SlideShare a Scribd company logo
1 of 43
Publishing 1
Clicker Cadences
Limited Time Event Design in Idle Games
Drew Levin
Lead Product Manager
USA 2018
Publishing 22
Kongregate
Web Platform
100,000+ Uploaded Games
F2P Publisher
30+ Games
140M+ Downloads
Premium Publisher
Mobile, Steam and Consoles
Publishing 3
Kongregate's Idle Games
Over the years
20172015 2016
Publishing 4
Exponential GrowthOffline Progression
Reset Mechanics
Key Components of Idle Games
Publishing 5
KPIs by Genre
Kongregate portfolio ranges
Genre # of games d1 d7 d30 arpdau 180 day LTV
CCG/RPG 7+ 35% 10% 3% $0.30-$1.00 $1.50-$5.00
RTS 4 40% 20% 10% $0.10-$0.20 $1.25-$3.50
Idle 5+ 45% 25% 15% $0.08 $1.50
Runner 5 35% 8% 1% $0.03 $0.10
Arcade 3 20% 5% 1% < $0.01 $0.02
Publishing 6
Publishing 7
Publishing 8
Publishing 9
Publishing 10
Publishing 11
Publishing 12
Publishing 13
AdVenture Capitalist Core Loop
Buy Upgrades
Reset Buy investments
Hit Unlock
milestones
Wait
Buy managers
to autotap
Tap on investments
Publishing 14
Unlocks create shifting contexts
Strategy in AdVenture Capitalist
Publishing 15
Events as Time-Constrained Puzzles
Publishing 16
Top Purchases in AdVenture Capitalist
Publishing 17
Time Warps drive event spend
Publishing 18
Event lift: ARPDAU
Publishing 19
Ad Revenue adds up
70%of AdCap revenue comes from ads
Publishing 20
Strong ad implementation is essential
- Valuable
- Many per session
Publishing 21
Event lift: ad engagement
Daily ad views per viewer
Publishing 22
AdCap Lets Players Strategize
New puzzles to explore
and solve
Unlocks system complexity
Publishing 23
Publishing 24
- Lobbies = investments
- Progress bar style
- Make the big number go up
Pocket Politics
Publishing 25
- Creates clear goals
- Less needing to figure it out
Pocket Politics Leveling System
Publishing 26
- Activity required to progress
- Capped offline progression
Pocket Politics Tap-to-Level
Publishing 27
Event lift: session length
Capped offline progression drives loss aversion
Publishing 28
Leaderboards in Events
Publishing 29
Event lift: ARPDAU
Competition is a strong motivator
Publishing 30
Pocket Politics Lets Players Compete
People love being the best
Leaderboards
Publishing 31
Publishing 32
Office Space
Publishing 33
- Rarity
- Upgradability
- Placement matters
- Unique abilities
Office Space Characters
Publishing 34
- Impact other floors
- Impact each other
- Different modes of impact (cost,
speed, output)
- Different modes of value scaling
Characters as Strategic Vectors
Publishing 35
Characters in Events
- Restrictions
- Rewards
Publishing 36
Overall lift: ARPDAU
Event design allows characters to reliably drive interest; rarity spikes sales.
Publishing 37
Office Space Lets Players Discover New Strategies
Player-directed strategic
gameplay axis
Character system
Publishing 38
Key Motivators
Publishing 39
Publishing 40
Publishing 41
Publishing 42
Publishing 43
Thank you
@KongregateDevs
blog.kongregate.com

More Related Content

What's hot

Endless frontier summary_global_2016
Endless frontier summary_global_2016Endless frontier summary_global_2016
Endless frontier summary_global_2016Ekkorr
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
 
Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Kongregate
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...David Piao Chiu
 
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)David Piao Chiu
 
Quick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game AnalyticsQuick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game AnalyticsKyle Campbell
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
All the Families: The Making of Animation Throwdown (GDC 2018)
All the Families: The Making of Animation Throwdown (GDC 2018)All the Families: The Making of Animation Throwdown (GDC 2018)
All the Families: The Making of Animation Throwdown (GDC 2018)Kongregate
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social GamesElvin Li
 
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...David Piao Chiu
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesJames Gwertzman
 
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...David Piao Chiu
 
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...David Piao Chiu
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesTamara (Tammy) Levy
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)David Piao Chiu
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsSimon Hade
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Jessica Tams
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesJessica Tams
 

What's hot (20)

Endless frontier summary_global_2016
Endless frontier summary_global_2016Endless frontier summary_global_2016
Endless frontier summary_global_2016
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18Josh Larson’s Talk at White Nights Prague '18
Josh Larson’s Talk at White Nights Prague '18
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
Kongregate - Maximizing Player Retention and Monetization in Free-to-Play Gam...
 
