Anh Nguyễn Thiên Ca, Chuyên viên Hỗ trợ Đối tác Kinh doanh của Microsoft Việt Nam giới thiệu các hỗ trợ của Microsoft Việt Nam đối với các lập trình viên Việt Nam khi phát hành ứng dụng trên Windows Phone Store.
Marketers from all over the world worry that teens are leaving Facebook but is it really that important in Facebook advertising at the moment?
Not really.
The most important addressees of Facebook advertising campaigns are people over 25 – with purchasing power and according to the current stats, people over 25, of working age, are now the majority of Facebook population.
Let’s prove it and see Facebook age breakdown for some selected countries.
The document provides an update on the virtual asylum challenge being played, where the player is controlling Melanie to help the inmates. Melanie has gained skills needed for her criminal career but the job has not appeared. The inmates' mental states are deteriorating. An update is given on each inmate's activities and obsessions. Melanie's criminal career job finally appears and she begins working, improving conditions. However, near the end of the third week, Melanie is abducted by aliens during stargazing but returns safely.
After implementing RFID, Macy’s has reduced its inventory accuracy deterioration to 3%-5% from 30%. American Apparel has cut the time it take associates to count items on the sales floor to 2 hours from 6 hours. “This is technology that has proven effective in our testing, and we believe now is the right time to roll out RFID aggressively," said Tom Cole, Chief Administrative Officer of Macy's, Inc. In this session, industry experts will discuss the fact that 2013 could be the year of the perfect storm of RFID implementations: technology costs have dropped significantly; and more companies are proving that RFID creates inventory efficiencies, improves loss prevention and saves money.
Everything an SEO Needs to Know About Google NowPaul Baguley
The document discusses how Google Now works and provides tips for SEO to target Google Now. It notes that Google Now provides contextual information to users based on location, search history, and other factors. It recommends that websites get local through listings on Google Maps and Google+, engage users with social media, provide rich content with schema.org markup to answer user questions, and optimize the site for voice search queries to Google Now.
This document analyzes mobile app download data from Q3 2014 to identify trends in app usage. It finds that emerging markets like China, India, and Indonesia are leading growth in downloads. Gaming is the largest app category but its growth is primarily from emerging markets. The cost of app installs varies by country and OS, with iOS generally more expensive than Android. App downloads peak in the evening, so developers should aim their marketing at this time.
The document is a quarterly report from Good Technology summarizing enterprise mobility trends. Key findings include secure browsers being the most popular app after email; insurance aggressively using custom apps; iOS maintaining a strong market share of over 70% led by the iPhone 6; and Android gaining tablet share while Windows tablets emerge.
Marketers from all over the world worry that teens are leaving Facebook but is it really that important in Facebook advertising at the moment?
Not really.
The most important addressees of Facebook advertising campaigns are people over 25 – with purchasing power and according to the current stats, people over 25, of working age, are now the majority of Facebook population.
Let’s prove it and see Facebook age breakdown for some selected countries.
The document provides an update on the virtual asylum challenge being played, where the player is controlling Melanie to help the inmates. Melanie has gained skills needed for her criminal career but the job has not appeared. The inmates' mental states are deteriorating. An update is given on each inmate's activities and obsessions. Melanie's criminal career job finally appears and she begins working, improving conditions. However, near the end of the third week, Melanie is abducted by aliens during stargazing but returns safely.
After implementing RFID, Macy’s has reduced its inventory accuracy deterioration to 3%-5% from 30%. American Apparel has cut the time it take associates to count items on the sales floor to 2 hours from 6 hours. “This is technology that has proven effective in our testing, and we believe now is the right time to roll out RFID aggressively," said Tom Cole, Chief Administrative Officer of Macy's, Inc. In this session, industry experts will discuss the fact that 2013 could be the year of the perfect storm of RFID implementations: technology costs have dropped significantly; and more companies are proving that RFID creates inventory efficiencies, improves loss prevention and saves money.
Everything an SEO Needs to Know About Google NowPaul Baguley
The document discusses how Google Now works and provides tips for SEO to target Google Now. It notes that Google Now provides contextual information to users based on location, search history, and other factors. It recommends that websites get local through listings on Google Maps and Google+, engage users with social media, provide rich content with schema.org markup to answer user questions, and optimize the site for voice search queries to Google Now.
