Bài chia sẻ của ông Vương Vũ Thắng đến từ Soha Game về chủ đề "Tổng quan thị trường trò chơi di động tại Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
- 76% Vietnamese have their own motorbike.
- Honda Wave is the most popular motorbike
- 80% of teens' and 71% of 20’s motorbikes are paid by their parents.
- Brand (44%), after service (43%) and price (39%) are 3 main factors as the purchase factors.
- 49% ask their friend’s advice before the purchase. The ratio is higher with female (58%)
- Bad driving behaviours of motorbike/car drivers (44%) is the main dissatisfaction among male while gasoline (57%) is what female cares about.
- 49% have had motorbike accident with other motorbike before.
Vietnam has experienced rapid economic growth since liberalizing its economy in the 1980s and joining the WTO in 2007. Motorcycles dominate transportation, with domestic assemblers and foreign brands like Honda and Yamaha present. The automotive market is much smaller, with under 100,000 vehicles sold annually, but over 400 car models available due to high taxes restricting growth. Major automakers like Ford, GM, and others have established joint ventures to assemble vehicles in Vietnam, but local parts suppliers face challenges in achieving economies of scale due to the small market size.
Ultimate Guide to E-commerce Statistic in SEA and especially Vietnam market.
A must-have pocket but in-depth guideline you should read before entering Vietnam!
TWO Wheeler industry in india based on market analysispptsubin sabu
The two-wheeler industry in India is the largest in the world. Hero MotoCorp is the market leader with a 29% domestic market share, followed by Honda, Bajaj Auto, and TVS Motors. Motorcycles make up 78.7% of the market, with scooters and mopeds accounting for 15.5% and 2.4%, respectively. Key players like Hero and Bajaj are focusing on R&D to develop new technologies and models. Overall industry growth is expected to continue, but raw material price fluctuations and intensifying competition could impact margins. Companies are expanding production capacity to meet the rising demand in the growing Indian market.
Industry analysis of two wheeler marketAnil Nandyala
This document provides an analysis of the two-wheeler industry in India. It discusses the key players in the industry including Hero Motocorp, Bajaj Motors, and TVS. It analyzes their strategies, products, financial performance, and compares their strengths and weaknesses. The industry is consolidated with the top 3 players accounting for over 80% of market share. Motorcycles dominate the market but scooters are the fastest growing segment. The future outlook is positive with the industry expected to reach over 22 million units by 2015-16, driven by rising incomes and an expanding middle class in India.
- 76% Vietnamese have their own motorbike.
- Honda Wave is the most popular motorbike
- 80% of teens' and 71% of 20’s motorbikes are paid by their parents.
- Brand (44%), after service (43%) and price (39%) are 3 main factors as the purchase factors.
- 49% ask their friend’s advice before the purchase. The ratio is higher with female (58%)
- Bad driving behaviours of motorbike/car drivers (44%) is the main dissatisfaction among male while gasoline (57%) is what female cares about.
- 49% have had motorbike accident with other motorbike before.
Vietnam has experienced rapid economic growth since liberalizing its economy in the 1980s and joining the WTO in 2007. Motorcycles dominate transportation, with domestic assemblers and foreign brands like Honda and Yamaha present. The automotive market is much smaller, with under 100,000 vehicles sold annually, but over 400 car models available due to high taxes restricting growth. Major automakers like Ford, GM, and others have established joint ventures to assemble vehicles in Vietnam, but local parts suppliers face challenges in achieving economies of scale due to the small market size.
Ultimate Guide to E-commerce Statistic in SEA and especially Vietnam market.
A must-have pocket but in-depth guideline you should read before entering Vietnam!
TWO Wheeler industry in india based on market analysispptsubin sabu
The two-wheeler industry in India is the largest in the world. Hero MotoCorp is the market leader with a 29% domestic market share, followed by Honda, Bajaj Auto, and TVS Motors. Motorcycles make up 78.7% of the market, with scooters and mopeds accounting for 15.5% and 2.4%, respectively. Key players like Hero and Bajaj are focusing on R&D to develop new technologies and models. Overall industry growth is expected to continue, but raw material price fluctuations and intensifying competition could impact margins. Companies are expanding production capacity to meet the rising demand in the growing Indian market.
