Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
The document discusses best practices for web design and interface design. It provides resources on topics like criticism of interface aesthetics, taxonomy of user interface metaphors, and the elements of user experience. Examples of different web design genres and styles through history are presented, as well as contrasting usability and design ideologies. Resources on interface design, information architecture, and the dual nature of the web as both a software interface and hypertext system are also summarized.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
The document discusses best practices for web design and interface design. It provides resources on topics like criticism of interface aesthetics, taxonomy of user interface metaphors, and the elements of user experience. Examples of different web design genres and styles through history are presented, as well as contrasting usability and design ideologies. Resources on interface design, information architecture, and the dual nature of the web as both a software interface and hypertext system are also summarized.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.
This document discusses different structures for organizing information on websites, including sequences, hierarchies, grids, networks, and webs. It provides examples of websites using different structures and references several guides on information architecture, including Lynch and Horton's Web Style Guide. It also discusses card sorting techniques for testing information structures and the relationship between information structure and website purpose.
The document discusses key concepts and characteristics of Web 2.0, including a focus on users and user participation through user-generated content, social media, tagging, and more. It outlines O'Reilly's seven principles of Web 2.0 and provides examples like blogs, wikis, social networking sites, media sharing platforms, and mashups to illustrate concepts like publishing, collaboration, networking and sharing.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe the evolution of the World Wide Web. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as realizing the true potential of the web by delivering rich user experiences through an architecture of participation across connected devices.
This document discusses various concepts related to cultural interfaces and interface criticism. It provides an overview of relevant literature on these topics, including works by Bertelsen and Pold, Gaver, and Manovich. Some key concepts covered are metaphors, metonyms, remediation, stylistic references, standards, materiality, genres, hybridity, representations, and challenges to user expectations. Examples are given of how these concepts could be applied in analyzing specific websites.
1) New media can be defined as digital media that are interactive, networked, and integrated into daily life via devices like computers, mobile phones, and game consoles.
2) Key concepts of new media include user participation, openness, conversation, community, and connected networks.
3) Characteristics of Web 2.0 include user publication and broadcasting, dialogue and collaboration, networking, sharing, using tags and RSS, and combining content through mash-ups.
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
The document provides an overview of literature and concepts related to experience design. It discusses sources that define usability and its goals of being effective, efficient, and satisfying. Other concepts discussed include aesthetic experience, narrative web design, and using links to convey information or in a more lyrical, poetic way. Brecht's concept of estrangement and focusing on forming relationships between users and products through emotional interactions are also mentioned.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe how the web was evolving. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as the "fuller realization" of the web platform's potential.
Viral video is defined as a video that is viewed by an increasingly large number of people within a given time period. Originally, this increase was due to viewers recommending the video to others, causing the number of viewers to grow larger than the number of people recommending it. One can compare the pattern of viewer growth to the spread of a virus. A video first becomes viral when it starts being viewed by a markedly increasing number of people. There are different types of viral videos based on how dramatically and quickly their viewership grows.
This document discusses different structures for organizing information on websites, including sequences, hierarchies, grids, networks, and webs. It provides examples of websites using different structures and references several guides on information architecture, including Lynch and Horton's Web Style Guide. It also discusses card sorting techniques for testing information structures and the relationship between information structure and website purpose.
The document discusses key concepts and characteristics of Web 2.0, including a focus on users and user participation through user-generated content, social media, tagging, and more. It outlines O'Reilly's seven principles of Web 2.0 and provides examples like blogs, wikis, social networking sites, media sharing platforms, and mashups to illustrate concepts like publishing, collaboration, networking and sharing.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe the evolution of the World Wide Web. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as realizing the true potential of the web by delivering rich user experiences through an architecture of participation across connected devices.
This document discusses various concepts related to cultural interfaces and interface criticism. It provides an overview of relevant literature on these topics, including works by Bertelsen and Pold, Gaver, and Manovich. Some key concepts covered are metaphors, metonyms, remediation, stylistic references, standards, materiality, genres, hybridity, representations, and challenges to user expectations. Examples are given of how these concepts could be applied in analyzing specific websites.
1) New media can be defined as digital media that are interactive, networked, and integrated into daily life via devices like computers, mobile phones, and game consoles.
2) Key concepts of new media include user participation, openness, conversation, community, and connected networks.