This document analyzes mobile app download data from Q3 2014 to identify trends in app usage. It finds that emerging markets like China, India, and Indonesia are leading growth in downloads. Gaming is the largest app category but its growth is primarily from emerging markets. The cost of app installs varies by country and OS, with iOS generally more expensive than Android. App downloads peak in the evening, so developers should aim their marketing at this time.
The document is a quarterly report from Good Technology summarizing enterprise mobility trends. Key findings include secure browsers being the most popular app after email; insurance aggressively using custom apps; iOS maintaining a strong market share of over 70% led by the iPhone 6; and Android gaining tablet share while Windows tablets emerge.
App localization is falling behind user needs. While 3 out of 4 users do not speak English, most of the apps are available only in English. Innovating app localization with a disruptive approach mobilizing user contribution and technology can solve the problem.
The 5th edition Developer Economics report (based on a survey of 6,000+ respondents from 115 countries) tracks developer mindshare, monetisation trends, revenue models and developer tools.
Read the full report http://www.visionmobile.com/DS13Slide
This document provides an overview of Appland's app store solution. It discusses how Appland enables second generation store owners to launch plug-and-play app stores for business customers. Appland's platform supports multiple app store fronts across devices and includes features for developers, store owners, and consumers like app uploading, payments, analytics, and store management. The presentation introduces Appland's team and encourages attendees to contact them for any additional questions.
All platforms are created equal - right?Priori Data
The document discusses key considerations for mobile app developers regarding app platforms. It provides statistics on the size, growth, and monetization of the iOS and Android app markets. Some key points are: iOS and Android each have over 900k apps but Android sees more downloads; games are the largest category but have less monetization than other categories; most successful apps require extensive research on category trends, user testing, and user acquisition strategies beyond just app store analytics. Developers should start with one platform, know their strengths, and leverage various tools and providers to reduce barriers to success.
Priori Data - Mobile Tech Con Berlin - Summer 2013Patrick Kane
The document discusses mobile app platforms and provides analytics from Priori Data GmbH. It summarizes that while there are nearly 1,000 new apps per day across iOS and Android, success is difficult as only a few "lucky winner" apps succeed. The document reviews platform sizes, category compositions, growth rates, and monetization strategies. It advises researching a platform, category, and sub-category to minimize developer expenses and optimize for success.
eMarketer Webinar: Six Trends in the Shifting World of McommerceeMarketer
US consumers will spend nearly $75 billion this year on retail sales transacted on smartphones, tablets and other mobile devices, and double-digit growth in retail mcommerce sales will continue for several more years. Topics in this webinar include: What does the increase in sales on smartphones mean for retailers? What are the differences between shopping on desktops, tablets and smartphones? How are marketers improving search and other user experiences to drive mobile sales? What role do apps play in the mcommerce ecosystem?
The document summarizes trends in mobile app development based on a talk by Chris Heilmann. It notes that iOS dominates the high-end market while Android has most other areas. Windows Phone is gaining developer interest but not users. It discusses Android fragmentation, the dominance of HTML5 for cross-platform development, and how a majority of developers struggle to earn over $500 per month from their apps despite games dominating app store revenues. It also covers the usage of third party tools, differences between platforms, and emerging areas like wearables and the Internet of Things.
An article about mobile application development platforms and Android application development. I have written this report for Advanced Composition class.
Umeng 2013 first half insight report of china mobile marketUmeng
The document summarizes mobile internet trends in China based on data from the Umeng Analytics platform. Some key findings include:
- There were over 500 million active mobile devices in China in the second quarter of 2013, with 340 million Android devices and 150 million iOS devices.
- Low and mid-range Android devices saw substantial growth, with Lenovo becoming the second largest brand behind Samsung.
- The average lifecycle for Android devices in China is around 14 months, shorter than Google's anticipated 18 month upgrade cycle.
- Only 30% of mobile users in China try new apps each month, with the top 10% of users downloading 66% of new apps.
Shamit khemka discusses future of android software developmentSynapseIndia
Android application development saw a boost in the popularity part among developers for quite some reasons. SynapseIndia founder Shamit khemka discusses future of android software development
Eric Seufert - 5 Mobile Gaming Trends 2015 - PwC Outlook Conference October 2014Eric Seufert
Four key points are discussed:
1) Large companies like Facebook and Google are dominating app store download charts by leveraging their huge existing user bases across multiple related apps.