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
R2 Games USA - Maximizing F2P Game Monetization Presentation (Respawn 2016)
 
Quick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game AnalyticsQuick Introduction to F2P Mobile Game Analytics
Quick Introduction to F2P Mobile Game Analytics
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
All the Families: The Making of Animation Throwdown (GDC 2018)
All the Families: The Making of Animation Throwdown (GDC 2018)All the Families: The Making of Animation Throwdown (GDC 2018)
All the Families: The Making of Animation Throwdown (GDC 2018)
 
Future of Monetizing Social Games
Future of Monetizing Social GamesFuture of Monetizing Social Games
Future of Monetizing Social Games
 
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
R2Games: Maximizing F2P Monetization Presentation from the Montreal Internati...
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
DavidPChiu Kongregate - Maximizing Player Retention and Monetization in Free-...
 
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
R2 Games F2P Monetization Presentation and Clicker Heroes Case Study: Best Pr...
 
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P GamesGDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
GDC Talk - Nature vs Nurture: Unpacking Player Spending in F2P Games
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
R2 Games - F2P Monetization Deck (May 2015 COMPRESSED)
 
Life After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game EventsLife After Launch: How to Grow Mobile Games with In-Game Events
Life After Launch: How to Grow Mobile Games with In-Game Events
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 

Similar to Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin

Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Paul Winterhalder
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)Paul Winterhalder
 
Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Paul Winterhalder
 
Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn
 
Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019James LaLonde
 
Tracxn - Top Business Models - Gaming Tech - Mar 2022
Tracxn  - Top Business Models - Gaming Tech - Mar 2022Tracxn  - Top Business Models - Gaming Tech - Mar 2022
Tracxn - Top Business Models - Gaming Tech - Mar 2022Tracxn
 
The Benefits and Costs of Going Cross-Platform | Emma Farrow
The Benefits and Costs of Going Cross-Platform | Emma FarrowThe Benefits and Costs of Going Cross-Platform | Emma Farrow
The Benefits and Costs of Going Cross-Platform | Emma FarrowJessica Tams
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichJessica Tams
 
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...Tilting Point
 
How to Kickstarter: PR & Community Management
How to Kickstarter: PR & Community ManagementHow to Kickstarter: PR & Community Management
How to Kickstarter: PR & Community ManagementJakub Kwinta
 
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Giordano Bruno Contestabile
 
Tracxn - Top Business Models - Gaming - Dec 2021
Tracxn - Top Business Models - Gaming - Dec 2021Tracxn - Top Business Models - Gaming - Dec 2021
Tracxn - Top Business Models - Gaming - Dec 2021Tracxn
 
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana PlatonovaHow the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana PlatonovaJessica Tams
 
Game Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioGame Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioJuan Gabriel Gomila Salas
 
5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User AcquisitionChartboost
 
Creative testing: art or science? Learnings from Bidalgo data, framework and ...
Creative testing: art or science? Learnings from Bidalgo data, framework and ...Creative testing: art or science? Learnings from Bidalgo data, framework and ...
Creative testing: art or science? Learnings from Bidalgo data, framework and ...GameCamp
 

Similar to Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin (20)

Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)Build Better Games Better! (using a BaaS)
Build Better Games Better! (using a BaaS)
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
5 Steps to Ignite your Free-to-Play Revenue (without Advertising)
 
Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014
 
Game onoid
Game onoidGame onoid
Game onoid
 
Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022Tracxn - Top Business Models - Gaming - Jan 2022
Tracxn - Top Business Models - Gaming - Jan 2022
 
Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022Tracxn - Top Business Models - Gaming Tech - Feb 2022
Tracxn - Top Business Models - Gaming Tech - Feb 2022
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019
 
Tracxn - Top Business Models - Gaming Tech - Mar 2022
Tracxn  - Top Business Models - Gaming Tech - Mar 2022Tracxn  - Top Business Models - Gaming Tech - Mar 2022
Tracxn - Top Business Models - Gaming Tech - Mar 2022
 
The Benefits and Costs of Going Cross-Platform | Emma Farrow
The Benefits and Costs of Going Cross-Platform | Emma FarrowThe Benefits and Costs of Going Cross-Platform | Emma Farrow
The Benefits and Costs of Going Cross-Platform | Emma Farrow
 
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse DivnichQuick to Market – 1 Game Every 8 Weeks | Jesse Divnich
Quick to Market – 1 Game Every 8 Weeks | Jesse Divnich
 
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...
Going Alone: to Self-Publish or to Partner? | Publishing Advice for Independe...
 
