Bài chia sẻ của ông Lê Hồng Minh, Tổng Giám đốc VNG, về chủ đề "Vai trò của nhà phát hành game tại thị trường Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
What is a Good Game? (From the Perspective of a Game Publisher) | Christopher...Jessica Tams
VNG is Vietnam's largest game publisher. They focus on publishing games that have one of three gameplay styles: 1) MMORPGs, 2) casual games, and 3) MOBA, card, and SLG games. They look for games that feature popular IPs from Disney, Chinese dramas, and novels. They also create their own original IPs. Their goal is to enrich the variety of game genres and themes they offer users beyond just hardcore martial arts games. They work with suppliers around the world to obtain games to publish on their platform in Vietnam.
VNG was originally a PC game publisher that saw great success for 8 years, but then faced challenges as the environment rapidly changed with the rise of mobile gaming. To adapt, VNG built an integrated game business model across PC and mobile to publish their franchises on multiple platforms and find continued growth in the new mobile era.
1) The document discusses using Couchbase NoSQL technology to store data for social network games, which have huge concurrent requests but require low response times.
2) Traditional SQL databases have limitations for these workloads, as they are centralized and have processing overhead. Couchbase is distributed, stores active data in RAM for fast access, and allows horizontal scaling.
3) However, moving to Couchbase from SQL presented design and architecture challenges. The document then describes the SNS Storage Engine (SSE), a PHP library that provides a layer on top of Couchbase to address these challenges through features like concurrency control and high-level data structures.
The document discusses the growth of mobile internet and opportunities and challenges of building mobile-first products and services. It notes that smartphones are ubiquitous, with over 28 million sold in Vietnam as of 2014. Mobile internet usage exceeds desktop usage, with 50% of visitors on Zing sites from mobile. The Zalo messaging app has grown to 20 million users with 250 million messages sent daily. Building successful mobile products requires optimizing for performance, battery life, and fragmentation on Android. It also requires quickly iterating based on usage data and experimenting with new features.
Big data paris 2011 is cool florian douetteauIsCoolEnt
IsCool Entertainment is a social game publisher based in Paris, France. It is the #1 French publisher in terms of audience and revenue, with 450k daily active users and €9.1 million in revenue in 2010. It has 80 employees and publishes 4 live games on Facebook with over 2.8 million fans. To analyze its big data from 18 million daily user actions and 7 billion annual actions, IsCool uses a mixed approach, combining SaaS analytics platforms for common metrics, an internal data warehouse for detailed metrics and modeling, and data mining tools. It stores 10GB of daily log files in Hadoop and extracts 1GB to its columnar database for analytics.
Codemasters is the largest independent video game developer and publisher in Europe, based in Leamington Spa, UK. It was founded in 1986 by British brothers David and Richard Darling after developing and selling games from their youth. One of Codemasters' biggest successes was Micro Machines in 1991. Though they regret not expanding more, Codemasters published popular game franchises and was one of the few British firms to self-publish, selling for £84 million in 2007.
What is a Good Game? (From the Perspective of a Game Publisher) | Christopher...Jessica Tams
VNG is Vietnam's largest game publisher. They focus on publishing games that have one of three gameplay styles: 1) MMORPGs, 2) casual games, and 3) MOBA, card, and SLG games. They look for games that feature popular IPs from Disney, Chinese dramas, and novels. They also create their own original IPs. Their goal is to enrich the variety of game genres and themes they offer users beyond just hardcore martial arts games. They work with suppliers around the world to obtain games to publish on their platform in Vietnam.
VNG was originally a PC game publisher that saw great success for 8 years, but then faced challenges as the environment rapidly changed with the rise of mobile gaming. To adapt, VNG built an integrated game business model across PC and mobile to publish their franchises on multiple platforms and find continued growth in the new mobile era.
1) The document discusses using Couchbase NoSQL technology to store data for social network games, which have huge concurrent requests but require low response times.