2) This is causing inflation in what it takes to reach top chart positions through advertising alone.
3) Overall monetization is increasing as screen sizes grow and ad prices rise, benefiting developers.
4) Platform companies are trying to lock developers into their proprietary analytics and development tools to gain competitive advantages.
Trends In The Android Ecosystem (GOAB - Aug 2016)AppCoins
Presentation I made during the Geeks on a Beach event in Bohol, Philippines about the latest trends in the Android ecosystem. It's divided into 3 chapters: (i) Android vs iOS (ii) 3rd-party android app stores (iii) A crowded app world.
This document discusses trends in mobile device adoption and usage. It notes that smartphone penetration continues to increase, with Android growing significantly. It finds that the top apps are similar across platforms, and most users are willing to pay for apps. Finally, it provides data on tablet usage, finding that the iPad skews younger and is used mostly at home for media like print and video due to its large screen.
The document discusses mobile device trends based on data from Sevenval's database in November 2014. It finds that Samsung devices like the Galaxy SIII and SIV accounted for 36% of mobile web traffic, while Apple devices accounted for 36%. The top mobile operating systems were Android at 61% and iOS at 35%. It also notes that there are over 6,800 different devices accessing mobile websites worldwide and that mobile fragmentation is significant.
Chinese mobile market is a big world of growth opportunities for many companies, yet it can be a hidden door for others. AppsFlyer is ready to open this door for you and share business insights on unique characteristics of user behavior, market trends, security, and infrastructure. The speaker shares AppsFlyer’s best practices and how the company platform with their features can help you reach your goals in the Chinese market more successfully
UMENG Insight Report 2013H1 - China Mobile Internet: Fragmentation and Shorte...Hubery Zhou
In the second quarter of 2013, there were over 500 million active mobile devices in China, doubling from the previous year. Low and middle-end Android devices experienced substantial growth. Only 30% of users try new apps each month, with the most active 10% accounting for 66% of new downloads. 90% of Android devices in China are replaced within 14 months. iOS jailbreaking rates remain high in China compared to overseas. 2G networks remain the primary connection for most Chinese Android users.
State of mobile apps in Vietnam Q2 2015Appota Group
Latest updates for Vietnam mobile apps market in Q2/2015.
Globally, Android leads the market with 78% smartphone share, iOS 18.3%.
In Vietnam, Android takes 61% of 22 million smartphone users. iOS takes 31%. iPhone 4 is the most used devices although iPhone 6 is on the rise.
Mobile Game Asia HCM 2015 had been the hottest and biggest mobile game event ever in Vietnam. More and more game studios and publishers export mobile games to the region.
And more.
Questions and inquiries please contact us at sale@appota.com
This document summarizes a report about the mobile application ecosystem market from 2012 to 2017. It provides forecasts for global and regional mobile app revenue and download numbers. It also profiles the major app stores from companies like Apple, Google, RIM, Nokia and Microsoft. Key findings include that the global mobile app market will total $24.1 billion in revenue in 2012, and that competition from companies like Google and Samsung has increased, challenging Apple's previous dominance of the sector. The report contains in-depth analysis including market drivers and restraints, expert interviews, and app store comparisons.
state_of_app_downloads_and_monetization_2015_APACTuan Anh Nguyen
The document discusses key metrics and insights about app installs and monetization in Asia Pacific and other regions based on data from InMobi's platform. Some of the main findings are that Chinese and Indonesian users drove high app installs in 2015, with the Philippines seeing expensive iOS installs. Shopping and lifestyle apps were popular across Asia, while education and entertainment apps earned developers higher eCPMs. App install costs and earnings varied by region and operating system.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Vietnam online mobile game market ins...GameLandVN
Bài chia sẻ của ông Vương Vũ Thắng đến từ Soha Game về chủ đề "Tổng quan thị trường trò chơi di động tại Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
App localization is falling behind user needs. While 3 out of 4 users do not speak English, most of the apps are available only in English. Innovating app localization with a disruptive approach mobilizing user contribution and technology can solve the problem.
The 5th edition Developer Economics report (based on a survey of 6,000+ respondents from 115 countries) tracks developer mindshare, monetisation trends, revenue models and developer tools.