Industry analysis of two wheeler marketAnil Nandyala
This document provides an analysis of the two-wheeler industry in India. It discusses the key players in the industry including Hero Motocorp, Bajaj Motors, and TVS. It analyzes their strategies, products, financial performance, and compares their strengths and weaknesses. The industry is consolidated with the top 3 players accounting for over 80% of market share. Motorcycles dominate the market but scooters are the fastest growing segment. The future outlook is positive with the industry expected to reach over 22 million units by 2015-16, driven by rising incomes and an expanding middle class in India.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosys...GameLandVN
Bài chia sẻ của ông Taewon Yun đến từ Super Evil Megacorp về chủ đề "Xây dựng hệ sinh thái thể thao điện tử trên các thiết bị cảm ứng" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: An overview of the mobile game market...GameLandVN
This document discusses global trends in panel computer and smartphone user growth from 2013 to 2018. It provides statistics on annual user growth in major Asian markets like China, Japan, and South Korea. The document also contains information on mobile app store monthly user coverage from 2014 to 2015 and the frequency of mobile game play during that period. Finally, it outlines the product and service system of a company called DataEye, including several analysis platforms and advantages of their data and consulting services.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
This document discusses monetization strategies for mobile games in Southeast Asia. It provides an overview of the gaming market and revenue potential in key Southeast Asian countries. It then outlines approaches for monetization from the perspective of game publishers and content owners. Common payment options for games in Southeast Asia are also examined, including credit cards, prepaid cards, mobile payments, and online banking. Factors to consider when selecting the right payment options like coverage, fees, and regulations are highlighted. The document concludes with an overview of MOL's expansion and leadership in facilitating payments across Southeast Asia since its founding in 2000.
Mobile Game Asia 2015 Ho Chi Minh City: Rewarded video adsGameLandVN
Bài chia sẻ của ông Nimit Panpalia đến từ POKKT về chủ đề "Kiếm tiền từ người dùng không chi tiền bằng video quảng cáo" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The role of a game publisher in VietnamGameLandVN
Bài chia sẻ của ông Lê Hồng Minh, Tổng Giám đốc VNG, về chủ đề "Vai trò của nhà phát hành game tại thị trường Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The roadmap of IP creationGameLandVN
Bài chia sẻ của ông Havene Liew đến từ Mediasoft Entertainment về chủ đề "Phát triển tài sản trí tuệ/sở hữu trí tuệ (IP)" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This document provides an overview of Microsoft Azure's Mobile Services platform for building cloud-powered mobile apps. It describes key Mobile Services components like structured storage, authentication, push notifications, and offline sync capabilities. It also covers the REST API, server-side scripts, .NET backend development, file storage, scheduling jobs, and scaling options. The document concludes with a recommendation to visit azure.microsoft.com to get started with a free Azure trial account and view additional learning resources.
Anh Nguyễn Thiên Ca, Chuyên viên Hỗ trợ Đối tác Kinh doanh của Microsoft Việt Nam giới thiệu các hỗ trợ của Microsoft Việt Nam đối với các lập trình viên Việt Nam khi phát hành ứng dụng trên Windows Phone Store.
This document summarizes the key details of the mobile game "Captain Strike", including its release date, download numbers, gameplay loops, backend architecture, database usage, API services, room management, authentication process, user profiles, quests/events, and lessons learned. The backend uses MongoDB and Redis databases, Python API services, and distributes game rooms across multiple servers managed by a room controller. Authentication uses token-based authentication. User profiles are read-only on the client. Quests and events track action counts on the server. Connection handling, request batching, online parameters, and tracking systems were important lessons learned.
BizSpark là gói hỗ trợ dành riêng cho các công ty khởi nghiệp trong ngành game có tuổi đời dưới 5 năm và có doanh thu nhỏ hơn 1 triệu đô la Mỹ. Gói hỗ trợ BizSpark bao gồm bản quyền các phần mềm Visual Studio, Windows 8, Office và 150 đô la Mỹ mỗi tháng để sử dụng dịch vụ Microsoft Azure.
Microsoft Azure là nền tảng cung cấp dịch vụ của Microsoft hoạt động dựa trên công nghệ điện toán đám mây. Microsoft Azure có thể được sử dụng cho lưu trữ website, đặt máy chủ dịch vụ cho game online và nhiều thứ khác nữa.
OGDC 2014: Animation workflow with Spine in Tiny BustersGameLandVN
Tiny Busters' animation workflow involves artists designing and painting assets that are then exported and organized. The character is built in Spine by attaching images to bones and animating the bones. The animated character is then exported as atlas and JSON files for technical implementation in engines. The workflow allows characters to be animated and integrated into games.
OGDC 2014: Vietnam Smartphone game market 2013 overviewGameLandVN
This 3-point document discusses 1) popular topics of global discussion, 2) outdated concepts, and 3) the customers of a particular organization. It touches on understanding current events, progressing past old ways of thinking, and focusing on serving specific groups.