2) Traditional SQL databases have limitations for these workloads, as they are centralized and have processing overhead. Couchbase is distributed, stores active data in RAM for fast access, and allows horizontal scaling.
3) However, moving to Couchbase from SQL presented design and architecture challenges. The document then describes the SNS Storage Engine (SSE), a PHP library that provides a layer on top of Couchbase to address these challenges through features like concurrency control and high-level data structures.
The document discusses the growth of mobile internet and opportunities and challenges of building mobile-first products and services. It notes that smartphones are ubiquitous, with over 28 million sold in Vietnam as of 2014. Mobile internet usage exceeds desktop usage, with 50% of visitors on Zing sites from mobile. The Zalo messaging app has grown to 20 million users with 250 million messages sent daily. Building successful mobile products requires optimizing for performance, battery life, and fragmentation on Android. It also requires quickly iterating based on usage data and experimenting with new features.
Big data paris 2011 is cool florian douetteauIsCoolEnt
IsCool Entertainment is a social game publisher based in Paris, France. It is the #1 French publisher in terms of audience and revenue, with 450k daily active users and €9.1 million in revenue in 2010. It has 80 employees and publishes 4 live games on Facebook with over 2.8 million fans. To analyze its big data from 18 million daily user actions and 7 billion annual actions, IsCool uses a mixed approach, combining SaaS analytics platforms for common metrics, an internal data warehouse for detailed metrics and modeling, and data mining tools. It stores 10GB of daily log files in Hadoop and extracts 1GB to its columnar database for analytics.
Codemasters is the largest independent video game developer and publisher in Europe, based in Leamington Spa, UK. It was founded in 1986 by British brothers David and Richard Darling after developing and selling games from their youth. One of Codemasters' biggest successes was Micro Machines in 1991. Though they regret not expanding more, Codemasters published popular game franchises and was one of the few British firms to self-publish, selling for £84 million in 2007.
Brazil's mobile gaming market is booming, and we can help you get the most out of it.
From product analysis to customer acquisition and marketing funding, Leela is the first Mobile Game Publisher focused in Brazil, formed by a team of industry veterans and backed up by Gazeus, Brazil's biggest social/mobile game developer.
FL Mobile is a leading Chinese mobile game publisher and operator with a user base of 87 million and monthly active users of 16 million. It has strong partnerships with top game companies and distribution capabilities through various channels including mobile operators, retailers, and advertising networks. FL Mobile also has marketing and promotion experience, including celebrity endorsements, that have led to successful game launches and high rankings.
Activision Blizzard is a leading global video game publisher headquartered in California. It has strong franchises like Call of Duty, World of Warcraft, and Guitar Hero. However, it relies heavily on a small number of successful franchises and faces threats from delays in new releases, loss of interest in current games, and rising development costs.
Working environment in private sector vef presentationMinh Le
Private sector companies offer exciting growth opportunities compared to government and foreign companies. While private companies were once small, they have grown rapidly at an average of 11.9% annually and will account for nearly as large a share of GDP as foreign companies by 2017. Working for a private company provides the chance to change the world by building something great that serves people and aligning smart employees toward common goals, which is difficult as an individual or non-profit. However, there are also risks like needing capital, dealing with regulations, and facing heavy competition. It is important to pick a private company with long-term growth potential and a meritocratic, professional culture.
Teamtop Games is a global mobile and browser game developer and publisher headquartered in Guangzhou, China. It was founded in 2010 and owns 10 in-house game development studios. Teamtop Games publishes games through global partners and covers 90% of Chinese mobile game distribution channels. Some of Teamtop's popular games include Yitien, Dragon Knight, Fire Rush, Romance of Heroes, and Fantasy Arena.
- The education industry in India is estimated to reach USD144 billion by 2020 from USD97.8 billion in 2016. Higher education sector is expected to increase to USD35.03 billion by 2025 from USD6.96 billion in 2015.