Read the full report http://www.visionmobile.com/DS13Slide
This document provides an overview of Appland's app store solution. It discusses how Appland enables second generation store owners to launch plug-and-play app stores for business customers. Appland's platform supports multiple app store fronts across devices and includes features for developers, store owners, and consumers like app uploading, payments, analytics, and store management. The presentation introduces Appland's team and encourages attendees to contact them for any additional questions.
All platforms are created equal - right?Priori Data
The document discusses key considerations for mobile app developers regarding app platforms. It provides statistics on the size, growth, and monetization of the iOS and Android app markets. Some key points are: iOS and Android each have over 900k apps but Android sees more downloads; games are the largest category but have less monetization than other categories; most successful apps require extensive research on category trends, user testing, and user acquisition strategies beyond just app store analytics. Developers should start with one platform, know their strengths, and leverage various tools and providers to reduce barriers to success.
Priori Data - Mobile Tech Con Berlin - Summer 2013Patrick Kane
The document discusses mobile app platforms and provides analytics from Priori Data GmbH. It summarizes that while there are nearly 1,000 new apps per day across iOS and Android, success is difficult as only a few "lucky winner" apps succeed. The document reviews platform sizes, category compositions, growth rates, and monetization strategies. It advises researching a platform, category, and sub-category to minimize developer expenses and optimize for success.
eMarketer Webinar: Six Trends in the Shifting World of McommerceeMarketer
US consumers will spend nearly $75 billion this year on retail sales transacted on smartphones, tablets and other mobile devices, and double-digit growth in retail mcommerce sales will continue for several more years. Topics in this webinar include: What does the increase in sales on smartphones mean for retailers? What are the differences between shopping on desktops, tablets and smartphones? How are marketers improving search and other user experiences to drive mobile sales? What role do apps play in the mcommerce ecosystem?
The document summarizes trends in mobile app development based on a talk by Chris Heilmann. It notes that iOS dominates the high-end market while Android has most other areas. Windows Phone is gaining developer interest but not users. It discusses Android fragmentation, the dominance of HTML5 for cross-platform development, and how a majority of developers struggle to earn over $500 per month from their apps despite games dominating app store revenues. It also covers the usage of third party tools, differences between platforms, and emerging areas like wearables and the Internet of Things.
An article about mobile application development platforms and Android application development. I have written this report for Advanced Composition class.
Umeng 2013 first half insight report of china mobile marketUmeng
The document summarizes mobile internet trends in China based on data from the Umeng Analytics platform. Some key findings include:
- There were over 500 million active mobile devices in China in the second quarter of 2013, with 340 million Android devices and 150 million iOS devices.
- Low and mid-range Android devices saw substantial growth, with Lenovo becoming the second largest brand behind Samsung.
- The average lifecycle for Android devices in China is around 14 months, shorter than Google's anticipated 18 month upgrade cycle.
- Only 30% of mobile users in China try new apps each month, with the top 10% of users downloading 66% of new apps.
Shamit khemka discusses future of android software developmentSynapseIndia
Android application development saw a boost in the popularity part among developers for quite some reasons. SynapseIndia founder Shamit khemka discusses future of android software development
Eric Seufert - 5 Mobile Gaming Trends 2015 - PwC Outlook Conference October 2014Eric Seufert
Four key points are discussed:
1) Large companies like Facebook and Google are dominating app store download charts by leveraging their huge existing user bases across multiple related apps.
2) This is causing inflation in what it takes to reach top chart positions through advertising alone.
3) Overall monetization is increasing as screen sizes grow and ad prices rise, benefiting developers.
4) Platform companies are trying to lock developers into their proprietary analytics and development tools to gain competitive advantages.
Trends In The Android Ecosystem (GOAB - Aug 2016)AppCoins
Presentation I made during the Geeks on a Beach event in Bohol, Philippines about the latest trends in the Android ecosystem. It's divided into 3 chapters: (i) Android vs iOS (ii) 3rd-party android app stores (iii) A crowded app world.
This document discusses trends in mobile device adoption and usage. It notes that smartphone penetration continues to increase, with Android growing significantly. It finds that the top apps are similar across platforms, and most users are willing to pay for apps. Finally, it provides data on tablet usage, finding that the iPad skews younger and is used mostly at home for media like print and video due to its large screen.
