Jackie Neon is brainstorming ideas for a final project with deliverables from October 24th to December 3rd. Four main project ideas are outlined: 1) A "blind film" using only sound and ending credits to visualize it, surveying viewers' experiences. 2) An "elevator announcements" piece using a motion-activated speaker in elevators to promote etiquette. 3) "Self-cleaning utensils" to reduce plastic waste for people who bring food on-the-go. 4) A "collapsible chess table" to allow playing chess more portably. Precedents and potential prototypes or user tests are discussed for each idea.
Presentation given at ThinkVisibility 6 covering usability and user experience surrounding Mega Menus, Mobile websites, visually rich content and content structure. Insights were supported by eye tracking and eeg footage.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
An ELEVATOR is a type of vertical transportation that moves people or goods between floors of a building
Elevators are powered by electric motors that either drive traction cables or counterweight systems like a hoist or pump hydraulic fluid to raise a cylindrical piston like a jack.
Design of Elevator Controller using Verilog HDLVishesh Thakur
The aim of the project is to design and implement an Elevator/Lift Controller using Verilog hardware descriptive language (HDL). The Elevator Controller is a device used to control a lift motion and to indicate the direction of motion, and the present floor level, etc. The device controls the lift motion by means of accepting the floor level as input and generate control signals (for control the lift motion) as output. The elevator controller is based on the concept of finite state machine technology. According to the FSM technology the elevator process can be defined with the help of different states. In the FSM technology there is a change from one state to another state likewise in the elevator there will be a change from one floor to another. Every possible way is assigned a path and the implemented based on FSM concept to write the program code for elevator controller. The whole program is designed in such a way that there are desirable switches in each floor and also inside the elevator to control the user commands. While the elevator is in the ground level in order to go upward direction we need only the up switch and nothing else. The same procedure we follow for the top floor. There is only one down switch there to move downward. But in between the ground floor and top floor all other floors contain two switches, one for moving up and another for moving down. Inside the elevator there must be at least ‘n’ switches for the implementation of an ‘n’ floor elevator controller. The elevator will move according to the desirable input that is given by the user. The design includes a simple scheme that aims at a good speed of response without requiring any extra logic circuitry.
Presentation given at ThinkVisibility 6 covering usability and user experience surrounding Mega Menus, Mobile websites, visually rich content and content structure. Insights were supported by eye tracking and eeg footage.
Slides from the "What Would Picasso Do?" panel session from Over The Air 2010 #ota10 featuring Mathias Dahlström, Jason Fields, Tom Hume, mills™ and Filip Visnjic - moderated by Franco Papeschi and Bryan Rieger.
An ELEVATOR is a type of vertical transportation that moves people or goods between floors of a building
Elevators are powered by electric motors that either drive traction cables or counterweight systems like a hoist or pump hydraulic fluid to raise a cylindrical piston like a jack.
Design of Elevator Controller using Verilog HDLVishesh Thakur
The aim of the project is to design and implement an Elevator/Lift Controller using Verilog hardware descriptive language (HDL). The Elevator Controller is a device used to control a lift motion and to indicate the direction of motion, and the present floor level, etc. The device controls the lift motion by means of accepting the floor level as input and generate control signals (for control the lift motion) as output. The elevator controller is based on the concept of finite state machine technology. According to the FSM technology the elevator process can be defined with the help of different states. In the FSM technology there is a change from one state to another state likewise in the elevator there will be a change from one floor to another. Every possible way is assigned a path and the implemented based on FSM concept to write the program code for elevator controller. The whole program is designed in such a way that there are desirable switches in each floor and also inside the elevator to control the user commands. While the elevator is in the ground level in order to go upward direction we need only the up switch and nothing else. The same procedure we follow for the top floor. There is only one down switch there to move downward. But in between the ground floor and top floor all other floors contain two switches, one for moving up and another for moving down. Inside the elevator there must be at least ‘n’ switches for the implementation of an ‘n’ floor elevator controller. The elevator will move according to the desirable input that is given by the user. The design includes a simple scheme that aims at a good speed of response without requiring any extra logic circuitry.
https://www.apm.fr/
Presentation pour l'APM (association pour le progrés du Management) tenue a Marseille, France, Octobre 2013. "L’Apm est une association internationale de dirigeants d’entreprise qui s’engagent à se perfectionner dans le but de faire progresser durablement leur entreprise."
http://cesarharada.com
contact@cesarharada.com
http://www.thelavinagency.com/speaker-cesar-harada.html
CMA Creative Educator "Design Thinking" prezo, Oct 15, 2010Christian Long
Presentation looking at "design thinking" methodologies at the "Creative Educator" summit sponsored by the Columbus Museum of Art (OH) during the soft-launch of the "Center for Creativity".
