recordings of processes like a ball's motion that are too fast for the human eye to see, and (3) Using presentation software like PowerPoint saves teachers time writing on the board and allows lessons to be delivered more efficiently by revisiting slides.
This research proposal aims to develop an algorithmic counterpoint music composition practice. It will extend common western music notation to represent the underlying logic and instrumental parts in an abstract way. A new notation system will be created along with an authoring/performance technology environment to represent and execute the logical layer of musical pieces. As part of the research, a collection of interactive algorithmic counterpoint music pieces will be composed to explore, develop and evaluate the proposed notation system. The goal is to introduce new notational mechanisms that integrate organically with traditional western music notation.
The document discusses the importance of integrating information and communication technology (ICT) into elementary school classrooms. It defines several 21st century learning competencies like technological literacy, visual literacy, and information literacy that are important for students to develop. It also summarizes research showing that effective ICT integration requires systemic inclusion in lesson plans, basic student proficiency, using technology to support core curricula, and school plans detailing how technology supports learning. The document provides models for ICT-enhanced lesson plans, including specifying learning objectives, materials, instructional procedures, and assessment. It emphasizes using ICT tools to foster higher-order thinking skills like analysis, evaluation, and designing projects.
ETUG is an educational technology user group in BC that has existed since 1994. It provides professional development opportunities like workshops and an innovation award. Members include post-secondary educators and staff. ETUG aims to enhance teaching and learning through technology. In the past, ETUG communicated through various means like workshops, newsletters, and online discussions. Moving forward, ETUG is focusing on improving communication channels, better understanding member needs, tracking membership, and selecting projects that can be successfully executed.
This three-day workshop aimed to familiarize participants with iLife and iWorks tools and help them build a draft professional development plan for their school. On day one, participants explored classroom management in technology-rich environments and lesson design principles. They learned about Mac OSX features and accessibility. On day two, participants showcased technology integration across the curriculum using tools like Pages, Keynote and the shared wiki space. On the final day, tools like GarageBand and iMovie were covered. Participants were asked to finalize their professional development plan, outlining skills for each tool and implementation steps.
STEMulating Student Engagement Through Digital Storytellingtracycarp
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses how digital storytelling can be used to engage students with STEM content. It defines digital storytelling as using digital tools to tell a story and lists some benefits, such as encouraging critical thinking and giving students a voice. It then provides examples of different types of stories and outlines the digital storytelling process. Finally, it demonstrates how three specific digital tools - Animoto, Glogster, and VoiceThread - can be used to create digital stories and provides tutorial resources and example story ideas for each tool.
This document discusses using video in teaching. It provides reasons to use video such as grabbing attention and creating memorable learning experiences. It discusses options for finding and using video content from sites like YouTube and BBC iPlayer or downloading content. It also covers embedding video in PowerPoint, dealing with audio issues, and editing video. The document encourages the audience to try out some of the video tools discussed.
Top 10 Blog post of the week (Jan, 3rd Week) - Diipak GuptaDiipak Gupta
This document provides a summary of the top 10 blog posts for the third week of January. It lists the titles of the blog posts which include topics about technology and evolution, ending a mirror blog site, growth in preK-12 e-learning, whether the field of e-learning knows what it's doing, completing safety assessments, styling features in geospatial software, an introduction to nutrition, following up after a job interview, designing an online course, and adjusting line spacing in Word. Many of the posts indicate there is more content available by linking out.
Blackboard Learn for Large scale Professional DevelopmentJaime Metcher
Presented at Blackboard Teaching and Learning Conference, Australia, 2013.
Note: download the presentation to see the slide notes, which appear to be missing from the online version.
A presentation made to the EEE project in Valladolid, 14th November 2011, talking about ways of thinking about widget services, and describing work carried out in the iTEC and Omelette projects
This document discusses the integration of ICT resources in education from 2012-2013. It describes how teachers are at different stages of adoption - from entrance to creation stages. It notes challenges teachers face at each stage and comparisons between stages. The document also discusses ICT apprehension, appropriate lesson planning, the changing role of teachers, motivating teachers, technical support provided, and feedback from administration on areas discussed. The overall summary is that the document examines the integration of ICT in education by analyzing teacher adoption stages and challenges, and seeking feedback to further support teachers.
This document discusses e-content development and editing. It defines e-learning as electronic learning using digital devices and the internet. E-content includes text, images, graphics, audio and video used for online or offline content. E-content lessons guide students and can be used by teachers in virtual classrooms. Various online learning platforms and learning management systems are discussed for delivering educational content. Open source software tools for course development, editing, and authoring are also presented.
Smart Classroom Solution for CBSE and SSC (AP&TS) | Digital TeacherDigital Teacher
Smart classroom provides direction for harnessing the learning and business potential of ICT now & into the future. Make your classroom into a smart classroom.
For More Info: https://www.digitalteacher.in
Smart classroom aims to redefine modern age teaching | Digital TeacherDigital Teacher
Smart classroom aims to redefine modern age teaching with a focus on understanding the present & future education and creates a complete interactive learning environment.
For More Info: https://www.digitalteacher.in
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
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For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
1. AI as AT
Welcome to Myspace
Intro
Dr. Zeta Dooly
Lecturer and Researcher
SETU Digital Education
Lead L9 Cert in Technology Enhanced Learning & MEd modules
Explorer for fun learning experiences using technology
From Idea to Image in Seconds -
Harnessing Mid-journey AI image
generation for inclusive expression
11. Prompt
do it yourself assembly guide
for desk frame with cable
management, dimensions of
the frame 1m X 0.5m, height
0.85m, ultra realsitic - Image
#4 @Bailos
setu.ie 11
12. Assignment using MidJourney
Assignment specification – etivity
Think of a learning metaphor ...Learning (for me) is.... like building a house or baking a cake....
provide a picture and 2-3 sentences on why.
• create an image that can be used as a learning metaphor include sailing as the main concept
• turbulence of learning in challenging times show a learning metaphor
Start to learn about prompt engineering
how to navigate world where change is
ubiquitous
16. Next steps here
@SETU
Using SOTA……
EdLab Immersive Education Lab for
entrepreneurship educators
•Using VR for a number of use case scenarios cross-disciplines
•Funded by Growth Hub
Establish South East Education Research Lab
SEERLab @SETU
•Provide an experimentation hub for lecturers, teachers, tutors
•Integrate into PG Cert in TEL and MEd programmes
•Funded by Research Connexions
Planning Inaugural Digital Education Symposium for
December 2023