- With approximately 28.1% of India's population aged 0-14 years and a literacy rate of 73%, India's education sector provides significant growth opportunities. The government aims to increase higher education enrollment to 30% by 2017.
- Private investment and participation has been growing in India's education sector. The share of private schools increased from 20% in 2008 to 23% in 2015, and state private universities grew from 3.43% of total universities in 2009 to 28
- Zalo is the most popular mobile app in Vietnam with over 15 million users. It allows users to send messages, voice messages, photos and make calls for free.
- The document provides an overview of the mobile market in Vietnam and details on Zalo's features and growth. It also outlines how companies can create a Zalo page to promote their brand and advertise to users. Sample rate cards and a case study on a promotion by Coca-Cola are included.
This document discusses how online education is empowering students, teachers, and edtech employees in three main ways:
1) It is no longer uncommon for students to take some courses online, with over 20 million students studying online courses from top universities. This greater access to education opportunities empowers students.
2) Online education also empowers teachers by allowing them to reach more students worldwide without limitations of travel or schedules, and some top online teachers in countries like Korea can earn millions of dollars annually.
3) Employees in the online education/edtech sector are empowered with opportunities for rapid career growth, leadership roles regardless of gender, and the ability to work at exciting startups disrupting the
Palestra GamerTalks InfNet - 2015 - Mercado e Oportunidades para empresas de ...Carlos Estigarribia
O documento fornece informações sobre a indústria de jogos eletrônicos no Brasil. Apresenta dados sobre receitas, base de usuários, empresas e pólos de desenvolvimento no país. Detalha os tipos de jogos produzidos, a estrutura típica de estúdios e custos de produção. Fornece ainda detalhes sobre empresas de jogos no Rio de Janeiro e o ecossistema de apoio nessa cidade.
METUB Network is a digital media company in Vietnam that operates over 40 celebrity channels, 300 youtuber channels, and 20 media company channels. They have developed a platform to support digital entertainment content creators in Vietnam by providing services like content production, distribution, monetization, promotion, legal support, and funding/studio access. Their goal is to help individual talent and content creators in Vietnam succeed and generate revenue on digital platforms like YouTube where viewing and creator revenues are significant and growing.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Vietnam online mobile game market ins...GameLandVN
Bài chia sẻ của ông Vương Vũ Thắng đến từ Soha Game về chủ đề "Tổng quan thị trường trò chơi di động tại Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosys...GameLandVN
Bài chia sẻ của ông Taewon Yun đến từ Super Evil Megacorp về chủ đề "Xây dựng hệ sinh thái thể thao điện tử trên các thiết bị cảm ứng" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: An overview of the mobile game market...GameLandVN
This document discusses global trends in panel computer and smartphone user growth from 2013 to 2018. It provides statistics on annual user growth in major Asian markets like China, Japan, and South Korea. The document also contains information on mobile app store monthly user coverage from 2014 to 2015 and the frequency of mobile game play during that period. Finally, it outlines the product and service system of a company called DataEye, including several analysis platforms and advantages of their data and consulting services.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
This document discusses monetization strategies for mobile games in Southeast Asia. It provides an overview of the gaming market and revenue potential in key Southeast Asian countries. It then outlines approaches for monetization from the perspective of game publishers and content owners. Common payment options for games in Southeast Asia are also examined, including credit cards, prepaid cards, mobile payments, and online banking. Factors to consider when selecting the right payment options like coverage, fees, and regulations are highlighted. The document concludes with an overview of MOL's expansion and leadership in facilitating payments across Southeast Asia since its founding in 2000.
Mobile Game Asia 2015 Ho Chi Minh City: Rewarded video adsGameLandVN
Bài chia sẻ của ông Nimit Panpalia đến từ POKKT về chủ đề "Kiếm tiền từ người dùng không chi tiền bằng video quảng cáo" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Brazil's mobile gaming market is booming, and we can help you get the most out of it.