3) Characteristics of Web 2.0 include user publication and broadcasting, dialogue and collaboration, networking, sharing, using tags and RSS, and combining content through mash-ups.
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
The document provides an overview of literature and concepts related to experience design. It discusses sources that define usability and its goals of being effective, efficient, and satisfying. Other concepts discussed include aesthetic experience, narrative web design, and using links to convey information or in a more lyrical, poetic way. Brecht's concept of estrangement and focusing on forming relationships between users and products through emotional interactions are also mentioned.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe how the web was evolving. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as the "fuller realization" of the web platform's potential.
Viral video is defined as a video that is viewed by an increasingly large number of people within a given time period. Originally, this increase was due to viewers recommending the video to others, causing the number of viewers to grow larger than the number of people recommending it. One can compare the pattern of viewer growth to the spread of a virus. A video first becomes viral when it starts being viewed by a markedly increasing number of people. There are different types of viral videos based on how dramatically and quickly their viewership grows.
The document discusses the definitions and history of blogs and microblogs. It defines a blog as a frequently updated website with entries in reverse chronological order, and microblogging as writing short posts distributed to friends via messaging or email. Microblogging services like Twitter launched in 2006. The document examines similarities and differences between blogs and microblogging, and references theorists like Castells on networks and Manovich on digital representation. It explores uses of mobile phones as a medium, tool, and condition for communication through applications like Twitter, Foursquare, and new genres enabled by mobility.
Microblogging involves writing short posts on a special blog that are distributed to friends through texting, instant messaging, or email. It first appeared in 2006 with the launch of Twitter and other platforms like Jaiku and Pownce. The key similarities between blogs and microblogging are the dated posts in reverse chronological order, but microblogging features much shorter posts.
This document contains references and literature related to interface design and meaning production in interfaces. It discusses semiotic and metaphorical approaches to interface design, including the use of metonymy and stylistic references. It also addresses topics like interface criticism, standards, materiality, remediation, genre, hybridity, and representations. The document provides examples and suggests analyzing case studies using Barr's taxonomy of interface metaphors and Bertelsen and Pold's approach to interface criticism.
13. Billedet af afsenderen
• Imageønsket
• Identitet
• Ethos
• Anne Katrine Lund: Tillid og troværdighed i
virksomhedskommunikationen (pdf)
13
tirsdag den 6. oktober 2009
20. Ethos
• Tekstuel ethos
• Troværdighed i den enkelte kommunikationsytring
• Intertekstuel ethos
• Ytringens samspil med andre ytringer
tirsdag den 6. oktober 2009
21. Ethos
• Eksemplarisk ethos
• Konsekvens mellem ord og handlinger
• Rituel ethos
• Samhørighed
• Socialt rum (fx fora)
21
tirsdag den 6. oktober 2009
22. Mediespecifikke udfordringer
• Afsender må reducere kompleksiteten
• Indholds- og udtryksmæssig dimension:
• Målgruppe
• Usability
• Fokus på brugerens situation
• Tekstuel ethos
22
tirsdag den 6. oktober 2009
25. Mediespecifikke udfordringer
• Afsender må betænke permeabiliteten
• Kommunikationsytringerne gennemtrænger systemerne
• Prioriteringer af interessenter bliver tydeliggjort
• Intertekstuel ethos
25
tirsdag den 6. oktober 2009
26. Permeabilitet:
Tid til forandring
• http://kolindkuren.dk/2007/10/24/jeg-stiller-
op-for-ny-alliance
• http://www.kommunikationsforum.dk/
default.asp?articleid=11627
• http://web.archive.org/web/
20010822190105/www.venstre.dk/
viewPage.php?frontPage=true
tirsdag den 6. oktober 2009
31. Mediespecifikke udfordringer
• Afsender må administrere operativiteten
• Ajourføring, opdatering
• Mangel på information
• Svar inden to dage
• Eksemplarisk ethos
31
tirsdag den 6. oktober 2009
32. Mediespecifikke udfordringer
• Afsender må forvalte fleksibiliteten
• Bevidsthed om fravalg
• Genreforventninger
• Behovsvurderinger
• Rituel ethos
32
tirsdag den 6. oktober 2009
33. inger.dk- eksemplarisk og rituel ethos
• Inger Støjberg på Facebook
• http://blog.politiken.dk/stojberg
tirsdag den 6. oktober 2009