Microblogging involves writing short posts on a special blog that are distributed to friends through texting, instant messaging, or email. It first appeared in 2006 with the launch of Twitter and other platforms like Jaiku and Pownce. The key similarities between blogs and microblogging are the dated posts in reverse chronological order, but microblogging features much shorter posts.
Viral video is defined as video content that is viewed by an increasingly large number of people within a given time period. Originally, this growth was thought to be driven by viewers recommending the video to others, causing the number of viewers to grow larger than the number of people actively recommending it. A video first becomes viral when it starts being viewed by a markedly rising number of people. There are different types of viral videos depending on how their viral growth unfolds over time. The viral nature of a video can be described by tracking the number of views over time.
Microblogging involves writing short posts on a special blog that are distributed to friends through texting, instant messaging, or email. It first appeared in 2006 with the launch of Twitter and other platforms like Jaiku and Pownce. The key similarities between blogs and microblogging are the dated posts in reverse chronological order, but microblogging features much shorter posts.
Viral video is defined as video content that is viewed by an increasingly large number of people within a given time period. Originally, this growth was thought to be driven by viewers recommending the video to others, causing the number of viewers to grow larger than the number of people actively recommending it. A video first becomes viral when it starts being viewed by a markedly rising number of people. There are different types of viral videos depending on how their viral growth unfolds over time. The viral nature of a video can be described by tracking the number of views over time.
This document contains references and literature related to interface design and meaning production in interfaces. It discusses semiotic and metaphorical approaches to interface design, including the use of metonymy and stylistic references. It also addresses topics like interface criticism, standards, materiality, remediation, genre, hybridity, and representations. The document provides examples and suggests analyzing case studies using Barr's taxonomy of interface metaphors and Bertelsen and Pold's approach to interface criticism.
This document discusses issues around copyright and intellectual property in the digital age. It presents three main positions on piracy and copyright: those of EFF and open culture advocates, large media companies like MPAA/RIAA, and sites like Pirate Bay that enable piracy. It also discusses concepts like free culture, remix and mashup culture, and how new technologies challenge traditional notions of copyright and the work concept.
The document discusses key concepts in designing user interfaces for websites. It presents a model that outlines different elements of the user experience design process for websites, separating design considerations for websites conceived as hypertext systems versus software interfaces. The model shows how elements like visual design, navigation design, and information architecture relate at different stages from abstract conceptualization to concrete completion. It notes this is an incomplete model that does not describe the development process or team roles.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe how the web was evolving. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as the "fuller realization" of the web platform's potential.
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
The document discusses the definitions and history of blogs and microblogs. It defines a blog as a frequently updated website with entries in reverse chronological order, and microblogging as writing short posts distributed to friends via messaging or email. Microblogging services like Twitter launched in 2006. The document examines similarities and differences between blogs and microblogging, and references theorists like Castells on networks and Manovich on digital representation. It explores uses of mobile phones as a medium, tool, and condition for communication through applications like Twitter, Foursquare, and new genres enabled by mobility.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
1) New media can be defined as digital media that are interactive, networked, and integrated into daily life via devices like computers, mobile phones, and game consoles.
2) Key concepts of new media include user participation, openness, conversation, community, and connected networks.
3) Characteristics of Web 2.0 include user publication and broadcasting, dialogue and collaboration, networking, sharing, using tags and RSS, and combining content through mash-ups.
This document contains references and literature related to interface design and meaning production in interfaces. It discusses semiotic and metaphorical approaches to interface design, including the use of metonymy and stylistic references. It also addresses topics like interface criticism, standards, materiality, remediation, genre, hybridity, and representations. The document provides examples and suggests analyzing case studies using Barr's taxonomy of interface metaphors and Bertelsen and Pold's approach to interface criticism.
This document discusses issues around copyright and intellectual property in the digital age. It presents three main positions on piracy and copyright: those of EFF and open culture advocates, large media companies like MPAA/RIAA, and sites like Pirate Bay that enable piracy. It also discusses concepts like free culture, remix and mashup culture, and how new technologies challenge traditional notions of copyright and the work concept.
The document discusses key concepts in designing user interfaces for websites. It presents a model that outlines different elements of the user experience design process for websites, separating design considerations for websites conceived as hypertext systems versus software interfaces. The model shows how elements like visual design, navigation design, and information architecture relate at different stages from abstract conceptualization to concrete completion. It notes this is an incomplete model that does not describe the development process or team roles.
The document discusses the history and definition of Web 2.0. It notes that Web 2.0 emerged as a term after the dot-com crash in 2001 to describe how the web was evolving. The document summarizes Tim O'Reilly's definition of Web 2.0 as focusing on services rather than packaged software, leveraging collective intelligence through user participation, and delivering software as a continually updated service. O'Reilly described Web 2.0 as the "fuller realization" of the web platform's potential.
This document discusses the history and concepts of web 2.0 and social media. It describes how web 2.0 emerged after the dot-com crash in 2001 as a new approach. It outlines Tim O'Reilly's definition of web 2.0 principles like harnessing collective intelligence and rich user experiences. The document also discusses criticisms of web 2.0 and references related concepts like the Cluetrain Manifesto and long tail theory. Key companies and technologies in the rise of social media are mentioned like RSS, Yahoo, Google, and Mahalo.
The document discusses the definitions and history of blogs and microblogs. It defines a blog as a frequently updated website with entries in reverse chronological order, and microblogging as writing short posts distributed to friends via messaging or email. Microblogging services like Twitter launched in 2006. The document examines similarities and differences between blogs and microblogging, and references theorists like Castells on networks and Manovich on digital representation. It explores uses of mobile phones as a medium, tool, and condition for communication through applications like Twitter, Foursquare, and new genres enabled by mobility.
This document discusses the definition and key concepts of social media and Web 2.0. It outlines Tim O'Reilly's seven principles of Web 2.0, which focus on harnessing collective intelligence and user-generated content to create rich user experiences. The document also references other important concepts for social media like participation, openness, conversation, community, connectivity and networks.
Web 2.0 refers to next generation of the World Wide Web that is focused on enabling user participation, openness, and network effects. Some of the key principles of Web 2.0 include harnessing collective intelligence by gathering large amounts of data from users and allowing them to interact and share information on various digital platforms and devices. Other principles are the idea of software as a continually updated service and delivering rich user experiences through user-generated content and social media.
1) New media can be defined as digital media that are interactive, networked, and integrated into daily life via devices like computers, mobile phones, and game consoles.
2) Key concepts of new media include user participation, openness, conversation, community, and connected networks.
3) Characteristics of Web 2.0 include user publication and broadcasting, dialogue and collaboration, networking, sharing, using tags and RSS, and combining content through mash-ups.
The document discusses key concepts and characteristics of Web 2.0, including a focus on users and user participation through user-generated content, social media, tagging, and more. It outlines O'Reilly's seven principles of Web 2.0 and provides examples like blogs, wikis, social networking sites, media sharing platforms, and mashups to illustrate concepts like publishing, collaboration, networking and sharing.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.
This document discusses concepts related to design processes, netnography, and cultural probes. It describes the design process as including vision, concrete details through scenarios and prototypes, and specifications. Brainstorming is discussed as a divergent/convergent process where ideas are produced freely without criticism. Netnography is presented as discourse analysis of online communities informed by grounded theory. Cultural probes are discussed as a design research method where users act as evangelists providing radical empirical insights.