OGDC 2014: Speed up and make quality for your 3d modelsGameLandVN
Pham Duc Duy provides tips for 3D artists to speed up their modeling and texturing workflows while maintaining quality. He recommends building your own libraries of tools and assets for programs like Maya and Zbrush. Using plugins can also help streamline tasks like texture painting. To ensure quality, understanding anatomy, topology, and exaggerating characteristics are important, as is having good software skills and a powerful computer. His advice is based on experience completing projects with tight deadlines like creating over 300 tools in under 100 days.
OGDC 2014: Sky Garden Mobile conceptualization: From PC to MobileGameLandVN
This document discusses the 2D artwork for a mobile game. It introduces Luc Hoang Hieu as the senior 2D artist and Le Quang Duy as the associate 2D artist. Some of the 2D artwork discussed includes ingame plants, pots, bug machines, mission NPCs like Tu Tu Owl, and walking NPCs. The document also discusses unique and funny story elements based on Jack and the Beanstalk and Little Red Riding Hood, as well as emoticons sets, banner ads, and UI elements like experience icons, buttons, and optimization of image sizes.
OGDC 2014: One-Man Studio: How to make a game prototypeGameLandVN
The document discusses how to make a game prototype as a one-man studio. It recommends starting with a playable prototype to demonstrate the game idea. As a one-man studio, it is important to use free or inexpensive tools to create prototypes efficiently. Examples of prototypes made in Unity are provided to illustrate the process. The document also stresses the value of collaborating with others, like designers, programmers and artists, to strengthen prototypes and take games further.
The document discusses developing the Farmery game using the cocos2d-x game engine. It describes how the game uses over 125 animations optimized through tools like Dragon Bone. It also covers how cocos2d-x allows for multi-screen support across different devices by adjusting screen sizes and resolutions. Finally, it provides steps for debugging cocos2d-x games on Android using Eclipse instead of Cygwin on Windows.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile games for Asian womenGameLandVN
Bài chia sẻ của ông Yup Hwang đến từ Pati Games về chủ đề "Phát triển trò chơi di động cho phụ nữ Châu Á" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Mobile game market in IndiaGameLandVN
Bài chia sẻ của ông Venkatesh C.R. đến từ Dot Com Infoway về chủ đề "Thị trường trò chơi di động Ấn Độ" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: Building a sustainable eSports ecosys...GameLandVN
Bài chia sẻ của ông Taewon Yun đến từ Super Evil Megacorp về chủ đề "Xây dựng hệ sinh thái thể thao điện tử trên các thiết bị cảm ứng" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: An overview of the mobile game market...GameLandVN
This document discusses global trends in panel computer and smartphone user growth from 2013 to 2018. It provides statistics on annual user growth in major Asian markets like China, Japan, and South Korea. The document also contains information on mobile app store monthly user coverage from 2014 to 2015 and the frequency of mobile game play during that period. Finally, it outlines the product and service system of a company called DataEye, including several analysis platforms and advantages of their data and consulting services.
Mobile Game Asia 2015 Ho Chi Minh City: Monetization strategies in Southeast ...GameLandVN
This document discusses monetization strategies for mobile games in Southeast Asia. It provides an overview of the gaming market and revenue potential in key Southeast Asian countries. It then outlines approaches for monetization from the perspective of game publishers and content owners. Common payment options for games in Southeast Asia are also examined, including credit cards, prepaid cards, mobile payments, and online banking. Factors to consider when selecting the right payment options like coverage, fees, and regulations are highlighted. The document concludes with an overview of MOL's expansion and leadership in facilitating payments across Southeast Asia since its founding in 2000.
Mobile Game Asia 2015 Ho Chi Minh City: Rewarded video adsGameLandVN
Bài chia sẻ của ông Nimit Panpalia đến từ POKKT về chủ đề "Kiếm tiền từ người dùng không chi tiền bằng video quảng cáo" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The role of a game publisher in VietnamGameLandVN
Bài chia sẻ của ông Lê Hồng Minh, Tổng Giám đốc VNG, về chủ đề "Vai trò của nhà phát hành game tại thị trường Việt Nam" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
Mobile Game Asia 2015 Ho Chi Minh City: The roadmap of IP creationGameLandVN
Bài chia sẻ của ông Havene Liew đến từ Mediasoft Entertainment về chủ đề "Phát triển tài sản trí tuệ/sở hữu trí tuệ (IP)" tại hội thảo Mobile Game Asia 2015 diễn ra tại TP.Hồ Chí Minh, Việt Nam.
