I gave this short presentation in Barcelona Service Jam where business people, designers and researchers meet together to come up with a new and innovative service
A presentation I gave at the UK UXPA (@ukuxpa) #LeanUX event in October 2014 in London.
This talk was a variation of my Rapid Product Design talk. I've added a few reflections on my experiences of trying to implement Lean UX principles in a new organisation. I took inspiration from Bill Scott's Lean UX Anti-Patterns to explain some of the problems we encountered.
The other speakers were:
Adrian Howard (@adrianh) from Quietstars who spoke about Lean Persona: http://www.slideshare.net/adrianh/lean-persona
Andrew Godfrey (@tweet_godfrey) from Foolproof who spoke about adapting a Lean UX process and using Lean UX principles in an agency environment, with clients.
A version of my Rapid Product Design in the Wild talk at Agile Iceland 2014. http://www.agileisland.is
How do you know you're developing the right product? This talk will help you think creatively about how to do customer development using Agile and Lean User Experience methods. I share what we learnt about using rapid, iterative prototyping techniques to develop a minimum viable product at a software conference.
In August 2012 we attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
Opening up our development process at a trade show provided visitors to the stand with an opportunity to experience Agile and Lean methods first-hand.
A talk I gave at ProductTank in London in November 2014 for a Lean UX evening. The talk is a case study about designing a product concept using Lean UX methods such as rapid prototyping, in 3 days at a software conference. There is a short video that accompanies the talk here: https://www.youtube.com/watch?v=BA_HZW66jcQ
A case study of developing a prototype for a software tool and getting customer feedback in 3 days at a tradeshow. I've written a blog post about this project here: http://ux.red-gate.com/running-a-live-lab-at-a-tradeshow.
Most businesses fail within the first year or two. How do you improve your odds of success? We’ll review the magic in learning loops, how to understand your users and customer development, and what you need in team dynamics to drive your startup forward and point you in a more successful direction.
By Nick Barendt & Nicole Capuana
Iterate quickly with a prototype you can testNicole Capuana
A hands-on workshop where you will pair up and sketch a design for a mobile app. You will turn those sketches into a clickable prototype and draft a usability test. Don’t worry, you don’t have to be a designer to do this. If you can draw a square, circle, line, and a triangle, you’ll do fine.
We’ll review prototype tools, how to structure a test, and why this approach can help you validate, experiment and learn fast.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
A presentation I gave at the UK UXPA (@ukuxpa) #LeanUX event in October 2014 in London.
This talk was a variation of my Rapid Product Design talk. I've added a few reflections on my experiences of trying to implement Lean UX principles in a new organisation. I took inspiration from Bill Scott's Lean UX Anti-Patterns to explain some of the problems we encountered.
The other speakers were:
Adrian Howard (@adrianh) from Quietstars who spoke about Lean Persona: http://www.slideshare.net/adrianh/lean-persona
Andrew Godfrey (@tweet_godfrey) from Foolproof who spoke about adapting a Lean UX process and using Lean UX principles in an agency environment, with clients.
A version of my Rapid Product Design in the Wild talk at Agile Iceland 2014. http://www.agileisland.is
How do you know you're developing the right product? This talk will help you think creatively about how to do customer development using Agile and Lean User Experience methods. I share what we learnt about using rapid, iterative prototyping techniques to develop a minimum viable product at a software conference.
In August 2012 we attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
Opening up our development process at a trade show provided visitors to the stand with an opportunity to experience Agile and Lean methods first-hand.
A talk I gave at ProductTank in London in November 2014 for a Lean UX evening. The talk is a case study about designing a product concept using Lean UX methods such as rapid prototyping, in 3 days at a software conference. There is a short video that accompanies the talk here: https://www.youtube.com/watch?v=BA_HZW66jcQ
A case study of developing a prototype for a software tool and getting customer feedback in 3 days at a tradeshow. I've written a blog post about this project here: http://ux.red-gate.com/running-a-live-lab-at-a-tradeshow.
