This document discusses creating a makerspace in a school library. It describes a makerspace as a place where students can learn skills using tools and materials to develop creative projects. A makerspace fosters collaboration, sharing of resources and skills, and allows students to create and share original content. It supports hands-on, project-based learning in areas like STEM, design thinking, and problem solving. The document provides suggestions for setting up a makerspace, such as using underutilized spaces, obtaining donations of equipment and tools, and encouraging participation from both students and teachers.
Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
In this webinar:
• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Libraries are more than a storage house for books; they are friendly places for discovery! Do it yourself (DIY) culture has permeated into libraries giving patrons of all ages a chance to create interesting things. These collaborative learning environments, sometimes called makerspaces, are spaces where people can share innovative ideas and learn new skills. Makerspaces are a perfect fit in libraries primarily because it helps to enhance a library’s mission, which is to encourage lifelong learning.
In this webinar:
• Learn what a makerspace is and what it could mean for your library patrons.
• Discover a variety of resources to help build a great makerspace.
• Gain an appreciation as to what other libraries are doing in this new exciting space.
• Acquire numerous programming ideas to help foster creativity and learning.
Introduction to Makerspaces: Garages for tomorrows innovationAllen McGinley
Slides from a presentation on Makerspaces delivered by Stephen Carter at the New Jersey Library Association Adult Services Forum 10/22/2012. Stephen Carter is co-director of the New Jersey Makerspace Association http://njmakerspace.org/
Have you started a STEM program at your school? In your district? Are you ready to show it off? Maybe you just want to get started with Making, Coding and Robotics. A Maker Faire can be any size and can be held anywhere. I talk about how to get started with Makers Ed, what I've been using, show examples including great resources.
Presentation for the South Australian Science Teacher's Association conference at Brighton Secondary College on Monday 18th and Tuesday 19th April, 2016.
This interactive workshop shares what libraries have done to renovate their spaces and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics and facts about why and how changing and renovating spaces can improve the collection including the forward facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
What changes do 21st C school libraries have to embrace in order to remain relevant? A look at the change process, how one school re-envisioned itself, and how to achieve similar changes through thoughtful programming and design choices.
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
Visual Resources Association Annual Conference
March 27-30, 2018, Philadelphia
Session: DIY: Crafting Your Space, Mission, and Situation
Presenter: Sarah Winchowky, Project Manager, Free Library of Philadelphia
Participatory Design & Learning Space EvaluationDoug Worsham
Join in for this opportunity to discuss and share ideas on a diverse toolkit for designing and investigating the success of learning spaces, including participatory design, campus partnerships, and space evaluation toolkits. Resources/links from the presentation: http://zotero.org/groups/498715
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Presentation for the South Australian Science Teacher's Association conference at Brighton Secondary College on Monday 18th and Tuesday 19th April, 2016.
This interactive workshop shares what libraries have done to renovate their spaces and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics and facts about why and how changing and renovating spaces can improve the collection including the forward facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
IL13 - Design My Library Space WorkshopBrian Pichman
This interactive workshop shares what libraries have done to renovate their spaces, and participants are expected to share their experiences. It discusses the reasons to renovate and change, different innovative methods to do such things, uses statistics, and facts about why and how changing and renovating spaces can improve the collection including forward-facing books shelves, remapping layouts/moving furniture, the need for sitting, and the need for fab labs or hacker spaces. Bring photos of your library, and help us brainstorm ways to improve and change our structures, hopefully all at low costs!
What changes do 21st C school libraries have to embrace in order to remain relevant? A look at the change process, how one school re-envisioned itself, and how to achieve similar changes through thoughtful programming and design choices.
NEFLIN 13: Engaging the Next Generation of Library Users Through Innovative T...Brian Pichman
This session focuses on unique innovative technologies that are readily available on the market and rolling out in the future. Engage the next generation of users by allowing these technologies to position your library as a community anchor that can provide homework assistance, social growth, and exploration of reading. Get a sense and feel for new age technology and feel confident that you can bring these new gadgets into your community to increase circulation, patron usage, or offer more programs. Through this, you will allow your patrons to learn through discovery, interaction, and collaboration and turn them into permanent library users.