Making and the Commons, for Europeana's "European Cultural Commons" conferenc...Michael Edson
Keynote given at Europeana's European Cultural Commons conference in Warsaw Poland, October 12, 2011.
A video of this talk from Warsaw is at http://youtu.be/RSaLnHlN4gQ
A full text version of the talk (with footnotes and hyperlinks) is at http://www.slideshare.net/edsonm/museums-and-the-commons-helping-makers-get-stuff-done-6779050
With the mass of digital "stuff" growing around us every day and simple tools for self-organization evolving beyond individuals into communities of suggestions, is the curatorial prerogative itself becoming a social object?
This paper will examine the act of association, the art of framing and the participatory nature of robots in creating artifacts and story-telling in projects like Flickr Galleries, the API-based Suggestify project (which provides the ability to suggest locations for other people's photos) and the increasing number of bespoke (and often paper-based) curatorial productions.
see http://www.archimuse.com/mw2010/abstracts/prg_335002230.html
Reimagining the Archive keynote presentationRick Prelinger
Keynote presentation from Reimagining the Archive conference, Nov. 12, 2010, UCLA, by Rick Prelinger.
It doesn't look like the presenters notes made it through, so will post a PDF somewhere
Museum in a Box - Museum Showoff Feb 16Thomas Flynn
What if you could curate your own 3D printed museum? What if the objects in your collection would talk to the internet and connect you to other like minded humans?
https://www.apm.fr/
Presentation pour l'APM (association pour le progrés du Management) tenue a Marseille, France, Octobre 2013. "L’Apm est une association internationale de dirigeants d’entreprise qui s’engagent à se perfectionner dans le but de faire progresser durablement leur entreprise."
http://cesarharada.com
contact@cesarharada.com
http://www.thelavinagency.com/speaker-cesar-harada.html
CMA Creative Educator "Design Thinking" prezo, Oct 15, 2010Christian Long
Presentation looking at "design thinking" methodologies at the "Creative Educator" summit sponsored by the Columbus Museum of Art (OH) during the soft-launch of the "Center for Creativity".
Making and the Commons, for Europeana's "European Cultural Commons" conferenc...Michael Edson
Keynote given at Europeana's European Cultural Commons conference in Warsaw Poland, October 12, 2011.
A video of this talk from Warsaw is at http://youtu.be/RSaLnHlN4gQ
A full text version of the talk (with footnotes and hyperlinks) is at http://www.slideshare.net/edsonm/museums-and-the-commons-helping-makers-get-stuff-done-6779050
With the mass of digital "stuff" growing around us every day and simple tools for self-organization evolving beyond individuals into communities of suggestions, is the curatorial prerogative itself becoming a social object?
This paper will examine the act of association, the art of framing and the participatory nature of robots in creating artifacts and story-telling in projects like Flickr Galleries, the API-based Suggestify project (which provides the ability to suggest locations for other people's photos) and the increasing number of bespoke (and often paper-based) curatorial productions.
see http://www.archimuse.com/mw2010/abstracts/prg_335002230.html
Reimagining the Archive keynote presentationRick Prelinger
Keynote presentation from Reimagining the Archive conference, Nov. 12, 2010, UCLA, by Rick Prelinger.
It doesn't look like the presenters notes made it through, so will post a PDF somewhere
Museum in a Box - Museum Showoff Feb 16Thomas Flynn
What if you could curate your own 3D printed museum? What if the objects in your collection would talk to the internet and connect you to other like minded humans?
1. Final Project Ideas
Jackie Neon
Date October 24, 2012 - December 3, 2012
Tuesday, October 30, 12
2. Brain Storm
Writing out some ideas and seeing
where they could end up
Tuesday, October 30, 12
3. Idea 1: Blind film
A project I have wanted to make for years
A sound scape presented as a short film. The moving
images would be similar to Ad Reinhardt paintings where
his black square paintings seem like all one color when in ✤ The audience would be people who could be interested
fact they are not. The objective of the work is to see if in alternative film, sound art, people in the theater,
people will stay and listen to the work completely and curious people.
create their own imagery using their imagination based
on what they hear. At the end a short clip would pay ✤ Intended change/ reaction/interaction i hope for is the
during the credits of what I had envisioned the sounds to use of imagination based on sonic interoperation and
be. the willingness to stay and pay attention to the work.