The document discusses mobile device trends based on data from Sevenval's database in November 2014. It finds that Samsung devices like the Galaxy SIII and SIV accounted for 36% of mobile web traffic, while Apple devices accounted for 36%. The top mobile operating systems were Android at 61% and iOS at 35%. It also notes that there are over 6,800 different devices accessing mobile websites worldwide and that mobile fragmentation is significant.
Chinese mobile market is a big world of growth opportunities for many companies, yet it can be a hidden door for others. AppsFlyer is ready to open this door for you and share business insights on unique characteristics of user behavior, market trends, security, and infrastructure. The speaker shares AppsFlyer’s best practices and how the company platform with their features can help you reach your goals in the Chinese market more successfully
UMENG Insight Report 2013H1 - China Mobile Internet: Fragmentation and Shorte...Hubery Zhou
In the second quarter of 2013, there were over 500 million active mobile devices in China, doubling from the previous year. Low and middle-end Android devices experienced substantial growth. Only 30% of users try new apps each month, with the most active 10% accounting for 66% of new downloads. 90% of Android devices in China are replaced within 14 months. iOS jailbreaking rates remain high in China compared to overseas. 2G networks remain the primary connection for most Chinese Android users.
State of mobile apps in Vietnam Q2 2015Appota Group
Latest updates for Vietnam mobile apps market in Q2/2015.
Globally, Android leads the market with 78% smartphone share, iOS 18.3%.
In Vietnam, Android takes 61% of 22 million smartphone users. iOS takes 31%. iPhone 4 is the most used devices although iPhone 6 is on the rise.
Mobile Game Asia HCM 2015 had been the hottest and biggest mobile game event ever in Vietnam. More and more game studios and publishers export mobile games to the region.
And more.
Questions and inquiries please contact us at sale@appota.com
This document summarizes a report about the mobile application ecosystem market from 2012 to 2017. It provides forecasts for global and regional mobile app revenue and download numbers. It also profiles the major app stores from companies like Apple, Google, RIM, Nokia and Microsoft. Key findings include that the global mobile app market will total $24.1 billion in revenue in 2012, and that competition from companies like Google and Samsung has increased, challenging Apple's previous dominance of the sector. The report contains in-depth analysis including market drivers and restraints, expert interviews, and app store comparisons.
state_of_app_downloads_and_monetization_2015_APACTuan Anh Nguyen
The document discusses key metrics and insights about app installs and monetization in Asia Pacific and other regions based on data from InMobi's platform. Some of the main findings are that Chinese and Indonesian users drove high app installs in 2015, with the Philippines seeing expensive iOS installs. Shopping and lifestyle apps were popular across Asia, while education and entertainment apps earned developers higher eCPMs. App install costs and earnings varied by region and operating system.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Vietnam online mobile game market ins...GameLandVN
Bài chia sẻ của ông Vương Vũ Thắng đến từ Soha Game về chủ đề "Tổng quan thị trường trò chơi di động tại Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosys...GameLandVN
Bài chia sẻ của ông Taewon Yun đến từ Super Evil Megacorp về chủ đề "Xây dựng hệ sinh thái thể thao điện tử trên các thiết bị cảm ứng" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: An overview of the mobile game market...GameLandVN
This document discusses global trends in panel computer and smartphone user growth from 2013 to 2018. It provides statistics on annual user growth in major Asian markets like China, Japan, and South Korea. The document also contains information on mobile app store monthly user coverage from 2014 to 2015 and the frequency of mobile game play during that period. Finally, it outlines the product and service system of a company called DataEye, including several analysis platforms and advantages of their data and consulting services.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
This document discusses monetization strategies for mobile games in Southeast Asia. It provides an overview of the gaming market and revenue potential in key Southeast Asian countries. It then outlines approaches for monetization from the perspective of game publishers and content owners. Common payment options for games in Southeast Asia are also examined, including credit cards, prepaid cards, mobile payments, and online banking. Factors to consider when selecting the right payment options like coverage, fees, and regulations are highlighted. The document concludes with an overview of MOL's expansion and leadership in facilitating payments across Southeast Asia since its founding in 2000.