From product analysis to customer acquisition and marketing funding, Leela is the first Mobile Game Publisher focused in Brazil, formed by a team of industry veterans and backed up by Gazeus, Brazil's biggest social/mobile game developer.
FL Mobile is a leading Chinese mobile game publisher and operator with a user base of 87 million and monthly active users of 16 million. It has strong partnerships with top game companies and distribution capabilities through various channels including mobile operators, retailers, and advertising networks. FL Mobile also has marketing and promotion experience, including celebrity endorsements, that have led to successful game launches and high rankings.
Activision Blizzard is a leading global video game publisher headquartered in California. It has strong franchises like Call of Duty, World of Warcraft, and Guitar Hero. However, it relies heavily on a small number of successful franchises and faces threats from delays in new releases, loss of interest in current games, and rising development costs.
Working environment in private sector vef presentationMinh Le
Private sector companies offer exciting growth opportunities compared to government and foreign companies. While private companies were once small, they have grown rapidly at an average of 11.9% annually and will account for nearly as large a share of GDP as foreign companies by 2017. Working for a private company provides the chance to change the world by building something great that serves people and aligning smart employees toward common goals, which is difficult as an individual or non-profit. However, there are also risks like needing capital, dealing with regulations, and facing heavy competition. It is important to pick a private company with long-term growth potential and a meritocratic, professional culture.
Teamtop Games is a global mobile and browser game developer and publisher headquartered in Guangzhou, China. It was founded in 2010 and owns 10 in-house game development studios. Teamtop Games publishes games through global partners and covers 90% of Chinese mobile game distribution channels. Some of Teamtop's popular games include Yitien, Dragon Knight, Fire Rush, Romance of Heroes, and Fantasy Arena.
- The education industry in India is estimated to reach USD144 billion by 2020 from USD97.8 billion in 2016. Higher education sector is expected to increase to USD35.03 billion by 2025 from USD6.96 billion in 2015.
- With approximately 28.1% of India's population aged 0-14 years and a literacy rate of 73%, India's education sector provides significant growth opportunities. The government aims to increase higher education enrollment to 30% by 2017.
- Private investment and participation has been growing in India's education sector. The share of private schools increased from 20% in 2008 to 23% in 2015, and state private universities grew from 3.43% of total universities in 2009 to 28
- Zalo is the most popular mobile app in Vietnam with over 15 million users. It allows users to send messages, voice messages, photos and make calls for free.
- The document provides an overview of the mobile market in Vietnam and details on Zalo's features and growth. It also outlines how companies can create a Zalo page to promote their brand and advertise to users. Sample rate cards and a case study on a promotion by Coca-Cola are included.
This document discusses how online education is empowering students, teachers, and edtech employees in three main ways:
1) It is no longer uncommon for students to take some courses online, with over 20 million students studying online courses from top universities. This greater access to education opportunities empowers students.
2) Online education also empowers teachers by allowing them to reach more students worldwide without limitations of travel or schedules, and some top online teachers in countries like Korea can earn millions of dollars annually.
3) Employees in the online education/edtech sector are empowered with opportunities for rapid career growth, leadership roles regardless of gender, and the ability to work at exciting startups disrupting the
Palestra GamerTalks InfNet - 2015 - Mercado e Oportunidades para empresas de ...Carlos Estigarribia
O documento fornece informações sobre a indústria de jogos eletrônicos no Brasil. Apresenta dados sobre receitas, base de usuários, empresas e pólos de desenvolvimento no país. Detalha os tipos de jogos produzidos, a estrutura típica de estúdios e custos de produção. Fornece ainda detalhes sobre empresas de jogos no Rio de Janeiro e o ecossistema de apoio nessa cidade.