This document provides an overview of Microsoft Azure's Mobile Services platform for building cloud-powered mobile apps. It describes key Mobile Services components like structured storage, authentication, push notifications, and offline sync capabilities. It also covers the REST API, server-side scripts, .NET backend development, file storage, scheduling jobs, and scaling options. The document concludes with a recommendation to visit azure.microsoft.com to get started with a free Azure trial account and view additional learning resources.
Anh Nguyễn Thiên Ca, Chuyên viên Hỗ trợ Đối tác Kinh doanh của Microsoft Việt Nam giới thiệu các hỗ trợ của Microsoft Việt Nam đối với các lập trình viên Việt Nam khi phát hành ứng dụng trên Windows Phone Store.
This document summarizes the key details of the mobile game "Captain Strike", including its release date, download numbers, gameplay loops, backend architecture, database usage, API services, room management, authentication process, user profiles, quests/events, and lessons learned. The backend uses MongoDB and Redis databases, Python API services, and distributes game rooms across multiple servers managed by a room controller. Authentication uses token-based authentication. User profiles are read-only on the client. Quests and events track action counts on the server. Connection handling, request batching, online parameters, and tracking systems were important lessons learned.
BizSpark là gói hỗ trợ dành riêng cho các công ty khởi nghiệp trong ngành game có tuổi đời dưới 5 năm và có doanh thu nhỏ hơn 1 triệu đô la Mỹ. Gói hỗ trợ BizSpark bao gồm bản quyền các phần mềm Visual Studio, Windows 8, Office và 150 đô la Mỹ mỗi tháng để sử dụng dịch vụ Microsoft Azure.
Microsoft Azure là nền tảng cung cấp dịch vụ của Microsoft hoạt động dựa trên công nghệ điện toán đám mây. Microsoft Azure có thể được sử dụng cho lưu trữ website, đặt máy chủ dịch vụ cho game online và nhiều thứ khác nữa.
OGDC 2014: Animation workflow with Spine in Tiny BustersGameLandVN
Tiny Busters' animation workflow involves artists designing and painting assets that are then exported and organized. The character is built in Spine by attaching images to bones and animating the bones. The animated character is then exported as atlas and JSON files for technical implementation in engines. The workflow allows characters to be animated and integrated into games.
OGDC 2014: Vietnam Smartphone game market 2013 overviewGameLandVN
This 3-point document discusses 1) popular topics of global discussion, 2) outdated concepts, and 3) the customers of a particular organization. It touches on understanding current events, progressing past old ways of thinking, and focusing on serving specific groups.
OGDC 2014: Speed up and make quality for your 3d modelsGameLandVN
Pham Duc Duy provides tips for 3D artists to speed up their modeling and texturing workflows while maintaining quality. He recommends building your own libraries of tools and assets for programs like Maya and Zbrush. Using plugins can also help streamline tasks like texture painting. To ensure quality, understanding anatomy, topology, and exaggerating characteristics are important, as is having good software skills and a powerful computer. His advice is based on experience completing projects with tight deadlines like creating over 300 tools in under 100 days.
OGDC 2014: Sky Garden Mobile conceptualization: From PC to MobileGameLandVN
This document discusses the 2D artwork for a mobile game. It introduces Luc Hoang Hieu as the senior 2D artist and Le Quang Duy as the associate 2D artist. Some of the 2D artwork discussed includes ingame plants, pots, bug machines, mission NPCs like Tu Tu Owl, and walking NPCs. The document also discusses unique and funny story elements based on Jack and the Beanstalk and Little Red Riding Hood, as well as emoticons sets, banner ads, and UI elements like experience icons, buttons, and optimization of image sizes.
OGDC 2014: One-Man Studio: How to make a game prototypeGameLandVN
The document discusses how to make a game prototype as a one-man studio. It recommends starting with a playable prototype to demonstrate the game idea. As a one-man studio, it is important to use free or inexpensive tools to create prototypes efficiently. Examples of prototypes made in Unity are provided to illustrate the process. The document also stresses the value of collaborating with others, like designers, programmers and artists, to strengthen prototypes and take games further.
The document discusses developing the Farmery game using the cocos2d-x game engine. It describes how the game uses over 125 animations optimized through tools like Dragon Bone. It also covers how cocos2d-x allows for multi-screen support across different devices by adjusting screen sizes and resolutions. Finally, it provides steps for debugging cocos2d-x games on Android using Eclipse instead of Cygwin on Windows.