Mobile Game Asia 2015 Ho Chi Minh City: Rewarded video adsGameLandVN
Bài chia sẻ của ông Nimit Panpalia đến từ POKKT về chủ đề "Kiếm tiền từ người dùng không chi tiền bằng video quảng cáo" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The role of a game publisher in VietnamGameLandVN
Bài chia sẻ của ông Lê Hồng Minh, Tổng Giám đốc VNG, về chủ đề "Vai trò của nhà phát hành game tại thị trường Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The roadmap of IP creationGameLandVN
Bài chia sẻ của ông Havene Liew đến từ Mediasoft Entertainment về chủ đề "Phát triển tài sản trí tuệ/sở hữu trí tuệ (IP)" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This document provides an overview of Microsoft Azure's Mobile Services platform for building cloud-powered mobile apps. It describes key Mobile Services components like structured storage, authentication, push notifications, and offline sync capabilities. It also covers the REST API, server-side scripts, .NET backend development, file storage, scheduling jobs, and scaling options. The document concludes with a recommendation to visit azure.microsoft.com to get started with a free Azure trial account and view additional learning resources.
This document summarizes the key details of the mobile game "Captain Strike", including its release date, download numbers, gameplay loops, backend architecture, database usage, API services, room management, authentication process, user profiles, quests/events, and lessons learned. The backend uses MongoDB and Redis databases, Python API services, and distributes game rooms across multiple servers managed by a room controller. Authentication uses token-based authentication. User profiles are read-only on the client. Quests and events track action counts on the server. Connection handling, request batching, online parameters, and tracking systems were important lessons learned.
BizSpark là gói hỗ trợ dành riêng cho các công ty khởi nghiệp trong ngành game có tuổi đời dưới 5 năm và có doanh thu nhỏ hơn 1 triệu đô la Mỹ. Gói hỗ trợ BizSpark bao gồm bản quyền các phần mềm Visual Studio, Windows 8, Office và 150 đô la Mỹ mỗi tháng để sử dụng dịch vụ Microsoft Azure.
Microsoft Azure là nền tảng cung cấp dịch vụ của Microsoft hoạt động dựa trên công nghệ điện toán đám mây. Microsoft Azure có thể được sử dụng cho lưu trữ website, đặt máy chủ dịch vụ cho game online và nhiều thứ khác nữa.
OGDC 2014: Animation workflow with Spine in Tiny BustersGameLandVN
Tiny Busters' animation workflow involves artists designing and painting assets that are then exported and organized. The character is built in Spine by attaching images to bones and animating the bones. The animated character is then exported as atlas and JSON files for technical implementation in engines. The workflow allows characters to be animated and integrated into games.
OGDC 2014: Vietnam Smartphone game market 2013 overviewGameLandVN
This 3-point document discusses 1) popular topics of global discussion, 2) outdated concepts, and 3) the customers of a particular organization. It touches on understanding current events, progressing past old ways of thinking, and focusing on serving specific groups.
OGDC 2014: Speed up and make quality for your 3d modelsGameLandVN
Pham Duc Duy provides tips for 3D artists to speed up their modeling and texturing workflows while maintaining quality. He recommends building your own libraries of tools and assets for programs like Maya and Zbrush. Using plugins can also help streamline tasks like texture painting. To ensure quality, understanding anatomy, topology, and exaggerating characteristics are important, as is having good software skills and a powerful computer. His advice is based on experience completing projects with tight deadlines like creating over 300 tools in under 100 days.
OGDC 2014: Sky Garden Mobile conceptualization: From PC to MobileGameLandVN
This document discusses the 2D artwork for a mobile game. It introduces Luc Hoang Hieu as the senior 2D artist and Le Quang Duy as the associate 2D artist. Some of the 2D artwork discussed includes ingame plants, pots, bug machines, mission NPCs like Tu Tu Owl, and walking NPCs. The document also discusses unique and funny story elements based on Jack and the Beanstalk and Little Red Riding Hood, as well as emoticons sets, banner ads, and UI elements like experience icons, buttons, and optimization of image sizes.
OGDC 2014: One-Man Studio: How to make a game prototypeGameLandVN
The document discusses how to make a game prototype as a one-man studio. It recommends starting with a playable prototype to demonstrate the game idea. As a one-man studio, it is important to use free or inexpensive tools to create prototypes efficiently. Examples of prototypes made in Unity are provided to illustrate the process. The document also stresses the value of collaborating with others, like designers, programmers and artists, to strengthen prototypes and take games further.