METUB Network is a digital media company in Vietnam that operates over 40 celebrity channels, 300 youtuber channels, and 20 media company channels. They have developed a platform to support digital entertainment content creators in Vietnam by providing services like content production, distribution, monetization, promotion, legal support, and funding/studio access. Their goal is to help individual talent and content creators in Vietnam succeed and generate revenue on digital platforms like YouTube where viewing and creator revenues are significant and growing.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Vietnam online mobile game market ins...GameLandVN
Bài chia sẻ của ông Vương Vũ Thắng đến từ Soha Game về chủ đề "Tổng quan thị trường trò chơi di động tại Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosys...GameLandVN
Bài chia sẻ của ông Taewon Yun đến từ Super Evil Megacorp về chủ đề "Xây dựng hệ sinh thái thể thao điện tử trên các thiết bị cảm ứng" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: An overview of the mobile game market...GameLandVN
This document discusses global trends in panel computer and smartphone user growth from 2013 to 2018. It provides statistics on annual user growth in major Asian markets like China, Japan, and South Korea. The document also contains information on mobile app store monthly user coverage from 2014 to 2015 and the frequency of mobile game play during that period. Finally, it outlines the product and service system of a company called DataEye, including several analysis platforms and advantages of their data and consulting services.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
This document discusses monetization strategies for mobile games in Southeast Asia. It provides an overview of the gaming market and revenue potential in key Southeast Asian countries. It then outlines approaches for monetization from the perspective of game publishers and content owners. Common payment options for games in Southeast Asia are also examined, including credit cards, prepaid cards, mobile payments, and online banking. Factors to consider when selecting the right payment options like coverage, fees, and regulations are highlighted. The document concludes with an overview of MOL's expansion and leadership in facilitating payments across Southeast Asia since its founding in 2000.
Mobile Game Asia 2015 Ho Chi Minh City: Rewarded video adsGameLandVN
Bài chia sẻ của ông Nimit Panpalia đến từ POKKT về chủ đề "Kiếm tiền từ người dùng không chi tiền bằng video quảng cáo" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The roadmap of IP creationGameLandVN
Bài chia sẻ của ông Havene Liew đến từ Mediasoft Entertainment về chủ đề "Phát triển tài sản trí tuệ/sở hữu trí tuệ (IP)" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This document provides an overview of Microsoft Azure's Mobile Services platform for building cloud-powered mobile apps. It describes key Mobile Services components like structured storage, authentication, push notifications, and offline sync capabilities. It also covers the REST API, server-side scripts, .NET backend development, file storage, scheduling jobs, and scaling options. The document concludes with a recommendation to visit azure.microsoft.com to get started with a free Azure trial account and view additional learning resources.
Anh Nguyễn Thiên Ca, Chuyên viên Hỗ trợ Đối tác Kinh doanh của Microsoft Việt Nam giới thiệu các hỗ trợ của Microsoft Việt Nam đối với các lập trình viên Việt Nam khi phát hành ứng dụng trên Windows Phone Store.
This document summarizes the key details of the mobile game "Captain Strike", including its release date, download numbers, gameplay loops, backend architecture, database usage, API services, room management, authentication process, user profiles, quests/events, and lessons learned. The backend uses MongoDB and Redis databases, Python API services, and distributes game rooms across multiple servers managed by a room controller. Authentication uses token-based authentication. User profiles are read-only on the client. Quests and events track action counts on the server. Connection handling, request batching, online parameters, and tracking systems were important lessons learned.
BizSpark là gói hỗ trợ dành riêng cho các công ty khởi nghiệp trong ngành game có tuổi đời dưới 5 năm và có doanh thu nhỏ hơn 1 triệu đô la Mỹ. Gói hỗ trợ BizSpark bao gồm bản quyền các phần mềm Visual Studio, Windows 8, Office và 150 đô la Mỹ mỗi tháng để sử dụng dịch vụ Microsoft Azure.
Microsoft Azure là nền tảng cung cấp dịch vụ của Microsoft hoạt động dựa trên công nghệ điện toán đám mây. Microsoft Azure có thể được sử dụng cho lưu trữ website, đặt máy chủ dịch vụ cho game online và nhiều thứ khác nữa.