Most businesses fail within the first year or two. How do you improve your odds of success? We’ll review the magic in learning loops, how to understand your users and customer development, and what you need in team dynamics to drive your startup forward and point you in a more successful direction.
By Nick Barendt & Nicole Capuana
Iterate quickly with a prototype you can testNicole Capuana
A hands-on workshop where you will pair up and sketch a design for a mobile app. You will turn those sketches into a clickable prototype and draft a usability test. Don’t worry, you don’t have to be a designer to do this. If you can draw a square, circle, line, and a triangle, you’ll do fine.
We’ll review prototype tools, how to structure a test, and why this approach can help you validate, experiment and learn fast.
A talk from GOTO Amsterdam, on 20th June 2014.
Abstract:
We've all been there. You release a new feature, product or service, only to find it isn't quite what your customers want or need. But by the time you release, it's too late to make significant changes.
Traditionally user experience design has involved upfront user research and design, to ensure we build products that meet customer needs. But this approach doesn't always work so well within an Agile development environment. Lean UX draws inspiration from the philosophy behind Lean manufacturing, where the emphasis is on reducing waste in the production process and only working on things that create value for your customers.
In this session Michele will demonstrate how taking a Lean UX approach can help you to design the right products for your customers. Michele will share some practical tips, tools and techniques for product teams. You'll learn how to:
Get the team out of the building to find out first-hand what your customers want and need
Use rapid prototyping techniques to validate assumptions with customers, without having to code a fully functioning application.
Work collaboratively with your team to get to the right design quickly
Product Strategy - How to figure out a plan for your product?Julie Knibbe
- What is product strategy?
- How do you evaluate your current position and performance (KPIs, metrics, Kano..)
- Can you be agile and have a vision?
- How to master the art of roadmapping when you have to juggle short term gains and longer term projects?
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Design driven companies are outperforming their competition, but what does it mean to be design driven? Design driven companies are moving past just UX, UI and product and are using design thinking and design methods in everything from organization, to strategy, to sales operations. At Konrad+King we see the key to being design driven is to keep the customer involved in every decision. In this presentation we will talk about the things you can do to become a design-driven company and ways that you can bring the voice of the user in throughout the development process.
Five parallel design sprints. What possibly can go wrong?Den Tserkovnyi
Slides from my UXcamp Berlin presentation.
We, at StudyPortals, experiment a LOT with different design methods.
This time I talked about design sprints, a methodology introduced by Google. As a quick process to define the future of your product.
This year we challenged ourselves to run 5 design sprints at the same time, virtually occupying half of the company for a week of UX activities. How did we do it? What went wrong?
There's a lot of content available about design sprints; what they are, how to run them, why they are useful. Key to them being successful is having a diverse team, including engineers. Very little of the content available covers the important role engineers play at this stage of product creation.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
This presentation was given in late 2018 to the Artiman Ventures portfolio of companies by Managing Partner, Bennett King. This presentation is an overview of the steps that startups can do to become more design-driven, keeping their customers at the center of the product design/development process.
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
I talk I gave recently to the Stockholm Development department. I presented a model of 'Discovery/Delivery Loop' that incorporates UX Discovery into the software development process.
UX Australia 2016: 5 steps to run a successful design sprintChris Gray
A practical understanding of how to run a successful Design Sprint. 5 key learning’s from our experience:
1. Solve a BIG problem
2. You need five days
3. Involve customers
4. Planning is critical
5. Get the right people in the room
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
Product Strategy - How to figure out a plan for your product?Julie Knibbe
- What is product strategy?
- How do you evaluate your current position and performance (KPIs, metrics, Kano..)
- Can you be agile and have a vision?
- How to master the art of roadmapping when you have to juggle short term gains and longer term projects?
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
Design driven companies are outperforming their competition, but what does it mean to be design driven? Design driven companies are moving past just UX, UI and product and are using design thinking and design methods in everything from organization, to strategy, to sales operations. At Konrad+King we see the key to being design driven is to keep the customer involved in every decision. In this presentation we will talk about the things you can do to become a design-driven company and ways that you can bring the voice of the user in throughout the development process.