Visual Resources Association Annual Conference
March 27-30, 2018, Philadelphia
Session: DIY: Crafting Your Space, Mission, and Situation
Presenter: Sarah Winchowky, Project Manager, Free Library of Philadelphia
Participatory Design & Learning Space EvaluationDoug Worsham
Join in for this opportunity to discuss and share ideas on a diverse toolkit for designing and investigating the success of learning spaces, including participatory design, campus partnerships, and space evaluation toolkits. Resources/links from the presentation: http://zotero.org/groups/498715
Join Brian Pichman of the Evolve Project on an adventure of laughs, thrills, and an opportunity to experiment and build with some of the latest and greatest gadgets in the market place. This workshop will guide you through the whys and hows of building environments that allow creativity through the use of innovative technology. At the end of this session, you will be building circuits, programming robots, and more, during this jam packed information and hands on session. There will be something for everyone at this event and will leave you with new ideas that you can implement the very next day in your library.
Presentation for the Enoch Pratt Teen Librarians given at the Library for the Blind and Physically Handicapped in Baltimore on January 19, 2016.
Includes project ideas and examples, and discussion about balancing accessibility with applicability.
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve
Designing Interactive Library Spaces on Limited Budgets - ISLMABrian Pichman
In this session we will discuss the importance of redesigning library spaces to make them more interactive and collaborative. The Evolve Project is a collaborative platform that aims to change the way people see libraries through the injection of technology that fosters collaboration and exploration. See what other libraries have done to build maker spaces, fab labs, and other creative concepts that you can start today!
The success of libraries in the future will be determined by its ability to create stories rather than provide them. One way to accomplish this is by putting technology and people together so patrons become creators in makerspaces or other learning environments. Discover great new learning technologies and techniques for patrons, and how to build your new fablab or hackerspace. Arm yourself with facts for having interactive spaces to get buy-in from everyone from staff to public to the IT teams. Lastly, we will discuss ways to continually train and engage the staff so that your environment will constantly evolve.
Today libraries around the globe are talking about fab labs, maker spaces, and hacker spaces. This workshop uncovers what these spaces are, what they are for, and how to correctly implement them in your library setting. We will discuss specific types of spaces along with examples. Most importantly, some tips and tricks and obtaining funding to create these amazing areas libraries desperately need. This workshop will help position your library as a community anchor to further engage your patrons allow them to collaborate, interact, and discover.
STEAM Programs for Youth: Webinar for TXAmy Koester
These slides accompanied a September 2015 webinar for the Texas State Library on the topic of STEAM programming in libraries for preschool and school-age children.
A talk presented on 12 Dec in the Asia-Pacific International Schools Conference on Making and Design (http://www.ltexpo.com.hk/aisc/portfolio/clifford-choy/)
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
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Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
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Biological screening of herbal drugs: Introduction and Need for
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Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
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Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
3. A place where
students learn to
use tools and
material and can
develop creative
projects
A collaborative
learning
environment where
students share
materials and new
skills
A place where
students can create
content as well as
consume it – an
incubator for ideas.
4.
5. Supports a
mission of
providing
resources and
opportunities for
learning
Builds critical
thinking and
problem solving
skills
Fosters a culture
of creativity and
collaboration
Supports STEM /
STEAM learning /
PBL / Genius Hour
and design
thinking
8. • Get a focus group of kids and teachers
together
• Find some experts
• Experiment / try new things
• Start with a small number of tools
• Be digital and non-digital
• Form a Maker’s Club
• Donations
• Gumtree / ebay
• P & C grants
• Library Budget
• School funds
9. • 3D Printer
• Building tools (K-nex / lego)
• Small Electronics (Little Bits, Arduino,
Raspberry Pi, Makey Makey)
• Arts and Crafts
• Take apart technology
• Robotics (Lego, Sphero)
• Digital Tools (coding, minecraft,
tinkercad, game creation)
• Gadgets (Google Cardboard, Occulus Rift,
drones)
12. • Don’t worry about the space – its
more about the culture
• One step at a time – introduce new
equipment and tools slowly
• Foster students as experts
• Let kids be creative – its not
about the latest gear
• Encourage girls as well as boys