OGDC 2014: Animation workflow with Spine in Tiny BustersGameLandVN
Tiny Busters' animation workflow involves artists designing and painting assets that are then exported and organized. The character is built in Spine by attaching images to bones and animating the bones. The animated character is then exported as atlas and JSON files for technical implementation in engines. The workflow allows characters to be animated and integrated into games.
OGDC 2014: Vietnam Smartphone game market 2013 overviewGameLandVN
This 3-point document discusses 1) popular topics of global discussion, 2) outdated concepts, and 3) the customers of a particular organization. It touches on understanding current events, progressing past old ways of thinking, and focusing on serving specific groups.
OGDC 2014: Speed up and make quality for your 3d modelsGameLandVN
Pham Duc Duy provides tips for 3D artists to speed up their modeling and texturing workflows while maintaining quality. He recommends building your own libraries of tools and assets for programs like Maya and Zbrush. Using plugins can also help streamline tasks like texture painting. To ensure quality, understanding anatomy, topology, and exaggerating characteristics are important, as is having good software skills and a powerful computer. His advice is based on experience completing projects with tight deadlines like creating over 300 tools in under 100 days.
OGDC 2014: Sky Garden Mobile conceptualization: From PC to MobileGameLandVN
This document discusses the 2D artwork for a mobile game. It introduces Luc Hoang Hieu as the senior 2D artist and Le Quang Duy as the associate 2D artist. Some of the 2D artwork discussed includes ingame plants, pots, bug machines, mission NPCs like Tu Tu Owl, and walking NPCs. The document also discusses unique and funny story elements based on Jack and the Beanstalk and Little Red Riding Hood, as well as emoticons sets, banner ads, and UI elements like experience icons, buttons, and optimization of image sizes.
OGDC 2014: One-Man Studio: How to make a game prototypeGameLandVN
The document discusses how to make a game prototype as a one-man studio. It recommends starting with a playable prototype to demonstrate the game idea. As a one-man studio, it is important to use free or inexpensive tools to create prototypes efficiently. Examples of prototypes made in Unity are provided to illustrate the process. The document also stresses the value of collaborating with others, like designers, programmers and artists, to strengthen prototypes and take games further.
The document discusses developing the Farmery game using the cocos2d-x game engine. It describes how the game uses over 125 animations optimized through tools like Dragon Bone. It also covers how cocos2d-x allows for multi-screen support across different devices by adjusting screen sizes and resolutions. Finally, it provides steps for debugging cocos2d-x games on Android using Eclipse instead of Cygwin on Windows.
Honeypots Unveiled: Proactive Defense Tactics for Cyber Security, Phoenix Sum...APNIC
Adli Wahid, Senior Internet Security Specialist at APNIC, delivered a presentation titled 'Honeypots Unveiled: Proactive Defense Tactics for Cyber Security' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
Securing BGP: Operational Strategies and Best Practices for Network Defenders...APNIC
Md. Zobair Khan,
Network Analyst and Technical Trainer at APNIC, presented 'Securing BGP: Operational Strategies and Best Practices for Network Defenders' at the Phoenix Summit held in Dhaka, Bangladesh from 23 to 24 May 2024.
HijackLoader Evolution: Interactive Process HollowingDonato Onofri
CrowdStrike researchers have identified a HijackLoader (aka IDAT Loader) sample that employs sophisticated evasion techniques to enhance the complexity of the threat. HijackLoader, an increasingly popular tool among adversaries for deploying additional payloads and tooling, continues to evolve as its developers experiment and enhance its capabilities.
In their analysis of a recent HijackLoader sample, CrowdStrike researchers discovered new techniques designed to increase the defense evasion capabilities of the loader. The malware developer used a standard process hollowing technique coupled with an additional trigger that was activated by the parent process writing to a pipe. This new approach, called "Interactive Process Hollowing", has the potential to make defense evasion stealthier.