The document discusses developing the Farmery game using the cocos2d-x game engine. It describes how the game uses over 125 animations optimized through tools like Dragon Bone. It also covers how cocos2d-x allows for multi-screen support across different devices by adjusting screen sizes and resolutions. Finally, it provides steps for debugging cocos2d-x games on Android using Eclipse instead of Cygwin on Windows.
Decentralized Justice in Gaming and EsportsFederico Ast
Discover how Kleros is transforming the landscape of dispute resolution in the gaming and eSports industry through the power of decentralized justice.
This presentation, delivered by Federico Ast, CEO of Kleros, explores the innovative application of blockchain technology, crowdsourcing, and incentivized mechanisms to create fair and efficient arbitration processes.
Key Highlights:
- Introduction to Decentralized Justice: Learn about the foundational principles of Kleros and how it combines blockchain with crowdsourcing to develop a novel justice system.
- Challenges in Traditional Arbitration: Understand the limitations of conventional arbitration methods, such as high costs and long resolution times, particularly for small claims in the gaming sector.
- How Kleros Works: A step-by-step guide on the functioning of Kleros, from the initiation of a smart contract to the final decision by a jury of peers.
- Case Studies in eSports: Explore real-world scenarios where Kleros has been applied to resolve disputes in eSports, including issues like cheating, governance, player behavior, and contractual disagreements.
- Practical Implementation: Detailed walkthroughs of how disputes are handled in eSports tournaments, emphasizing speed, cost-efficiency, and fairness.
- Enhanced Transparency: The role of blockchain in providing an immutable and transparent record of proceedings, ensuring trust in the resolution process.
- Future Prospects: The potential expansion of decentralized justice mechanisms across various sectors within the gaming industry.
For more information, visit kleros.io or follow Federico Ast and Kleros on social media:
• Twitter: @federicoast
• Twitter: @kleros_io
Honeypots Unveiled: Proactive Defense Tactics for Cyber Security, Phoenix Sum...APNIC
Adli Wahid, Senior Internet Security Specialist at APNIC, delivered a presentation titled 'Honeypots Unveiled: Proactive Defense Tactics for Cyber Security' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
Securing BGP: Operational Strategies and Best Practices for Network Defenders...APNIC
Md. Zobair Khan,
Network Analyst and Technical Trainer at APNIC, presented 'Securing BGP: Operational Strategies and Best Practices for Network Defenders' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
2. Vietnam
Microsoft’s smartphone in Vietnam: (source IDC 12 Mar 2015)
16% in 2013
24% in 2014
Solid Windows Phone share and
passionate developers
Strong developer community:
#5 apps country WW
Local app parity (Top 200 Android
apps are on Windows Phone)
Contributes 50%+ of APAC apps
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3. Downloads by Market
Windows Store is available in 242 markets, and Windows Phone Store in 191 markets.
Index of average number of downloads per app – Worldwide, Nov. 2014
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4. Windows and Windows Phone 8.1
Windows Phone 8.1 now represents 65% of Windows Phone downloads
while downloads from Windows Phone devices running 7.x account for
less than 5%.
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5. Revenue analysis
In August 2014, paid apps
generated roughly 20% of
developer revenue, dropping
to 11% as of November 2014.
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Event target to all mobile developers, iOS, Android, Windows Phone, Windows 8. to introduce Azure.
Windows Phone: Windows Phone 8.1 now represents 65% of Windows Phone downloads while downloads from Windows Phone devices running 7.x account for less than 5%.
Lumia 520, representing more than a quarter of all app downloads.
With 71% of downloads now coming from low-memory devices, you can more than double your potential market by optimizing your app to run on low memory devices
Operating System Total Market Share Windows 7 58.04% Windows XP 16.94% Windows 8.1 10.55% Mac OS X 10.10 3.96% Windows 8 3.52% Windows Vista 1.97% Mac OS X 10.9 1.61% Linux 1.50% Mac OS X 10.6 0.61% Mac OS X 10.7 0.48% Mac OS X 10.8 0.47% Mac OS X 10.5 0.12% Windows 10 0.09% Windows NT 0.08% Mac OS X 10.4 0.03% Windows 2000 0.01% Win64 0.01% Mac OS X (no version reported) 0.00%