How to Kickstarter: PR & Community Management
How to Kickstarter: PR & Community ManagementHow to Kickstarter: PR & Community Management
How to Kickstarter: PR & Community Management
 
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
Dumb Money, Smart Money: Funding and Publishing Options for Independent Game ...
 
CukeUp 2016 Agile Product Planning Workshop
CukeUp 2016 Agile Product Planning WorkshopCukeUp 2016 Agile Product Planning Workshop
CukeUp 2016 Agile Product Planning Workshop
 
Tracxn - Top Business Models - Gaming - Dec 2021
Tracxn - Top Business Models - Gaming - Dec 2021Tracxn - Top Business Models - Gaming - Dec 2021
Tracxn - Top Business Models - Gaming - Dec 2021
 
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana PlatonovaHow the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova
How the Hidden Object Genre Can Reach Top 20 Grossing | Diana Platonova
 
Game Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studioGame Industry. First approach to the departments of a video games studio
Game Industry. First approach to the departments of a video games studio
 
5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition
 
Creative testing: art or science? Learnings from Bidalgo data, framework and ...
Creative testing: art or science? Learnings from Bidalgo data, framework and ...Creative testing: art or science? Learnings from Bidalgo data, framework and ...
Creative testing: art or science? Learnings from Bidalgo data, framework and ...
 

More from Jessica Tams

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnJessica Tams
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeJessica Tams
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Jessica Tams
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueJessica Tams
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Jessica Tams
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Jessica Tams
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerJessica Tams
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Jessica Tams
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinJessica Tams
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen PorterJessica Tams
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergJessica Tams
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedJessica Tams
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaJessica Tams
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James BeavenJessica Tams
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor BlomJessica Tams
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinJessica Tams
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Jessica Tams
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteJessica Tams
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinJessica Tams
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Jessica Tams
 

More from Jessica Tams (20)

You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan DunnYou Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
You Only Pitch Once – Getting Game Pitches Right The First Time | Gregan Dunn
 
Insights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman LeeInsights You Need to Win in Mobile Gaming | Herman Lee
Insights You Need to Win in Mobile Gaming | Herman Lee
 
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
Zero to 60: Building A Successful Games Studio Within A Hollywood Media Compa...
 
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’DonoghueSucceeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
Succeeding in the Maturing Mobile Gaming Market | Tuyen Nguyen, Owen O’Donoghue
 
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
Staying on Top of Your Game: Engaging and Converting Players in an Evolving L...
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
The rise of the regulators | Paul Gardner
The rise of the regulators | Paul GardnerThe rise of the regulators | Paul Gardner
The rise of the regulators | Paul Gardner
 
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
Why the Games Industry Needs Initiatives Like Putting The G Into Gaming | Liz...
 
Epic Team Principles | Roman Zorin
Epic Team Principles | Roman ZorinEpic Team Principles | Roman Zorin
Epic Team Principles | Roman Zorin
 
10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter10 Years of Angry Birds | Stephen Porter
10 Years of Angry Birds | Stephen Porter
 
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric GoldbergGame Changers: Three Business Disruptions Upon Us | Eric Goldberg
Game Changers: Three Business Disruptions Upon Us | Eric Goldberg
 
Understanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad HameedUnderstanding Mobile Game Players | Saad Hameed
Understanding Mobile Game Players | Saad Hameed
 
Soft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan TredreaSoft Launch Planning and Management | Dylan Tredrea
Soft Launch Planning and Management | Dylan Tredrea
 
1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven1 Million Years of Audience Watch Time | James Beaven
1 Million Years of Audience Watch Time | James Beaven
 
Accessible Reality | Trevor Blom
Accessible Reality | Trevor BlomAccessible Reality | Trevor Blom
Accessible Reality | Trevor Blom
 
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy CottinMaximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
Maximizing App Monetization: 5 Uncommon Tips | Rémy Cottin
 
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
Do You Have What it Takes? What VCs are Looking For in Esports Investments | ...
 
Commercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam WhyteCommercial and Contractual Stability in Esports | Adam Whyte
Commercial and Contractual Stability in Esports | Adam Whyte
 
Playtika's growth by change | Boaz Levin
Playtika's growth by change | Boaz LevinPlaytika's growth by change | Boaz Levin
Playtika's growth by change | Boaz Levin
 
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
Only the Best is Good Enough: How LEGO is Transforming its Approach to Videog...
 