Five parallel design sprints. What possibly can go wrong?Den Tserkovnyi
Slides from my UXcamp Berlin presentation.
We, at StudyPortals, experiment a LOT with different design methods.
This time I talked about design sprints, a methodology introduced by Google. As a quick process to define the future of your product.
This year we challenged ourselves to run 5 design sprints at the same time, virtually occupying half of the company for a week of UX activities. How did we do it? What went wrong?
There's a lot of content available about design sprints; what they are, how to run them, why they are useful. Key to them being successful is having a diverse team, including engineers. Very little of the content available covers the important role engineers play at this stage of product creation.
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
This presentation was given in late 2018 to the Artiman Ventures portfolio of companies by Managing Partner, Bennett King. This presentation is an overview of the steps that startups can do to become more design-driven, keeping their customers at the center of the product design/development process.
At Techstartupday 2013 we gave a workshop on the importance of digital product design for startups and digital product managers. Together with Ontoforce we presented a behind the scene case study about the process of designing and building the Disqover platform.
I talk I gave recently to the Stockholm Development department. I presented a model of 'Discovery/Delivery Loop' that incorporates UX Discovery into the software development process.
UX Australia 2016: 5 steps to run a successful design sprintChris Gray
A practical understanding of how to run a successful Design Sprint. 5 key learning’s from our experience:
1. Solve a BIG problem
2. You need five days
3. Involve customers
4. Planning is critical
5. Get the right people in the room
Julie Grundy gives an overview of user experience Design, why it's important, guiding principles, UX research overview, and tactics used by UX professionals. November 2015.
I was hired once to review implementation of UCD process in a modern and fast paced publishing company.
It turned out, that a good idea can go wrong, if there’s temptation to subordinate it to managerial comfort - in this case, standardization. Enough to say, the creative process cannot be standardized at all.
My job was to get insight about the situation and find a solution.
After a two week long observation, I came with some conclusion and this presentation. It was just the beginning of fantastic journey with people I love to day.
Goodpatch Berlin, Boris Milkowski - Guest Talk @EINSICHTEN, HTW BERLIN
Das Thema Prototyping ist aus der Welt des digitalen Designs kaum noch wegzudenken. Häufig wird dabei vergessen, dass es nicht nur um den Prozess selber geht, sondern darum, diesen als Werkzeug zu verstehen, um schneller bessere Ergebnisse zu erzielen. Boris Milkowski und Jan Bisson berichten in ihrem Vortrag darüber, wie sie versuchen iterative Prozesse in alle Bereiche des Agenturalltags zu integrieren: angefangen beim UX/UI-Design, über die Kommunikation im Team bis hin zur Arbeit mit den Auftraggebern. Außerdem geben sie einen Einblick in das Prototyping Tool Prott, das sie für ihre eigenen Agenturbedürfnisse entwickelt haben.
Fine-tuning your Creative Production Workflow -- Creative Operations Essentialsglobaledit®
When you're managing high volumes of visual assets through a Work-in-Progress (WIP) flow, it's important to diagram, document & analyze your creative production workflow so you can identify bottlenecks and begin to improve.
In this presentation you will learn:
- Assessing the workflow you have
- Finding points for improvement
- Tools to help you along the way (from point solutions to B2C software and enterprise DAM software)
Guest speaker: Brian R. Stuckey, Senior Product Manager @ globaledit.
Watch the full webinar here: http://bit.ly/1T53fo1
This slideshow is part of a "Creative Operations Essentials" webinar series brought to you by Globaledit, the online SaaS platform that empowers creative professionals to manage visual production at scale. You can CAPTURE, REVIEW, APPROVE, MARKUP, SHARE, ARCHIVE your digital files all within Globaledit.
More information about globaledit: www.globaledit.com
If you're new to prototyping or wireframing then this presentation is for you. Attendees will gain an understanding of prototyping and some of the different tools available.