✤ The final deliverable would be a recap of the experience
or surveys of those that had seen the film, perhaps I
could team up with a movie night and see what was
thought by those who “saw” the movie. I would like to
have it packaged like a film that could be submitted to
film festivals so perhaps the packaging and surveys.
Tuesday, October 30, 12
4. Idea 1: Blind film precedents
Ad Reinhardt Silent Film Audio Description Project
http://en.wikipedia.org/wiki/Silent_film
DJ Spooky’s Rebirth Of A
http://www.acb.org/adp/movies.html
Nation
http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE
%3A4856&page_number=18&template_id=1&sort_order=1
http://www.rebirthofanation.com
Tuesday, October 30, 12
5. Idea 2: Elevator Announcements
The idea is that there would be a small
strong speaker attached to a motion sensor
that would sense when the elevator door
was open or closed and play short tracks
that would be similar to the subway
announcements urging people to “stand
clear of the moving doors”
The audience would be people using
elevators
The intended change/reaction/interaction I
The final deliverable from this project
hope for is that people will become aware of
would be the artifact that would be placed
elevator etiquette.
in elevators and documentation of the
object in the elevator.
Tuesday, October 30, 12
6. Idea 2: Elevator announcements
precedents
http://blogs.phillymag.com/the_philly_post/
2012/03/23/rules-elevator-etiquette/
http://www.wikihow.com/
http://www.wikihow.com/
Practice-Good-Elevator-
Practice-Good-Elevator-Etiquette
Etiquette
Tuesday, October 30, 12
7. Idea 3: Self cleaning utensils
The idea is that the utensils would be self
cleaning. Often when I plan ahead to bring
lunch with me to work I sometimes forget
utensils. occasionally I have gotten food and
the utensils have been forgotten. If there was a
light weight self cleaning solution to this
problem it could be a good starting point to
help with sustainable cost effective way to cut
down on plastics.
The audience would be people who bring food The final deliverable would be a
with them places. prototype of one. Ideally it would be
working and able to be user tested.
The intended change/reaction/interactions is
to bring a new type of utensils around that will
make some peoples lives a bit easer and help
reduce use of plastic utensils.
Tuesday, October 30, 12
8. Idea 3: Self cleaning utensils
precedents
http://www.strutpatent.com/patent/
d0662320/portable-utensil-holder
http://www.thekitchn.com/green-
on-the-go-10-reusable-ut-94914
Tuesday, October 30, 12
9. Idea 4: Collapsable chess table
Inspired by observations around NYC
and the several chess player who had
DYI chess playing set ups.
The intended audience would be those
who play chess on the go or would want
to carry less and still be able to play
chess.
The intended change/reaction/
interaction would be to help to people
carry less.
The final deliverable for the semester
would be a working prototype and a user
test.
Tuesday, October 30, 12
10. Idea 4: Collapsable chess table
precedents
http://www.designbuzz.com/10-folding-
http://www.freshpromotions.com.au/home-homewares/ furniture-designs-small-urban-spaces/
kitchenware/collapsible-picnic-table.html
http://www.craftsmanspace.com/free-
projects/wooden-fishing-folding-stool.html
http://www.google.com/imgres?q=chess&hl=en&client=safari&sa=X&rls=en&biw=918&bih=784&tbm=isch&prmd=imvnsab&tbnid=vLPj5IW71r8NUM:&imgrefurl=http://en.wikipedia.org/wiki/
Rules_of_chess&docid=EgZoeI5gV5qihM&imgurl=http://upload.wikimedia.org/wikipedia/commons/thumb/c/ca/Chess_players_in_park,_kiev.JPG/250px-Chess_players_in_park,_kiev.JPG&w=250&h=188&ei=k-
GOUK_zO7OI0QHQgoDoBg&zoom=1&iact=hc&vpx=370&vpy=350&dur=202&hovh=150&hovw=200&tx=119&ty=69&sig=103291506556471986228&page=2&tbnh=144&tbnw=197&start=16&ndsp=20&ved=1t:429,r:1,s:20,i:205
Tuesday, October 30, 12
11. Other Ideas:
Sound used to harvest energy device to recharge other things
Energy used to heat clothing to replace hand warmers and toe warmers
http://www.amazon.com/b?
Estefanie Duque's MFADT http://beprepared.com/
product.asp_Q_pn_E_CW ie=UTF8&node=14329821
thesis "KInetiKit". %20W500_A_name_E_HotSpot™
%20Reusable%20Hand%20Warmer
http://portfolio.stefydu.com/kinetikit/
Clothing that reacts to proximity of other people around (intruders of
personal space)
Earrings that react to sound levels
Tuesday, October 30, 12