Recently uploaded

Optimizing AI for immediate response in Smart CCTV
Optimizing AI for immediate response in Smart CCTVOptimizing AI for immediate response in Smart CCTV
Optimizing AI for immediate response in Smart CCTVshikhaohhpro
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...MyIntelliSource, Inc.
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...gurkirankumar98700
 
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️Delhi Call girls
 
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...ICS
 
Professional Resume Template for Software Developers
Professional Resume Template for Software DevelopersProfessional Resume Template for Software Developers
Professional Resume Template for Software DevelopersVinodh Ram
 
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️anilsa9823
 
Test Automation Strategy for Frontend and Backend
Test Automation Strategy for Frontend and BackendTest Automation Strategy for Frontend and Backend
Test Automation Strategy for Frontend and BackendArshad QA
 
DNT_Corporate presentation know about us
DNT_Corporate presentation know about usDNT_Corporate presentation know about us
DNT_Corporate presentation know about usDynamic Netsoft
 
Software Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsSoftware Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsArshad QA
 
The Ultimate Test Automation Guide_ Best Practices and Tips.pdf
The Ultimate Test Automation Guide_ Best Practices and Tips.pdfThe Ultimate Test Automation Guide_ Best Practices and Tips.pdf
The Ultimate Test Automation Guide_ Best Practices and Tips.pdfkalichargn70th171
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfjoe51371421
 
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...kellynguyen01
 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsJhone kinadey
 
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerHow To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerThousandEyes
 
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...harshavardhanraghave
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxbodapatigopi8531
 

Recently uploaded (20)

Optimizing AI for immediate response in Smart CCTV
Optimizing AI for immediate response in Smart CCTVOptimizing AI for immediate response in Smart CCTV
Optimizing AI for immediate response in Smart CCTV
 
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
Try MyIntelliAccount Cloud Accounting Software As A Service Solution Risk Fre...
 
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
(Genuine) Escort Service Lucknow | Starting ₹,5K To @25k with A/C 🧑🏽‍❤️‍🧑🏻 89...
 
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️
call girls in Vaishali (Ghaziabad) 🔝 >༒8448380779 🔝 genuine Escort Service 🔝✔️✔️
 
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
The Real-World Challenges of Medical Device Cybersecurity- Mitigating Vulnera...
 
Professional Resume Template for Software Developers
Professional Resume Template for Software DevelopersProfessional Resume Template for Software Developers
Professional Resume Template for Software Developers
 
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online  ☂️
CALL ON ➥8923113531 🔝Call Girls Kakori Lucknow best sexual service Online ☂️
 
Test Automation Strategy for Frontend and Backend
Test Automation Strategy for Frontend and BackendTest Automation Strategy for Frontend and Backend
Test Automation Strategy for Frontend and Backend
 
DNT_Corporate presentation know about us
DNT_Corporate presentation know about usDNT_Corporate presentation know about us
DNT_Corporate presentation know about us
 
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Pushp Vihar (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS LiveVip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
Vip Call Girls Noida ➡️ Delhi ➡️ 9999965857 No Advance 24HRS Live
 
Software Quality Assurance Interview Questions
Software Quality Assurance Interview QuestionsSoftware Quality Assurance Interview Questions
Software Quality Assurance Interview Questions
 
The Ultimate Test Automation Guide_ Best Practices and Tips.pdf
The Ultimate Test Automation Guide_ Best Practices and Tips.pdfThe Ultimate Test Automation Guide_ Best Practices and Tips.pdf
The Ultimate Test Automation Guide_ Best Practices and Tips.pdf
 
Exploring iOS App Development: Simplifying the Process
Exploring iOS App Development: Simplifying the ProcessExploring iOS App Development: Simplifying the Process
Exploring iOS App Development: Simplifying the Process
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdf
 
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
Short Story: Unveiling the Reasoning Abilities of Large Language Models by Ke...
 
Right Money Management App For Your Financial Goals
Right Money Management App For Your Financial GoalsRight Money Management App For Your Financial Goals
Right Money Management App For Your Financial Goals
 
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected WorkerHow To Troubleshoot Collaboration Apps for the Modern Connected Worker
How To Troubleshoot Collaboration Apps for the Modern Connected Worker
 
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
Reassessing the Bedrock of Clinical Function Models: An Examination of Large ...
 
Hand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptxHand gesture recognition PROJECT PPT.pptx
Hand gesture recognition PROJECT PPT.pptx
 

Clicker Cadences: Limited Time Event Design in Idle Games | Drew Levin