We will cover 3 main topics:
1. Why do we make prototypes?
2. The prototyping process
3. Tools available for making prototypes
Students will gain an understading of how the different tools available can be combined to produce meaningful results to aid with iterative development. Starting at the lo-fi end with pen and paper (it's important!), the class will move on to lean, web based tools (popapp.in, moqups.com and appgyver.com).
The fundamentals covered in this presentation also prove useful for dealing with developers and agile teams.
How did we sell DT, how did the workshops with clients and users, which methods work and which ones do not.
Examples of real projects: both successful and not very)
- What is DT and why everyone is talking about it
- Key DT elements
- How DT works in outsourcing
- How the theory differs in practice
- How to sell DT
- How a project with DT fails
Design for Covid-19 Challenge Webinar 2: Ideation Phase Aqeela A. Somani
This is our second webinar from Design for Covid-19 Challenge. Our focus for this webinar is on the Ideation Phase. It provides participants with frame works and tools on how to create a solution.
New York Bestseller Jake Knapp’s book, Sprint, explores how companies and teams can replicate Google’s sprint process to solve a problem within five days.
So how does a design sprint actually work, and how can you use a sprint to devise effective solutions in such a short period of time?
Enhance your productivity through design sprints, you’ll learn:
- What is a Design Sprint
- Design sprint case studies and success stories
- How you can run a design sprint effectively
Much of the thought around Lean UX focuses on design groups within product organizations (startups and enterprises). What happens when you try to use Lean design methodologies inside of an agency.
This presentation was given at the Lean UX Meetup in San Francisco on May 30, 2012.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
Presentation about selling UX to coders at NordiCHI2014
Maarit Laanti 28.10.2014
NordiCHI2014 is the 8th Nordic Conference on Human-Computer Interaction
Maarit Laanti
UX Prototyping (UXiD) - Handout by Anton Chandra and Bahni MahariashaAnton Chandra
This is handout presentation on UXiD 2018 event
Title: UX Prototyping - How to make it and define the success metrics
by Anton Chandra and Bahni Mahariasha
Similar to Why prototyping digital services is very important (20)
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. Why do we prototype?
The prototype is used for
validating concepts and
testing those with users
• Produce something tangible after ideating for
identifying challenges and uncovering subtleties!
1 18-02-2017!
3. In the digital world the prototyping cycle
is always iterative
Prototype – Test - Iterate
2 18-02-2017!
• When it comes to the manufacturing process, the cycle
tends to be closed where there is a final prototype that
will be produced.!
4. What defines a good service
3 18-02-2017!
A right product (business, technology and design) !
to the right people (human-centred approach) !
at the right time (lean and agile) !
with the right experience (human-centred design) !
What defines a good product
utility (does it fulfill a physical need?) !
desirability (does it fulfill an emotional need?) !
usability (can I actually use it to meet a need?) !
and the experience (am I valued as a customer?) !
before, during, and after the purchase decision !
5. How do we prototype?
4 18-02-2017!
• Multi-disciplinary working teams !
The benefits of doing this include speeding up problem-
solving during the project, as potential issues and
bottlenecks are identified early on, and potential delays
are addressed.!
• Visual management techniques!
By aligning objectives, tasks and deliverables. Such visual
management techniques are equally a key
communications tool for the rest of the team, and are used
to track project deliverables, developments, timings and
internal or external dependencies.!
6. What do we prototype?What do we prototype?
5 18-02-2017!
Storyboard
1 2 3 4
5 6 7 8
9 10 11 12
Use this storyboard or create
a role play to prototype how
your idea might work.
Visualise the staps of your
idea by following someones
journey through your idea.
The image cannot be displayed. Your computer may not have enough memory to open the image, or the image may have been corrupted. Restart your computer, and then open the file again. If the red x still appears, you may have to delete
the image and then insert it again.
7. There are many online tools
6 18-02-2017!
• Flow maps!
Draw.io, Cacoo!
• Mobile online prototype!
Pop app, Marvel app !
• Remote usability testing!
Validately, Loop!